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Diffstat (limited to 'keyboards/crkbd/keymaps/rpbaptist/rgb.c')
-rw-r--r--keyboards/crkbd/keymaps/rpbaptist/rgb.c350
1 files changed, 350 insertions, 0 deletions
diff --git a/keyboards/crkbd/keymaps/rpbaptist/rgb.c b/keyboards/crkbd/keymaps/rpbaptist/rgb.c
new file mode 100644
index 0000000000..7f87d0a9ea
--- /dev/null
+++ b/keyboards/crkbd/keymaps/rpbaptist/rgb.c
@@ -0,0 +1,350 @@
+// Copyright 2023 Your Name (@rpbaptist)
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "rpbaptist.h"
+
+uint32_t transport_user_config = 0;
+
+void user_config_sync(uint8_t initiator2target_buffer_size, const void* initiator2target_buffer, uint8_t target2initiator_buffer_size, void* target2initiator_buffer) {
+ if (initiator2target_buffer_size == sizeof(transport_user_config)) {
+ memcpy(&transport_user_config, initiator2target_buffer, initiator2target_buffer_size);
+ }
+}
+
+#ifdef OLED_ENABLE
+const char* rgb_matrix_anim_oled_text(uint8_t mode) {
+ switch (mode) {
+ case RGB_MATRIX_TYPING_HEATMAP:
+ return PSTR("Heat ");
+ case RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS:
+ return PSTR("Nexus");
+ case RGB_MATRIX_SOLID_REACTIVE_SIMPLE:
+ return PSTR("Ease ");
+ case RGB_MATRIX_SOLID_COLOR:
+ return PSTR("Solid");
+ case RGB_MATRIX_BREATHING:
+ return PSTR("Fade ");
+ case RGB_MATRIX_CYCLE_ALL:
+ return PSTR("Cycle");
+ case RGB_MATRIX_RAINBOW_PINWHEELS:
+ return PSTR("Wheel");
+ case RGB_MATRIX_CYCLE_LEFT_RIGHT:
+ return PSTR("Wave ");
+ default:
+ return PSTR("");
+ }
+}
+#endif
+
+extern led_config_t g_led_config;
+
+void rgb_matrix_layer_helper(uint8_t hue, uint8_t sat, uint8_t val, uint8_t led_min, uint8_t led_max) {
+ HSV hsv = {hue, sat, val};
+ if (hsv.v > rgb_matrix_get_val()) {
+ hsv.v = rgb_matrix_get_val();
+ }
+
+ RGB rgb = hsv_to_rgb(hsv);
+ for (uint8_t i = 0; i < led_max; i++) {
+ if (HAS_FLAGS(g_led_config.flags[i], LED_FLAG_UNDERGLOW)) {
+ rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
+ }
+ }
+}
+
+extern user_config_t user_config;
+
+bool rgb_matrix_in_idle(void) {
+ return (user_config.rgb_matrix_idle_anim && rgb_matrix_get_mode() == user_config.rgb_matrix_idle_mode);
+}
+
+bool rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
+ if (user_config.rgb_layer_indicator && !rgb_matrix_in_idle()) {
+ switch (get_highest_layer(layer_state | default_layer_state)) {
+ case _GAMING_EXT:
+ rgb_matrix_layer_helper(HSV_PURPLE, led_min, led_max);
+ break;
+ case _SYM:
+ rgb_matrix_layer_helper(HSV_YELLOW, led_min, led_max);
+ break;
+ case _NAV:
+ rgb_matrix_layer_helper(HSV_SPRINGGREEN, led_min, led_max);
+ break;
+ case _UTIL:
+ rgb_matrix_layer_helper(HSV_PINK, led_min, led_max);
+ break;
+ case _NUMPAD:
+ rgb_matrix_layer_helper(HSV_CORAL, led_min, led_max);
+ break;
+ case _GAMING:
+ case _WASD:
+ rgb_matrix_layer_helper(HSV_RED, led_min, led_max);
+ break;
+ default:
+ rgb_matrix_layer_helper(THEME_HSV, led_min, led_max);
+ break;
+ }
+ }
+ return false;
+}
+
+void rgb_matrix_turn_off_underglow(void) {
+ rgb_matrix_layer_helper(0, 0, 0, 0, 54);
+}
+
+uint8_t rgb_matrix_speed_for_mode(uint8_t mode) {
+ switch (mode) {
+ case RGB_MATRIX_SOLID_REACTIVE_SIMPLE:
+ case RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS:
+ return RGB_MATRIX_ANIMATION_SPEED_FAST;
+ case RGB_MATRIX_BREATHING:
+ case RGB_MATRIX_CYCLE_LEFT_RIGHT:
+ case RGB_MATRIX_RAINBOW_PINWHEELS:
+ return RGB_MATRIX_ANIMATION_SPEED_SLOW;
+ case RGB_MATRIX_CYCLE_ALL:
+ return RGB_MATRIX_ANIMATION_SPEED_SLOWER;
+ default:
+ return RGB_MATRIX_ANIMATION_SPEED_MEDIUM;
+ }
+}
+
+bool rgb_matrix_mode_active(uint8_t mode) {
+ return (mode == RGB_MATRIX_SOLID_REACTIVE_SIMPLE || mode == RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS || mode == RGB_MATRIX_TYPING_HEATMAP);
+}
+
+void rgb_matrix_update_current_mode(uint8_t mode) {
+ rgb_matrix_config.speed = rgb_matrix_speed_for_mode(mode);
+ rgb_matrix_mode_noeeprom(mode);
+}
+
+void rgb_matrix_update_dynamic_mode(uint8_t mode) {
+ uint8_t speed;
+ speed = rgb_matrix_speed_for_mode(mode);
+
+ if (rgb_matrix_mode_active(mode)) {
+ user_config.rgb_matrix_active_speed = speed;
+ user_config.rgb_matrix_active_mode = mode;
+ } else {
+ user_config.rgb_matrix_idle_speed = speed;
+ user_config.rgb_matrix_idle_mode = mode;
+ }
+}
+
+void rgb_matrix_update_mode(uint8_t mode) {
+ if (user_config.rgb_matrix_idle_anim) {
+ rgb_matrix_update_dynamic_mode(mode);
+ }
+ if (rgb_matrix_mode_active(mode) || !user_config.rgb_matrix_idle_anim) {
+ rgb_matrix_update_current_mode(mode);
+ }
+}
+
+uint8_t get_rgb_matrix_active_mode(void) {
+ if (user_config.rgb_matrix_idle_anim) {
+ return user_config.rgb_matrix_active_mode;
+ } else {
+ return rgb_matrix_get_mode();
+ }
+}
+
+void rgb_matrix_toggle_active_mode(void) {
+ switch (get_rgb_matrix_active_mode()) {
+ case RGB_MATRIX_SOLID_REACTIVE_SIMPLE:
+ rgb_matrix_update_mode(RGB_MATRIX_TYPING_HEATMAP);
+ break;
+ case RGB_MATRIX_TYPING_HEATMAP:
+ rgb_matrix_update_mode(RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS);
+ break;
+ default:
+ rgb_matrix_update_mode(RGB_MATRIX_SOLID_REACTIVE_SIMPLE);
+ break;
+ }
+}
+
+uint8_t get_rgb_matrix_idle_mode(void) {
+ if (user_config.rgb_matrix_idle_anim) {
+ return user_config.rgb_matrix_idle_mode;
+ } else {
+ return rgb_matrix_get_mode();
+ }
+}
+
+void rgb_matrix_toggle_simple_passive_mode(void) {
+ switch (get_rgb_matrix_idle_mode()) {
+ case RGB_MATRIX_SOLID_COLOR:
+ rgb_matrix_update_mode(RGB_MATRIX_BREATHING);
+ break;
+ case RGB_MATRIX_BREATHING:
+ rgb_matrix_update_mode(RGB_MATRIX_CYCLE_ALL);
+ break;
+ default:
+ rgb_matrix_update_mode(RGB_MATRIX_SOLID_COLOR);
+ break;
+ }
+}
+
+void rgb_matrix_toggle_color_passive_mode(void) {
+ switch (get_rgb_matrix_idle_mode()) {
+ case RGB_MATRIX_RAINBOW_PINWHEELS:
+ rgb_matrix_update_mode(RGB_MATRIX_CYCLE_LEFT_RIGHT);
+ break;
+ default:
+ rgb_matrix_update_mode(RGB_MATRIX_RAINBOW_PINWHEELS);
+ break;
+ }
+}
+
+void rgb_matrix_toggle_underglow_layer_indicator(void) {
+ user_config.rgb_layer_indicator ^= 1;
+ if (user_config.rgb_layer_indicator) {
+ layer_state_set(layer_state); // This is needed to immediately set the layer color (looks better)
+ } else {
+ rgb_matrix_turn_off_underglow();
+ }
+}
+
+void rgb_matrix_toggle_idle_animation_change(void) {
+ user_config.rgb_matrix_idle_anim ^= 1;
+ if (user_config.rgb_matrix_idle_anim) {
+ rgb_matrix_update_mode(user_config.rgb_matrix_active_mode);
+ } else {
+ rgb_matrix_update_current_mode(user_config.rgb_matrix_idle_mode);
+ }
+}
+
+void rgb_matrix_set_gaming_defaults(void) {
+ if (!user_config.rgb_layer_indicator) {
+ user_config.rgb_layer_indicator = true;
+ }
+ user_config.rgb_matrix_idle_timeout = GAMING_IDLE_TIMEOUT;
+ rgb_matrix_update_mode(RGB_MATRIX_RAINBOW_PINWHEELS);
+ rgb_matrix_update_mode(RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS);
+}
+
+void rgb_matrix_set_typing_defaults(void) {
+ user_config.rgb_matrix_idle_timeout = IDLE_TIMEOUT;
+ rgb_matrix_update_mode(RGB_MATRIX_TYPING_PASSIVE);
+ rgb_matrix_update_mode(RGB_MATRIX_TYPING_ACTIVE);
+}
+
+void rgb_matrix_set_defaults(void) {
+ rgb_matrix_enable_noeeprom();
+ rgb_matrix_sethsv_noeeprom(THEME_HSV);
+
+ user_config.rgb_layer_indicator = true;
+ user_config.rgb_matrix_idle_anim = true;
+
+ rgb_matrix_set_typing_defaults();
+
+ rgb_matrix_mode_noeeprom(RGB_MATRIX_SOLID_REACTIVE_SIMPLE);
+}
+
+void matrix_scan_rgb(void) {
+ if (user_config.rgb_matrix_idle_anim && rgb_matrix_get_mode() == user_config.rgb_matrix_active_mode && last_input_activity_elapsed() > user_config.rgb_matrix_idle_timeout) {
+ if (user_config.rgb_layer_indicator) {
+ rgb_matrix_turn_off_underglow();
+ }
+ rgb_matrix_update_current_mode(user_config.rgb_matrix_idle_mode);
+ }
+}
+
+void user_transport_sync(void) {
+ // Keep track of the last state, so that we can tell if we need to propagate to slave
+ static uint32_t last_config = 0, last_sync = 0;
+
+ // Check if the state values are different
+ // or if sync timer elapsed
+ if (memcmp(&user_config, &last_config, sizeof(transport_user_config)) || (timer_elapsed32(last_sync) > 250)) {
+ memcpy(&last_config, &user_config, sizeof(transport_user_config));
+
+ if (transaction_rpc_send(USER_CONFIG_SYNC, sizeof(transport_user_config), &transport_user_config)) {
+ last_sync = timer_read32();
+ }
+ }
+}
+
+void user_transport_update(void) {
+ if (is_keyboard_master()) {
+ transport_user_config = user_config.raw;
+ user_transport_sync();
+ } else {
+ user_config.raw = transport_user_config;
+ }
+}
+
+void housekeeping_task_user(void) {
+ static bool has_ran_yet;
+ if (!has_ran_yet) {
+ has_ran_yet = true;
+ startup_user();
+ }
+ matrix_scan_rgb();
+
+ // Update config to slave
+ user_transport_update();
+}
+
+void eeconfig_init_user(void) {
+ user_config.raw = 0;
+ user_config.rgb_layer_indicator = true;
+ user_config.rgb_matrix_idle_anim = true;
+
+ rgb_matrix_enable();
+ rgb_matrix_sethsv(THEME_HSV);
+ rgb_matrix_mode(RGB_MATRIX_SOLID_REACTIVE_SIMPLE);
+
+ eeconfig_update_user(user_config.raw);
+}
+
+void keyboard_post_init_user(void) {
+ set_single_persistent_default_layer(_COLEMAKDH);
+ rgb_matrix_set_defaults();
+
+ // Register user config sync
+ transaction_register_rpc(USER_CONFIG_SYNC, user_config_sync);
+}
+
+bool process_record_user_rgb_matrix(uint16_t keycode, keyrecord_t* record) {
+ if (user_config.rgb_matrix_idle_anim) {
+ if (rgb_matrix_get_mode() == user_config.rgb_matrix_idle_mode) {
+ rgb_matrix_update_current_mode(user_config.rgb_matrix_active_mode);
+ if (!user_config.rgb_layer_indicator) {
+ rgb_matrix_turn_off_underglow();
+ }
+ }
+ }
+
+ switch (keycode) {
+ case RGB_RST:
+ if (record->event.pressed) {
+ rgb_matrix_set_defaults();
+ }
+ break;
+ case RGB_UND: // Toggle separate underglow status
+ if (record->event.pressed) {
+ rgb_matrix_toggle_underglow_layer_indicator();
+ }
+ break;
+ case RGB_IDL: // Toggle idle/heatmap animation
+ if (record->event.pressed) {
+ rgb_matrix_toggle_idle_animation_change();
+ }
+ break;
+ case RGB_ATG:
+ if (record->event.pressed) {
+ rgb_matrix_toggle_active_mode();
+ }
+ break;
+ case RGB_PST:
+ if (record->event.pressed) {
+ rgb_matrix_toggle_simple_passive_mode();
+ }
+ break;
+ case RGB_PCT:
+ if (record->event.pressed) {
+ rgb_matrix_toggle_color_passive_mode();
+ }
+ break;
+ }
+ return true;
+}