diff options
Diffstat (limited to 'keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/config.h')
-rw-r--r-- | keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/config.h | 146 |
1 files changed, 0 insertions, 146 deletions
diff --git a/keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/config.h b/keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/config.h deleted file mode 100644 index a0fbedde49..0000000000 --- a/keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/config.h +++ /dev/null @@ -1,146 +0,0 @@ -/* Copyright 2021 Jonavin Eng @Jonavin - Copyright 2022 gourdo1 <gourdo1@outlook.com> - -This program is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 2 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program. If not, see <http://www.gnu.org/licenses/>. -*/ - -#pragma once - -// Force n-key rollover -#define FORCE_NKRO - -// Set TT to two taps -#define TAPPING_TOGGLE 2 - -#ifdef COMMAND_ENABLE -#define IS_COMMAND() (get_mods() == MOD_MASK_CTRL) //debug commands accessed by holding down both CTRLs: https://github.com/qmk/qmk_firmware/blob/master/docs/feature_command.md -#endif - -// Caps Word configuration -#define BOTH_SHIFTS_TURNS_ON_CAPS_WORD -#define CAPS_WORD_IDLE_TIMEOUT 10000 // Automatically turn off after x milliseconds of idle. 0 to never timeout. - -// Handle GRAVESC combo keys -#define GRAVE_ESC_ALT_OVERRIDE -// Always send Escape if Alt is pressed -#define GRAVE_ESC_CTRL_OVERRIDE -// Always send Escape if Control is pressed - -// #define TAPPING_TERM 180 -#define TAPPING_TERM 300 -#define TAPPING_TERM_PER_KEY - -#ifdef RGB_MATRIX_ENABLE - #define RGB_DISABLE_WHEN_USB_SUSPENDED - #define RGB_MATRIX_KEYPRESSES // Enables REACTIVE & SPLASH modes - #define RGB_MATRIX_FRAMEBUFFER_EFFECTS // Enables Heatmap, Rain - - // RGB step values - #define RGBLIGHT_HUE_STEP 32 // The number of steps to cycle through the hue by (default 10) - #define RGBLIGHT_SAT_STEP 17 // The number of steps to increment the saturation by (default 17) - #define RGBLIGHT_VAL_STEP 17 // The number of steps to increment the brightness by (default 17) - - // Startup values, when none have been set - #define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_SOLID_REACTIVE // Sets the default effect mode, if none has been set (was RGB_MATRIX_SOLID_COLOR) - #define RGB_MATRIX_DEFAULT_HUE 24 // Sets the default hue value, if none has been set - #define RGB_MATRIX_DEFAULT_SAT 255 // Sets the default saturation value, if none has been set - #define RGB_MATRIX_DEFAULT_VAL 127 // Sets the default brightness value, if none has been set - #define RGB_MATRIX_DEFAULT_SPD 127 // Sets the default animation speed, if none has been set - - // Uncomment any #undef line below to turn OFF any default enabled RGB background effect (enabled in keyboards/gmmk/pro/config.h). - #undef ENABLE_RGB_MATRIX_ALPHAS_MODS // Solid color (seems redundant; seems same as RGB_MATRIX_SOLID_COLOR?) - //#undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static, horizontal rainbow - //#undef ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static, vertical Rainbow - //#undef ENABLE_RGB_MATRIX_BREATHING // Breathing animation using selected HSV color - #undef ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right (with white) - //#undef ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right (with black) - #undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades sat (with white) - //#undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness (with black) - #undef ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades brightness (with white) - //#undef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness (with black) - //#undef ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard cycling through rainbow - //#undef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient moving left to right - //#undef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom - #undef ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradient chevron scrolling left to right (too similar to cycle left right) - //#undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Rainbow circles coming to center. - #undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Two Rainbow circles coming to 1/3 and 2/3 points. (seems mostly redundant with above) - #undef ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Built-in cycling pinwheel (seems redundant with below) - //#undef ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard - #undef ENABLE_RGB_MATRIX_RAINBOW_BEACON // Spinning rainbow (more distracting transitions) - //#undef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Spinning rainbow (smoother) - #undef ENABLE_RGB_MATRIX_DUAL_BEACON // Two rainbows spinning around keyboard (distracting, busy) - #undef ENABLE_RGB_MATRIX_RAINDROPS // Sustained raindrops of blue, green, yellow (confusing to use with RGB layers) - //#undef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Sustained raindrops of blue, purple, pink, green (confusing to use with RGB layers, but slightly better than above) - #undef ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight amount at the same time, then shifts back (very subtle) - #undef ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight amount in a wave to the right, then back to the left (very subtle) - #undef ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight amount and then back down in a wave to the right (very subtle) - //#undef ENABLE_RGB_MATRIX_PIXEL_RAIN // Non-sustained raindrops of pastel colors - #undef ENABLE_RGB_MATRIX_PIXEL_FLOW // More active version of pixel rain with quick cycling (unusable, very distracting) - #undef ENABLE_RGB_MATRIX_PIXEL_FRACTAL // Same as Pixel Flow but with current HSV only (somewhat distracting) - //Only enabled if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined - //#undef ENABLE_RGB_MATRIX_TYPING_HEATMAP // Fading heatmap that follows keystrokes (has buggy side LEDs that glow red) - //#undef ENABLE_RGB_MATRIX_DIGITAL_RAIN // The Matrix (has buggy side LEDs that glow red) - //Only enabled if RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined - //#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Key hits shown in current hue - all other keys black - //#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE // Keyboard lights up in chosen hue, key hits shown in complementary hue (try this as default?) - #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse around a single key hit then fades value out (Single key) - //#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // same as above but more intense (Multi-key) - #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Column and Row single current color fade (Single key) - //#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Column and Row single color fade. (Multi-key) - #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of key hit then fades (Single key) - //#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multi-key hit then fades - //#undef ENABLE_RGB_MATRIX_SPLASH // Full rainbow pulses from key hit. All else black. - #undef ENABLE_RGB_MATRIX_MULTISPLASH // Full rainbow pulses from multi-keys. All else black. (distracting on multiple keystroke hits) - #undef ENABLE_RGB_MATRIX_SOLID_SPLASH // Single color pulses from key hit. All else black. (distracting on multiple key hits) - //#undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Single color pulses from muli-keys. All else black. -#endif //RGB_MATRIX_ENABLE - -// Add a layer for colemak -- set "COLEMAK_LAYER_ENABLE = yes" in rules.mk to enable -#if defined COLEMAK_LAYER_ENABLE - #ifdef GAME_ENABLE - #define DYNAMIC_KEYMAP_LAYER_COUNT 6 - #define _COLEMAK 5 - #else - #define DYNAMIC_KEYMAP_LAYER_COUNT 5 - #define _COLEMAK 4 - #endif //GAME_ENABLE -#endif // COLEMAK_LAYER_ENABLE - -/* -// Mouse Keys Accelerated Mode Definitions -#define MOUSEKEY_DELAY 3 // Delay between pressing a movement key and cursor movement (default: 10) -#define MOUSEKEY_INTERVAL 13 // Time between cursor movements in milliseconds (default: 20); Try setting to 1000/monitor refresh for smooth movement. -#define MOUSEKEY_MOVE_DELTA 8 // Step size (default: 8) -#define MOUSEKEY_MAX_SPEED 9 // Maximum cursor speed at which acceleration stops (default: 10) -#define MOUSEKEY_TIME_TO_MAX 150 // Time until maximum cursor speed is reached (default: 30) -#define MOUSEKEY_WHEEL_DELAY 0 // Delay between pressing a wheel key and wheel movement (default: 10) -#define MOUSEKEY_WHEEL_INTERVAL 80 // Time between wheel movements (default: 80) -#define MOUSEKEY_WHEEL_MAX_SPEED 8 // Maximum number of scroll steps per scroll action (default: 8) -#define MOUSEKEY_WHEEL_TIME_TO_MAX 40 // Time until maximum scroll speed is reached (default: 40) -*/ - -// Mouse Keys Kinetic Mode Definitions -#define MK_KINETIC_SPEED // Enable Kinetic mode: Uses a quadratic curve on cursor speed to allow precise movements at the beginning and increases speed thereafter. -#define MOUSEKEY_DELAY 3 // Delay between pressing a movement key and cursor movement (default: 10) -#define MOUSEKEY_INTERVAL 13 // Time between cursor movements in milliseconds (default: 20); Try setting to 1000/monitor refresh for smooth movement. -#define MOUSEKEY_MOVE_DELTA 5 // Step size for accelerating from initial to base speed (default: 8) -#define MOUSEKEY_MOVE_MAX 50 // use instead of BASE SPEED to limit speed in Kinetic mode -#define MOUSEKEY_INITIAL_SPEED 100 // Initial speed of the cursor in pixels per second (default: 100) -//#define MOUSEKEY_BASE_SPEED 800 // (broken in QMK 0.16.0) Maximum cursor speed at which acceleration stops (default: 1000) -#define MOUSEKEY_DECELERATED_SPEED 400 // Decelerated cursor speed (default: 400) -#define MOUSEKEY_ACCELERATED_SPEED 2000 // Accelerated cursor speed (default: 3000) -#define MOUSEKEY_WHEEL_INITIAL_MOVEMENTS 16 // Initial number of movements of the mouse wheel (default: 16) -#define MOUSEKEY_WHEEL_BASE_MOVEMENTS 32 // Maximum number of movements at which acceleration stops (default: 32) -#define MOUSEKEY_WHEEL_ACCELERATED_MOVEMENTS 48 // Accelerated wheel movements (default: 48) -#define MOUSEKEY_WHEEL_DECELERATED_MOVEMENTS 8 // Decelerated wheel movements (default: 8) |