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-rw-r--r--keyboards/gray_studio/cod67/keymaps/rys/keymap.c23
-rw-r--r--keyboards/gray_studio/cod67/keymaps/rys/readme.md5
2 files changed, 28 insertions, 0 deletions
diff --git a/keyboards/gray_studio/cod67/keymaps/rys/keymap.c b/keyboards/gray_studio/cod67/keymaps/rys/keymap.c
new file mode 100644
index 0000000000..9f1d069b73
--- /dev/null
+++ b/keyboards/gray_studio/cod67/keymaps/rys/keymap.c
@@ -0,0 +1,23 @@
+#include QMK_KEYBOARD_H
+
+enum layers {
+ _TOP,
+ _FN
+};
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ [_TOP] = LAYOUT(
+ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
+ KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, _______, KC_ENT,
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_DEL,
+ KC_LCTL, KC_LALT, KC_LGUI, _______, _______, KC_SPC, _______, _______, _______, KC_RGUI, MO(_FN), KC_LEFT, KC_DOWN, KC_RGHT
+ ),
+ [_FN] = LAYOUT(
+ _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______,
+ _______, RGB_TOG, RGB_MOD,RGB_RMOD, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, RGB_HUI, RGB_SAI, RGB_VAI, _______, _______, _______, _______, _______, _______, _______, _______, _______, BL_TOGG,
+ _______, RGB_HUD, RGB_SAD, RGB_VAD, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, RESET, _______, _______, _______, _______, _______, _______, _______, _______
+ )
+};
diff --git a/keyboards/gray_studio/cod67/keymaps/rys/readme.md b/keyboards/gray_studio/cod67/keymaps/rys/readme.md
new file mode 100644
index 0000000000..8214809bba
--- /dev/null
+++ b/keyboards/gray_studio/cod67/keymaps/rys/readme.md
@@ -0,0 +1,5 @@
+# Rys's keymap for a COD67
+
+The COD67 supports really nice RGB underglow which you can see through the mid diffuser. I've put control for that on layer 1, along with reset on `Space`, backlight toggle on `Enter`, and the function row. The board supports all of the QMK RGB effects.
+
+Look at the excellent [RGB Lighting](https://docs.qmk.fm/#/feature_rgblight) docs on the QMK site for more controls.