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diff --git a/keyboards/planck/keymaps/cbbrowne/readme.md b/keyboards/planck/keymaps/cbbrowne/readme.md new file mode 100644 index 0000000000..51979f6300 --- /dev/null +++ b/keyboards/planck/keymaps/cbbrowne/readme.md @@ -0,0 +1,80 @@ +cbbrowne custom keyboard +============================== + +Due to cbbrowne@acm.org +Christopher Browne + +This was originally based on the default keyboard map, but I have been +doing sundry experimentation: + +1. Useful Experiments +---------------------------------------- + + * It made sense to mess around some with keyboard maps. + - I added a keypad, originally based on keymaps/numpad.c, but + mighty substantially revised, as that one seems to be rotated 90 + degrees from usual conventions for number pads + * The keypad layer also includes some sample "hacks" of cool things, + all using actions attached in using the function action_get_macro() + - Key [1][2] aka "q" types out my name, cbbrowne, as a fun example + of a key generating a bunch of keystrokes. The keystroke is + sufficiently inconvenient that it isn't terribly practical for me + to use it, but hey, it shows how others might use this facility + in a more useful context. + - Key [2][2] aka "a" uses a random number generator to select a digit 0-9 at random + - Key [3][2] aka "z" uses a random number generator to select a letter a-z at random + - Key [1][3] aka "e" spits out the keymap version number + * Minor use of Space Cadet Shift; my SHIFT key has switched to KC_LSP0, so that when I just hit SHIFT, I get a left parens: ( which is great for Lisping. I don't have a Right Shift, so I don't get an autoclose; I think I'll live with that until a Planck successor with more lines of keys :-) + +2. Some code structure ideas +--------------------------------------------------- + + Each layer is given a name to aid in readability, which is then + used in the keymap matrix below. The underscores do not denote + anything - you can have a layer called STUFF or any other name. + + Layer names don't all need to be of the same length, obviously, and + you could also skip them entirely and just use numbers, though that + means needing to manage the numbers. + + It is preferable to keep the symbols short so that a line worth of + key mappings fits compactly onto a line of code. It might be an + interesting idea to express the maps rotated 90%, so that you + only need to fit 4 symbols onto each line, rather than 12. + + I used enums to manage layer IDs and macro IDs so that I don't need + to care (beyond "start at 0", and arguably that's not needed) about + their values. + +3. Things I did not like about the default mapping +--------------------------------------------------------- + + * I found control too hard to get to. I use it more than Tab, so + switched it there. + * Having dash on [lower-j] is a bit nonintuitive, but may be OK + * I switched ESC/TAB/M(0) around + * I'm suspicious that I want to shift M(0) from [4][1] to [4][2], + and shift ESC off the first column so KC_LCTL and KC_LALT can + be on the first column. + * I needed to swap ' and ENTER + * I tried added Workman alongside Dvorak and Colemak + - Boy, oh boy, these don't help!!! + - I have done 30 years of learning of Emacs key mappings, and + these alternative keyboards massively mess me up + +4. TODO +--------------------------------------------------------- + + * I use tmux quite a lot; the mollat keymap seems to have some + interesting helpers. It might be interesting to add a "tmux + layer," or to have a few keys in a layer oriented towards that + * The mollat tmux layer also suggests some thoughts about Emacs + helpers. + * I do not presently have anything that handles X11 screen + switching, as with Control-Alt-various + * I ought to probably look into KC_LEAD, to have some key combos + that do not need to be concurrent + * The jeebak keymap seems to have some neat ideas: + - Number layer which is aggressive about having numbers in several places + - Touch layer seems interesting + * Trying out sgoodwin's "hold Enter down to get Shift"
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