diff options
Diffstat (limited to 'keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/rgb_matrix_map.h')
-rw-r--r-- | keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/rgb_matrix_map.h | 410 |
1 files changed, 0 insertions, 410 deletions
diff --git a/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/rgb_matrix_map.h b/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/rgb_matrix_map.h deleted file mode 100644 index f1609a4bb3..0000000000 --- a/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/rgb_matrix_map.h +++ /dev/null @@ -1,410 +0,0 @@ -/* Copyright 2021 Jonavin Eng @Jonavin - Copyright 2022 gourdo1 <gourdo1@outlook.com> - -This program is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 2 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program. If not, see <http://www.gnu.org/licenses/>. -*/ - -#ifdef RGB_MATRIX_ENABLE - -//Define variables for Game -bool fn_active = false; -RGB rgb_value; - -// Custom GMMK Pro-specific RGB color customizations (defaults found in quantum/color.h) -#define RGB_GODSPEED 0x00, 0xE4, 0xFF // color for matching keycaps -#define RGB_NAUTILUS 0x00, 0xA4, 0xA9 // Nautilus Font colors -#define RGB_OFFBLUE 0x00, 0x80, 0xFF // new color: blue with a hint of green -#define RGB_DKRED 0x28, 0x00, 0x00 // new color: dark red -#define RGB_ORANGE2 0xFF, 0x28, 0x00 // fix: reduced green from 80 to 28 -#define RGB_PURPLE2 0x80, 0x00, 0xFF // fix: increased red from 7A to 80 -#define RGB_SPRINGGREEN2 0x00, 0xFF, 0x10 // fix: blue was 80, now 10 -#define RGB_YELLOW2 0xFF, 0xB0, 0x00 // fix: green was FF, now B0 -#define RGB_OFF RGB_BLACK - -// Added by gourdo1 for RGB testing -// Red Green Blue Expected GMMK Pro result -#define RGB_TEST1 0xFF, 0x00, 0x00 // Q - red good! -#define RGB_TEST2 0x0F, 0xFF, 0x00 // W - green good! -#define RGB_TEST3 0x00, 0x00, 0xFF // E - blue good! -#define RGB_TEST4 0xFF, 0xB0, 0x00 // R - yellow slightly green heavy - reduced green LED by quite a bit -#define RGB_TEST5 0x00, 0xFF, 0xFF // T - cyan good! -#define RGB_TEST6 0xFF, 0x00, 0xFF // Y - magenta very slightly blue heavy? -#define RGB_TEST7 0xFF, 0x28, 0x00 // U - orange very green heavy at default -#define RGB_TEST8 0xFF, 0x00, 0x80 // I - pink good! -#define RGB_TEST9 0x80, 0xFF, 0x00 // O - chartreus good! -#define RGB_TEST10 0x00, 0xFF, 0x10 // P - springgrn fixed: was too blue because green LED has blue in it already -#define RGB_TEST11 0x00, 0x80, 0xFF // A - grn blue good! -#define RGB_TEST12 0x80, 0x00, 0xFF // S - purple good! - -// RGB LED locations -enum led_location_map { - LED_ESC, // 0, ESC, k13 - LED_GRV, // 1, ~, k16 - LED_TAB, // 2, Tab, k11 - LED_CAPS, // 3, Caps, k21 - LED_LSFT, // 4, Sh_L, k00 - LED_LCTL, // 5, Ct_L, k06 - LED_F1, // 6, F1, k26 - LED_1, // 7, 1, k17 - LED_Q, // 8, Q, k10 - LED_A, // 9, A, k12 - LED_Z, // 10, Z, k14 - LED_LWIN, // 11, Win_L, k90 - LED_F2, // 12, F2, k36 - LED_2, // 13, 2, k27 - LED_W, // 14, W, k20 - LED_S, // 15, S, k22 - LED_X, // 16, X, k24 - LED_LALT, // 17, Alt_L, k93 - LED_F3, // 18, F3, k31 - LED_3, // 19, 3, k37 - LED_E, // 20, E, k30 - LED_D, // 21, D, k32 - LED_C, // 22, C, k34 - LED_F4, // 23, F4, k33 - LED_4, // 24, 4, k47 - LED_R, // 25, R, k40 - LED_F, // 26, F, k42 - LED_V, // 27, V, k44 - LED_F5, // 28, F5, k07 - LED_5, // 29, 5, k46 - LED_T, // 30, T, k41 - LED_G, // 31, G, k43 - LED_B, // 32, B, k45 - LED_SPC, // 33, SPACE, k94 - LED_F6, // 34, F6, k63 - LED_6, // 35, 6, k56 - LED_Y, // 36, Y, k51 - LED_H, // 37, H, k53 - LED_N, // 38, N, k55 - LED_F7, // 39, F7, k71 - LED_7, // 40, 7, k57 - LED_U, // 41, U, k50 - LED_J, // 42, J, k52 - LED_M, // 43, M, k54 - LED_F8, // 44, F8, k76 - LED_8, // 45, 8, k67 - LED_I, // 46, I, k60 - LED_K, // 47, K, k62 - LED_COMM, // 48, ,, k64 - LED_RALT, // 49, Alt_R, k95 - LED_F9, // 50, F9, ka6 - LED_9, // 51, 9, k77 - LED_O, // 52, O, k70 - LED_L, // 53, L, k72 - LED_DOT, // 54, ., k74 - LED_FN, // 55, FN, k92 - LED_F10, // 56, F10, ka7 - LED_0, // 57, 0, k87 - LED_P, // 58, P, k80 - LED_SCLN, // 59, ;, k82 - LED_SLSH, // 60, ?, k85 - LED_F11, // 61, F11, ka3 - LED_MINS, // 62, -, k86 - LED_LBRC, // 63, [, k81 - LED_QUOT, // 64, ", k83 - LED_RCTL, // 65, Ct_R, k04 - LED_F12, // 66, F12, ka5 - LED_L1, // 67, LED, l01 - LED_R1, // 68, LED, l11 - LED_INS, // 69, Prt, k97 -- remapped to INS - LED_L2, // 70, LED, l02 - LED_R2, // 71, LED, l12 - LED_DEL, // 72, Del, k65 - LED_L3, // 73, LED, l03 - LED_R3, // 74, LED, l13 - LED_PGUP, // 75, PgUp, k15 - LED_L4, // 76, LED, l04 - LED_R4, // 77, LED, l14 - LED_EQL, // 78, =, k66 - LED_RIGHT, // 79, Right, k05 - LED_L5, // 80, LED, l05 - LED_R5, // 81, LED, l15 - LED_END, // 82, End, k75 - LED_L6, // 83, LED, l06 - LED_R6, // 84, LED, l16 - LED_BSPC, // 85, BSpc, ka1 - LED_PGDN, // 86, PgDn, k25 - LED_L7, // 87, LED, l07 - LED_R7, // 88, LED, l17 - LED_RBRC, // 89, ], k61 - LED_RSFT, // 90, Sh_R, k91 - LED_L8, // 91, LED, l08 - LED_R8, // 92, LED, l18 - LED_BSLS, // 93, \, ka2 - LED_UP, // 94, Up, k35 - LED_LEFT, // 95, Left, k03 - LED_ENT, // 96, Enter, ka4 - LED_DOWN // 97, Down, k73 -}; - -const uint8_t LED_LIST_WASD[] = { - LED_W, - LED_A, - LED_S, - LED_D -}; - -const uint8_t LED_LIST_ARROWS[] = { - LED_LEFT, - LED_RIGHT, - LED_UP, - LED_DOWN -}; - -const uint8_t LED_LIST_FUNCROW[] = { - LED_ESC, - LED_F1, - LED_F2, - LED_F3, - LED_F4, - LED_F5, - LED_F6, - LED_F7, - LED_F8, - LED_F9, - LED_F10, - LED_F11, - LED_F12, - LED_INS -}; - -const uint8_t LED_LIST_NUMROW[] = { - LED_GRV, - LED_1, - LED_2, - LED_3, - LED_4, - LED_5, - LED_6, - LED_7, - LED_8, - LED_9, - LED_0, - LED_MINS, - LED_EQL, - LED_BSPC, - LED_DEL -}; - -const uint8_t LED_LIST_LETTERS[] = { -/* LED_1, - LED_2, - LED_3, - LED_4, - LED_5, - LED_6, - LED_7, - LED_8, - LED_9, - LED_0, */ - LED_Q, - LED_W, - LED_E, - LED_R, - LED_T, - LED_Y, - LED_U, - LED_I, - LED_O, - LED_P, - LED_A, - LED_S, - LED_D, - LED_F, - LED_G, - LED_H, - LED_J, - LED_K, - LED_L, - LED_Z, - LED_X, - LED_C, - LED_V, - LED_B, - LED_N, - LED_M -}; - -const uint8_t LED_LIST_NUMPAD[] = { - LED_1, - LED_2, - LED_3, - LED_4, - LED_5, - LED_6, - LED_7, - LED_8, - LED_9, - LED_0, - LED_MINS, - LED_EQL, - LED_U, - LED_I, - LED_O, - LED_P, - LED_J, - LED_K, - LED_L, - LED_SCLN, - LED_ENT, - LED_M, - LED_COMM, - LED_DOT, - LED_SLSH, - LED_END, - LED_RIGHT -}; - -const uint8_t LED_SIDE_LEFT[] = { - LED_L1, - LED_L2, - LED_L3, - LED_L4, - LED_L5, - LED_L6, - LED_L7, - LED_L8 -}; - -const uint8_t LED_SIDE_RIGHT[] = { - LED_R1, - LED_R2, - LED_R3, - LED_R4, - LED_R5, - LED_R6, - LED_R7, - LED_R8 -}; - -#ifdef GAME_ENABLE -// Game LED rules -const uint8_t GAME_LIVES[] = { - LED_DEL, - LED_PGUP, - LED_PGDN, - LED_END -}; -const uint8_t GAME_PADDLE[] = { - LED_Z, - LED_X, - LED_C, - LED_V, - LED_B, - LED_N, - LED_M, - LED_COMM, - LED_DOT, - LED_SLSH -}; -const uint8_t GAME_SMILE1[] = { - LED_A, - LED_S, - LED_D, - LED_F, - LED_G, - LED_H, - LED_J, - LED_K, - LED_L, - LED_SCLN, - LED_QUOT -}; -const uint8_t GAME_SMILE2[] = { - LED_2, - LED_3, - LED_4, - LED_5, - LED_6, - LED_7, - LED_8, - LED_9, - LED_0, - LED_MINS, - LED_EQL -}; -const uint8_t GAME_R4[] = { - LED_X, - LED_C, - LED_V, - LED_B, - LED_N, - LED_M, - LED_COMM, - LED_DOT -}; -const uint8_t GAME_R3[] = { - LED_S, - LED_D, - LED_F, - LED_G, - LED_H, - LED_J, - LED_K, - LED_L, - LED_SCLN -}; -const uint8_t GAME_R2[] = { - LED_W, - LED_E, - LED_R, - LED_T, - LED_Y, - LED_U, - LED_I, - LED_O, - LED_P, - LED_LBRC -}; -const uint8_t GAME_R1[] = { - LED_2, - LED_3, - LED_4, - LED_5, - LED_6, - LED_7, - LED_8, - LED_9, - LED_0, - LED_MINS, - LED_EQL -}; -const uint8_t GAME_R0[] = { - LED_F1, - LED_F2, - LED_F3, - LED_F4, - LED_F5, - LED_F6, - LED_F7, - LED_F8, - LED_F9, - LED_F10, - LED_F11, - LED_F12 -}; -const uint8_t LED_GAME_OVER[] = { - LED_5, - LED_8, - LED_F, - LED_G, - LED_H, - LED_J, - LED_C, - LED_M -}; -#endif //GAME_ENABLE - -#endif
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