summaryrefslogtreecommitdiff
path: root/keyboards/kc60/keymaps/noroadsleft
diff options
context:
space:
mode:
Diffstat (limited to 'keyboards/kc60/keymaps/noroadsleft')
-rw-r--r--keyboards/kc60/keymaps/noroadsleft/keymap.c141
-rw-r--r--keyboards/kc60/keymaps/noroadsleft/readme.md46
2 files changed, 41 insertions, 146 deletions
diff --git a/keyboards/kc60/keymaps/noroadsleft/keymap.c b/keyboards/kc60/keymaps/noroadsleft/keymap.c
index f69371061e..fc56ea54ff 100644
--- a/keyboards/kc60/keymaps/noroadsleft/keymap.c
+++ b/keyboards/kc60/keymaps/noroadsleft/keymap.c
@@ -15,27 +15,22 @@
*/
#include "noroadsleft.h"
-#include "sendstring_dvorak.h"
-//#include "sendstring_colemak.h"
-#include "print.h"
-/**********************
-** LAYER DEFINITIONS **
-**********************/
+// LAYER DEFINITIONS
enum layer_names {
// BASE LAYERS
- _QW, // QWERTY
- _DV, // Dvorak
- _CM, // Colemak
+ _DV,
+ _QW,
+ _CM,
// QUAKE 2 OVERLAY
- _Q2, // Quake 2
+ _Q2,
// FUNCTION LAYER
- _FN, // Function
+ _FN,
// OTHER LAYERS
- _NP, // Numpad
- _MA, // Macros
- _SY, // System
+ _NP,
+ _MA,
+ _SY,
};
@@ -44,97 +39,11 @@ enum layer_names {
#define CTL_GRV MT(MOD_LCTL, KC_GRV) // Left Control when held, Grave accent when tapped
-// MACRO DEFINITIONS
-enum custom_keycodes {
- GO_Q2 = KEYMAP_SAFE_RANGE,
- Q2_ENT
-};
-
-
-/*******************
-** MODIFIER MASKS **
-*******************/
-unsigned char q2InputMode = 0;
-
-
-bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
- switch(keycode) {
- // these are our macros!
- case GO_Q2:
- if (record->event.pressed) {
- //default_layer_set(_QW);
- layer_move(_QW); // TO(_QW);
- layer_on(_Q2);
- //layer_off(_SY);
- };
- return false;
- case Q2_ENT:
- if (record->event.pressed) {
- if (q2InputMode == 0) {
- tap_code(KC_ENT);
- q2InputMode = 1;
- layer_on(_DV);
- //layer_on(_Q2);
- } else if (q2InputMode == 1) {
- tap_code(KC_ENT);
- q2InputMode = 0;
- layer_off(_DV);
- } else {
- tap_code(KC_ENT);
- }
- };
- return false;
- case KC_ESC:
- if (record->event.pressed) {
- if (q2InputMode > 0) {
- tap_code(KC_ESC);
- q2InputMode = 0;
- layer_off(_DV);
- } else {
- tap_code(KC_ESC);
- }
- };
- return false;
- case KC_GRV:
- if (IS_LAYER_ON(_Q2) == true) {
- if (record->event.pressed) {
- if (q2InputMode == 0) {
- tap_code(KC_GRV);
- q2InputMode = 2;
- layer_on(_DV);
- } else if (q2InputMode == 1) {
- tap_code(KC_GRV);
- q2InputMode = 2;
- } else {
- tap_code(KC_GRV);
- q2InputMode = 0;
- layer_off(_DV);
- }
- }
- };
- return false;
- } // switch()
- return true;
-};
-
-
// KEYMAPS
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- /****************
- ** BASE LAYERS **
- ****************/
-
- /* QWERTY */
- [_QW] = LAYOUT_60_ansi(
- KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC,
- KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
- FN_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
- KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
- CTL_GRV, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_MA), MO(_FN), KC_RCTL
- ),
+ // BASE LAYERS
- /* Dvorak */
[_DV] = LAYOUT_60_ansi(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_LBRC, KC_RBRC, KC_BSPC,
KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH, KC_EQL, KC_BSLS,
@@ -143,7 +52,14 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
CTL_GRV, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_MA), MO(_FN), KC_RCTL
),
- /* Colemak */
+ [_QW] = LAYOUT_60_ansi(
+ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
+ FN_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
+ CTL_GRV, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_MA), MO(_FN), KC_RCTL
+ ),
+
[_CM] = LAYOUT_60_ansi(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC,
KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_LBRC, KC_RBRC, KC_BSLS,
@@ -152,24 +68,18 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
CTL_GRV, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_MA), MO(_FN), KC_RCTL
),
- /*********************
- ** QUAKE 2 OVERLAYS **
- *********************/
+ // QUAKE 2 OVERLAYS
- /* Quake 2 */
[_Q2] = LAYOUT_60_ansi(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, Q2_ENT,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_GRV, _______, _______, _______, _______, _______, _______, _______
),
- /********************
- ** FUNCTION LAYERS **
- ********************/
+ // FUNCTION LAYER
- /* Fn layer */
[_FN] = LAYOUT_60_ansi(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL,
_______, KC_CALC, KC_APP, _______, _______, _______, KC_INS, KC_HOME, KC_UP, KC_END, KC_PGUP, KC_PSCR, KC_SLCK, KC_PAUS,
@@ -178,11 +88,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
_______, _______, _______, TG(_NP), _______, _______, _______, _______
),
- /*****************
- ** OTHER LAYERS **
- *****************/
+ // OTHER LAYERS
- /* Numpad layer */
[_NP] = LAYOUT_60_ansi(
_______, _______, _______, _______, _______, _______, _______, KC_P7, KC_P8, KC_P9, _______, _______, _______, _______,
_______, _______, _______, _______, KC_E, KC_F, _______, KC_P4, KC_P5, KC_P6, KC_PAST, KC_PSLS, KC_PEQL, _______,
@@ -191,7 +98,6 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
_______, _______, _______, TG(_NP), _______, _______, _______, _______
),
- /* Macro layer */
[_MA] = LAYOUT_60_ansi(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, DM_REC1, DM_REC2, _______,
_______, _______, _______, G_PUSH, _______, _______, _______, _______, _______, _______, _______, DM_PLY1, DM_PLY2, DM_RSTP,
@@ -200,9 +106,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
_______, _______, _______, _______, _______, _______, _______, _______
),
- /* System layer */
[_SY] = LAYOUT_60_ansi(
- TG(_SY), TO(_QW), TO(_DV), TO(_CM), GO_Q2, XXXXXXX, XXXXXXX, XXXXXXX, RESET, XXXXXXX, DEBUG, XXXXXXX, VRSN, XXXXXXX,
+ TG(_SY), TO(_QW), TO(_DV), TO(_CM), TG(_Q2), XXXXXXX, XXXXXXX, XXXXXXX, RESET, XXXXXXX, DEBUG, XXXXXXX, VRSN, XXXXXXX,
XXXXXXX, XXXXXXX, M_MDSWP, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, BL_DEC, BL_TOGG, BL_INC, BL_BRTG, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
diff --git a/keyboards/kc60/keymaps/noroadsleft/readme.md b/keyboards/kc60/keymaps/noroadsleft/readme.md
index 8d0c6547a4..dbab96d022 100644
--- a/keyboards/kc60/keymaps/noroadsleft/readme.md
+++ b/keyboards/kc60/keymaps/noroadsleft/readme.md
@@ -1,6 +1,6 @@
# @noroadsleft's KC60 keymap
-### Last updated: April 26, 2021 13:33 (-0700)
+### Last updated: May 3, 2021 16:42 (-0700)
![](https://i.imgur.com/tzhXQYIl.jpg)
@@ -24,9 +24,9 @@ Descriptions of the physical locations of keys will use the key's function in a
## Outline
- [Base Layers](#base-layers)
- - Layer 0: QWERTY `_QW`
- - Layer 1: Hardware Dvorak `_DV`
- - Layer 2: Hardware Colemak `_CM`
+ - Layer 0: Dvorak `_DV`
+ - Layer 1: QWERTY `_QW`
+ - Layer 2: Colemak `_CM`
- [Quake 2 Layer](#quake-2-layer)
- Layer 3: Quake 2 `_Q2`
- [Function Layer](#function-layer)
@@ -41,30 +41,28 @@ Descriptions of the physical locations of keys will use the key's function in a
## Base Layers
-### Layer 0: QWERTY - `_QW`
+My base layers are pretty standard for a 60%, with the following changes:
-Standard QWERTY layout, with four QMK features:
-
-- The `Menu` key has been replaced by `MO(_FW)`, which moves to my Windows Fn layer when held.
+- The `Menu` key has been replaced by `MO(_FN)`, which moves to my Function layer when held.
- The Right `GUI` key has been replaced with a `MO(_MA)` key, which moves to the Macro layer when held.
-- The `Caps Lock` key has been replaced with a dual function `LT()` key, which opens the Windows Fn layer when held, and is `Caps Lock` when tapped
-- The Left `Control` key has been replaced with a `MT(MOD_CTRL, KC_GRV)` key, which is <code>&#96; ~</code> when tapped and `Ctrl` when held.
+- The `Caps Lock` key has been replaced with a dual function `LT()` key, which opens the Function layer when held, and is `Caps Lock` when tapped.
+- The Left `Control` key has been replaced with a `MT(MOD_CTRL, KC_GRV)` key, which is `Ctrl` when held and <code>&#96; ~</code> when tapped.
-![QWERTY layer](https://raw.githubusercontent.com/noroadsleft/qmk_images/master/keyboards/kc60/keymaps/noroadsleft/qwerty.png)
+### Layer 0: Dvorak - `_DV`
+A hardware-based Dvorak Simplified layout. In this layer, I can leave the host system in QWERTY, plug my keyboard in, and still type in Dvorak.
-----
+![Dvorak layer](https://raw.githubusercontent.com/noroadsleft/qmk_images/master/keyboards/kc60/keymaps/noroadsleft/dvorak.png)
-### Layer 1: Hardware Dvorak - `_DV`
-- Accessed by holding either `Fn` and tapping `/?` key, then tapping `2@`.
+### Layer 1: QWERTY - `_QW`
-A hardware-based Dvorak Simplified layout. At my weekend job, I use a shared computer that runs MacOS Sierra, in US QWERTY layout. In this layer, I can leave the system in QWERTY, plug my keyboard in, and still type in Dvorak.
+- Accessed by holding either `Fn` and tapping `/?` key, then tapping `2@`.
-![Hardware Dvorak layer](https://raw.githubusercontent.com/noroadsleft/qmk_images/master/keyboards/kc60/keymaps/noroadsleft/dvorak.png)
+For when other people need to use my keyboard. :)
+![QWERTY layer](https://raw.githubusercontent.com/noroadsleft/qmk_images/master/keyboards/kc60/keymaps/noroadsleft/qwerty.png)
-----
### Layer 2: Hardware Colemak `_CM`
@@ -72,7 +70,7 @@ A hardware-based Dvorak Simplified layout. At my weekend job, I use a shared com
A hardware-based Colemak layout. Been thinking of trying it, so it's here.
-![Hardware Colemak layer](https://raw.githubusercontent.com/noroadsleft/qmk_images/master/keyboards/kc60/keymaps/noroadsleft/colemak.png)
+![Colemak layer](https://raw.githubusercontent.com/noroadsleft/qmk_images/master/keyboards/kc60/keymaps/noroadsleft/colemak.png)
----
@@ -83,11 +81,7 @@ A hardware-based Colemak layout. Been thinking of trying it, so it's here.
- Accessed by holding either `Fn` key and tapping the `/?` key, then tapping `4$`
-These layers were born out of the confusion I have had trying to use the in-game chat and the console in [Quake 2](https://en.wikipedia.org/wiki/Quake_II). When Quake 2 came out, alternate keyboard layouts weren't really a thing. As a result, all in-game text input is hard-locked to US QWERTY, regardless of what the operating system is using for its input method.
-
-I have solved this by writing a custom QMK macro. The keycode in the System layer that enables these layers, [`GO_Q2`](./keymap.c#L205), is a [macro](./keymap.c#L63-L70) that sets the default layer to the QWERTY layer, then turns the Quake 2 layer `_Q2` on. The result is a partially-overwritten QWERTY layer, that changes the dual-function Left Control/Grave key to a standard Left Control, and the Enter key into a special Enter key specific to Quake 2.
-
-When I hit the `Enter` key (bound in-game to text chat), the [macro keycode](./keymap.c#L71-L86) I've created sends the keycode for `Enter`, then follows with flipping an internal boolean variable and enabling the Hardware Dvorak layer. Now the game is in text chat mode, and my keyboard is in Dvorak. When I hit `Enter` again, another `Enter` key is sent, which sends the message, then the macro flips the boolean back to false and disables the Hardware Dvorak layer, which brings me back to the standard QWERTY+Quake 2 setup. Hitting `Escape` instead runs a [macro](./keymap.c#L87-L97) that cancels the sending of the message, and undoes the layers.
+I used to have some macro craziness here. I've now switched to leaving my main system in QWERTY and having the Dvorak stuff happen on the keyboard, and setting my in-game key assignments to the Dvorak mapping (`.OEU` instead of `ESDF`).
![Quake 2](https://raw.githubusercontent.com/noroadsleft/qmk_images/master/keyboards/kc60/keymaps/noroadsleft/quake2.png)
@@ -96,7 +90,7 @@ When I hit the `Enter` key (bound in-game to text chat), the [macro keycode](./k
## Function Layer
-### Layer 4: Fn layer - `_FN`
+### Layer 4: Function layer - `_FN`
- Accessed by holding either `Fn` key from any base layer
@@ -118,8 +112,6 @@ Puts a Numpad on the right-hand side of the keyboard. A through F included for h
![Numpad layer](https://raw.githubusercontent.com/noroadsleft/qmk_images/master/keyboards/kc60/keymaps/noroadsleft/numpad.png)
-----
-
### Layer 6: Macro layer - `_MA`
- Accessed by holding the right-side `Win` key
@@ -131,8 +123,6 @@ For macro documentation, see [my userspace readme](../../../../users/noroadsleft
![Macro layer](https://raw.githubusercontent.com/noroadsleft/qmk_images/master/keyboards/kc60/keymaps/noroadsleft/macros.png)
-----
-
### Layer 7: System layer - `_SY`
- Accessed by holding either `Fn` key and tapping the `/?` key