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+// Copyright 2021 Michael McCoyd (@mmccoyd)
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include "quantum.h"
+
+/* This is a mapping so keymap files can be more readable to humans.
+ *
+ * The first section contains all of the arguments representing the physical
+ * layout of the board and position of the keys.
+ *
+ * The second converts those identifiers into a two-dimensional array which
+ * represents the switch matrix.
+ *
+ * The identifiers could be anything, but for human sanity have the folowing form
+ * <Left or Right><Physical or thumb row><Circuit column counting from outer pinky>
+ */
+
+// clang-format off
+#define LAYOUT( \
+ L00, L01, L02, L03, L04, L05, R05, R04, R03, R02, R01, R00, \
+ L10, L11, L12, L13, L14, L15, R15, R14, R13, R12, R11, R10, \
+ L20, L21, L22, L23, L24, L25, LT5, RT5, R25, R24, R23, R22, R21, R20, \
+ L30, L31, L32, LT1, LT2, LT3, LT4, RT4, RT3, RT2, RT1, R32, R31, R30 \
+ ) \
+ { \
+ { L00, L01, L02, L03, L04, L05 }, \
+ { L10, L11, L12, L13, L14, L15 }, \
+ { L20, L21, L22, L23, L24, L25 }, \
+ { L30, L31, L32, KC_NO, KC_NO, KC_NO }, \
+ { KC_NO, LT1, LT2, LT3, LT4, LT5 }, \
+ { R00, R01, R02, R03, R04, R05 }, \
+ { R10, R11, R12, R13, R14, R15 }, \
+ { R20, R21, R22, R23, R24, R25 }, \
+ { R30, R31, R32, KC_NO, KC_NO, KC_NO }, \
+ { KC_NO, RT1, RT2, RT3, RT4, RT5 } \
+ }
+// clang-format on