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diff --git a/keyboards/kinesis/keymaps/farmergreg/keymap.c b/keyboards/kinesis/keymaps/farmergreg/keymap.c
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--- a/keyboards/kinesis/keymaps/farmergreg/keymap.c
+++ /dev/null
@@ -1,157 +0,0 @@
-/*
- * Copyright 2022 Gregory L. Dietsche <gregory.dietsche@cuw.edu>
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- *
- * To build this layout run:
- * qmk compile -kb kinesis/kint41 -km farmergreg
- *
- * Layout Details:
- * PROGM + F9 to QK_BOOT and load new firmware.
- * Colemak (default / PROGM+C), Dvorak (PROGM + F4) and QWERTY (PROGM+F3) layouts are available for use
- * CAPS LOCK is ESC (for use in VIM). Double tap to activate CAPS Lock
- * UP and DOWN arrows are swapped to be more like VIM
- * [] and {} are swapped to make programming easier
- */
-
-#include QMK_KEYBOARD_H
-
-
-enum {
- _COLEMAK,
- _DVORAK,
- _QWERTY,
- _QWERTY_GAME,
- _KEYPAD,
- _PROGM,
- _LAYER_COUNT,
-};
-
-/*
- * Tap Dances
- */
-enum tap_dances {
- TD_CAPS, // ESC on tap, CAPS on double tap
-};
-
-tap_dance_action_t tap_dance_actions[] = {
- [TD_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_ESC, KC_CAPS),
-};
-
-/*
- * Key Overrides
- */
-const key_override_t lcurlytobracket = ko_make_basic(MOD_MASK_SHIFT, KC_LEFT_BRACKET, KC_LEFT_BRACKET);
-const key_override_t rcurlytobracket = ko_make_basic(MOD_MASK_SHIFT, KC_RIGHT_BRACKET, KC_RIGHT_BRACKET);
-const key_override_t lbrackettocurly = ko_make_basic(0, KC_LEFT_BRACKET, KC_LEFT_CURLY_BRACE);
-const key_override_t rbrackettocurly = ko_make_basic(0, KC_RIGHT_BRACKET, KC_RIGHT_CURLY_BRACE);
-
-const key_override_t **key_overrides = (const key_override_t *[]){
- &lcurlytobracket,
- &rcurlytobracket,
- &lbrackettocurly,
- &rbrackettocurly,
- NULL
-};
-
-/*
- * Key Maps
- */
-const uint16_t PROGMEM keymaps[_LAYER_COUNT][MATRIX_ROWS][MATRIX_COLS] = {
-[_COLEMAK] = LAYOUT(
- KC_ESC , KC_F1 ,KC_F2 ,KC_F3 ,KC_F4 ,KC_F5 ,KC_F6 ,KC_F7 ,KC_F8, KC_F9 ,KC_F10 ,KC_F11 ,KC_F12 ,KC_PSCR ,KC_SCRL ,KC_PAUS, TG(_KEYPAD), MO(_PROGM), // I would prefer OSL(_PROGM) but MO emulates what Kinesis does in their firmware.
- KC_EQL , KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 , KC_6 ,KC_7 ,KC_8 ,KC_9 ,KC_0 ,KC_MINS,
- KC_TAB , KC_Q ,KC_W ,KC_F ,KC_P ,KC_G , KC_J ,KC_L ,KC_U ,KC_Y ,KC_SCLN,KC_BSLS,
- TD(TD_CAPS), KC_A ,KC_R ,KC_S ,KC_T ,KC_D , KC_H ,KC_N ,KC_E ,KC_I ,KC_O ,KC_QUOT,
- KC_LSFT ,KC_Z ,KC_X ,KC_C ,KC_V ,KC_B , KC_K ,KC_M ,KC_COMM,KC_DOT ,KC_SLSH,KC_RSFT,
- KC_GRV ,KC_BSLS,KC_LEFT,KC_RGHT, KC_DOWN,KC_UP ,KC_LBRC,KC_RBRC,
-
- KC_LCTL,KC_LALT, KC_RGUI,KC_RCTL,
- KC_HOME, KC_PGUP,
- KC_BSPC,KC_DEL ,KC_END, KC_PGDN,KC_ENT ,KC_SPC
- )
-,[_DVORAK] = LAYOUT(
- _______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______,_______,_______, _______,
- _______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______,
- _______,KC_QUOT,KC_COMM,KC_DOT ,KC_P ,KC_Y , KC_F ,KC_G ,KC_C ,KC_R ,KC_L ,KC_SLSH,
- _______,KC_A ,KC_O ,KC_E ,KC_U ,KC_I , KC_D ,KC_H ,KC_T ,KC_N ,KC_S ,KC_QUOT,
- _______,KC_SCLN,KC_Q ,KC_J ,KC_K ,KC_X , KC_B ,KC_M ,KC_W ,KC_V ,KC_Z ,_______,
- _______,_______,_______,_______, _______,_______,_______,_______,
-
- _______,_______, _______,_______,
- _______, _______,
- _______,_______,_______, _______,_______,_______
- )
-,[_QWERTY] = LAYOUT(
- _______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______,_______,_______,_______,
- _______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______,
- _______,KC_Q ,KC_W ,KC_E ,KC_R ,KC_T , KC_Y ,KC_U ,KC_I ,KC_O ,KC_P ,_______,
- _______,KC_A ,KC_S ,KC_D ,KC_F ,KC_G , KC_H ,KC_J ,KC_K ,KC_L ,KC_SCLN,_______,
- _______,KC_Z ,KC_X ,KC_C ,KC_V ,KC_B , KC_N ,KC_M ,_______,_______,_______,_______,
- _______,_______,_______,_______, _______,_______,_______,_______,
- _______,_______, _______,_______,
- _______, _______,
- _______,_______,_______, _______,_______,_______
- )
-,[_QWERTY_GAME] = LAYOUT( // Shift WASD over to ESDF (QWERTY). Also move T and G
- _______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______,_______, _______,_______,
- _______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______,
- _______,KC_T ,KC_Q , KC_W ,KC_E ,KC_R , _______,_______,_______,_______,_______,_______,
- _______,KC_G ,KC_A , KC_S ,KC_D ,KC_F , _______,_______,_______,_______,_______,_______,
- _______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______,
- _______,_______,_______,_______, _______,_______,_______,_______,
-
- _______,_______, _______,_______,
- _______, _______,
- KC_SPC ,_______,_______, _______,_______,KC_BSPC // SPACE becomes BACKSPACE
- )
-,[_KEYPAD] = LAYOUT(
- _______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______,_______ ,_______,KC_MUTE,KC_VOLD,KC_VOLU,TG(_KEYPAD), _______,
- _______,_______,_______,_______,_______,_______, _______,KC_NUM ,KC_PEQL,KC_PSLS,KC_PAST,_______,
- _______,_______,_______,_______,_______,_______, _______,KC_P7 ,KC_P8 ,KC_P9 ,KC_PMNS,_______,
- _______,_______,_______,_______,_______,_______, _______,KC_P4 ,KC_P5 ,KC_P6 ,KC_PPLS,_______,
- _______,_______,_______,_______,_______,_______, _______,KC_P1 ,KC_P2 ,KC_P3 ,KC_PENT,_______,
- _______,KC_INS ,_______,_______, _______,_______ ,KC_PDOT,KC_PENT,
-
- _______,_______, _______,_______,
- _______, _______,
- _______,_______,_______, _______,_______,KC_P0
- )
- ,[_PROGM] = LAYOUT(
- _______,_______,_______,DF(_QWERTY),DF(_DVORAK),_______ ,_______,_______,_______, QK_BOOT,_______,_______,_______,_______,_______,_______,_______,_______,
- _______,_______,_______,_______ ,_______ ,_______ , _______,_______,_______,_______,_______,_______,
- _______,_______,_______,_______ ,_______ ,DF(_QWERTY_GAME), _______,_______,_______,_______,_______,_______,
- _______,_______,_______,_______ ,_______ ,DF(_QWERTY_GAME), _______,_______,_______,_______,_______,_______,
- _______,_______,_______,DF(_COLEMAK),_______ ,_______, _______,_______,_______,_______,_______,_______,
- _______,_______,_______ ,_______, _______,_______,_______,_______,
-
- _______,_______, _______,_______,
- _______, _______,
- _______,_______,_______, _______,_______,_______
- )
-/*
- ,[_TEMPLATE] = LAYOUT(
- _______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______,_______,_______, _______,
- _______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______,
- _______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______,
- _______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______,
- _______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______,
- _______,_______,_______,_______, _______,_______,_______,_______,
-
- _______,_______, _______,_______,
- _______, _______,
- _______,_______,_______, _______,_______,_______
- )
-*/
-};