diff options
Diffstat (limited to 'keyboards/gboards/gergoplex/keymaps/georgepetri/keymap.c')
-rw-r--r-- | keyboards/gboards/gergoplex/keymaps/georgepetri/keymap.c | 119 |
1 files changed, 106 insertions, 13 deletions
diff --git a/keyboards/gboards/gergoplex/keymaps/georgepetri/keymap.c b/keyboards/gboards/gergoplex/keymaps/georgepetri/keymap.c index de3bcf67ad..e3b8944814 100644 --- a/keyboards/gboards/gergoplex/keymaps/georgepetri/keymap.c +++ b/keyboards/gboards/gergoplex/keymaps/georgepetri/keymap.c @@ -24,15 +24,36 @@ enum { _ALPHA, // default + _GAME, // gaming _SPECIAL, // special characters _NUMBERS // numbers/function/motion }; +typedef enum { + TD_NONE, + TD_UNKNOWN, + TD_SINGLE_TAP, + TD_DOUBLE_TAP, + TD_TRIPLE_TAP +} td_state_t; + +typedef struct { + bool is_press_action; + td_state_t state; +} td_tap_t; + +enum { + GAME +}; + +td_state_t cur_dance(qk_tap_dance_state_t *state); + +void ql_finished(qk_tap_dance_state_t *state, void *user_data); +void ql_reset(qk_tap_dance_state_t *state, void *user_data); + #define KC_CTL_A MT(MOD_LCTL, KC_A) // Tap for A, hold for Control #define KC_SFT_Z MT(MOD_RSFT, KC_Z) // Tap for Z, hold for Shift #define KC_SFT_SL MT(MOD_RSFT, KC_SLSH) // Tap for slash, hold for Shift - -#define KC_ALT_ENT MT(MOD_LALT, KC_ENT) // Tap for Enter, hold for Alt (Option) #define KC_SPE_SPC LT(_SPECIAL, KC_SPC) // Tap for Space, hold for Special layer #define KC_NUM_SPC LT(_NUMBERS, KC_SPC) // Tap for Space, hold for Numbers layer @@ -41,7 +62,7 @@ enum { * ,-------------------------------. ,-------------------------------. * | | | | | | | | | | | | * |-------+-----+-----+-----+-----| |-----+-----+-----+-DEL-+-BSPC--| - * | | | | ESC | | ENT | | | | + * | | | ESC ESC | | ENT | | | | * |-------+-----+-----+-RMB-+-LMB-| |-----+-----+-----+-----+-------| * | | | | | | | | | | | | * `-------------------------------' `-------------------------------' @@ -51,7 +72,7 @@ enum { */ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - /* Keymap 0: Alpha layer + /* Alpha layer * * ,-------------------------------. ,-------------------------------. * | Q | W | E | R | T | | Y | U | I | O | P | @@ -60,17 +81,36 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { * |-------+-----+-----+-----+-----| |-----+-----+-----+-----+-------| * | SHFT Z| X | C | V | B | | N | M | , | . |SHFT / | * `-------------------------------' `-------------------------------' - * .--------------------------. .----------------------. - * | META | ENT ALT | SPC SPE | | SPC NUM | TAB | SHFT | - * '--------------------------' '----------------------' + * .----------------------. .----------------------. + * | META | ALT | SPC SPE | | SPC NUM | TAB | SHFT | + * '----------------------' '----------------------' */ [_ALPHA] = LAYOUT_split_3x5_3( KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_CTL_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, - KC_SFT_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMMA, KC_DOT, KC_SFT_SL, - KC_LGUI, KC_ALT_ENT, KC_SPE_SPC, KC_NUM_SPC, KC_TAB, KC_RSFT), + KC_SFT_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, TD(GAME), KC_DOT, KC_SFT_SL, + KC_LGUI, KC_LALT, KC_SPE_SPC, KC_NUM_SPC, KC_TAB, KC_RSFT), - /* Keymap 1: Special characters layer + /* Gaming layer + * + * ,-------------------------------. ,-------------------------------. + * | ~ | Q | W | E | R | | Y | U | I | O | P | + * |-------+-----+-----+-----+-----| |-----+-----+-----+-----+-------| + * | CTRL | A | S | D | F | | H | J | K | L | ; | + * |-------+-----+-----+-----+-----| |-----+-----+-----+-----+-------| + * | SHFT | Z | X | C | V | | N | M | , | . |SHFT / | + * `-------------------------------' `-------------------------------' + * .------------------. .----------------------. + * | META | ALT | SPC | | SPC NUM | TAB | SHFT | + * '------------------' '----------------------' + */ + [_GAME] = LAYOUT_split_3x5_3( + KC_TILD, KC_Q, KC_W, KC_E, KC_R, KC_Y, KC_U, KC_I, KC_O, KC_P, + KC_LCTL , KC_A, KC_S, KC_D, KC_F, KC_H, KC_J, KC_K, KC_L, KC_SCLN, + KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_N, KC_M, TD(GAME), KC_DOT, KC_SFT_SL, + KC_LGUI, KC_LALT, KC_SPC, KC_NUM_SPC, KC_TAB, KC_RSFT), + + /* Special characters layer * * ,-------------------------------. ,-------------------------------. * | ! | @ | { | } | | | | ` | - | = | / | \ | @@ -80,16 +120,16 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { * | % | ^ | [ | ] | | | & | ~ | + | * | | * `-------------------------------' `-------------------------------' * .-------------------. .-----------------. - * | | | | | | | | + * | | | | | | " | _ | * '-------------------' '-----------------' */ [_SPECIAL] = LAYOUT_split_3x5_3( KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_PIPE, KC_GRV, KC_MINS, KC_EQL , KC_SLSH, KC_BSLS, KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_TRNS, KC_LEFT, KC_DOWN, KC_UP , KC_RGHT, KC_QUOT, KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_TRNS, KC_AMPR, KC_TILD, KC_PLUS, KC_ASTR, KC_TRNS, - KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS), + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, LSFT(KC_QUOTE), LSFT(KC_MINS)), - /* Keymap 2: Numbers/Function/Motion layer + /* Numbers/Function/Motion layer * * ,-------------------------------. ,-------------------------------. * | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | @@ -108,3 +148,56 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, KC_TRNS, KC_F11, KC_F12, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS) }; + +bool get_hold_on_other_key_press(uint16_t keycode, keyrecord_t *record) { + switch (keycode) { + case KC_CTL_A: + return false; + default: + return true; + } +} + +td_state_t cur_dance(qk_tap_dance_state_t *state) { + if (state->count == 1) + return TD_SINGLE_TAP; + if (state->count == 2) + return TD_DOUBLE_TAP; + else if (state->count == 3) + return TD_TRIPLE_TAP; + return TD_UNKNOWN; +} + +static td_tap_t ql_tap_state = { + .is_press_action = true, + .state = TD_NONE +}; + +void ql_finished(qk_tap_dance_state_t *state, void *user_data) { + ql_tap_state.state = cur_dance(state); + switch (ql_tap_state.state) { + case TD_SINGLE_TAP: + tap_code(KC_COMMA); + break; + case TD_DOUBLE_TAP: + tap_code(KC_COMMA); + tap_code(KC_COMMA); + break; + case TD_TRIPLE_TAP: + if (layer_state_is(_GAME)) + layer_off(_GAME); + else + layer_on(_GAME); + break; + default: + break; + } +} + +void ql_reset(qk_tap_dance_state_t *state, void *user_data) { + ql_tap_state.state = TD_NONE; +} + +qk_tap_dance_action_t tap_dance_actions[] = { + [GAME] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, ql_finished, ql_reset, 275) +}; |