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-rw-r--r--keyboards/ergodox_ez/keymaps/hacker_dvorak/tap_dance/tap_dance_setup.c75
1 files changed, 0 insertions, 75 deletions
diff --git a/keyboards/ergodox_ez/keymaps/hacker_dvorak/tap_dance/tap_dance_setup.c b/keyboards/ergodox_ez/keymaps/hacker_dvorak/tap_dance/tap_dance_setup.c
deleted file mode 100644
index d733123230..0000000000
--- a/keyboards/ergodox_ez/keymaps/hacker_dvorak/tap_dance/tap_dance_setup.c
+++ /dev/null
@@ -1,75 +0,0 @@
-typedef struct {
- bool is_press_action;
- int state;
-} tap;
-
-enum {
- SINGLE_TAP = 1,
- SINGLE_HOLD = 2,
- DOUBLE_TAP = 3,
- DOUBLE_HOLD = 4,
- DOUBLE_SINGLE_TAP = 5, // Send two single taps.
- TRIPLE_TAP = 6,
- TRIPLE_HOLD = 7,
- TRIPLE_SINGLE_TAP = 8 // Send three single taps.
-};
-
-/* Return an integer that corresponds to what kind of tap dance should be executed.
- *
- * How to figure out tap dance state: interrupted and pressed.
- *
- * Interrupted: If the state of a dance dance is "interrupted", that means that another key has been hit
- * under the tapping term. This is typically indicitive that you are trying to "tap" the key.
- *
- * Pressed: Whether or not the key is still being pressed. If this value is true, that means the tapping term
- * has ended, but the key is still being pressed down. This generally means the key is being "held".
- *
- * One thing that is currenlty not possible with qmk software in regards to tap dance is to mimic the "permissive hold"
- * feature. In general, advanced tap dances do not work well if they are used with commonly typed letters.
- * For example "A". Tap dances are best used on non-letter keys that are not hit while typing letters.
- *
- * Good places to put an advanced tap dance:
- * z,q,x,j,k,v,b, any function key, home/end, comma, semi-colon
- *
- * Criteria for "good placement" of a tap dance key:
- * Not a key that is hit frequently in a sentence
- * Not a key that is used frequently to double tap, for example 'tab' is often double tapped in a terminal, or
- * in a web form. So 'tab' would be a poor choice for a tap dance.
- * Letters used in common words as a double. For example 'p' in 'pepper'. If a tap dance function existed on the
- * letter 'p', the word 'pepper' would be quite frustating to type.
- *
- * For the third point, there does exist the 'DOUBLE_SINGLE_TAP', however this is not fully tested
- *
- */
-int current_dance(tap_dance_state_t *state) {
- int current_state = 0;
- if (state->count == 1) {
- if (state->interrupted || !state->pressed) {
- current_state = SINGLE_TAP;
- } else {
- current_state = SINGLE_HOLD; //key has not been interrupted, but they key is still held. Means you want to send a 'HOLD'.
- }
- } else if (state->count == 2) {
- /*
- * DOUBLE_SINGLE_TAP is to distinguish between typing "pepper", and actually wanting a double tap
- * action when hitting 'pp'. Suggested use case for this return value is when you want to send two
- * keystrokes of the key, and not the 'double tap' action/macro.
- */
- if (state->interrupted) {
- current_state = DOUBLE_SINGLE_TAP;
- } else if (state->pressed) {
- current_state = DOUBLE_HOLD;
- } else {
- current_state = DOUBLE_TAP;
- }
- } else if (state->count == 3) {
- if (state->interrupted) {
- current_state = TRIPLE_SINGLE_TAP;
- } else if (state->pressed) {
- current_state = TRIPLE_HOLD;
- } else {
- current_state = TRIPLE_TAP;
- }
- }
- return current_state;
-}