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-rw-r--r--keyboards/cospad/keymaps/detrus/keymap.c367
1 files changed, 0 insertions, 367 deletions
diff --git a/keyboards/cospad/keymaps/detrus/keymap.c b/keyboards/cospad/keymaps/detrus/keymap.c
deleted file mode 100644
index af56305e5c..0000000000
--- a/keyboards/cospad/keymaps/detrus/keymap.c
+++ /dev/null
@@ -1,367 +0,0 @@
-#include QMK_KEYBOARD_H
-#include "led.h"
-#include <print.h>
-
-#ifdef RGBLIGHT_ENABLE
-#include "rgblight.h"
-#endif
-
-// Each layer gets a name for readability, which is then used in the keymap matrix below.
-enum cospad_layers {
- _QWERTY_LAYER,
- _QWERTZ_LAYER,
- _COLEMA_LAYER,
- _DVORAK_LAYER,
- _QWERTY_LOWER_LAYER,
- _QWERTZ_LOWER_LAYER,
- _COLEMA_LOWER_LAYER,
- _DVORAK_LOWER_LAYER,
- _RAISE_LAYER,
- _ALTER_LAYER,
-};
-
-// To switch the default layer used for the layout, there are special keycodes.
-// Which onces detected below serve to switch it.
-enum cospad_keycodes {
- QWERTY = SAFE_RANGE,
- QWERTZ,
- COLEMAK,
- DVORAK
-};
-
-const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
-
- /* Keymap _QWERTY_LAYER: Default layer
- * ,-----------------------.
- * | T | G | B | Alt |
- * |-----|-----|-----|-----|
- * | R | F | V | LOW |
- * |-----|-----|-----|-----|
- * | E | D | C | |
- * |-----|-----|-----| Spc |
- * | W | S | X | |
- * |-----|-----|-----|-----|
- * | Q | A | Z | RAI |
- * |-----|-----|-----|-----|
- * | Esc | Tab | Sft | Ctl |
- * `-----------------------'
- *
- * And it's LOWER layer
- * ,-----------------------.
- * | P | ; | / | Alt |
- * |-----|-----|-----|-----|
- * | O | L | . | LOW |
- * |-----|-----|-----|-----|
- * | I | K | , | |
- * |-----|-----|-----| Ent |
- * | U | J | M | |
- * |-----|-----|-----|-----|
- * | Y | H | N | RAI |
- * |-----|-----|-----|-----|
- * | Esc | Tab | Sft | Ctl |
- * `-----------------------'
- */
- [_QWERTY_LAYER] = LAYOUT_gamepad_6x4(
- KC_T, KC_G, KC_B, KC_LALT, \
- KC_R, KC_F, KC_V, MO(_QWERTY_LOWER_LAYER),\
- KC_E, KC_D, KC_C, \
- KC_W, KC_S, KC_X, KC_SPACE, \
- KC_Q, KC_A, KC_Z, MO(_RAISE_LAYER),\
- KC_GESC, KC_TAB, KC_LSFT, KC_LCTRL),
- [_QWERTY_LOWER_LAYER] = LAYOUT_gamepad_6x4(
- KC_P, KC_SCLN, KC_SLSH, KC_LALT, \
- KC_O, KC_L, KC_DOT, _______, \
- KC_I, KC_K, KC_COMM, \
- KC_U, KC_J, KC_M, KC_ENTER, \
- KC_Y, KC_H, KC_N, _______, \
- _______, _______, _______, _______),
-
-
-
- /* Keymap _QWERTZ_LAYER: Alternate default layer
- * ,-----------------------.
- * | T | G | B | Alt |
- * |-----|-----|-----|-----|
- * | R | F | V | LOW |
- * |-----|-----|-----|-----|
- * | E | D | C | |
- * |-----|-----|-----| Spc |
- * | W | S | X | |
- * |-----|-----|-----|-----|
- * | Q | A | Y | RAI |
- * |-----|-----|-----|-----|
- * | Esc | Tab | Sft | Ctl |
- * `-----------------------'
- *
- * And it's LOWER layer
- * ,-----------------------.
- * | P | ; | / | Alt |
- * |-----|-----|-----|-----|
- * | O | L | > | LOW |
- * |-----|-----|-----|-----|
- * | I | K | < | |
- * |-----|-----|-----| Ent |
- * | U | J | M | |
- * |-----|-----|-----|-----|
- * | Z | H | N | RAI |
- * |-----|-----|-----|-----|
- * | Esc | Tab | Sft | Ctl |
- * `-----------------------'
- */
- [_QWERTZ_LAYER] = LAYOUT_gamepad_6x4(
- KC_T, KC_G, KC_B, KC_LALT, \
- KC_R, KC_F, KC_V, MO(_QWERTZ_LOWER_LAYER),\
- KC_E, KC_D, KC_C, \
- KC_W, KC_S, KC_X, KC_SPACE, \
- KC_Q, KC_A, KC_Y, MO(_RAISE_LAYER),\
- KC_GESC, KC_TAB, KC_LSFT, KC_LCTRL),
- [_QWERTZ_LOWER_LAYER] = LAYOUT_gamepad_6x4(
- KC_P, KC_SCLN, KC_SLSH, KC_LALT, \
- KC_O, KC_L, KC_DOT, _______, \
- KC_I, KC_K, KC_COMM, \
- KC_U, KC_J, KC_M, KC_ENTER, \
- KC_Z, KC_H, KC_N, _______, \
- _______, _______, _______, _______),
-
-
-
- /* Keymap _COLEMA_LAYER: Alternate default layer
- * ,-----------------------.
- * | G | D | B | Alt |
- * |-----|-----|-----|-----|
- * | P | T | V | LOW |
- * |-----|-----|-----|-----|
- * | F | S | C | |
- * |-----|-----|-----| Spc |
- * | W | R | X | |
- * |-----|-----|-----|-----|
- * | Q | A | Z | RAI |
- * |-----|-----|-----|-----|
- * | Esc | Tab | Sft | Ctl |
- * `-----------------------'
- *
- * And it's LOWER layer
- * ,-----------------------.
- * | ; | O | / | Alt |
- * |-----|-----|-----|-----|
- * | Y | I | . | LOW |
- * |-----|-----|-----|-----|
- * | U | E | , | |
- * |-----|-----|-----| Ent |
- * | L | N | M | |
- * |-----|-----|-----|-----|
- * | J | H | K | RAI |
- * |-----|-----|-----|-----|
- * | Esc | Tab | Sft | Ctl |
- * `-----------------------'
- */
- [_COLEMA_LAYER] = LAYOUT_gamepad_6x4(
- KC_T, KC_D, KC_B, KC_LALT, \
- KC_R, KC_T, KC_V, MO(_COLEMA_LOWER_LAYER),\
- KC_E, KC_S, KC_C, \
- KC_W, KC_R, KC_X, KC_SPACE, \
- KC_Q, KC_A, KC_Z, MO(_RAISE_LAYER),\
- KC_GESC, KC_TAB, KC_LSFT, KC_LCTRL),
- [_COLEMA_LOWER_LAYER] = LAYOUT_gamepad_6x4(
- KC_SCLN, KC_O, KC_SLSH, _______, \
- KC_Y, KC_I, KC_DOT, _______, \
- KC_U, KC_E, KC_COMM, \
- KC_L, KC_N, KC_M, KC_ENTER, \
- KC_J, KC_H, KC_K, _______, \
- KC_F, KC_G, _______, _______),
-
-
-
- /* Keymap _DVORAK_LAYER: Alternate default layer
- * ,-----------------------.
- * | Y | I | X | Alt |
- * |-----|-----|-----|-----|
- * | P | U | K | LOW |
- * |-----|-----|-----|-----|
- * | . | E | J | |
- * |-----|-----|-----| Spc |
- * | , | O | Q | |
- * |-----|-----|-----|-----|
- * | ' | A | ; | RAI |
- * |-----|-----|-----|-----|
- * | Esc | Tab | Sft | Ctl |
- * `-----------------------'
- *
- * And it's LOWER layer
- * ,-----------------------.
- * | L | S | Z | Alt |
- * |-----|-----|-----|-----|
- * | R | N | V | LOW |
- * |-----|-----|-----|-----|
- * | C | T | W | |
- * |-----|-----|-----| Ent |
- * | G | H | M | |
- * |-----|-----|-----|-----|
- * | F | D | B | RAI |
- * |-----|-----|-----|-----|
- * | Esc | Tab | Sft | Ctl |
- * `-----------------------'
- */
- [_DVORAK_LAYER] = LAYOUT_gamepad_6x4(
- KC_Y, KC_I, KC_X, KC_LALT, \
- KC_P, KC_U, KC_K, MO(_DVORAK_LOWER_LAYER),\
- KC_DOT, KC_E, KC_J, \
- KC_COMM, KC_O, KC_A, KC_SPACE, \
- KC_QUOT, KC_A, KC_SCLN, MO(_RAISE_LAYER),\
- KC_GESC, KC_TAB, KC_LSFT, KC_LCTRL),
- [_DVORAK_LOWER_LAYER] = LAYOUT_gamepad_6x4(
- KC_L, KC_S, KC_Z, KC_LALT, \
- KC_R, KC_N, KC_V, _______, \
- KC_C, KC_T, KC_W, \
- KC_G, KC_H, KC_M, KC_ENTER,\
- KC_F, KC_D, KC_B, _______, \
- _______, _______, _______, _______),
-
-
-
- /* Keymap _RAISE_LAYER: Additional layer to access more
- * ,-----------------------.
- * | 5 | 0 | del | Alt |
- * |-----|-----|-----|-----|
- * | 4 | 9 | -> | LOW |
- * |-----|-----|-----|-----|
- * | 3 | 8 | <- | |
- * |-----|-----|-----| Spc |
- * | 2 | 7 | -> | |
- * |-----|-----|-----|-----|
- * | 1 | 6 | <- | RAI |
- * |-----|-----|-----|-----|
- * | Esc | Tab | Sft | Ctl |
- * `-----------------------'
- */
- [_RAISE_LAYER] = LAYOUT_gamepad_6x4(
- KC_5, KC_0, KC_BSPC, _______, \
- KC_4, KC_9, KC_RIGHT, _______, \
- KC_3, KC_8, KC_UP, \
- KC_2, KC_7, KC_DOWN, _______, \
- KC_1, KC_6, KC_LEFT, _______, \
- _______, _______, _______, _______),
-
-
-
- /* Keymap _ALTER_LAYER: Function layer used to control the Leds
- * and use media buttons
- * ,----------------------------------------.
- * | Val Dec | Bl Toggle | Qwertz | Super |
- * |---------|------------|---------|-------|
- * | Val Inc | Bl Off | Qwerty | |
- * |---------|------------|---------|-------|
- * | Sat Dec | Bl On | Colemak | |
- * |---------|------------|---------| |
- * | Sat Inc | RGB Toggle | Dvorak | |
- * |---------|------------|---------|-------|
- * | Hue Dec | RGB Next | Vol Dwn | |
- * |---------|------------|---------|-------|
- * | Hue Inc | RGB Prev | Vol Up | Reset |
- * `----------------------------------------'
- */
- [_ALTER_LAYER] = LAYOUT_gamepad_6x4(
- RGB_VAD, BL_TOGG, QWERTZ, KC_LGUI, \
- RGB_VAI, BL_OFF, QWERTY, _______, \
- RGB_SAD, BL_ON, COLEMAK, \
- RGB_SAI, RGB_TOG, DVORAK, _______, \
- RGB_HUD, RGB_MOD, KC_VOLD, _______, \
- RGB_HUI, RGB_RMOD, KC_VOLU, RESET),
-};
-
-// Makes sure to update the good tri-layer if a layer changes
-layer_state_t layer_state_set_user(layer_state_t state) {
- switch (biton32(default_layer_state)) {
- case _QWERTY_LAYER:
- state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTY_LOWER_LAYER, _ALTER_LAYER);
- break;
- case _QWERTZ_LAYER:
- state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTZ_LOWER_LAYER, _ALTER_LAYER);
- break;
- case _COLEMA_LAYER:
- state = update_tri_layer_state(state, _RAISE_LAYER, _COLEMA_LOWER_LAYER, _ALTER_LAYER);
- break;
- case _DVORAK_LAYER:
- state = update_tri_layer_state(state, _RAISE_LAYER, _DVORAK_LOWER_LAYER, _ALTER_LAYER);
- break;
- }
- return state;
-}
-
-// Makes the tri-layer
-uint32_t default_layer_state_set_kb(uint32_t state) {
- switch (biton32(state)) {
- case _QWERTY_LAYER:
- state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTZ_LOWER_LAYER, _ALTER_LAYER);
- state = update_tri_layer_state(state, _RAISE_LAYER, _COLEMA_LOWER_LAYER, _ALTER_LAYER);
- state = update_tri_layer_state(state, _RAISE_LAYER, _DVORAK_LOWER_LAYER, _ALTER_LAYER);
- layer_move(_QWERTY_LAYER);
- break;
- case _QWERTZ_LAYER:
- state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTY_LOWER_LAYER, _ALTER_LAYER);
- state = update_tri_layer_state(state, _RAISE_LAYER, _COLEMA_LOWER_LAYER, _ALTER_LAYER);
- state = update_tri_layer_state(state, _RAISE_LAYER, _DVORAK_LOWER_LAYER, _ALTER_LAYER);
- layer_move(_QWERTZ_LAYER);
- break;
- case _COLEMA_LAYER:
- state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTY_LOWER_LAYER, _ALTER_LAYER);
- state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTZ_LOWER_LAYER, _ALTER_LAYER);
- state = update_tri_layer_state(state, _RAISE_LAYER, _DVORAK_LOWER_LAYER, _ALTER_LAYER);
- layer_move(_COLEMA_LAYER);
- break;
- case _DVORAK_LAYER:
- state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTY_LOWER_LAYER, _ALTER_LAYER);
- state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTZ_LOWER_LAYER, _ALTER_LAYER);
- state = update_tri_layer_state(state, _RAISE_LAYER, _COLEMA_LOWER_LAYER, _ALTER_LAYER);
- layer_move(_DVORAK_LAYER);
- break;
- }
- return state;
-}
-
-bool process_record_user(uint16_t keycode, keyrecord_t *record) {
- switch (keycode) {
- case BL_TOGG:
- if (record->event.pressed) {
- cospad_bl_led_togg();
- }
- return false;
- case BL_ON:
- if (record->event.pressed) {
- cospad_bl_led_on();
- }
- return false;
- case BL_OFF:
- if (record->event.pressed) {
- cospad_bl_led_off();
- }
- return false;
- case QWERTY:
- if (record->event.pressed) {
- set_single_persistent_default_layer(_QWERTY_LAYER);
- print("switched to QWERTY layout\n");
- }
- return false;
- break;
- case QWERTZ:
- if (record->event.pressed) {
- set_single_persistent_default_layer(_QWERTZ_LAYER);
- }
- return false;
- break;
- case COLEMAK:
- if (record->event.pressed) {
- set_single_persistent_default_layer(_COLEMA_LAYER);
- }
- return false;
- break;
- case DVORAK:
- if (record->event.pressed) {
- set_single_persistent_default_layer(_DVORAK_LAYER);
- }
- return false;
- break;
- default:
- return true;
- }
-}