diff options
Diffstat (limited to 'keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/keymap.c')
-rw-r--r-- | keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/keymap.c | 713 |
1 files changed, 0 insertions, 713 deletions
diff --git a/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/keymap.c b/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/keymap.c deleted file mode 100644 index 64954feeaf..0000000000 --- a/keyboards/gmmk/pro/rev1/ansi/keymaps/gourdo1/keymap.c +++ /dev/null @@ -1,713 +0,0 @@ -/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com> - Copyright 2021 Jonavin Eng @Jonavin - Copyright 2022 gourdo1 <gourdo1@outlook.com> - -This program is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 2 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program. If not, see <http://www.gnu.org/licenses/>. -*/ - -// Note: Many advanced functions referenced in this file are defined in /users/gourdo1/gourdo1.c - -#include QMK_KEYBOARD_H - -#include "rgb_matrix_map.h" - -#include "gourdo1.h" - -#include "paddlegame.h" - -#include <math.h> - -const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - - /* Base Layout - * - * ,-------------------------------------------------------------------------------------------------------------. - * | Esc || F1 | F2 | F3 | F4 || F5 | F6 | F7 | F8 || F9 | F10 | F11 | F12 || Home || Mute | - * |=============================================================================================================| - * | ` ~ | 1 ! | 2 @ | 3 # | 4 $ | 5 % | 6 ^ | 7 & | 8 * | 9 ( | 0 ) | - _ | = + | Backspc || Del | - * |------+------+------+------+------+------+------+------+------+------+------+------+------+----------++------| - * | Tab | Q | W | E | R | T | Y | U | I | O | P | [ } | ] } | \ | || PgUp | - * |---------+------+------+------+------+------+------+------+------+------+------+------+------+-------++------| - * | Capslock | A | S | D | F | G | H | J | K | L | ; : | ' " | Enter || PgDn | - * |------------+------+------+------+-----+------+------+------+------+------+------+------|----+========+------| - * | LShift | Z | X | C | V | B | N | M | , < | . > | / ? | RShift || Up || End | - * |--------------+------+------+------+------+------+------+------+------+------+------+--+=====++------++======| - * | Ctrl | Win | LAlt | Space | RAlt | Fn | Ctrl || Left | Down | Rght | - * `------------------------------------------------------------------------------------------------------------' - */ - - [_BASE] = LAYOUT( - KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, LEFTOFENC, ENCFUNC, - KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, BELOWENC, - KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP, - CAPSNUM, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN, - KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END, - KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_FN1),KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT - ), - - /* FN1 Layout - * - * ,-------------------------------------------------------------------------------------------------------------. - * | Esc ||MyCmp |WbHom | Calc |MdSel ||MdPrv |MdNxt |MdPly |MdStp ||VolDn |VolUp |PrScr |ScrLk ||Pause ||Sleep | - * |=============================================================================================================| - * | ____ | ____ | ____ | ____ | ____ | ____ | ____ | ____ | ____ | ____ | ____ |RGBTOD|RGBTOI| ________ ||RGBTOG| - * |------+------+------+------+------+------+------+------+------+------+------+------+------+----------++------| - * | ______ |RGBSAD|RGBVAI|RGBSAI| NKRO | ____ |YAHOO | ____ | ____ |OUTLK |Pause | ____ | ____ |QK_BOOT|| Home | - * |---------+------+------+------+------+------+------+------+------+------+------+------+------+-------++------| - * | Capslock |RGBHUD|RGBVAD|RGBHUI| ____|GMAIL |HTMAIL| ____ | ____ | ____ | ____ | ____ | __________ || End | - * |------------+------+------+------+-----+------+------+------+------+------+------+------|----+========+------| - * | __________ |RGBNIT| ____ | ____ | ____ | ____ |NumLk | ____ | ____ |DOTCOM| CAD | ______ ||RGBMOD|| ____ | - * |--------------+------+------+------+------+------+------+------+------+------+------+--+=====++------++======| - * | ____ | WinKyLk | ____ | _____ | ____ | ____ | ____ ||RGBSPD|RGBRMD|RGBSPI| - * `------------------------------------------------------------------------------------------------------------' - */ - - #ifdef GAME_ENABLE - [_FN1] = LAYOUT( - EE_CLR, KC_MYCM, KC_WHOM, KC_CALC, KC_MSEL, KC_MPRV, KC_MNXT, KC_MPLY, KC_MSTP, KC_VOLD, KC_VOLU, KC_PSCR, KC_SCRL, KC_PAUS, KC_SLEP, - PRNCONF, TG_CAPS, TG_PAD, TG_ESC, TG_DEL, TG_TDCAP,TG_ENC, TG_INS,TG_SPCMOD,TG_AUTOCR, _______, RGB_TOD, RGB_TOI, _______, RGB_TOG, - _______, RGB_SAD, RGB_VAI, RGB_SAI, NK_TOGG, _______, YAHOO, _______, _______, OUTLOOK, TG(_GAME),SWAP_L, SWAP_R, QK_BOOT, KC_HOME, - KC_CAPS, RGB_HUD, RGB_VAD, RGB_HUI, _______, GMAIL, HOTMAIL, _______, _______, LOCKPC, _______, _______, _______, KC_END, - _______, RGB_NITE,_______, _______, _______, QK_BOOT, KC_NUM, _______, _______, DOTCOM, KC_CAD, _______, RGB_MOD, _______, - _______, WINLOCK, _______, _______, _______, _______, _______, RGB_SPD, RGB_RMOD, RGB_SPI - ), - - [_GAME] = LAYOUT( - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ - ), - - #else - [_FN1] = LAYOUT( - EE_CLR, KC_MYCM, KC_WHOM, KC_CALC, KC_MSEL, KC_MPRV, KC_MNXT, KC_MPLY, KC_MSTP, KC_VOLD, KC_VOLU, KC_PSCR, KC_SCRL, KC_PAUS, KC_SLEP, - PRNCONF, TG_CAPS, TG_PAD, TG_ESC, TG_DEL, TG_TDCAP,TG_ENC, TG_INS,TG_SPCMOD,TG_AUTOCR, _______, RGB_TOD, RGB_TOI, _______, RGB_TOG, - _______, RGB_SAD, RGB_VAI, RGB_SAI, NK_TOGG, _______, YAHOO, _______, _______, OUTLOOK, KC_PAUS, SWAP_L, SWAP_R, QK_BOOT, KC_HOME, - KC_CAPS, RGB_HUD, RGB_VAD, RGB_HUI, _______, GMAIL, HOTMAIL, _______, _______, LOCKPC, _______, _______, _______, KC_END, - _______, RGB_NITE,_______, _______, _______, QK_BOOT, KC_NUM, _______, _______, DOTCOM, KC_CAD, _______, RGB_MOD, _______, - _______, WINLOCK, _______, _______, _______, _______, _______, RGB_SPD, RGB_RMOD, RGB_SPI - ), - #endif //GAME_ENABLE - - /* _NUMPADMOUSE Layout - * Note: A symbol preceded by "P" is a Numpad-encoded version of the key -- any app that differentiates will recognize the char as coming from a physical numpad. - * ,-------------------------------------------------------------------------------------------------------------. - * | ____ || ____ | ____ | ____ | ____ || ____ | ____ | ____ | ____ || ____ | ____ | ____ | ____ || ____ || ____ | - * |=============================================================================================================| - * | ____ | P1 | P2 | P3 | P4 | P5 | P6 | P7 | P8 | P9 | P0 | P- | P+ | ________ || ____ | - * |------+------+------+------+------+------+------+------+------+------+------+------+------+----------++------| - * | ______ | PGUP | Up | PGDN | None | None | None | P4 | P5 | P6 | P+ | ____ | ____ | _____ || WhUp | - * |---------+------+------+------+------+------+------+------+------+------+------+------+------+-------++------| - * | ________ | Left | Down | Rght | None| None | None | P1 | P2 | P3 | P* | ____ | P-Enter || WhDn | - * |------------+------+------+------+-----+------+------+------+------+------+------+------|----+========+------| - * | __________ | None | ____ | ____ | ____ | None | None | 0 | 00 | P. | P/ | MBt1 ||MS_UP || MBt2 | - * |--------------+------+------+------+------+------+------+------+------+------+------+--+=====++------++======| - * | ____ | ____ | ____ | _____ | ____ | ____ | MBt3 ||MS_LT |MS_DN |MS_RT | - * `------------------------------------------------------------------------------------------------------------' - */ - - [_NUMPADMOUSE] = LAYOUT( - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - _______, KC_P1, KC_P2, KC_P3, KC_P4, KC_P5, KC_P6, KC_P7, KC_P8, KC_P9, KC_P0, KC_PMNS, KC_PPLS, _______, _______, - _______, KC_PGUP, KC_UP, KC_PGDN, KC_NO, KC_NO, KC_NO, KC_P4, KC_P5, KC_P6, KC_PPLS, _______, _______, _______, KC_WH_U, - _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_NO, KC_NO, KC_NO, KC_P1, KC_P2, KC_P3, KC_PAST, _______, KC_PENT, KC_WH_D, - _______, KC_NO, _______, _______, _______, _______, _______, KC_P0, KC_00, KC_PDOT, KC_PSLS, KC_BTN1, KC_MS_U, KC_BTN2, - _______, _______, _______, KC_PENT, _______, _______, KC_BTN3, KC_MS_L, KC_MS_D, KC_MS_R - ), - - [_MOUSEKEY] = LAYOUT( - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_WH_U, - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_WH_D, - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_BTN1, KC_MS_U, KC_BTN2, - _______, _______, _______, _______, _______, _______, KC_BTN3, KC_MS_L, KC_MS_D, KC_MS_R - ), - - #ifdef COLEMAK_LAYER_ENABLE - [_COLEMAK] = LAYOUT( - _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, - KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, _______, _______, - KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP, - _______, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, KC_ENT, KC_PGDN, - _______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END, - _______, _______, _______, KC_SPC, KC_RALT, _______, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT - ), - #endif // COLEMAK_LAYER_ENABLE -}; - -#if defined(ENCODER_ENABLE) && !defined(ENCODER_DEFAULTACTIONS_ENABLE) // Encoder Functionality when not using userspace defaults -void encoder_action_rgbhue(bool clockwise) { - if (clockwise) - rgblight_increase_hue_noeeprom(); - else - rgblight_decrease_hue_noeeprom(); -} - -bool encoder_update_user(uint8_t index, bool clockwise) { - uint8_t mods_state = get_mods(); - if (mods_state & MOD_BIT(KC_LSFT)) { // If you are holding L shift, encoder changes layers - encoder_action_layerchange(clockwise); - } else if (mods_state & MOD_BIT(KC_RSFT)) { // If you are holding R shift, Page up/dn - unregister_mods(MOD_BIT(KC_RSFT)); - encoder_action_navpage(clockwise); - register_mods(MOD_BIT(KC_RSFT)); - } else if (mods_state & MOD_BIT(KC_LCTL)) { // if holding Left Ctrl, navigate next/prev word - encoder_action_navword(clockwise); - } else if (mods_state & MOD_BIT(KC_RCTL)) { // if holding Right Ctrl, change rgb hue/colour - encoder_action_rgbhue(clockwise); - } else if (mods_state & MOD_BIT(KC_LALT)) { // if holding Left Alt, change media next/prev track - encoder_action_mediatrack(clockwise); - } else { - switch (get_highest_layer(layer_state)) { - case _FN1: - #ifdef IDLE_TIMEOUT_ENABLE - timeout_update_threshold(clockwise); - #endif - break; - #ifdef GAME_ENABLE - case _GAME: - // Game: Paddle movement - if (damage_count == 0) { - if (clockwise) { - if (paddle_pos_full < 15) ++paddle_pos_full; - } else { - if (paddle_pos_full > 0) --paddle_pos_full; - } - } - break; - #endif //GAME_ENABLE - default: - encoder_action_volume(clockwise); // Otherwise it just changes volume - break; - } - } - //return true; //set to return false to counteract enabled encoder in pro.c - return false; -} -#endif // ENCODER_ENABLE && !ENCODER_DEFAULTACTIONS_ENABLE - -#ifdef RGB_MATRIX_ENABLE - -// Game logic -#ifdef GAME_ENABLE -void init_ball(uint8_t i) { - i &= 1; - ball[i].on = true; - ball[i].up = false; - ball[i].y = 0; - ball[i].x = rand() % 16; - - // Set initial ball state - if (ball[i].x < 8) { - ball[i].left = false; - } else { - ball[i].x -= 4; - ball[i].left = true; - } - - // 1/4 chance of being an enemy ball after level 6 - if (level_number > 3) { - ball[i].enemy = ((rand() % 4) == 0); - } else { - ball[i].enemy = false; - } -} - -void hurt_paddle(void) { - if (paddle_lives > 0) { - --paddle_lives; - } - damage_timer = timer_read(); - damage_count = 10; - - // Reset board - init_ball(0); - ball[1].on = false; -} -#endif //GAME_ENABLE - -// Capslock, Scroll lock and Numlock indicator on Left side lights. -bool rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) { - if (get_rgb_nightmode()) rgb_matrix_set_color_all(RGB_OFF); - - led_t led_state = host_keyboard_led_state(); - - // Scroll Lock RGB setup - if (led_state.scroll_lock) { - rgb_matrix_set_color(LED_L3, RGB_RED); - rgb_matrix_set_color(LED_L4, RGB_RED); - rgb_matrix_set_color(LED_TAB, RGB_RED); - rgb_matrix_set_color(LED_F12, RGB_RED); - } - -/* - // System NumLock warning indicator RGB setup - #ifdef INVERT_NUMLOCK_INDICATOR - if (!led_state.num_lock) { // on if NUM lock is OFF to bring attention to overlay numpad not functional when enabled - rgb_matrix_set_color(LED_GRV, RGB_ORANGE2); - rgb_matrix_set_color(LED_L1, RGB_ORANGE2); - rgb_matrix_set_color(LED_L2, RGB_ORANGE2); - rgb_matrix_set_color(LED_N, RGB_ORANGE2); - rgb_matrix_set_color(LED_FN, RGB_ORANGE2); - } - #else - if (led_state.num_lock) { // Normal, on if NUM lock is ON - rgb_matrix_set_color(LED_GRV, RGB_ORANGE2); - rgb_matrix_set_color(LED_L1, RGB_ORANGE2); - rgb_matrix_set_color(LED_L2, RGB_ORANGE2); - rgb_matrix_set_color(LED_N, RGB_ORANGE2); - rgb_matrix_set_color(LED_FN, RGB_ORANGE2); - } - #endif // INVERT_NUMLOCK_INDICATOR -*/ - - // CapsLock RGB setup - if (led_state.caps_lock) { - if (user_config.rgb_hilite_caps) { - for (uint8_t i = 0; i < ARRAYSIZE(LED_LIST_LETTERS); i++) { - rgb_matrix_set_color(LED_LIST_LETTERS[i], RGB_CHARTREUSE); - } - rgb_matrix_set_color(LED_L7, RGB_CHARTREUSE); - rgb_matrix_set_color(LED_L8, RGB_CHARTREUSE); - rgb_matrix_set_color(LED_LSFT, RGB_CHARTREUSE); - } - else { - rgb_matrix_set_color(LED_L7, RGB_CHARTREUSE); - rgb_matrix_set_color(LED_L8, RGB_CHARTREUSE); - rgb_matrix_set_color(LED_LSFT, RGB_CHARTREUSE); - } - } - - // Winkey disabled (gaming) mode RGB setup - if (keymap_config.no_gui) { - rgb_matrix_set_color(LED_LWIN, RGB_RED); //light up Winkey red when disabled - rgb_matrix_set_color(LED_W, RGB_CHARTREUSE); //light up gaming keys with WSAD higlighted - rgb_matrix_set_color(LED_S, RGB_CHARTREUSE); - rgb_matrix_set_color(LED_A, RGB_CHARTREUSE); - rgb_matrix_set_color(LED_D, RGB_CHARTREUSE); - rgb_matrix_set_color(LED_Q, RGB_ORANGE2); - rgb_matrix_set_color(LED_E, RGB_ORANGE2); - rgb_matrix_set_color(LED_R, RGB_ORANGE2); - rgb_matrix_set_color(LED_TAB, RGB_ORANGE2); - rgb_matrix_set_color(LED_F, RGB_ORANGE2); - rgb_matrix_set_color(LED_Z, RGB_ORANGE2); - rgb_matrix_set_color(LED_X, RGB_ORANGE2); - rgb_matrix_set_color(LED_C, RGB_ORANGE2); - rgb_matrix_set_color(LED_V, RGB_ORANGE2); - rgb_matrix_set_color(LED_SPC, RGB_ORANGE2); - rgb_matrix_set_color(LED_LCTL, RGB_ORANGE2); - rgb_matrix_set_color(LED_LSFT, RGB_ORANGE2); - } - - // Fn selector mode RGB setup - switch (get_highest_layer(layer_state)) { // special handling per layer - case _FN1: // on Fn layer select what the encoder does when pressed - rgb_matrix_set_color(LED_FN, RGB_RED); //FN key - - //NEW RGB LIGHTING TO RING KEYBOARD ON FN LAYER ACTIVATION: - for (uint8_t j = 0; j < ARRAYSIZE(LED_LIST_FUNCROW); j++) { - rgb_matrix_set_color(LED_LIST_FUNCROW[j], RGB_RED); - } - rgb_matrix_set_color(LED_LCTL, RGB_RED); - rgb_matrix_set_color(LED_LALT, RGB_RED); - rgb_matrix_set_color(LED_SPC, RGB_RED); - rgb_matrix_set_color(LED_LWIN, RGB_RED); - //rgb_matrix_set_color(LED_RALT, RGB_RED); - rgb_matrix_set_color(LED_FN, RGB_OFFBLUE); - //rgb_matrix_set_color(LED_RCTL, RGB_RED); - rgb_matrix_set_color(LED_BSLS, RGB_RED); - rgb_matrix_set_color(LED_L1, RGB_RED); - rgb_matrix_set_color(LED_L2, RGB_RED); - rgb_matrix_set_color(LED_L3, RGB_RED); - rgb_matrix_set_color(LED_L4, RGB_RED); - rgb_matrix_set_color(LED_L5, RGB_RED); - rgb_matrix_set_color(LED_L6, RGB_RED); - rgb_matrix_set_color(LED_L7, RGB_RED); - rgb_matrix_set_color(LED_L8, RGB_RED); - rgb_matrix_set_color(LED_DOWN, RGB_RED); - rgb_matrix_set_color(LED_LEFT, RGB_RED); - rgb_matrix_set_color(LED_RIGHT, RGB_RED); - rgb_matrix_set_color(LED_R1, RGB_RED); - rgb_matrix_set_color(LED_R2, RGB_RED); - rgb_matrix_set_color(LED_R3, RGB_RED); - rgb_matrix_set_color(LED_R4, RGB_RED); - rgb_matrix_set_color(LED_R5, RGB_RED); - rgb_matrix_set_color(LED_R6, RGB_RED); - rgb_matrix_set_color(LED_R7, RGB_RED); - rgb_matrix_set_color(LED_R8, RGB_RED); - rgb_matrix_set_color(LED_MINS, RGB_OFFBLUE); - rgb_matrix_set_color(LED_EQL, RGB_OFFBLUE); - - // Indicator for paddle game enabled in build - #ifdef GAME_ENABLE - rgb_matrix_set_color(LED_P, RGB_CHARTREUSE); - #else - rgb_matrix_set_color(LED_P, RGB_RED); - #endif // GAME_ENABLE - - // System NumLock warning indicator RGB setup - #ifdef INVERT_NUMLOCK_INDICATOR - if (!led_state.num_lock) { // on if NUM lock is OFF to bring attention to overlay numpad not functional when enabled - rgb_matrix_set_color(LED_N, RGB_ORANGE2); - } - #else - if (led_state.num_lock) { // Normal, on if NUM lock is ON - rgb_matrix_set_color(LED_N, RGB_ORANGE2); - } - #endif // INVERT_NUMLOCK_INDICATOR - - //Add RGB statuses for user.config toggles - if (user_config.rgb_hilite_caps) { - rgb_matrix_set_color(LED_1, RGB_GREEN); - } else { - rgb_matrix_set_color(LED_1, RGB_PURPLE); - } - if (user_config.rgb_hilite_numpad) { - rgb_matrix_set_color(LED_2, RGB_GREEN); - } else { - rgb_matrix_set_color(LED_2, RGB_PURPLE); - } - if (user_config.esc_double_tap_to_baselyr) { - rgb_matrix_set_color(LED_3, RGB_GREEN); - } else { - rgb_matrix_set_color(LED_3, RGB_PURPLE); - } - if (user_config.del_right_home_top) { - rgb_matrix_set_color(LED_4, RGB_GREEN); - } else { - rgb_matrix_set_color(LED_4, RGB_PURPLE); - } - if (user_config.double_tap_shift_for_capslock) { - rgb_matrix_set_color(LED_5, RGB_GREEN); - } else { - rgb_matrix_set_color(LED_5, RGB_PURPLE); - } - if (user_config.encoder_press_mute_or_media) { - rgb_matrix_set_color(LED_6, RGB_GREEN); - } else { - rgb_matrix_set_color(LED_6, RGB_PURPLE); - } - if (user_config.ins_on_shft_bkspc_or_del) { - rgb_matrix_set_color(LED_7, RGB_GREEN); - } else { - rgb_matrix_set_color(LED_7, RGB_PURPLE); - } - if (user_config.disable_space_mods) { - rgb_matrix_set_color(LED_8, RGB_GREEN); - } else { - rgb_matrix_set_color(LED_8, RGB_PURPLE); - } - if (user_config.autocorrect) { - rgb_matrix_set_color(LED_9, RGB_GREEN); - } else { - rgb_matrix_set_color(LED_9, RGB_PURPLE); - } - - // Add RGB Timeout Indicator -- shows 0 to 139 using F row and num row; larger numbers using 16bit code - uint16_t timeout_threshold = get_timeout_threshold(); - if (timeout_threshold <= 10) rgb_matrix_set_color(LED_LIST_FUNCROW[timeout_threshold], RGB_BLUE); - else if (timeout_threshold < 140) { - rgb_matrix_set_color(LED_LIST_FUNCROW[(timeout_threshold / 10)], RGB_CYAN); - rgb_matrix_set_color(LED_LIST_FUNCROW[(timeout_threshold % 10)], RGB_BLUE); - } else { // >= 140 minutes, just show these 3 lights - rgb_matrix_set_color(LED_LIST_FUNCROW[10], RGB_CYAN); - rgb_matrix_set_color(LED_LIST_FUNCROW[11], RGB_CYAN); - rgb_matrix_set_color(LED_LIST_FUNCROW[12], RGB_CYAN); - } - break; - - // Numpad & Mouse Keys overlay RGB - case _NUMPADMOUSE: - #ifdef INVERT_NUMLOCK_INDICATOR - if (!led_state.num_lock) { // on if NUM lock is OFF to bring attention to overlay numpad not functional when enabled - rgb_matrix_set_color(LED_N, RGB_ORANGE2); - } - #else - if (led_state.num_lock) { // Normal, on if NUM lock is ON - rgb_matrix_set_color(LED_N, RGB_ORANGE2); - } - #endif // INVERT_NUMLOCK_INDICATOR - if (user_config.rgb_hilite_numpad) { - for (uint8_t i = 0; i < ARRAYSIZE(LED_LIST_NUMPAD); i++) { - rgb_matrix_set_color(LED_LIST_NUMPAD[i], RGB_OFFBLUE); - } - rgb_matrix_set_color(LED_L5, RGB_OFFBLUE); - rgb_matrix_set_color(LED_L6, RGB_OFFBLUE); - rgb_matrix_set_color(LED_CAPS, RGB_OFFBLUE); - rgb_matrix_set_color(LED_UP, RGB_CHARTREUSE); - rgb_matrix_set_color(LED_DOWN, RGB_CHARTREUSE); - rgb_matrix_set_color(LED_LEFT, RGB_CHARTREUSE); - rgb_matrix_set_color(LED_RIGHT, RGB_CHARTREUSE); - rgb_matrix_set_color(LED_RCTL, RGB_CHARTREUSE); - rgb_matrix_set_color(LED_RSFT, RGB_CHARTREUSE); - rgb_matrix_set_color(LED_END, RGB_CHARTREUSE); - rgb_matrix_set_color(LED_PGUP, RGB_CHARTREUSE); - rgb_matrix_set_color(LED_PGDN, RGB_CHARTREUSE); - } else { - rgb_matrix_set_color(LED_L5, RGB_OFFBLUE); - rgb_matrix_set_color(LED_L6, RGB_OFFBLUE); - rgb_matrix_set_color(LED_CAPS, RGB_OFFBLUE); - } - break; - - // MOUSEKEYS mode RGB - case _MOUSEKEY: - rgb_matrix_set_color(LED_UP, RGB_CHARTREUSE); - rgb_matrix_set_color(LED_DOWN, RGB_CHARTREUSE); - rgb_matrix_set_color(LED_LEFT, RGB_CHARTREUSE); - rgb_matrix_set_color(LED_RIGHT, RGB_CHARTREUSE); - rgb_matrix_set_color(LED_RCTL, RGB_CYAN); - rgb_matrix_set_color(LED_RSFT, RGB_CYAN); - rgb_matrix_set_color(LED_END, RGB_CYAN); - rgb_matrix_set_color(LED_PGUP, RGB_OFFBLUE); - rgb_matrix_set_color(LED_PGDN, RGB_OFFBLUE); - break; - - // Colemak layer RGB - #ifdef COLEMAK_LAYER_ENABLE - case _COLEMAK: - for (uint8_t i = 0; i < ARRAYSIZE(LED_SIDE_RIGHT); i++) { - rgb_matrix_set_color(LED_SIDE_RIGHT[i], RGB_MAGENTA); - rgb_matrix_set_color(LED_SIDE_LEFT[i], RGB_MAGENTA); - } - break; - #endif - - // Paddle game logic - #ifdef GAME_ENABLE - case _GAME: - if (!game_start) { - srand((unsigned int) timer_read()); - - // Store user light settings - last_hsv = rgb_matrix_get_hsv(); - rgb_matrix_sethsv_noeeprom(0, 0, 0); - - paddle_pos_full = 8; - paddle_lives = 4; - bounce_count = 0; - level_number = 0; - damage_count = 0; - - init_ball(0); - ball[1].on = false; - ball_timer = timer_read(); - - game_start = true; - } - - // Set level indicator - if (level_number < 12) { - rgb_matrix_set_color(GAME_R0[level_number], RGB_BLUE); - } - - // Set life bar - for (uint8_t i = 0; i < paddle_lives; i++) { - rgb_matrix_set_color(GAME_LIVES[i], RGB_GREEN); - } - - uint8_t paddle_pos = paddle_pos_full >> 1; - - if (damage_count > 0) { - // Flash paddle when receiving damage - if (timer_elapsed(damage_timer) > 500) { - --damage_count; - damage_timer = timer_read(); - } - if ((damage_count & 1) == 0) { - for (uint8_t i = 0; i < 3; i++) { - rgb_matrix_set_color(GAME_PADDLE[paddle_pos + i], RGB_RED); - } - } - if (damage_count == 0) { - ball_timer = timer_read(); - } - - } else if (paddle_lives == 0) { - // Game over - for (uint8_t i = 0; i < ARRAY_SIZE(LED_GAME_OVER); i++) { - rgb_matrix_set_color(LED_GAME_OVER[i], RGB_RED); - } - - } else if (level_number >= 12) { - // You win - if (rgb_value.r == 0xff && rgb_value.g < 0xff) { - if (rgb_value.b > 0) { - --rgb_value.b; - } else { - ++rgb_value.g; - } - } else if (rgb_value.g == 0xff && rgb_value.b < 0xff) { - if (rgb_value.r > 0) { - --rgb_value.r; - } else { - ++rgb_value.b; - } - } else if (rgb_value.b == 0xff && rgb_value.r < 0xff) { - if (rgb_value.g > 0) { - --rgb_value.g; - } else { - ++rgb_value.r; - } - } - - for (uint8_t i = 0; i < 3; i++) { - rgb_matrix_set_color(GAME_PADDLE[paddle_pos + i], rgb_value.r, rgb_value.g, rgb_value.b); - } - rgb_matrix_set_color(GAME_SMILE1[paddle_pos], rgb_value.r, rgb_value.g, rgb_value.b); - rgb_matrix_set_color(GAME_SMILE1[paddle_pos + 3], rgb_value.r, rgb_value.g, rgb_value.b); - rgb_matrix_set_color(GAME_SMILE2[paddle_pos], rgb_value.r, rgb_value.g, rgb_value.b); - rgb_matrix_set_color(GAME_SMILE2[paddle_pos + 3], rgb_value.r, rgb_value.g, rgb_value.b); - - } else { - // normal game loop - - // Set paddle position - for (uint8_t i = 0; i < 3; i++) { - rgb_matrix_set_color(GAME_PADDLE[paddle_pos + i], RGB_GREEN); - } - - // Ball movement logic happens at intervals - if (timer_elapsed(ball_timer) > GAME_TIMER[level_number]) { - for (int i = 0; i < 2; ++i) { - if (ball[i].on) { - // Ball movement - if (ball[i].up) { - if (ball[i].y > 0) { - --ball[i].y; - if (!ball[i].left) ++ball[i].x; - } else { - // Count reflections. If > 10, increase level - ++bounce_count; - if (bounce_count >= 10) { - bounce_count = 0; - ++level_number; - } - ball[i].on = false; - } - } else { - ++ball[i].y; - if (ball[i].left) --ball[i].x; - if (ball[i].y > 4) { - // Remove a life if ball isn't returned and isn't enemy - if (!ball[i].enemy) { - hurt_paddle(); - i = 2; - } else { - ball[i].on = false; - } - } - } - } - } - if (ball[0].y == 4 && !ball[1].on) { - init_ball(1); - } - if (ball[1].y == 4 && !ball[0].on) { - init_ball(0); - } - if (!ball[0].on && !ball[1].on) { - init_ball(0); - } - ball_timer = timer_read(); - } - - // Other ball stuff - for (int i = 0; i < 2; ++i) { - if (ball[i].on) { - // Ball deflection logic - if (!ball[i].up && ball[i].y == 4 && (ball[i].x == paddle_pos || ball[i].x == paddle_pos - 1 || ball[i].x == paddle_pos + 1)) { - if (!ball[i].enemy) { - --ball[i].y; - if (!ball[i].left) { - ++ball[i].x; - } - ball[i].up = true; - } else { - hurt_paddle(); - i = 2; - } - } - - // Ball display - switch (ball[i].y) { - case 0: - if (ball[i].enemy) { - rgb_matrix_set_color(GAME_R0[ball[i].x], RGB_RED); - } else { - rgb_matrix_set_color(GAME_R0[ball[i].x], RGB_WHITE); - } - break; - - case 1: - if (ball[i].enemy) { - rgb_matrix_set_color(GAME_R1[ball[i].x], RGB_RED); - } else { - rgb_matrix_set_color(GAME_R1[ball[i].x], RGB_WHITE); - } - break; - - case 2: - if (ball[i].enemy) { - rgb_matrix_set_color(GAME_R2[ball[i].x], RGB_RED); - } else { - rgb_matrix_set_color(GAME_R2[ball[i].x], RGB_WHITE); - } - break; - - case 3: - if (ball[i].enemy) { - rgb_matrix_set_color(GAME_R3[ball[i].x], RGB_RED); - } else { - rgb_matrix_set_color(GAME_R3[ball[i].x], RGB_WHITE); - } - break; - - case 4: - if (ball[i].enemy) { - rgb_matrix_set_color(GAME_R4[ball[i].x], RGB_RED); - } else { - rgb_matrix_set_color(GAME_R4[ball[i].x], RGB_WHITE); - } - break; - } - } - } - } - break; - #endif //GAME_ENABLE - default: - #ifdef GAME_ENABLE - if (game_start) { - // Reset lighting settings - game_start = false; - rgb_matrix_sethsv_noeeprom(last_hsv.h, last_hsv.s, last_hsv.v); - } - #endif //GAME_ENABLE - break; - } - return false; -} -#endif - -void keyboard_post_init_keymap(void) { - // keyboard_post_init_user() moved to userspace - #ifdef RGB_MATRIX_ENABLE - activate_rgb_nightmode(false); // Set to true if you want to startup in nightmode, otherwise use Fn + Z to toggle - #endif -} |