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+/* Copyright 2021 Chris Laprade
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#pragma once
+
+/*
+ * USB/POWER OPTIONS
+ */
+// #define USB_MAX_POWER_CONSUMPTION 500
+#define USB_SUSPEND_WAKEUP_DELAY 200
+#define USB_POLLING_INTERVAL_MS 1
+
+/*
+ * MUSIC/AUDIO options
+ */
+#ifdef AUDIO_ENABLE
+# define AUDIO_CLICKY
+# define MUSIC_MAP
+# define AUDIO_VOICES
+# define AUDIO_VOICE_DEFAULT something
+# define AUDIO_DAC_SAMPLE_MAX 2732U
+
+# define DEFAULT_LAYER_SONGS \
+ { SONG(QWERTY_SOUND), SONG(COLEMAK_SOUND), SONG(DVORAK_SOUND) }
+
+/* Plays during keyboard startup */
+# define STARTUP_SONG SONG(NO_SOUND)
+
+#endif
+
+/*
+ * MIDI options
+ */
+/* enable basic MIDI features:
+ - MIDI notes can be sent when in Music mode is on
+*/
+#define MIDI_BASIC
+
+/* enable advanced MIDI features:
+ - MIDI notes can be added to the keymap
+ - Octave shift and transpose
+ - Virtual sustain, portamento, and modulation wheel
+ - etc.
+*/
+#define MIDI_ADVANCED
+
+/*
+ * ENCODER options
+ */
+#define ENCODER_DIRECTION_FLIP
+#define ENCODER_RESOLUTION 4 // Define number of stages between detents on encoders
+#define ENCODERS_PAD_A \
+ { B12 }
+#define ENCODERS_PAD_B \
+ { B13 }
+
+/*
+ * RGB options
+ */
+#ifdef RGBLIGHT_ENABLE
+# define RGBLIGHT_SLEEP // Allows rgb to sleep when the host/keyboard does
+# define RGBLIGHT_ANIMATIONS // Enable using rgb animations
+# define RGBLIGHT_LAYERS // Enable indicating layers using layered rgb assignments
+# define RGBLIGHT_LAYER_BLINK // Allows rgb layers to be blinked (activate for a set amount of time)
+# define RGBLIGHT_MAX_LAYERS 32 // Overides the default (8) max number of rgb layers
+# define RGBLIGHT_LAYERS_OVERRIDE_RGB_OFF // Allows rgb layers to work even when rgb is toggled off
+#endif
+
+/*
+ * UNICODE options
+ */
+#define UNICODE_SELECTED_MODES UC_WINC, UC_LNX, UC_MAC // Define the methods used for in/outputting unicode
+
+/*
+ * TAP-DANCE options
+ */
+#define TAPPING_TERM 250 // Default time allowed before resetting a Tap-Dance combo
+#define ONESHOT_TAP_TOGGLE 5 /* Tapping this number of times holds the key until tapped once again. */
+#define ONESHOT_TIMEOUT 5000 /* Time (in ms) before the one shot key is released */
+#define TAPPING_TOGGLE 3
+
+/*
+ * LEADER-KEY options
+ */ // Used for on-board chording
+#define LEADER_PER_KEY_TIMING
+#define LEADER_TIMEOUT 500
+
+/*
+ * COMBO-KEY options
+ */
+#define COMBO_COUNT 2
+#define COMBO_TERM 300
+/*
+ * MACRO per-key options
+ */
+#define RETRO_TAPPING_PER_KEY // Control Retro-Tap individually by key
+#define TAPPING_FORCE_HOLD_PER_KEY // Control Force-Hold individually by key
+#define IGNORE_MOD_TAP_INTERRUPT_PER_KEY // Control Mod-Tap-Interrupt individually by key
+#define PERMISSIVE_HOLD_PER_KEY // Control Permissive-Hold individually by key
+
+#define MK_KINETIC_SPEED // Use kinetic acceleration for mouse-keys
+
+// Fall-back defines to prevent compile errors if user_song_list is missing
+#ifndef ZELDA_PUZZLE2
+# define ZELDA_PUZZLE2 Q__NOTE(_G5)
+#endif
+#ifndef SONIC_RING2
+# define SONIC_RING2 E__NOTE(_E6)
+#endif
+#ifndef ZELDA_CHEST2
+# define ZELDA_CHEST2 Q__NOTE(_G5)
+#endif
+#ifndef COIN_SOUND2
+# define COIN_SOUND2 E__NOTE(_A5)
+#endif
+#ifndef ONE_UP_SOUND2
+# define ONE_UP_SOUND2 Q__NOTE(_E6)
+#endif
+#ifndef IMPERIAL_MARCH
+# define IMPERIAL_MARCH HD_NOTE(_A4)
+#endif
+#ifndef MARIO_GAMEOVER
+# define MARIO_GAMEOVER HD_NOTE(_C5)
+#endif
+#ifndef LEAD_START_SOUND
+# define LEAD_START_SOUND E__NOTE(_C5)
+#endif
+#ifndef LEAD_SUCCESS_SOUND
+# define LEAD_SUCCESS_SOUND E__NOTE(_A5), HD_NOTE(_E6),
+#endif
+#ifndef LEAD_FAIL_SOUND
+# define LEAD_FAIL_SOUND E__NOTE(_A5), HD_NOTE(_E4),
+#endif