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Diffstat (limited to 'keyboards/gmmk/pro/rev1/ansi/keymaps/paddlegame/keymap.c')
-rw-r--r--keyboards/gmmk/pro/rev1/ansi/keymaps/paddlegame/keymap.c75
1 files changed, 38 insertions, 37 deletions
diff --git a/keyboards/gmmk/pro/rev1/ansi/keymaps/paddlegame/keymap.c b/keyboards/gmmk/pro/rev1/ansi/keymaps/paddlegame/keymap.c
index 164ff67e22..72b4e58df0 100644
--- a/keyboards/gmmk/pro/rev1/ansi/keymaps/paddlegame/keymap.c
+++ b/keyboards/gmmk/pro/rev1/ansi/keymaps/paddlegame/keymap.c
@@ -86,20 +86,20 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
),
[_MO2] = LAYOUT(
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, TG(_MO2), _______, _______, _______, _______
),
[_MO3] = LAYOUT(
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
@@ -128,7 +128,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
}
}
break;
-
+
case _BASE:
default:
if ( clockwise ) {
@@ -136,9 +136,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
} else {
tap_code(KC_VOLD);
}
- break;
+ break;
}
- return true;
+ //return true; //set to return false to counteract enabled encoder in pro.c
+ return false;
}
#endif
@@ -149,7 +150,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
ball[i].up = false;
ball[i].y = 0;
ball[i].x = rand() % 16;
-
+
// Set initial ball state
if (ball[i].x < 8) {
ball[i].left = false;
@@ -157,7 +158,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
ball[i].x -= 4;
ball[i].left = true;
}
-
+
// 1/4 chance of being an enemy ball after level 6
if (level_number > 3) {
ball[i].enemy = ((rand() % 4) == 0);
@@ -172,7 +173,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
}
damage_timer = timer_read();
damage_count = 10;
-
+
// Reset board
init_ball(0);
ball[1].on = false;
@@ -189,7 +190,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
rgb_value.g = 0x00;
rgb_value.b = 0x00;
}
-
+
if (rgb_value.r == 0xff && rgb_value.g < 0xff) {
if (rgb_value.b > 0) { --rgb_value.b; }
else { ++rgb_value.g; }
@@ -212,17 +213,17 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
for (uint8_t i=0; i<ARRAY_SIZE(LED_GREEN); i++) {
rgb_matrix_set_color(LED_GREEN[i], RGB_GREEN);
}
-
+
rgb_matrix_set_color(LED_ESC, RGB_RED);
-
+
rgb_matrix_set_color(LED_LWIN, RGB_BLUE);
break;
-
+
case _MO2:
// Paddle game
if (!game_start) {
srand((unsigned int)timer_read());
-
+
// Store user light settings
last_hsv = rgb_matrix_get_hsv();
rgb_matrix_sethsv_noeeprom(0, 0, 0);
@@ -230,7 +231,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
rgb_value.r = 0xff;
rgb_value.g = 0x00;
rgb_value.b = 0x00;
-
+
paddle_pos_full = 8;
paddle_lives = 4;
bounce_count = 0;
@@ -243,17 +244,17 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
game_start = true;
}
-
+
// Set level indicator
if (level_number < 12) {
rgb_matrix_set_color(GAME_R0[level_number], RGB_BLUE);
}
-
+
// Set life bar
for (uint8_t i=0; i < paddle_lives ; i++) {
rgb_matrix_set_color(GAME_LIVES[i], RGB_GREEN);
}
-
+
uint8_t paddle_pos = paddle_pos_full >> 1;
if (damage_count > 0) {
@@ -270,14 +271,14 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
if (damage_count == 0) {
ball_timer = timer_read();
}
-
+
} else if (paddle_lives == 0) {
// Game over
for (uint8_t i=0; i<ARRAY_SIZE(LED_GAME_OVER); i++) {
rgb_matrix_set_color(LED_GAME_OVER[i], RGB_RED);
}
-
+
} else if (level_number >= 12) {
// You win
if (rgb_value.r == 0xff && rgb_value.g < 0xff) {
@@ -290,7 +291,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
if (rgb_value.g > 0) { --rgb_value.g; }
else { ++rgb_value.r; }
}
-
+
for (uint8_t i=0; i < 3 ; i++) {
rgb_matrix_set_color(GAME_PADDLE[paddle_pos + i], rgb_value.r, rgb_value.g, rgb_value.b);
}
@@ -298,15 +299,15 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
rgb_matrix_set_color(GAME_SMILE1[paddle_pos + 3], rgb_value.r, rgb_value.g, rgb_value.b);
rgb_matrix_set_color(GAME_SMILE2[paddle_pos], rgb_value.r, rgb_value.g, rgb_value.b);
rgb_matrix_set_color(GAME_SMILE2[paddle_pos + 3], rgb_value.r, rgb_value.g, rgb_value.b);
-
+
} else {
// normal game loop
-
+
// Set paddle position
for (uint8_t i=0; i < 3 ; i++) {
rgb_matrix_set_color(GAME_PADDLE[paddle_pos + i], RGB_GREEN);
}
-
+
// Ball movement logic happens at intervals
if (timer_elapsed(ball_timer) > GAME_TIMER[level_number]) {
for (int i=0; i<2; ++i) {
@@ -331,7 +332,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
if (ball[i].y > 4) {
// Remove a life if ball isn't returned and isn't enemy
if (!ball[i].enemy) {
- hurt_paddle();
+ hurt_paddle();
i = 2;
} else {
ball[i].on = false;
@@ -351,7 +352,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
}
ball_timer = timer_read();
}
-
+
// Other ball stuff
for (int i=0; i<2; ++i) {
if (ball[i].on) {
@@ -410,12 +411,12 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
break;
}
}
- }
+ }
}
-
+
break;
-
+
default:
fn_active = false;
if (game_start) {
@@ -423,7 +424,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
game_start = false;
rgb_matrix_sethsv_noeeprom(last_hsv.h, last_hsv.s, last_hsv.v);
}
- break;
+ break;
}
if (IS_HOST_LED_ON(USB_LED_CAPS_LOCK)) {