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-rw-r--r--keyboards/gmmk/pro/rev1/ansi/keymaps/paddlegame/rgb_matrix_map.h181
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diff --git a/keyboards/gmmk/pro/rev1/ansi/keymaps/paddlegame/rgb_matrix_map.h b/keyboards/gmmk/pro/rev1/ansi/keymaps/paddlegame/rgb_matrix_map.h
deleted file mode 100644
index 06d34ba6cb..0000000000
--- a/keyboards/gmmk/pro/rev1/ansi/keymaps/paddlegame/rgb_matrix_map.h
+++ /dev/null
@@ -1,181 +0,0 @@
-/* Copyright 2021 Tomas Guinan
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-
-#ifdef RGB_MATRIX_ENABLE
-
- bool fn_active = false;
- bool caps_active = false;
- bool caps_flash_on = false;
-
- static uint16_t caps_flasher = 0;
- RGB rgb_value;
-
- // RGB LED locations
- enum led_location_map {
- LED_ESC, // 0, ESC, k13
- LED_GRV, // 1, ~, k16
- LEB_TAB, // 2, Tab, k11
- LED_CAPS, // 3, Caps, k21
- LED_LSFT, // 4, Sh_L, k00
- LED_LCTL, // 5, Ct_L, k06
- LED_F1, // 6, F1, k26
- LED_1, // 7, 1, k17
- LED_Q, // 8, Q, k10
- LED_A, // 9, A, k12
- LED_Z, // 10, Z, k14
- LED_LWIN, // 11, Win_L, k90
- LED_F2, // 12, F2, k36
- LED_2, // 13, 2, k27
- LED_W, // 14, W, k20
- LED_S, // 15, S, k22
- LED_X, // 16, X, k24
- LED_LALT, // 17, Alt_L, k93
- LED_F3, // 18, F3, k31
- LED_3, // 19, 3, k37
- LED_E, // 20, E, k30
- LED_D, // 21, D, k32
- LED_C, // 22, C, k34
- LED_F4, // 23, F4, k33
- LED_4, // 24, 4, k47
- LED_R, // 25, R, k40
- LED_F, // 26, F, k42
- LED_V, // 27, V, k44
- LED_F5, // 28, F5, k07
- LED_5, // 29, 5, k46
- LED_T, // 30, T, k41
- LED_G, // 31, G, k43
- LED_B, // 32, B, k45
- LED_SPC, // 33, SPACE, k94
- LED_F6, // 34, F6, k63
- LED_6, // 35, 6, k56
- LED_Y, // 36, Y, k51
- LED_H, // 37, H, k53
- LED_N, // 38, N, k55
- LED_F7, // 39, F7, k71
- LED_7, // 40, 7, k57
- LED_U, // 41, U, k50
- LED_J, // 42, J, k52
- LED_M, // 43, M, k54
- LED_F8, // 44, F8, k76
- LED_8, // 45, 8, k67
- LED_I, // 46, I, k60
- LED_K, // 47, K, k62
- LED_COMM, // 48, ,, k64
- LED_RALT, // 49, Alt_R, k95
- LED_F9, // 50, F9, ka6
- LED_9, // 51, 9, k77
- LED_O, // 52, O, k70
- LED_L, // 53, L, k72
- LED_DOT, // 54, ., k74
- LED_FN, // 55, FN, k92
- LED_F10, // 56, F10, ka7
- LED_0, // 57, 0, k87
- LED_P, // 58, P, k80
- LED_SCLN, // 59, ;, k82
- LED_SLSH, // 60, ?, k85
- LED_F11, // 61, F11, ka3
- LED_MINS, // 62, -, k86
- LED_LBRC, // 63, [, k81
- LED_QUOT, // 64, ", k83
- LED_RCTL, // 65, Ct_R, k04
- LED_F12, // 66, F12, ka5
- LED_L1, // 67, LED, l01
- LED_R1, // 68, LED, l11
- LED_DEL, // 69, Del, k97
- LED_L2, // 70, LED, l02
- LED_R2, // 71, LED, l12
- LED_HOME, // 72, Home, k65
- LED_L3, // 73, LED, l03
- LED_R3, // 74, LED, l13
- LED_PGUP, // 75, PgUp, k15
- LED_L4, // 76, LED, l04
- LED_R4, // 77, LED, l14
- LED_EQL, // 78, =, k66
- LED_RIGHT, // 79, Right, k05
- LED_L5, // 80, LED, l05
- LED_R5, // 81, LED, l15
- LED_END, // 82, End, k75
- LED_L6, // 83, LED, l06
- LED_R6, // 84, LED, l16
- LED_BSPC, // 85, BSpc, ka1
- LED_PGDN, // 86, PgDn, k25
- LED_L7, // 87, LED, l07
- LED_R7, // 88, LED, l17
- LED_RBRC, // 89, ], k61
- LED_RSFT, // 90, Sh_R, k91
- LED_L8, // 91, LED, l08
- LED_R8, // 92, LED, l18
- LED_BSLS, // 93, \, ka2
- LED_UP, // 94, Up, k35
- LED_LEFT, // 95, Left, k03
- LED_ENT, // 96, Enter, ka4
- LED_DOWN // 97, Down, k73
- };
-
- const uint8_t LED_RGB[] = {
- LED_MINS, LED_EQL,
- LED_LBRC, LED_RBRC,
- LED_SCLN, LED_QUOT,
- LED_HOME, LED_PGUP, LED_PGDN, LED_END,
- LED_UP, LED_DOWN, LED_LEFT, LED_RIGHT
- };
-
- const uint8_t LED_GREEN[] = {
- LED_F1, LED_F2, LED_F3, LED_F4,
- LED_F5, LED_F6, LED_F7, LED_F8
- };
-
- const uint8_t LED_WHITE[] = {
- LED_F9, LED_F10, LED_F11, LED_DEL
- };
-
- const uint8_t LED_SIDE_LEFT[] = { LED_L1, LED_L2, LED_L3, LED_L4, LED_L5, LED_L6, LED_L7, LED_L8};
-
- const uint8_t LED_SIDE_RIGHT[] = { LED_R1, LED_R2, LED_R3, LED_R4, LED_R5, LED_R6, LED_R7, LED_R8};
-
- // Breakout LED rules
-
- const uint8_t GAME_LIVES[] = { LED_HOME, LED_PGUP, LED_PGDN, LED_END };
- const uint8_t GAME_PADDLE[] = {
- LED_Z, LED_X, LED_C, LED_V, LED_B, LED_N, LED_M, LED_COMM, LED_DOT, LED_SLSH
- };
- const uint8_t GAME_SMILE1[] = {
- LED_A, LED_S, LED_D, LED_F, LED_G, LED_H, LED_J, LED_K, LED_L, LED_SCLN, LED_QUOT
- };
- const uint8_t GAME_SMILE2[] = {
- LED_2, LED_3, LED_4, LED_5, LED_6, LED_7, LED_8, LED_9, LED_0, LED_MINS, LED_EQL
- };
- const uint8_t GAME_R4[] = {
- LED_X, LED_C, LED_V, LED_B, LED_N, LED_M, LED_COMM, LED_DOT
- };
- const uint8_t GAME_R3[] = {
- LED_S, LED_D, LED_F, LED_G, LED_H, LED_J, LED_K, LED_L, LED_SCLN
- };
- const uint8_t GAME_R2[] = {
- LED_W, LED_E, LED_R, LED_T, LED_Y, LED_U, LED_I, LED_O, LED_P, LED_LBRC
- };
- const uint8_t GAME_R1[] = {
- LED_2, LED_3, LED_4, LED_5, LED_6, LED_7, LED_8, LED_9, LED_0, LED_MINS, LED_EQL
- };
- const uint8_t GAME_R0[] = {
- LED_F1, LED_F2, LED_F3, LED_F4, LED_F5, LED_F6, LED_F7, LED_F8, LED_F9, LED_F10, LED_F11, LED_F12
- };
-
- const uint8_t LED_GAME_OVER[] = { LED_5, LED_8, LED_F, LED_G, LED_H, LED_J, LED_C, LED_M };
-
-
-#endif \ No newline at end of file