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Diffstat (limited to 'keyboards/crkbd/keymaps/bermeo/keymap.c')
-rw-r--r--keyboards/crkbd/keymaps/bermeo/keymap.c596
1 files changed, 596 insertions, 0 deletions
diff --git a/keyboards/crkbd/keymaps/bermeo/keymap.c b/keyboards/crkbd/keymaps/bermeo/keymap.c
new file mode 100644
index 0000000000..ad1dc92450
--- /dev/null
+++ b/keyboards/crkbd/keymaps/bermeo/keymap.c
@@ -0,0 +1,596 @@
+// Copyright 2022 Guilherme Bermêo (bermeo.dev)
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include QMK_KEYBOARD_H
+
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+enum layers {
+ _QWERTY,
+ _LOWER,
+ _RAISE,
+ _NUMP,
+};
+
+uint8_t mod_state;
+
+bool isBarking = false;
+bool isJumping = false;
+bool showedJump = true;
+bool isSneaking = false;
+
+enum custom_keycodes {
+ QWERTY = SAFE_RANGE,
+ LOWER,
+ RAISE,
+ ADJUST,
+ CEDILHA, // ç direct key
+ AO, // ã direct key
+ ASPAS, // " direct key
+
+};
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {[_QWERTY] = LAYOUT_split_3x6_3(
+ //,-----------------------------------------------------. ,-----------------------------------------------------.
+ LCTL_T(KC_F3), KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_GRAVE,
+ //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
+ LALT_T(KC_TAB), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENTER,
+ //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
+ LSFT_T(KC_LEFT), KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, RGUI_T(KC_RIGHT),
+ //|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
+ LGUI_T(KC_DOWN), MO(1), KC_SPC, KC_BSPC, MO(2), RSFT_T(KC_UP)
+ // `--------------------------' `--------------------------'
+ ),
+
+[_LOWER] = LAYOUT_split_3x6_3(
+ //,-----------------------------------------------------. ,-----------------------------------------------------.
+ LCTL_T(KC_F5), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_ESCAPE,
+ //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
+ LCTL(LGUI(KC_SPC)), KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, KC_ENT, KC_LBRC, KC_RBRC, KC_BSLS, KC_QUOT, KC_COLON, KC_ENT,
+ //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
+ LALT(KC_LEFT), KC_F1, KC_F2, KC_C, KC_V, KC_BSPC, KC_MINS, KC_EQL, KC_LT, KC_GT, KC_QUESTION, LALT(KC_RIGHT),
+ //|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
+ LGUI_T(KC_PAGE_DOWN), _______, KC_SPC, LALT(KC_BSPC), TG(3), RSFT_T(KC_PAGE_UP)
+ // `--------------------------' `--------------------------'
+ ),
+
+[_RAISE] = LAYOUT_split_3x6_3(
+ //,-----------------------------------------------------. ,-----------------------------------------------------.
+ LCTL_T(KC_F4), KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_TILDE,
+ //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
+ LALT_T(KC_TAB), AO, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_LCBR, KC_RCBR, KC_PIPE, ASPAS, KC_COLON, KC_ENT,
+ //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
+ LALT(KC_LEFT), XXXXXXX, XXXXXXX, CEDILHA, XXXXXXX, XXXXXXX, KC_UNDS, KC_PLUS, KC_LT, KC_GT, KC_QUESTION, LALT(KC_RIGHT),
+ //|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
+ LGUI_T(KC_END), TG(3), KC_SPC, KC_DEL, _______, RSFT_T(KC_HOME)
+ // `--------------------------' `--------------------------'
+ ),
+
+[_NUMP] = LAYOUT_split_3x6_3(
+ //,-----------------------------------------------------. ,-----------------------------------------------------.
+ RGB_TOG, _______, _______, _______, _______, _______, _______, KC_P7, KC_P8, KC_P9, KC_PAST, KC_PSLS,
+ //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
+ _______, RGB_HUI, RGB_SAI, RGB_VAI, RGB_SPI, _______, _______, KC_P4, KC_P5, KC_P6, KC_PMNS, KC_ENT,
+ //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
+ _______, RGB_HUD, RGB_SAD, RGB_VAD, RGB_SPD, _______, KC_PDOT, KC_P1, KC_P2, KC_P3, KC_PPLS, KC_NO,
+ //|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
+ TG(3), TG(3), TG(3), KC_BSPC, TG(3), KC_P0
+ // `--------------------------' `--------------------------'
+ )};
+
+//Per key lights
+void rgb_matrix_indicators_user(void) {
+#ifdef RGB_MATRIX_ENABLE
+ switch (get_highest_layer(layer_state)) {
+ case _QWERTY:
+ isSneaking = false;
+ mod_state = get_mods();
+ for (int i = 0; i < DRIVER_LED_TOTAL; i++) {
+ if (mod_state & MOD_MASK_SHIFT) {
+ isBarking = true;
+ rgb_matrix_set_color(52, 255, 255, 255);
+ rgb_matrix_set_color(i, 255, 150, 0);
+ } else if (mod_state & MOD_MASK_GUI || mod_state & MOD_MASK_CTRL) {
+ isBarking = true;
+ rgb_matrix_set_color(15, 255, 0, 0);
+ switch (i) {
+ case 0 ... 5: // underglow left side
+ case 9: // cmd + T white (new tab)
+ case 11: // cmd + F white (find)
+ case 18: // cmd + W white (close tab)
+ case 19: // cmd + S white (save)
+ case 21: // cmd + Z white (undo)
+ case 22: // cmd + A white (select all)
+ case 27 ... 32: // underglow right side
+ case 43: // cmd + K white (comment for desktop remote)
+ case 48: // cmd + / white (comment line)
+ rgb_matrix_set_color(i, 255, 255, 255); // white
+ break;
+ case 6: // space bar off
+ case 24 ... 26: // left column off
+ case 33: // backspace off
+ case 41: // shift off
+ case 51 ... 53: // right column off
+ rgb_matrix_set_color(i, 0, 0, 0); //off
+ break;
+ }
+ if (mod_state & MOD_MASK_GUI) {
+ rgb_matrix_set_color(12, 255, 255, 255); // white V key
+ rgb_matrix_set_color(15, 255, 255, 255); // white C key
+ rgb_matrix_set_color(20, 255, 255, 255); // white X key
+ } else {
+ }
+ } else if (mod_state & MOD_MASK_ALT) {
+ isBarking = true;
+ } else {
+ isBarking = false;
+ rgb_matrix_set_color(14, 0, 0, 0); // command key off
+ }
+ }
+ rgb_matrix_set_color(13, 23, 181, 255); // cyan layer
+ rgb_matrix_set_color(40, 255, 33, 0); // orange layer
+ break;
+
+ case _RAISE:
+ isSneaking = true;
+ for (int i = 0; i < DRIVER_LED_TOTAL; i++) {
+ switch (i) {
+ case 7: // B key off
+ case 8: // G key off
+ case 11: // F key off
+ case 12: // V key off
+ case 16: // D key off
+ case 19 ... 21: // S, X, Z keys off
+ case 25: // tab key off
+ case 26: // shift key off
+ case 52 ... 53: // right column off
+ rgb_matrix_set_color(i, 0, 0, 0); // off
+ break;
+ case 15: // Ç key
+ case 22: // Ã key
+ case 24: // Launch (F4)
+ case 40: // Active layer
+ rgb_matrix_set_color(i, 255, 255, 255); // white
+ break;
+ case 13: // active layer
+ rgb_matrix_set_color(i, 0, 255, 0); // green
+ break;
+ case 42: // , shifted key
+ case 47 ... 49: // . / ; shifted keys
+ rgb_matrix_set_color(i, 255, 214, 0); // yellow
+ break;
+ default:
+ rgb_matrix_set_color(i, 255, 33, 0); // orange
+ }
+ }
+ break;
+
+ case _LOWER:
+ isSneaking = true;
+ for (int i = 0; i < DRIVER_LED_TOTAL; i++) {
+ switch (i) {
+ case 7: // Delete key
+ case 51: // ESC key
+ rgb_matrix_set_color(i, 255, 0, 0); // red
+ break;
+ case 12: // V key off
+ case 15: // C key off
+ case 20: // X key off
+ case 21: // Z key off
+
+ case 26: // shift key off
+ case 52 ... 53: // right column off
+ rgb_matrix_set_color(i, 0, 0, 0); // off
+ break;
+ case 11: // Right arrow key
+ case 13: // Active layer
+ case 16: // Up arrow key
+ case 19: // Down arrow key
+ case 22: // Left arrow key
+ case 24: // Print
+ rgb_matrix_set_color(i, 255, 255, 255); // white
+ break;
+ case 8: // Enter key
+ case 40: // Activate Numpad
+ rgb_matrix_set_color(i, 0, 255, 0); // green
+ break;
+ case 42: // , shifted key
+ case 47 ... 49: // . / ; shifted keys
+ case 25: // opens emoji dialog (on macOS)
+ rgb_matrix_set_color(i, 255, 214, 0); // yellow
+ break;
+ default:
+ rgb_matrix_set_color(i, 23, 181, 255); // cyan
+ }
+ }
+
+ break;
+
+ case _NUMP:
+ isSneaking = true;
+ for (int i = 0; i < DRIVER_LED_TOTAL; i++) {
+ switch (i) {
+ case 12: // RGB speed-
+ case 15: // RGB brigthness-
+ case 20: // RGB saturation-
+ case 21: // RGB hue-
+ case 49: // Numpad -
+ case 51: // Numpad /
+ rgb_matrix_set_color(i, 255, 0, 0); // red
+ break;
+ case 8 ... 10: // G T R off
+ case 17: // E off
+ case 18: // W off
+ case 23: // Q off
+ case 25: // Tab off
+ case 26: // LShift off
+ case 33: // Backspace off
+ case 35: // H off
+ case 36: // Y off
+ case 53: // RShift off
+ rgb_matrix_set_color(i, 0, 0, 0); // off
+ break;
+ case 6: // Space bar off
+ case 13: // Return to default layer
+ case 16: // RGB brigthness+
+ case 24: // RGB toggle
+ case 37 ... 47: // Numpad numbers
+ case 52: // Enter key
+ rgb_matrix_set_color(i, 255, 255, 255); // white
+ break;
+ case 11: // RGB speed+
+ case 19: // RGB saturation+
+ case 22: // RGB hue+
+ case 48: // Numpad +
+ rgb_matrix_set_color(i, 0, 255, 0); // green
+ break;
+ case 34: // . numpad key
+ rgb_matrix_set_color(i, 255, 214, 0); // yellow
+ break;
+ }
+ rgb_matrix_set_color(13, 23, 181, 255); // Activate cyan layer
+ rgb_matrix_set_color(40, 255, 33, 0); // Activate orange layer
+ rgb_matrix_set_color(50, 0, 33, 255); // Numpad *
+ rgb_matrix_set_color(14, 0, 255, 0); // Green layer active
+ }
+ }
+};
+#endif
+
+#ifdef OLED_ENABLE
+oled_rotation_t oled_init_user(oled_rotation_t rotation) {
+ return OLED_ROTATION_270;
+}
+
+/* KEYBOARD PET START */
+/* settings */
+# define MIN_WALK_SPEED 10
+# define MIN_RUN_SPEED 60
+/* advanced settings */
+# define ANIM_FRAME_DURATION 100 // how long each frame lasts in ms
+# define ANIM_SIZE 96 // number of bytes in array. If you change sprites, minimize for adequate firmware size. max is 1024
+/* timers */
+uint32_t anim_timer = 0;
+uint32_t anim_sleep = 0;
+/* current frame */
+uint8_t current_frame = 0;
+/* status variables */
+int current_wpm = 0;
+// led_t led_usb_state;
+/* logic */
+static void render_luna(int LUNA_X, int LUNA_Y) {
+ /* Sit */
+ static const char PROGMEM sit[2][ANIM_SIZE] = {/* 'sit1', 32x22px */
+ {
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x1c, 0x02, 0x05, 0x02, 0x24, 0x04, 0x04, 0x02, 0xa9, 0x1e, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x10, 0x08, 0x68, 0x10, 0x08, 0x04, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x06, 0x82, 0x7c, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x04, 0x0c, 0x10, 0x10, 0x20, 0x20, 0x20, 0x28, 0x3e, 0x1c, 0x20, 0x20, 0x3e, 0x0f, 0x11, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ },
+ /* 'sit2', 32x22px */
+ {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x1c, 0x02, 0x05, 0x02, 0x24, 0x04, 0x04, 0x02, 0xa9, 0x1e, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x90, 0x08, 0x18, 0x60, 0x10, 0x08, 0x04, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x0e, 0x82, 0x7c, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x04, 0x0c, 0x10, 0x10, 0x20, 0x20, 0x20, 0x28, 0x3e, 0x1c, 0x20, 0x20, 0x3e, 0x0f, 0x11, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}};
+
+ /* Walk */
+ static const char PROGMEM walk[2][ANIM_SIZE] = {/* 'walk1', 32x22px */
+ {
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x20, 0x10, 0x90, 0x90, 0x90, 0xa0, 0xc0, 0x80, 0x80, 0x80, 0x70, 0x08, 0x14, 0x08, 0x90, 0x10, 0x10, 0x08, 0xa4, 0x78, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x08, 0xfc, 0x01, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x18, 0xea, 0x10, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x1c, 0x20, 0x20, 0x3c, 0x0f, 0x11, 0x1f, 0x03, 0x06, 0x18, 0x20, 0x20, 0x3c, 0x0c, 0x12, 0x1e, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ },
+ /* 'walk2', 32x22px */
+ {
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x20, 0x20, 0x20, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x10, 0x28, 0x10, 0x20, 0x20, 0x20, 0x10, 0x48, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x20, 0xf8, 0x02, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x03, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x10, 0x30, 0xd5, 0x20, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x20, 0x30, 0x0c, 0x02, 0x05, 0x09, 0x12, 0x1e, 0x02, 0x1c, 0x14, 0x08, 0x10, 0x20, 0x2c, 0x32, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ }};
+
+ /* Run */
+ static const char PROGMEM run[2][ANIM_SIZE] = {/* 'run1', 32x22px */
+ {
+ 0x00, 0x00, 0x00, 0x00, 0xe0, 0x10, 0x08, 0x08, 0xc8, 0xb0, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x40, 0x40, 0x3c, 0x14, 0x04, 0x08, 0x90, 0x18, 0x04, 0x08, 0xb0, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0xc4, 0xa4, 0xfc, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xc8, 0x58, 0x28, 0x2a, 0x10, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x09, 0x04, 0x04, 0x04, 0x04, 0x02, 0x03, 0x02, 0x01, 0x01, 0x02, 0x02, 0x04, 0x08, 0x10, 0x26, 0x2b, 0x32, 0x04, 0x05, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00,
+ },
+
+ /* 'run2', 32x22px */
+ {
+ 0x00, 0x00, 0x00, 0xe0, 0x10, 0x10, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x80, 0x78, 0x28, 0x08, 0x10, 0x20, 0x30, 0x08, 0x10, 0x20, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x04, 0x08, 0x10, 0x11, 0xf9, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x10, 0xb0, 0x50, 0x55, 0x20, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x0c, 0x10, 0x20, 0x28, 0x37, 0x02, 0x1e, 0x20, 0x20, 0x18, 0x0c, 0x14, 0x1e, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ }};
+
+ // /* Bark */
+ static const char PROGMEM bark[2][ANIM_SIZE] = {/* 'bark1', 32x22px */
+ {
+ 0x00, 0xc0, 0x20, 0x10, 0xd0, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x40, 0x3c, 0x14, 0x04, 0x08, 0x90, 0x18, 0x04, 0x08, 0xb0, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x04, 0x08, 0x10, 0x11, 0xf9, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xc8, 0x48, 0x28, 0x2a, 0x10, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x0c, 0x10, 0x20, 0x28, 0x37, 0x02, 0x02, 0x04, 0x08, 0x10, 0x26, 0x2b, 0x32, 0x04, 0x05, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ },
+
+ /* 'bark2', 32x22px */
+ {
+ 0x00, 0xe0, 0x10, 0x10, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x40, 0x40, 0x2c, 0x14, 0x04, 0x08, 0x90, 0x18, 0x04, 0x08, 0xb0, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x04, 0x08, 0x10, 0x11, 0xf9, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xc0, 0x48, 0x28, 0x2a, 0x10, 0x0f, 0x20, 0x4a, 0x09, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x0c, 0x10, 0x20, 0x28, 0x37, 0x02, 0x02, 0x04, 0x08, 0x10, 0x26, 0x2b, 0x32, 0x04, 0x05, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ }};
+
+ /* Sneak */
+ static const char PROGMEM sneak[2][ANIM_SIZE] = {/* 'sneak1', 32x22px */
+ {
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x40, 0x40, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x40, 0x40, 0x80, 0x00, 0x80, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1e, 0x21, 0xf0, 0x04, 0x02, 0x02, 0x02, 0x02, 0x03, 0x02, 0x02, 0x04, 0x04, 0x04, 0x03, 0x01, 0x00, 0x00, 0x09, 0x01, 0x80, 0x80, 0xab, 0x04, 0xf8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x1c, 0x20, 0x20, 0x3c, 0x0f, 0x11, 0x1f, 0x02, 0x06, 0x18, 0x20, 0x20, 0x38, 0x08, 0x10, 0x18, 0x04, 0x04, 0x02, 0x02, 0x01, 0x00, 0x00, 0x00, 0x00,
+ },
+
+ /* 'sneak2', 32x22px */
+ {
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x40, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0xa0, 0x20, 0x40, 0x80, 0xc0, 0x20, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3e, 0x41, 0xf0, 0x04, 0x02, 0x02, 0x02, 0x03, 0x02, 0x02, 0x02, 0x04, 0x04, 0x02, 0x01, 0x00, 0x00, 0x00, 0x04, 0x00, 0x40, 0x40, 0x55, 0x82, 0x7c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x20, 0x30, 0x0c, 0x02, 0x05, 0x09, 0x12, 0x1e, 0x04, 0x18, 0x10, 0x08, 0x10, 0x20, 0x28, 0x34, 0x06, 0x02, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
+ }};
+
+ /* animation */
+ void animate_luna(void) {
+ /* jump */
+ if (isJumping || !showedJump) {
+ /* clear */
+ oled_set_cursor(LUNA_X, LUNA_Y + 2);
+ oled_write(" ", false);
+ oled_set_cursor(LUNA_X, LUNA_Y - 1);
+ showedJump = true;
+ } else {
+ /* clear */
+ oled_set_cursor(LUNA_X, LUNA_Y - 1);
+ oled_write(" ", false);
+ oled_set_cursor(LUNA_X, LUNA_Y);
+ }
+ /* switch frame */
+ current_frame = (current_frame + 1) % 2;
+ /* draw */
+ if (isBarking) {
+ oled_write_raw_P(bark[abs(1 - current_frame)], ANIM_SIZE);
+
+ } else if (isSneaking) {
+ oled_write_raw_P(sneak[abs(1 - current_frame)], ANIM_SIZE);
+
+ } else if (current_wpm <= MIN_WALK_SPEED) {
+ oled_write_raw_P(sit[abs(1 - current_frame)], ANIM_SIZE);
+
+ } else if (current_wpm <= MIN_RUN_SPEED) {
+ oled_write_raw_P(walk[abs(1 - current_frame)], ANIM_SIZE);
+
+ } else {
+ oled_write_raw_P(run[abs(1 - current_frame)], ANIM_SIZE);
+ }
+ }
+ /* animation timer */
+ if (timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) {
+ anim_timer = timer_read32();
+ animate_luna();
+ }
+}
+
+void render_mod_status_gui_alt(uint8_t modifiers) {
+ static const char PROGMEM gui_off_1[] = {0x85, 0x86, 0};
+ static const char PROGMEM gui_off_2[] = {0xa5, 0xa6, 0};
+ static const char PROGMEM gui_on_1[] = {0x8d, 0x8e, 0};
+ static const char PROGMEM gui_on_2[] = {0xad, 0xae, 0};
+ static const char PROGMEM alt_off_1[] = {0x87, 0x88, 0};
+ static const char PROGMEM alt_off_2[] = {0xa7, 0xa8, 0};
+ static const char PROGMEM alt_on_1[] = {0x8f, 0x90, 0};
+ static const char PROGMEM alt_on_2[] = {0xaf, 0xb0, 0};
+
+ // fillers between the modifier icons bleed into the icon frames
+ static const char PROGMEM off_off_1[] = {0xc5, 0};
+ static const char PROGMEM off_off_2[] = {0xc6, 0};
+ static const char PROGMEM on_off_1[] = {0xc7, 0};
+ static const char PROGMEM on_off_2[] = {0xc8, 0};
+ static const char PROGMEM off_on_1[] = {0xc9, 0};
+ static const char PROGMEM off_on_2[] = {0xca, 0};
+ static const char PROGMEM on_on_1[] = {0xcb, 0};
+ static const char PROGMEM on_on_2[] = {0xcc, 0};
+
+ if (modifiers & MOD_MASK_GUI) {
+ oled_write_P(gui_on_1, false);
+ } else {
+ oled_write_P(gui_off_1, false);
+ }
+ if ((modifiers & MOD_MASK_GUI) && (modifiers & MOD_MASK_ALT)) {
+ oled_write_P(on_on_1, false);
+ } else if (modifiers & MOD_MASK_GUI) {
+ oled_write_P(on_off_1, false);
+ } else if (modifiers & MOD_MASK_ALT) {
+ oled_write_P(off_on_1, false);
+ } else {
+ oled_write_P(off_off_1, false);
+ }
+ if (modifiers & MOD_MASK_ALT) {
+ oled_write_P(alt_on_1, false);
+ } else {
+ oled_write_P(alt_off_1, false);
+ }
+ if (modifiers & MOD_MASK_GUI) {
+ oled_write_P(gui_on_2, false);
+ } else {
+ oled_write_P(gui_off_2, false);
+ }
+ if (modifiers & MOD_MASK_GUI & MOD_MASK_ALT) {
+ oled_write_P(on_on_2, false);
+ } else if (modifiers & MOD_MASK_GUI) {
+ oled_write_P(on_off_2, false);
+ } else if (modifiers & MOD_MASK_ALT) {
+ oled_write_P(off_on_2, false);
+ } else {
+ oled_write_P(off_off_2, false);
+ }
+ if (modifiers & MOD_MASK_ALT) {
+ oled_write_P(alt_on_2, false);
+ } else {
+ oled_write_P(alt_off_2, false);
+ }
+}
+
+void render_mod_status_ctrl_shift(uint8_t modifiers) {
+ static const char PROGMEM ctrl_off_1[] = {0x89, 0x8a, 0};
+ static const char PROGMEM ctrl_off_2[] = {0xa9, 0xaa, 0};
+ static const char PROGMEM ctrl_on_1[] = {0x91, 0x92, 0};
+ static const char PROGMEM ctrl_on_2[] = {0xb1, 0xb2, 0};
+ static const char PROGMEM shift_off_1[] = {0x8b, 0x8c, 0};
+ static const char PROGMEM shift_off_2[] = {0xab, 0xac, 0};
+ static const char PROGMEM shift_on_1[] = {0xcd, 0xce, 0};
+ static const char PROGMEM shift_on_2[] = {0xcf, 0xd0, 0};
+
+ // fillers between the modifier icons bleed into the icon frames
+ static const char PROGMEM off_off_1[] = {0xc5, 0};
+ static const char PROGMEM off_off_2[] = {0xc6, 0};
+ static const char PROGMEM on_off_1[] = {0xc7, 0};
+ static const char PROGMEM on_off_2[] = {0xc8, 0};
+ static const char PROGMEM off_on_1[] = {0xc9, 0};
+ static const char PROGMEM off_on_2[] = {0xca, 0};
+ static const char PROGMEM on_on_1[] = {0xcb, 0};
+ static const char PROGMEM on_on_2[] = {0xcc, 0};
+
+ if (modifiers & MOD_MASK_CTRL) {
+ oled_write_P(ctrl_on_1, false);
+ } else {
+ oled_write_P(ctrl_off_1, false);
+ }
+ if ((modifiers & MOD_MASK_CTRL) && (modifiers & MOD_MASK_SHIFT)) {
+ oled_write_P(on_on_1, false);
+ } else if (modifiers & MOD_MASK_CTRL) {
+ oled_write_P(on_off_1, false);
+ } else if (modifiers & MOD_MASK_SHIFT) {
+ oled_write_P(off_on_1, false);
+ } else {
+ oled_write_P(off_off_1, false);
+ }
+ if (modifiers & MOD_MASK_SHIFT) {
+ oled_write_P(shift_on_1, false);
+ } else {
+ oled_write_P(shift_off_1, false);
+ }
+ if (modifiers & MOD_MASK_CTRL) {
+ oled_write_P(ctrl_on_2, false);
+ } else {
+ oled_write_P(ctrl_off_2, false);
+ }
+ if (modifiers & MOD_MASK_CTRL & MOD_MASK_SHIFT) {
+ oled_write_P(on_on_2, false);
+ } else if (modifiers & MOD_MASK_CTRL) {
+ oled_write_P(on_off_2, false);
+ } else if (modifiers & MOD_MASK_SHIFT) {
+ oled_write_P(off_on_2, false);
+ } else {
+ oled_write_P(off_off_2, false);
+ }
+ if (modifiers & MOD_MASK_SHIFT) {
+ oled_write_P(shift_on_2, false);
+ } else {
+ oled_write_P(shift_off_2, false);
+ }
+}
+
+void render_layer_state(void) {
+ static const char PROGMEM default_layer[] = {0x20, 0x94, 0x95, 0x96, 0x20, 0x20, 0xb4, 0xb5, 0xb6, 0x20, 0x20, 0xd4, 0xd5, 0xd6, 0x20, 0};
+ static const char PROGMEM raise_layer[] = {0x20, 0x97, 0x98, 0x99, 0x20, 0x20, 0xb7, 0xb8, 0xb9, 0x20, 0x20, 0xd7, 0xd8, 0xd9, 0x20, 0};
+ static const char PROGMEM lower_layer[] = {0x20, 0x9a, 0x9b, 0x9c, 0x20, 0x20, 0xba, 0xbb, 0xbc, 0x20, 0x20, 0xda, 0xdb, 0xdc, 0x20, 0};
+ static const char PROGMEM nump_layer[] = {0x20, 0x9d, 0x9e, 0x9f, 0x20, 0x20, 0xbd, 0xbe, 0xbf, 0x20, 0x20, 0xdd, 0xde, 0xdf, 0x20, 0};
+ if (layer_state_is(_NUMP)) {
+ oled_write_P(nump_layer, false);
+ } else if (layer_state_is(_LOWER)) {
+ oled_write_P(lower_layer, false);
+ } else if (layer_state_is(_RAISE)) {
+ oled_write_P(raise_layer, false);
+ } else {
+ oled_write_P(default_layer, false);
+ }
+}
+
+// renders on oled
+bool oled_task_user(void) {
+ current_wpm = get_current_wpm();
+ // led_usb_state = host_keyboard_led_state();
+
+ if (is_keyboard_left()) {
+ oled_set_cursor(0, 2);
+ if (isSneaking) {
+ render_layer_state();
+ } else {
+ for (size_t i = 0; i < 7; i++) {
+ oled_write(" ", false);
+ }
+ }
+ render_luna(0, 12);
+ } else {
+ oled_set_cursor(0, 6);
+ render_layer_state();
+ oled_set_cursor(0, 11);
+ if (mod_state) {
+ render_mod_status_gui_alt(get_mods());
+ render_mod_status_ctrl_shift(get_mods());
+ } else {
+ for (size_t i = 0; i < 5; i++) {
+ oled_write(" ", false);
+ }
+ }
+ }
+ return false;
+}
+
+#endif
+
+bool process_record_user(uint16_t keycode, keyrecord_t* record) {
+ switch (keycode) {
+ // ç key
+ case CEDILHA:
+ if (record->event.pressed) {
+ register_code(KC_QUOT);
+ unregister_code(KC_QUOT);
+ register_code(KC_C);
+ unregister_code(KC_C);
+ }
+ break;
+ return false;
+
+ // ã key
+ case AO:
+ if (record->event.pressed) {
+ register_code(KC_LSFT);
+ register_code(KC_GRV);
+ unregister_code(KC_LSFT);
+ unregister_code(KC_GRV);
+ register_code(KC_A);
+ unregister_code(KC_A);
+ }
+ break;
+ return false;
+
+ // direct " key
+ case ASPAS:
+ if (record->event.pressed) {
+ register_code(KC_LSFT);
+ register_code(KC_QUOT);
+ register_code(KC_SPC);
+ unregister_code(KC_SPC);
+ unregister_code(KC_QUOT);
+ unregister_code(KC_LSFT);
+ }
+ break;
+ return false;
+
+ // Luna jumping on space
+ case KC_SPC:
+ if (record->event.pressed) {
+ isJumping = true;
+ showedJump = false;
+ } else {
+ isJumping = false;
+ }
+ break;
+ return false;
+ }
+ return true;
+}