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-rw-r--r--keyboards/gboards/georgi/keymaps/default-flipped/keymap.c6
-rw-r--r--keyboards/gboards/georgi/keymaps/default/keymap.c6
2 files changed, 6 insertions, 6 deletions
diff --git a/keyboards/gboards/georgi/keymaps/default-flipped/keymap.c b/keyboards/gboards/georgi/keymaps/default-flipped/keymap.c
index a3324b11cd..2e63fe3c7d 100644
--- a/keyboards/gboards/georgi/keymaps/default-flipped/keymap.c
+++ b/keyboards/gboards/georgi/keymaps/default-flipped/keymap.c
@@ -214,19 +214,19 @@ uint32_t processQwerty(bool lookup) {
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Main layer, everything goes through here
- [STENO_LAYER] = LAYOUT_georgi(
+ [STENO_LAYER] = LAYOUT(
STN_FN, STN_S1, STN_TL, STN_PL, STN_HL, STN_ST1, STN_ST3, STN_FR, STN_PR, STN_LR, STN_TR, STN_DR,
STN_PWR, STN_S2, STN_KL, STN_WL, STN_RL, STN_ST2, STN_ST4, STN_RR, STN_BR, STN_GR, STN_SR, STN_ZR,
STN_A, STN_O, STN_N1, STN_N7, STN_E, STN_U
),
// Gaming layer with Numpad, Very limited
- [GAMING] = LAYOUT_georgi(
+ [GAMING] = LAYOUT(
KC_LSFT, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_ENT,
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_DQUO,
KC_LALT, KC_SPC, LT(GAMING_2, KC_ENT), KC_DEL, KC_ASTR, TO(STENO_LAYER)
),
- [GAMING_2] = LAYOUT_georgi(
+ [GAMING_2] = LAYOUT(
KC_LSFT, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_LT, KC_GT, KC_QUES, KC_RSFT,
KC_LALT, KC_SPC, KC_ENT, KC_DEL, KC_ASTR, TO(STENO_LAYER)
diff --git a/keyboards/gboards/georgi/keymaps/default/keymap.c b/keyboards/gboards/georgi/keymaps/default/keymap.c
index 78964dc840..a9c2d4a47d 100644
--- a/keyboards/gboards/georgi/keymaps/default/keymap.c
+++ b/keyboards/gboards/georgi/keymaps/default/keymap.c
@@ -224,19 +224,19 @@ uint32_t processQwerty(bool lookup) {
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Main layer, everything goes through here
- [STENO_LAYER] = LAYOUT_georgi(
+ [STENO_LAYER] = LAYOUT(
STN_FN, STN_S1, STN_TL, STN_PL, STN_HL, STN_ST1, STN_ST3, STN_FR, STN_PR, STN_LR, STN_TR, STN_DR,
STN_PWR, STN_S2, STN_KL, STN_WL, STN_RL, STN_ST2, STN_ST4, STN_RR, STN_BR, STN_GR, STN_SR, STN_ZR,
STN_N1, STN_A, STN_O, STN_E, STN_U, STN_N7
),
// Gaming layer with Numpad, Very limited
- [GAMING] = LAYOUT_georgi(
+ [GAMING] = LAYOUT(
KC_LSFT, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_ENT,
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_DQUO,
KC_LALT, KC_SPC, LT(GAMING_2, KC_ENT), KC_DEL, KC_ASTR, TO(STENO_LAYER)
),
- [GAMING_2] = LAYOUT_georgi(
+ [GAMING_2] = LAYOUT(
KC_LSFT, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_LT, KC_GT, KC_QUES, KC_RSFT,
KC_LALT, KC_SPC, KC_ENT, KC_DEL, KC_ASTR, TO(STENO_LAYER)