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diff --git a/keyboards/massdrop/ctrl/keymaps/matthewrobo/rgb_matrix_user.inc b/keyboards/massdrop/ctrl/keymaps/matthewrobo/rgb_matrix_user.inc
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+/*
+QMK Firmware Massdrop CTRL M-AS Keymap
+Copyright (C) 2020 matthewrobo
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+// !!! DO NOT ADD #pragma once !!! //
+
+// Step 1.
+// Declare custom effects using the RGB_MATRIX_EFFECT macro
+// (note the lack of semicolon after the macro!)
+RGB_MATRIX_EFFECT(SOLID_REACTIVE_WIDE2)
+RGB_MATRIX_EFFECT(SOLID_REACTIVE_MULTIWIDE2)
+RGB_MATRIX_EFFECT(SOLID_REACTIVE_NEXUS2)
+RGB_MATRIX_EFFECT(SOLID_REACTIVE_MULTINEXUS2)
+
+// Step 2.
+// Define effects inside the `RGB_MATRIX_CUSTOM_EFFECT_IMPLS` ifdef block
+#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
+
+static HSV SOLID_REACTIVE_WIDE_math2(HSV hsv, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) {
+ uint16_t effect = tick - dist > 255 || dist > 32 ? 255 : tick - dist;
+ hsv.v = qadd8(hsv.v, 255 - effect);
+ return hsv;
+}
+
+static HSV SOLID_REACTIVE_NEXUS_math2(HSV hsv, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) {
+ uint16_t effect = tick - dist > 255 || ((dx > 8 || dx < -8) && (dy > 8 || dy < -8)) ? 255 : tick - dist;
+ hsv.v = qadd8(hsv.v, 255 - effect);
+ hsv.h = rgb_matrix_config.hsv.h + dy / 4;
+ return hsv;
+}
+
+bool SOLID_REACTIVE_WIDE2(effect_params_t* params) { return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SOLID_REACTIVE_WIDE_math2); }
+bool SOLID_REACTIVE_MULTIWIDE2(effect_params_t* params) { return effect_runner_reactive_splash(0, params, &SOLID_REACTIVE_WIDE_math2); }
+bool SOLID_REACTIVE_NEXUS2(effect_params_t* params) { return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SOLID_REACTIVE_NEXUS_math2); }
+bool SOLID_REACTIVE_MULTINEXUS2(effect_params_t* params) { return effect_runner_reactive_splash(0, params, &SOLID_REACTIVE_NEXUS_math2); }
+
+#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS