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Diffstat (limited to 'keyboards/gboards/gergoplex/keymaps/georgepetri/keymap.c')
-rw-r--r--keyboards/gboards/gergoplex/keymaps/georgepetri/keymap.c119
1 files changed, 106 insertions, 13 deletions
diff --git a/keyboards/gboards/gergoplex/keymaps/georgepetri/keymap.c b/keyboards/gboards/gergoplex/keymaps/georgepetri/keymap.c
index de3bcf67ad..e3b8944814 100644
--- a/keyboards/gboards/gergoplex/keymaps/georgepetri/keymap.c
+++ b/keyboards/gboards/gergoplex/keymaps/georgepetri/keymap.c
@@ -24,15 +24,36 @@
enum {
_ALPHA, // default
+ _GAME, // gaming
_SPECIAL, // special characters
_NUMBERS // numbers/function/motion
};
+typedef enum {
+ TD_NONE,
+ TD_UNKNOWN,
+ TD_SINGLE_TAP,
+ TD_DOUBLE_TAP,
+ TD_TRIPLE_TAP
+} td_state_t;
+
+typedef struct {
+ bool is_press_action;
+ td_state_t state;
+} td_tap_t;
+
+enum {
+ GAME
+};
+
+td_state_t cur_dance(qk_tap_dance_state_t *state);
+
+void ql_finished(qk_tap_dance_state_t *state, void *user_data);
+void ql_reset(qk_tap_dance_state_t *state, void *user_data);
+
#define KC_CTL_A MT(MOD_LCTL, KC_A) // Tap for A, hold for Control
#define KC_SFT_Z MT(MOD_RSFT, KC_Z) // Tap for Z, hold for Shift
#define KC_SFT_SL MT(MOD_RSFT, KC_SLSH) // Tap for slash, hold for Shift
-
-#define KC_ALT_ENT MT(MOD_LALT, KC_ENT) // Tap for Enter, hold for Alt (Option)
#define KC_SPE_SPC LT(_SPECIAL, KC_SPC) // Tap for Space, hold for Special layer
#define KC_NUM_SPC LT(_NUMBERS, KC_SPC) // Tap for Space, hold for Numbers layer
@@ -41,7 +62,7 @@ enum {
* ,-------------------------------. ,-------------------------------.
* | | | | | | | | | | | |
* |-------+-----+-----+-----+-----| |-----+-----+-----+-DEL-+-BSPC--|
- * | | | | ESC | | ENT | | | |
+ * | | | ESC ESC | | ENT | | | |
* |-------+-----+-----+-RMB-+-LMB-| |-----+-----+-----+-----+-------|
* | | | | | | | | | | | |
* `-------------------------------' `-------------------------------'
@@ -51,7 +72,7 @@ enum {
*/
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- /* Keymap 0: Alpha layer
+ /* Alpha layer
*
* ,-------------------------------. ,-------------------------------.
* | Q | W | E | R | T | | Y | U | I | O | P |
@@ -60,17 +81,36 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |-------+-----+-----+-----+-----| |-----+-----+-----+-----+-------|
* | SHFT Z| X | C | V | B | | N | M | , | . |SHFT / |
* `-------------------------------' `-------------------------------'
- * .--------------------------. .----------------------.
- * | META | ENT ALT | SPC SPE | | SPC NUM | TAB | SHFT |
- * '--------------------------' '----------------------'
+ * .----------------------. .----------------------.
+ * | META | ALT | SPC SPE | | SPC NUM | TAB | SHFT |
+ * '----------------------' '----------------------'
*/
[_ALPHA] = LAYOUT_split_3x5_3(
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,
KC_CTL_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,
- KC_SFT_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMMA, KC_DOT, KC_SFT_SL,
- KC_LGUI, KC_ALT_ENT, KC_SPE_SPC, KC_NUM_SPC, KC_TAB, KC_RSFT),
+ KC_SFT_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, TD(GAME), KC_DOT, KC_SFT_SL,
+ KC_LGUI, KC_LALT, KC_SPE_SPC, KC_NUM_SPC, KC_TAB, KC_RSFT),
- /* Keymap 1: Special characters layer
+ /* Gaming layer
+ *
+ * ,-------------------------------. ,-------------------------------.
+ * | ~ | Q | W | E | R | | Y | U | I | O | P |
+ * |-------+-----+-----+-----+-----| |-----+-----+-----+-----+-------|
+ * | CTRL | A | S | D | F | | H | J | K | L | ; |
+ * |-------+-----+-----+-----+-----| |-----+-----+-----+-----+-------|
+ * | SHFT | Z | X | C | V | | N | M | , | . |SHFT / |
+ * `-------------------------------' `-------------------------------'
+ * .------------------. .----------------------.
+ * | META | ALT | SPC | | SPC NUM | TAB | SHFT |
+ * '------------------' '----------------------'
+ */
+ [_GAME] = LAYOUT_split_3x5_3(
+ KC_TILD, KC_Q, KC_W, KC_E, KC_R, KC_Y, KC_U, KC_I, KC_O, KC_P,
+ KC_LCTL , KC_A, KC_S, KC_D, KC_F, KC_H, KC_J, KC_K, KC_L, KC_SCLN,
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_N, KC_M, TD(GAME), KC_DOT, KC_SFT_SL,
+ KC_LGUI, KC_LALT, KC_SPC, KC_NUM_SPC, KC_TAB, KC_RSFT),
+
+ /* Special characters layer
*
* ,-------------------------------. ,-------------------------------.
* | ! | @ | { | } | | | | ` | - | = | / | \ |
@@ -80,16 +120,16 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | % | ^ | [ | ] | | | & | ~ | + | * | |
* `-------------------------------' `-------------------------------'
* .-------------------. .-----------------.
- * | | | | | | | |
+ * | | | | | | " | _ |
* '-------------------' '-----------------'
*/
[_SPECIAL] = LAYOUT_split_3x5_3(
KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_PIPE, KC_GRV, KC_MINS, KC_EQL , KC_SLSH, KC_BSLS,
KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_TRNS, KC_LEFT, KC_DOWN, KC_UP , KC_RGHT, KC_QUOT,
KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_TRNS, KC_AMPR, KC_TILD, KC_PLUS, KC_ASTR, KC_TRNS,
- KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, LSFT(KC_QUOTE), LSFT(KC_MINS)),
- /* Keymap 2: Numbers/Function/Motion layer
+ /* Numbers/Function/Motion layer
*
* ,-------------------------------. ,-------------------------------.
* | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 |
@@ -108,3 +148,56 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, KC_TRNS,
KC_F11, KC_F12, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS)
};
+
+bool get_hold_on_other_key_press(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ case KC_CTL_A:
+ return false;
+ default:
+ return true;
+ }
+}
+
+td_state_t cur_dance(qk_tap_dance_state_t *state) {
+ if (state->count == 1)
+ return TD_SINGLE_TAP;
+ if (state->count == 2)
+ return TD_DOUBLE_TAP;
+ else if (state->count == 3)
+ return TD_TRIPLE_TAP;
+ return TD_UNKNOWN;
+}
+
+static td_tap_t ql_tap_state = {
+ .is_press_action = true,
+ .state = TD_NONE
+};
+
+void ql_finished(qk_tap_dance_state_t *state, void *user_data) {
+ ql_tap_state.state = cur_dance(state);
+ switch (ql_tap_state.state) {
+ case TD_SINGLE_TAP:
+ tap_code(KC_COMMA);
+ break;
+ case TD_DOUBLE_TAP:
+ tap_code(KC_COMMA);
+ tap_code(KC_COMMA);
+ break;
+ case TD_TRIPLE_TAP:
+ if (layer_state_is(_GAME))
+ layer_off(_GAME);
+ else
+ layer_on(_GAME);
+ break;
+ default:
+ break;
+ }
+}
+
+void ql_reset(qk_tap_dance_state_t *state, void *user_data) {
+ ql_tap_state.state = TD_NONE;
+}
+
+qk_tap_dance_action_t tap_dance_actions[] = {
+ [GAME] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, ql_finished, ql_reset, 275)
+};