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diff --git a/keyboards/gmmk/pro/rev1/ansi/keymaps/mike1808/README.md b/keyboards/gmmk/pro/rev1/ansi/keymaps/mike1808/README.md new file mode 100644 index 0000000000..cb17239882 --- /dev/null +++ b/keyboards/gmmk/pro/rev1/ansi/keymaps/mike1808/README.md @@ -0,0 +1,19 @@ +QMK layout for gmmk/pro +======================= + +## Secrets +The format is the same as [drashna's](../../../../users/drashna/readme_secrets.md) secrets implementation. Create a `secret.h` and define your secrets like this: + +```c +static const char* secrets[] = {"secret1", "secret2", "secret3", "secret4", "secret5"}; +``` + +## Rotary encoder knob +You can hookup your encoder functions by defining new encoder states in [encoder.h](./encoder.h), then in [encoder.c](./encoder.c) assign static variable `state` your new state depending on your desired condition and add callbacks to `encoder_mapping` array. + +## RGB Matrix Ledmaps +RGB Matrix ledmaps is the future allowing you assign colors to individual keys on every keymap layer. + +You can see some examples of my usage in the bottom of [keymap.c](./keymap.c). + +Color defines are just HSV colors wrapped in curly braces, like `#define RED { HSV_RED }`. |