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-rw-r--r--keyboards/planck/keymaps/vifon/keymap.c179
1 files changed, 103 insertions, 76 deletions
diff --git a/keyboards/planck/keymaps/vifon/keymap.c b/keyboards/planck/keymaps/vifon/keymap.c
index 0fa8d9066f..6398accc21 100644
--- a/keyboards/planck/keymaps/vifon/keymap.c
+++ b/keyboards/planck/keymaps/vifon/keymap.c
@@ -1,11 +1,5 @@
-#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
-#include "planck.h"
-#ifdef BACKLIGHT_ENABLE
-# include "backlight.h"
-#endif
-#include "timer.h"
-#include <bootloader.h>
+#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
@@ -27,90 +21,98 @@ enum planck_keycodes {
KM_LW = SAFE_RANGE,
KM_RS,
KM_SHLK, /* ShiftLock */
+ KM_HOLD, /* Any-key Lock */
KM_RST, /* Reset */
KM_NUM, /* Numeric layer */
KM_SLP, /* Sleep 250 ms */
- KM_PPLR, /* Pure Pro layer */
+ KM_PP_GAME, /* Pure Pro Gaming layer */
+ KM_PP_HOLD, /* Pure Pro / PP Gaming layer */
DYNAMIC_MACRO_RANGE,
};
#include "dynamic_macro.h"
-#define _______ KC_TRNS
-#define XXXXXXX KC_NO
-
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
-[_QW] = { /* Qwerty */
- {KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
- {CTL_T(KC_ESC), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
- {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_FN0 },
- {KC_LCTL, MO(_DYN),KC_LGUI, KC_LALT, KM_LW, KC_SPC, KC_SPC, KM_RS, KC_RALT, KC_DOWN, KC_UP, KC_RCTL}
-},
-[_CM] = { /* Colemak */
- {KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
- {CTL_T(KC_ESC), KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
- {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_FN0 },
- {KC_LCTL, MO(_DYN),KC_LGUI, KC_LALT, KM_LW, KC_SPC, KC_SPC, KM_RS, KC_RALT, KC_DOWN, KC_UP, KC_RCTL}
-},
-[_PP] = { /* Pure Pro */
- {KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
- {KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT },
- {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_RSFT, KC_UP, KC_RCTL},
- {KC_LCTL, MO(_DYN),KC_LGUI, KC_LALT, KM_LW, KC_SPC, KC_SPC, KM_RS, KC_RALT, KC_LEFT, KC_DOWN, KC_RGHT}
-},
-[_PPG] = { /* Pure Pro: Gaming */
- {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
- {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
- {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
- {_______, _______, XXXXXXX, _______, KM_RS , _______, _______, KM_LW , _______, _______, _______, _______},
-},
-[_NM] = { /* Numeric */
- {KC_TAB, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
- {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
- {KC_LSFT, _______, _______, _______, _______, _______, _______, _______, KC_COMM, KC_DOT, _______, KC_FN0 },
- {_______, _______, _______, _______, _______, KC_SPC, KC_SPC, _______, _______, _______, _______, _______}
-},
-[_LW]= { /* LOWER */
- {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
- {KC_ESC, LGUI(KC_1), LGUI(KC_2), LGUI(KC_3), LGUI(KC_4), LGUI(KC_5), KM_NUM, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
- {_______, LGUI(KC_6), LGUI(KC_7), LGUI(KC_8), LGUI(KC_9), LGUI(KC_0), KM_SLP, KC_HOME, KC_PGDN, KC_PGUP, KC_END, KC_ENT },
- {_______, BL_TOGG, _______, _______, _______, KC_BTN1, KC_BTN1, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
-},
-[_RS]= { /* RAISE */
- {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL },
- {KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
- {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, DF(_QW), DF(_CM), KM_PPLR, KM_RST, KC_ENT },
- {_______, BL_STEP, _______, _______, _______, KC_BTN2, KC_BTN2, _______, KC_MPLY, KC_VOLD, KC_VOLU, _______}
-},
-[_DL]= { /* DUAL */
- {_______, _______, KC_WH_U, KC_MS_U, KC_WH_D, _______, _______, KC_APP, KC_INS, _______, KC_PSCR, _______},
- {_______, _______, KC_MS_L, KC_MS_D, KC_MS_R, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_ACL0, KC_ACL2},
- {_______, _______, KC_BTN2, KC_BTN3, KC_BTN1, KC_WWW_BACK, KC_WWW_FORWARD, KC_MUTE, _______, _______, _______, _______},
- {_______, _______, KC_LGUI, KC_LALT, _______, _______, _______, _______, _______, _______, _______, _______}
-},
-[_DYN]= { /* special */
- {_______, DYN_REC_START1, DYN_MACRO_PLAY1, _______, _______, _______, _______, KC_APP, KC_INS, _______, KC_PSCR, KC_PAUS},
- {_______, DYN_REC_START2, DYN_MACRO_PLAY2, _______, _______, _______, _______, _______, _______, KC_CAPS, KC_SLCK, KC_NLCK},
- {KM_SHLK, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
- {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
-},
-};
-
-#undef _______
-
-const uint16_t PROGMEM fn_actions[] = {
- ACTION_MODS_TAP_KEY(MOD_RSFT, KC_ENT),
+ [_QW] = LAYOUT_planck_mit( /* Qwerty */
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
+ CTL_T(KC_ESC), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, MT(MOD_RSFT, KC_ENT),
+ KC_LCTL, MO(_DYN), KC_LGUI, KC_LALT, KM_LW, KC_SPC, KM_RS, KC_RALT, KC_DOWN, KC_UP, KC_RCTL
+ ),
+ [_CM] = LAYOUT_planck_mit( /* Colemak */
+ KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC,
+ CTL_T(KC_ESC), KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, MT(MOD_RSFT, KC_ENT),
+ KC_LCTL, MO(_DYN), KC_LGUI, KC_LALT, KM_LW, KC_SPC, KM_RS, KC_RALT, KC_DOWN, KC_UP, KC_RCTL
+ ),
+ [_PP] = LAYOUT_planck_mit( /* Pure Pro */
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
+ KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT,
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, MT(MOD_RSFT, KC_DOT), KC_UP, MT(MOD_RCTL, KC_SLSH),
+ KC_LCTL, MO(_DYN), KC_LGUI, KC_LALT, KM_LW, KC_SPC, KM_RS, KC_RALT, KC_LEFT, KC_DOWN, KC_RGHT
+ ),
+ [_PPG] = LAYOUT_planck_mit( /* Pure Pro: Gaming */
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_RSFT, _______, KC_RCTL,
+ _______, _______, KM_LW, _______, KM_RS, _______, KM_RS , _______, _______, _______, _______
+ ),
+ [_NM] = LAYOUT_planck_mit( /* Numeric */
+ KC_TAB, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ KC_LSFT, _______, _______, _______, _______, _______, _______, _______, KC_COMM, KC_DOT, _______, MT(MOD_RSFT, KC_ENT),
+ _______, _______, _______, _______, _______, KC_SPC, _______, _______, _______, _______, _______
+ ),
+ [_LW] = LAYOUT_planck_mit( /* LOWER */
+ KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC,
+ KC_ESC, LGUI(KC_1), LGUI(KC_2), LGUI(KC_3), LGUI(KC_4), LGUI(KC_5), KM_NUM, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE,
+ _______, LGUI(KC_6), LGUI(KC_7), LGUI(KC_8), LGUI(KC_9), LGUI(KC_0), KM_SLP, KC_HOME, KC_PGDN, KC_PGUP, KC_END, KC_ENT,
+ _______, BL_TOGG, _______, _______, _______, KC_BTN1, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
+ ),
+ [_RS] = LAYOUT_planck_mit( /* RAISE */
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL,
+ KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS,
+ _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, DF(_QW), DF(_CM), KM_PP_HOLD, KM_RST, KC_ENT,
+ _______, BL_STEP, _______, _______, _______, KC_BTN2, _______, KC_MPLY, KC_VOLD, KC_VOLU, _______
+ ),
+ [_DL] = LAYOUT_planck_mit( /* DUAL */
+ _______, _______, KC_WH_U, KC_MS_U, KC_WH_D, _______, _______, KC_APP, KC_INS, _______, KC_PSCR, _______,
+ _______, _______, KC_MS_L, KC_MS_D, KC_MS_R, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_ACL0, KC_ACL2,
+ _______, _______, KC_BTN2, KC_BTN3, KC_BTN1, KC_WWW_BACK, KC_WWW_FORWARD, KC_MUTE, _______, _______, _______, _______,
+ _______, _______, KC_LGUI, KC_LALT, _______, _______, _______, _______, _______, _______, _______
+ ),
+ [_DYN] = LAYOUT_planck_mit( /* special */
+ KM_HOLD, DYN_REC_START1, DYN_MACRO_PLAY1, _______, _______, _______, _______, KC_APP, KC_INS, _______, KC_PSCR, KC_PAUS,
+ KC_LOCK, DYN_REC_START2, DYN_MACRO_PLAY2, _______, _______, _______, _______, _______, _______, KC_CAPS, KC_SLCK, KC_NLCK,
+ KM_SHLK, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, KM_PP_GAME, DF(_QW), DF(_PP), _______, _______, _______, _______
+ ),
};
+/* It's a pseudo-layer composed of two real layers, we need a function for this. */
+void enable_gaming_layer(void) {
+ default_layer_set((1UL << _PP) | (1UL << _PPG));
+#ifdef BACKLIGHT_ENABLE
+ backlight_toggle();
+ _delay_ms(100);
+ backlight_toggle();
+#endif
+}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
static uint16_t key_timer;
+ static uint8_t ignore_up_events = 0;
uint16_t macro_kc = (keycode == MO(_DYN) ? DYN_REC_STOP : keycode);
if (!process_record_dynamic_macro(macro_kc, record)) {
return false;
}
+ if (ignore_up_events > 0 && keycode != MO(_DYN) && keycode != KM_HOLD && !record->event.pressed) {
+ ignore_up_events -= 1;
+ return false;
+ }
+
switch (keycode) {
case KM_LW:
if (record->event.pressed) {
@@ -133,7 +135,30 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
case KM_SHLK:
register_code(KC_LSFT);
break;
+ case KM_HOLD:
+ if (!record->event.pressed) {
+ ignore_up_events += 1;
+ }
+ break;
case KM_RST:
+ {
+ /* Make slash available on the PP layer. */
+ if ((1UL << _PP) & default_layer_state) {
+ int32_t old_default_layer_state = default_layer_state;
+ int32_t old_layer_state = layer_state;
+
+ layer_state = 0;
+ default_layer_state = (1UL << _QW);
+
+ process_record(record);
+
+ layer_state = old_layer_state;
+ default_layer_state = old_default_layer_state;
+
+ return false;
+ }
+ }
+
if (record->event.pressed) {
key_timer = timer_read();
} else {
@@ -146,15 +171,17 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
}
}
break;
- case KM_PPLR:
+ case KM_PP_GAME:
+ if (!record->event.pressed) {
+ enable_gaming_layer();
+ }
+ break;
+ case KM_PP_HOLD:
if (record->event.pressed) {
key_timer = timer_read();
} else {
if (timer_elapsed(key_timer) >= 250) {
- default_layer_set((1UL << _PP) | (1UL << _PPG));
- backlight_toggle();
- _delay_ms(100);
- backlight_toggle();
+ enable_gaming_layer();
} else {
default_layer_set(1UL << _PP);
}