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@@ -1,5 +1,6 @@
-Crkbd
-===
+# Corne Keyboard (CRKBD)
+
+Also known (incorrectly) as the `HeliDox`.
![Crkbd](https://user-images.githubusercontent.com/736191/40575636-6fba63a4-6123-11e8-9ca0-3f990f1f9f4c.jpg)
@@ -13,6 +14,71 @@ Hardware Availability: [PCB & Case Data](https://github.com/foostan/crkbd)
Make example for this keyboard (after setting up your build environment):
- make crkbd:default
+```sh
+make crkbd:default
+```
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
+
+## RGB Matrix
+The Corne Keyboard also supports using the RGB Matrix feature, in place of RGB Light. This provids a better experience when using the keyboard, as it supports a number of per key effects properly. If you're not using the in switch LEDs, then you may want to pass on doing this.
+
+In your keymap's `rules.mk` file, add the following:
+
+```make
+RGBLIGHT_ENABLE = no
+RGB_MATRIX_ENABLE = WS2812
+```
+
+And in your `config.h` file, add the following:
+
+```c
+
+#ifdef RGB_MATRIX_ENABLE
+# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
+// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
+// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
+# define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
+# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
+// # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
+// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
+# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
+# define RGB_MATRIX_HUE_STEP 8
+# define RGB_MATRIX_SAT_STEP 8
+# define RGB_MATRIX_VAL_STEP 8
+# define RGB_MATRIX_SPD_STEP 10
+
+/* Disable the animations you don't want/need. You will need to disable a good number of these *
+ * because they take up a lot of space. Disable until you can successfully compile your firmware. */
+// # define DISABLE_RGB_MATRIX_ALPHAS_MODS
+// # define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
+// # define DISABLE_RGB_MATRIX_BREATHING
+// # define DISABLE_RGB_MATRIX_CYCLE_ALL
+// # define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
+// # define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
+// # define DISABLE_RGB_MATRIX_CYCLE_OUT_IN
+// # define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
+// # define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
+// # define DISABLE_RGB_MATRIX_DUAL_BEACON
+// # define DISABLE_RGB_MATRIX_RAINBOW_BEACON
+// # define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
+// # define DISABLE_RGB_MATRIX_RAINDROPS
+// # define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
+// # define DISABLE_RGB_MATRIX_TYPING_HEATMAP
+// # define DISABLE_RGB_MATRIX_DIGITAL_RAIN
+// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE
+// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
+// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
+// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
+// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
+// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
+// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
+// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
+// # define DISABLE_RGB_MATRIX_SPLASH
+// # define DISABLE_RGB_MATRIX_MULTISPLASH
+// # define DISABLE_RGB_MATRIX_SOLID_SPLASH
+// # define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
+#endif
+```
+
+After this is done, you should be able to use the normal RGB keycodes, but you'll see the RGB Matrix effects in use, giving a much better experience.