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Diffstat (limited to 'keyboards/helix/rev2/keymaps/default/keymap.c')
-rw-r--r--keyboards/helix/rev2/keymaps/default/keymap.c174
1 files changed, 27 insertions, 147 deletions
diff --git a/keyboards/helix/rev2/keymaps/default/keymap.c b/keyboards/helix/rev2/keymaps/default/keymap.c
index c575287ee6..d5209d8537 100644
--- a/keyboards/helix/rev2/keymaps/default/keymap.c
+++ b/keyboards/helix/rev2/keymaps/default/keymap.c
@@ -1,3 +1,19 @@
+/* Copyright 2020 yushakobo
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
#include QMK_KEYBOARD_H
#include "bootloader.h"
#ifdef PROTOCOL_LUFA
@@ -7,17 +23,6 @@
#ifdef AUDIO_ENABLE
#include "audio.h"
#endif
-#ifdef SSD1306OLED
- #include "ssd1306.h"
-#endif
-
-
-#ifdef RGBLIGHT_ENABLE
-//Following line allows macro to read current RGB settings
-extern rgblight_config_t rgblight_config;
-#endif
-
-extern uint8_t is_master;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
@@ -420,16 +425,16 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if (record->event.pressed) {
rgblight_mode(RGB_current_mode);
rgblight_step();
- RGB_current_mode = rgblight_config.mode;
+ RGB_current_mode = rgblight_get_mode();
}
#endif
return false;
break;
case EISU:
if (record->event.pressed) {
- if(keymap_config.swap_lalt_lgui==false){
+ if (is_mac_mode()) {
register_code(KC_LANG2);
- }else{
+ } else {
SEND_STRING(SS_LALT("`"));
}
} else {
@@ -439,9 +444,9 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
break;
case KANA:
if (record->event.pressed) {
- if(keymap_config.swap_lalt_lgui==false){
+ if (is_mac_mode()) {
register_code(KC_LANG1);
- }else{
+ } else {
SEND_STRING(SS_LALT("`"));
}
} else {
@@ -454,7 +459,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if (record->event.pressed) {
eeconfig_update_rgblight_default();
rgblight_enable();
- RGB_current_mode = rgblight_config.mode;
+ RGB_current_mode = rgblight_get_mode();
}
#endif
break;
@@ -462,12 +467,16 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
return true;
}
+#ifdef SSD1306OLED
+ #include "ssd1306.h"
+#endif
+
void matrix_init_user(void) {
#ifdef AUDIO_ENABLE
startup_user();
#endif
#ifdef RGBLIGHT_ENABLE
- RGB_current_mode = rgblight_config.mode;
+ RGB_current_mode = rgblight_get_mode();
#endif
//SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h
#ifdef SSD1306OLED
@@ -500,132 +509,3 @@ void music_scale_user(void)
}
#endif
-
-
-//SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
-#ifdef SSD1306OLED
-
-void matrix_scan_user(void) {
- iota_gfx_task(); // this is what updates the display continuously
-}
-
-void matrix_update(struct CharacterMatrix *dest,
- const struct CharacterMatrix *source) {
- if (memcmp(dest->display, source->display, sizeof(dest->display))) {
- memcpy(dest->display, source->display, sizeof(dest->display));
- dest->dirty = true;
- }
-}
-
-//assign the right code to your layers for OLED display
-#define L_BASE 0
-#define L_LOWER (1<<_LOWER)
-#define L_RAISE (1<<_RAISE)
-#define L_ADJUST (1<<_ADJUST)
-#define L_ADJUST_TRI (L_ADJUST|L_RAISE|L_LOWER)
-
-static void render_logo(struct CharacterMatrix *matrix) {
-
- static const char helix_logo[] PROGMEM ={
- 0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
- 0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
- 0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,
- 0};
- matrix_write_P(matrix, helix_logo);
- //matrix_write_P(&matrix, PSTR(" Split keyboard kit"));
-}
-
-static void render_rgbled_status(bool full, struct CharacterMatrix *matrix) {
-#ifdef RGBLIGHT_ENABLE
- char buf[30];
- if (RGBLIGHT_MODES > 1 && rgblight_config.enable) {
- if (full) {
- snprintf(buf, sizeof(buf), " LED %2d: %d,%d,%d ",
- rgblight_config.mode,
- rgblight_config.hue/RGBLIGHT_HUE_STEP,
- rgblight_config.sat/RGBLIGHT_SAT_STEP,
- rgblight_config.val/RGBLIGHT_VAL_STEP);
- } else {
- snprintf(buf, sizeof(buf), "[%2d] ",rgblight_config.mode);
- }
- matrix_write(matrix, buf);
- }
-#endif
-}
-
-static void render_layer_status(struct CharacterMatrix *matrix) {
- // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
- char buf[10];
- matrix_write_P(matrix, PSTR("Layer: "));
- switch (layer_state) {
- case L_BASE:
- matrix_write_P(matrix, PSTR("Default"));
- break;
- case L_RAISE:
- matrix_write_P(matrix, PSTR("Raise"));
- break;
- case L_LOWER:
- matrix_write_P(matrix, PSTR("Lower"));
- break;
- case L_ADJUST:
- case L_ADJUST_TRI:
- matrix_write_P(matrix, PSTR("Adjust"));
- break;
- default:
- matrix_write_P(matrix, PSTR("Undef-"));
- snprintf(buf,sizeof(buf), "%ld", layer_state);
- matrix_write(matrix, buf);
- }
-}
-
-void render_status(struct CharacterMatrix *matrix) {
-
- // Render to mode icon
- static const char os_logo[][2][3] PROGMEM ={{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}};
- if(keymap_config.swap_lalt_lgui==false){
- matrix_write_P(matrix, os_logo[0][0]);
- matrix_write_P(matrix, PSTR("\n"));
- matrix_write_P(matrix, os_logo[0][1]);
- }else{
- matrix_write_P(matrix, os_logo[1][0]);
- matrix_write_P(matrix, PSTR("\n"));
- matrix_write_P(matrix, os_logo[1][1]);
- }
-
- matrix_write_P(matrix, PSTR(" "));
- render_layer_status(matrix);
- matrix_write_P(matrix, PSTR("\n"));
-
- // Host Keyboard LED Status
- matrix_write_P(matrix, (host_keyboard_leds() & (1<<USB_LED_NUM_LOCK)) ?
- PSTR("NUMLOCK") : PSTR(" "));
- matrix_write_P(matrix, (host_keyboard_leds() & (1<<USB_LED_CAPS_LOCK)) ?
- PSTR("CAPS") : PSTR(" "));
- matrix_write_P(matrix, (host_keyboard_leds() & (1<<USB_LED_SCROLL_LOCK)) ?
- PSTR("SCLK") : PSTR(" "));
- matrix_write_P(matrix, PSTR("\n"));
- render_rgbled_status(true, matrix);
-}
-
-
-void iota_gfx_task_user(void) {
- struct CharacterMatrix matrix;
-
-#if DEBUG_TO_SCREEN
- if (debug_enable) {
- return;
- }
-#endif
-
- matrix_clear(&matrix);
- if(is_master){
- render_status(&matrix);
- }else{
- render_logo(&matrix);
- render_rgbled_status(false, &matrix);
- render_layer_status(&matrix);
- }
- matrix_update(&display, &matrix);
-}
-
-#endif