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-rw-r--r--keyboards/mechkeys/acr60/keymaps/mitch/keymap.c40
1 files changed, 20 insertions, 20 deletions
diff --git a/keyboards/mechkeys/acr60/keymaps/mitch/keymap.c b/keyboards/mechkeys/acr60/keymaps/mitch/keymap.c
index 7695577836..16d940eef2 100644
--- a/keyboards/mechkeys/acr60/keymaps/mitch/keymap.c
+++ b/keyboards/mechkeys/acr60/keymaps/mitch/keymap.c
@@ -62,11 +62,11 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* Hit MO(_FN) and Alt in that order to lock into the _FN layer.
*/
[_DFT] = LAYOUT_mitchsplit( /* Basic QWERTY */
- QK_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, \
- KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \
- MO(_FN), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, \
- KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, MO(_FN), \
- KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, KC_SPC, KC_SPC, KC_RGUI, MO(_FN), LT(_SFX, KC_RALT),KC_RCTL \
+ QK_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
+ MO(_FN), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, MO(_FN),
+ KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, KC_SPC, KC_SPC, KC_RGUI, MO(_FN), LT(_SFX, KC_RALT),KC_RCTL
),
/* Gaming
@@ -91,11 +91,11 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
*/
/* Layer 2: "special effects": RGB lighting, backlighting, bootloader */
[_NGUI] = LAYOUT_mitchsplit(
- ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
- ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
- ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
- ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
- ______, ______, bbbbbb, ______, ______, ______, bbbbbb, ______, ______, ______ \
+ ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______,
+ ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______,
+ ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______,
+ ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______,
+ ______, ______, bbbbbb, ______, ______, ______, bbbbbb, ______, ______, ______
),
/* Fn Layer / Layer 1
@@ -118,11 +118,11 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
*/
/* Layer 1: Functions, primary layer switching, media controls, directional */
[_FN] = LAYOUT_mitchsplit(
- KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, \
- KC_CAPS, bbbbbb, bbbbbb, bbbbbb, bbbbbb, bbbbbb, KC_HOME, KC_PGUP, KC_UP , KC_PGDN, KC_END, bbbbbb, bbbbbb, bbbbbb, \
- ______, KC_VOLD, KC_VOLU, KC_MUTE, bbbbbb, bbbbbb, bbbbbb, KC_LEFT, KC_DOWN, KC_RIGHT, bbbbbb, bbbbbb, ______, \
- ______, KC_MPRV, KC_MPLY, KC_MNXT, bbbbbb, bbbbbb, bbbbbb,TO(_DFT),TO(_NGUI), bbbbbb, bbbbbb, ______, ______, \
- ______, ______, ______, ______, ______, ______, ______, ______,TG(_SFX),______ \
+ KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL,
+ KC_CAPS, bbbbbb, bbbbbb, bbbbbb, bbbbbb, bbbbbb, KC_HOME, KC_PGUP, KC_UP , KC_PGDN, KC_END, bbbbbb, bbbbbb, bbbbbb,
+ ______, KC_VOLD, KC_VOLU, KC_MUTE, bbbbbb, bbbbbb, bbbbbb, KC_LEFT, KC_DOWN, KC_RIGHT, bbbbbb, bbbbbb, ______,
+ ______, KC_MPRV, KC_MPLY, KC_MNXT, bbbbbb, bbbbbb, bbbbbb,TO(_DFT),TO(_NGUI), bbbbbb, bbbbbb, ______, ______,
+ ______, ______, ______, ______, ______, ______, ______, ______,TG(_SFX),______
),
/* Special Effects Layer / Layer 2
@@ -159,11 +159,11 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
*/
/* Layer 2: "special effects": RGB lighting, backlighting, bootloader */
[_SFX] = LAYOUT_mitchsplit(
- ______, RGB_M_P, RGB_M_B, RGB_M_R, RGB_M_SW,RGB_M_SN,RGB_M_K, RGB_M_X, RGB_M_G,______, ______, ______, ______, ______, \
- ______, BL_TOGG, BL_STEP, BL_DOWN, BL_UP, ______, ______, ______, ______, ______, ______, ______, ______, QK_BOOT, \
- ______, RGB_TOG, RGB_MOD,______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
- ______, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, ______, ______, ______, ______, ______, ______, \
- ______, ______, ______, ______, ______, ______, ______, ______,TO(_DFT),______ \
+ ______, RGB_M_P, RGB_M_B, RGB_M_R, RGB_M_SW,RGB_M_SN,RGB_M_K, RGB_M_X, RGB_M_G,______, ______, ______, ______, ______,
+ ______, BL_TOGG, BL_STEP, BL_DOWN, BL_UP, ______, ______, ______, ______, ______, ______, ______, ______, QK_BOOT,
+ ______, RGB_TOG, RGB_MOD,______, ______, ______, ______, ______, ______, ______, ______, ______, ______,
+ ______, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, ______, ______, ______, ______, ______, ______,
+ ______, ______, ______, ______, ______, ______, ______, ______,TO(_DFT),______
)
};