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diff --git a/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/rgb_matrix_map.h b/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/rgb_matrix_map.h
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-/* Copyright 2021 Jonavin Eng @Jonavin
- Copyright 2022 gourdo1 <gourdo1@outlook.com>
-
-This program is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 2 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program. If not, see <http://www.gnu.org/licenses/>.
-*/
-
-#ifdef RGB_MATRIX_ENABLE
-
-//Define variables for Game
-bool fn_active = false;
-RGB rgb_value;
-
-// Custom GMMK Pro-specific RGB color customizations (defaults found in quantum/color.h)
-#define RGB_GODSPEED 0x00, 0xE4, 0xFF // color for matching keycaps
-#define RGB_NAUTILUS 0x00, 0xA4, 0xA9 // Nautilus Font colors
-#define RGB_OFFBLUE 0x00, 0x80, 0xFF // new color: blue with a hint of green
-#define RGB_DKRED 0x28, 0x00, 0x00 // new color: dark red
-#define RGB_ORANGE2 0xFF, 0x28, 0x00 // fix: reduced green from 80 to 28
-#define RGB_PURPLE2 0x80, 0x00, 0xFF // fix: increased red from 7A to 80
-#define RGB_SPRINGGREEN2 0x00, 0xFF, 0x10 // fix: blue was 80, now 10
-#define RGB_YELLOW2 0xFF, 0xB0, 0x00 // fix: green was FF, now B0
-#define RGB_OFF RGB_BLACK
-
-// Added by gourdo1 for RGB testing
-// Red Green Blue Expected GMMK Pro result
-#define RGB_TEST1 0xFF, 0x00, 0x00 // Q - red good!
-#define RGB_TEST2 0x0F, 0xFF, 0x00 // W - green good!
-#define RGB_TEST3 0x00, 0x00, 0xFF // E - blue good!
-#define RGB_TEST4 0xFF, 0xB0, 0x00 // R - yellow slightly green heavy - reduced green LED by quite a bit
-#define RGB_TEST5 0x00, 0xFF, 0xFF // T - cyan good!
-#define RGB_TEST6 0xFF, 0x00, 0xFF // Y - magenta very slightly blue heavy?
-#define RGB_TEST7 0xFF, 0x28, 0x00 // U - orange very green heavy at default
-#define RGB_TEST8 0xFF, 0x00, 0x80 // I - pink good!
-#define RGB_TEST9 0x80, 0xFF, 0x00 // O - chartreus good!
-#define RGB_TEST10 0x00, 0xFF, 0x10 // P - springgrn fixed: was too blue because green LED has blue in it already
-#define RGB_TEST11 0x00, 0x80, 0xFF // A - grn blue good!
-#define RGB_TEST12 0x80, 0x00, 0xFF // S - purple good!
-
-// RGB LED locations
-enum led_location_map {
- LED_ESC, // 0, ESC, k13
- LED_GRV, // 1, ~, k16
- LED_TAB, // 2, Tab, k11
- LED_CAPS, // 3, Caps, k21
- LED_LSFT, // 4, Sh_L, k00
- LED_LCTL, // 5, Ct_L, k06
- LED_F1, // 6, F1, k26
- LED_1, // 7, 1, k17
- LED_Q, // 8, Q, k10
- LED_A, // 9, A, k12
- LED_Z, // 10, Z, k14
- LED_LWIN, // 11, Win_L, k90
- LED_F2, // 12, F2, k36
- LED_2, // 13, 2, k27
- LED_W, // 14, W, k20
- LED_S, // 15, S, k22
- LED_X, // 16, X, k24
- LED_LALT, // 17, Alt_L, k93
- LED_F3, // 18, F3, k31
- LED_3, // 19, 3, k37
- LED_E, // 20, E, k30
- LED_D, // 21, D, k32
- LED_C, // 22, C, k34
- LED_F4, // 23, F4, k33
- LED_4, // 24, 4, k47
- LED_R, // 25, R, k40
- LED_F, // 26, F, k42
- LED_V, // 27, V, k44
- LED_F5, // 28, F5, k07
- LED_5, // 29, 5, k46
- LED_T, // 30, T, k41
- LED_G, // 31, G, k43
- LED_B, // 32, B, k45
- LED_SPC, // 33, SPACE, k94
- LED_F6, // 34, F6, k63
- LED_6, // 35, 6, k56
- LED_Y, // 36, Y, k51
- LED_H, // 37, H, k53
- LED_N, // 38, N, k55
- LED_F7, // 39, F7, k71
- LED_7, // 40, 7, k57
- LED_U, // 41, U, k50
- LED_J, // 42, J, k52
- LED_M, // 43, M, k54
- LED_F8, // 44, F8, k76
- LED_8, // 45, 8, k67
- LED_I, // 46, I, k60
- LED_K, // 47, K, k62
- LED_COMM, // 48, ,, k64
- LED_RALT, // 49, Alt_R, k95
- LED_F9, // 50, F9, ka6
- LED_9, // 51, 9, k77
- LED_O, // 52, O, k70
- LED_L, // 53, L, k72
- LED_DOT, // 54, ., k74
- LED_FN, // 55, FN, k92
- LED_F10, // 56, F10, ka7
- LED_0, // 57, 0, k87
- LED_P, // 58, P, k80
- LED_SCLN, // 59, ;, k82
- LED_SLSH, // 60, ?, k85
- LED_F11, // 61, F11, ka3
- LED_MINS, // 62, -, k86
- LED_LBRC, // 63, [, k81
- LED_QUOT, // 64, ", k83
- LED_RCTL, // 65, Ct_R, k04
- LED_F12, // 66, F12, ka5
- LED_L1, // 67, LED, l01
- LED_R1, // 68, LED, l11
- LED_INS, // 69, Prt, k97 -- remapped to INS
- LED_L2, // 70, LED, l02
- LED_R2, // 71, LED, l12
- LED_DEL, // 72, Del, k65
- LED_L3, // 73, LED, l03
- LED_R3, // 74, LED, l13
- LED_PGUP, // 75, PgUp, k15
- LED_L4, // 76, LED, l04
- LED_R4, // 77, LED, l14
- LED_EQL, // 78, =, k66
- LED_RIGHT, // 79, Right, k05
- LED_L5, // 80, LED, l05
- LED_R5, // 81, LED, l15
- LED_END, // 82, End, k75
- LED_L6, // 83, LED, l06
- LED_R6, // 84, LED, l16
- LED_BSPC, // 85, BSpc, ka1
- LED_PGDN, // 86, PgDn, k25
- LED_L7, // 87, LED, l07
- LED_R7, // 88, LED, l17
- LED_RBRC, // 89, ], k61
- LED_RSFT, // 90, Sh_R, k91
- LED_L8, // 91, LED, l08
- LED_R8, // 92, LED, l18
- LED_BSLS, // 93, \, ka2
- LED_UP, // 94, Up, k35
- LED_LEFT, // 95, Left, k03
- LED_ENT, // 96, Enter, ka4
- LED_DOWN // 97, Down, k73
-};
-
-const uint8_t LED_LIST_WASD[] = {
- LED_W,
- LED_A,
- LED_S,
- LED_D
-};
-
-const uint8_t LED_LIST_ARROWS[] = {
- LED_LEFT,
- LED_RIGHT,
- LED_UP,
- LED_DOWN
-};
-
-const uint8_t LED_LIST_FUNCROW[] = {
- LED_ESC,
- LED_F1,
- LED_F2,
- LED_F3,
- LED_F4,
- LED_F5,
- LED_F6,
- LED_F7,
- LED_F8,
- LED_F9,
- LED_F10,
- LED_F11,
- LED_F12,
- LED_INS
-};
-
-const uint8_t LED_LIST_NUMROW[] = {
- LED_GRV,
- LED_1,
- LED_2,
- LED_3,
- LED_4,
- LED_5,
- LED_6,
- LED_7,
- LED_8,
- LED_9,
- LED_0,
- LED_MINS,
- LED_EQL,
- LED_BSPC,
- LED_DEL
-};
-
-const uint8_t LED_LIST_LETTERS[] = {
-/* LED_1,
- LED_2,
- LED_3,
- LED_4,
- LED_5,
- LED_6,
- LED_7,
- LED_8,
- LED_9,
- LED_0, */
- LED_Q,
- LED_W,
- LED_E,
- LED_R,
- LED_T,
- LED_Y,
- LED_U,
- LED_I,
- LED_O,
- LED_P,
- LED_A,
- LED_S,
- LED_D,
- LED_F,
- LED_G,
- LED_H,
- LED_J,
- LED_K,
- LED_L,
- LED_Z,
- LED_X,
- LED_C,
- LED_V,
- LED_B,
- LED_N,
- LED_M
-};
-
-const uint8_t LED_LIST_NUMPAD[] = {
- LED_1,
- LED_2,
- LED_3,
- LED_4,
- LED_5,
- LED_6,
- LED_7,
- LED_8,
- LED_9,
- LED_0,
- LED_MINS,
- LED_EQL,
- LED_U,
- LED_I,
- LED_O,
- LED_P,
- LED_J,
- LED_K,
- LED_L,
- LED_SCLN,
- LED_ENT,
- LED_M,
- LED_COMM,
- LED_DOT,
- LED_SLSH,
- LED_END,
- LED_RIGHT
-};
-
-const uint8_t LED_SIDE_LEFT[] = {
- LED_L1,
- LED_L2,
- LED_L3,
- LED_L4,
- LED_L5,
- LED_L6,
- LED_L7,
- LED_L8
-};
-
-const uint8_t LED_SIDE_RIGHT[] = {
- LED_R1,
- LED_R2,
- LED_R3,
- LED_R4,
- LED_R5,
- LED_R6,
- LED_R7,
- LED_R8
-};
-
-#ifdef GAME_ENABLE
-// Game LED rules
-const uint8_t GAME_LIVES[] = {
- LED_DEL,
- LED_PGUP,
- LED_PGDN,
- LED_END
-};
-const uint8_t GAME_PADDLE[] = {
- LED_Z,
- LED_X,
- LED_C,
- LED_V,
- LED_B,
- LED_N,
- LED_M,
- LED_COMM,
- LED_DOT,
- LED_SLSH
-};
-const uint8_t GAME_SMILE1[] = {
- LED_A,
- LED_S,
- LED_D,
- LED_F,
- LED_G,
- LED_H,
- LED_J,
- LED_K,
- LED_L,
- LED_SCLN,
- LED_QUOT
-};
-const uint8_t GAME_SMILE2[] = {
- LED_2,
- LED_3,
- LED_4,
- LED_5,
- LED_6,
- LED_7,
- LED_8,
- LED_9,
- LED_0,
- LED_MINS,
- LED_EQL
-};
-const uint8_t GAME_R4[] = {
- LED_X,
- LED_C,
- LED_V,
- LED_B,
- LED_N,
- LED_M,
- LED_COMM,
- LED_DOT
-};
-const uint8_t GAME_R3[] = {
- LED_S,
- LED_D,
- LED_F,
- LED_G,
- LED_H,
- LED_J,
- LED_K,
- LED_L,
- LED_SCLN
-};
-const uint8_t GAME_R2[] = {
- LED_W,
- LED_E,
- LED_R,
- LED_T,
- LED_Y,
- LED_U,
- LED_I,
- LED_O,
- LED_P,
- LED_LBRC
-};
-const uint8_t GAME_R1[] = {
- LED_2,
- LED_3,
- LED_4,
- LED_5,
- LED_6,
- LED_7,
- LED_8,
- LED_9,
- LED_0,
- LED_MINS,
- LED_EQL
-};
-const uint8_t GAME_R0[] = {
- LED_F1,
- LED_F2,
- LED_F3,
- LED_F4,
- LED_F5,
- LED_F6,
- LED_F7,
- LED_F8,
- LED_F9,
- LED_F10,
- LED_F11,
- LED_F12
-};
-const uint8_t LED_GAME_OVER[] = {
- LED_5,
- LED_8,
- LED_F,
- LED_G,
- LED_H,
- LED_J,
- LED_C,
- LED_M
-};
-#endif //GAME_ENABLE
-
-#endif \ No newline at end of file