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-rw-r--r--keyboards/latin6rgb/config.h132
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diff --git a/keyboards/latin6rgb/config.h b/keyboards/latin6rgb/config.h
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-/* Copyright 2021 18438880
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-
-#pragma once
-
-/* USB Device descriptor parameter */
-#include "config_common.h"
-#define VENDOR_ID 0x7C88 // "hw" = haierwangwei
-#define PRODUCT_ID 0x7C96 // "lp" = latin6RGB
-#define DEVICE_VER 0x0001
-#define MANUFACTURER 18438880
-#define PRODUCT Latin6rgb
-
-/* key matrix size */
-#define MATRIX_ROWS 2
-#define MATRIX_COLS 3
-
-/*
- * Keyboard Matrix Assignments
- *
- * Change this to how you wired your keyboard
- * COLS: AVR pins used for columns, left to right
- * ROWS: AVR pins used for rows, top to bottom
- * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
- * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
- *
- */
-#define MATRIX_ROW_PINS {C7, C6 }
-#define MATRIX_COL_PINS {F7, F6, F5}
-#define UNUSED_PINS
-
-/* COL2ROW, ROW2COL*/
-#define DIODE_DIRECTION ROW2COL
-
-/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
-#define DEBOUNCE 3
-
-/* disable these deprecated features by default */
-//#define NO_ACTION_MACRO
-//#define NO_ACTION_FUNCTION
-
-#ifdef RGB_MATRIX_ENABLE
-# define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
-# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
-# define RGB_MATRIX_KEYPRESSES
-# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
- // RGB Matrix Animation modes. Explicitly enabled
- // For full list of effects, see:
- // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
-# define ENABLE_RGB_MATRIX_ALPHAS_MODS
-// # define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
-# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
-# define ENABLE_RGB_MATRIX_BREATHING
-// # define ENABLE_RGB_MATRIX_BAND_SAT
-# define ENABLE_RGB_MATRIX_BAND_VAL
-// # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
-# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
-// # define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
-# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
-# define ENABLE_RGB_MATRIX_CYCLE_ALL
-# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
-# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
-# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
-# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
-# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
-# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
-# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
-# define ENABLE_RGB_MATRIX_DUAL_BEACON
-# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
-# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
-# define ENABLE_RGB_MATRIX_RAINDROPS
-# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
-# define ENABLE_RGB_MATRIX_HUE_BREATHING
-# define ENABLE_RGB_MATRIX_HUE_PENDULUM
-# define ENABLE_RGB_MATRIX_HUE_WAVE
-# define ENABLE_RGB_MATRIX_PIXEL_RAIN
-# define ENABLE_RGB_MATRIX_PIXEL_FLOW
-# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
- // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
-# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
-// # define ENABLE_RGB_MATRIX_DIGITAL_RAIN
- // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE
-// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
-// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
-// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
-// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
-// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
-// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
-// # define ENABLE_RGB_MATRIX_SPLASH
-// # define ENABLE_RGB_MATRIX_MULTISPLASH
-// # define ENABLE_RGB_MATRIX_SOLID_SPLASH
-// # define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
-
-// This is a 7-bit address, that gets left-shifted and bit 0
-// set to 0 for write, 1 for read (as per I2C protocol)
-// The address will vary depending on your wiring:
-// 0b1110100 AD <-> GND
-// 0b1110111 AD <-> VCC
-// 0b1110101 AD <-> SCL
-// 0b1110110 AD <-> SDA
-#define DRIVER_ADDR_1 0b1110100
-
-#define DRIVER_COUNT 1
-#define DRIVER_LED_TOTAL 6
-#endif
-//#define RGB_DI_PIN B7
-//#ifdef RGB_DI_PIN
-//#define RGBLIGHT_ANIMATIONS
-//#define RGBLED_NUM 8
-//#define RGBLIGHT_HUE_STEP 5
-//#define RGBLIGHT_SAT_STEP 5
-//#define RGBLIGHT_VAL_STEP 5
-//#define RGBLIGHT_SLEEP
-//#endif
-
-#define B7_AUDIO