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-rw-r--r--keyboards/cospad/cospad.h226
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diff --git a/keyboards/cospad/cospad.h b/keyboards/cospad/cospad.h
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--- a/keyboards/cospad/cospad.h
+++ /dev/null
@@ -1,226 +0,0 @@
-/* Copyright 2020
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#pragma once
-
-#include "quantum.h"
-
-#define ___ KC_NO
-
-/* This is a shortcut to help you visually see your layout.
- *
- * The first section contains all of the arguments representing the physical
- * layout of the board and position of the keys.
- *
- * The second converts the arguments into a two-dimensional array which
- * represents the switch matrix.
- */
-
-/* 6x4 ortholinear layout
- * ,-------------------.
- * | 00 | 01 | 02 | 03 |
- * |----|----|----|----|
- * | 10 | 11 | 12 | 13 |
- * |----|----|----|----|
- * | 20 | 21 | 22 | 23 |
- * |----|----|----|----|
- * | 30 | 31 | 32 | 33 |
- * |----|----|----|----|
- * | 40 | 41 | 42 | 43 |
- * |----|----|----|----|
- * | 50 | 51 | 52 | 53 |
- * `-------------------'
- */
-#define LAYOUT_ortho_6x4( \
- k00, k01, k02, k03, \
- k10, k11, k12, k13, \
- k20, k21, k22, k23, \
- k30, k31, k32, k33, \
- k40, k41, k42, k43, \
- k50, k51, k52, k53 \
-) \
-{ \
- { k00, k01, k02, k03 }, \
- { k10, k11, k12, k13 }, \
- { k20, k21, k22, k23 }, \
- { k30, k31, k32, k33 }, \
- { k40, k41, k42, k43 }, \
- { k50, k51, k52, k53 } \
-}
-
-/* 6x4 gamepad layout
- * ,-------------------.
- * | 00 | 01 | 02 | 03 |
- * |----|----|----|----|
- * | 10 | 11 | 12 | 13 |
- * |----|----|----|----|
- * | 20 | 21 | 22 | |
- * |----|----|----| 23 |
- * | 30 | 31 | 32 | |
- * |----|----|----|----|
- * | 40 | 41 | 42 | 43 |
- * |----|----|----|----|
- * | 50 | 51 | 52 | 53 |
- * `-------------------'
- */
-#define LAYOUT_gamepad_6x4( \
- k00, k01, k02, k03, \
- k10, k11, k12, k13, \
- k20, k21, k22, \
- k30, k31, k32, k23, \
- k40, k41, k42, k43, \
- k50, k51, k52, k53 \
-) \
-{ \
- { k00, k01, k02, k03 }, \
- { k10, k11, k12, k13 }, \
- { k20, k21, k22, k23 }, \
- { k30, k31, k32, ___ }, \
- { k40, k41, k42, k43 }, \
- { k50, k51, k52, k53 } \
-}
-
-/* 6x4 numpad layout
- * ,-------------------.
- * | 00 | 01 | 02 | 03 |
- * |----|----|----|----|
- * | 10 | 11 | 12 | 13 |
- * |----|----|----|----|
- * | 20 | 21 | 22 | |
- * |----|----|----| 23 |
- * | 30 | 31 | 32 | |
- * |----|----|----|----|
- * | 40 | 41 | 42 | |
- * |----|----|----| 43 |
- * | 50 | 52 | |
- * `-------------------'
- */
-#define LAYOUT_numpad_6x4( \
- k00, k01, k02, k03, \
- k10, k11, k12, k13, \
- k20, k21, k22, \
- k30, k31, k32, k23, \
- k40, k41, k42, \
- k50, k52, k43 \
-) \
-{ \
- { k00, k01, k02, k03 }, \
- { k10, k11, k12, k13 }, \
- { k20, k21, k22, k23 }, \
- { k30, k31, k32, ___ }, \
- { k40, k41, k42, k43 }, \
- { k50, ___, k52, ___ } \
-}
-
-/* 6x4 numpad layout with split Plus
- * ,-------------------.
- * | 00 | 01 | 02 | 03 |
- * |----|----|----|----|
- * | 10 | 11 | 12 | 13 |
- * |----|----|----|----|
- * | 20 | 21 | 22 | 23 |
- * |----|----|----|----|
- * | 30 | 31 | 32 | 33 |
- * |----|----|----|----|
- * | 40 | 41 | 42 | |
- * |----|----|----| 43 |
- * | 50 | 52 | |
- * `-------------------'
- */
-#define LAYOUT_numpad_6x4_split_plus( \
- k00, k01, k02, k03, \
- k10, k11, k12, k13, \
- k20, k21, k22, k23, \
- k30, k31, k32, k33, \
- k40, k41, k42, \
- k50, k52, k43 \
-) \
-{ \
- { k00, k01, k02, k03 }, \
- { k10, k11, k12, k13 }, \
- { k20, k21, k22, k23 }, \
- { k30, k31, k32, k33 }, \
- { k40, k41, k42, k43 }, \
- { k50, ___, k52, ___ } \
-}
-
-/* 6x4 numpad with split Plus and 0 keys
- * ,-------------------.
- * | 00 | 01 | 02 | 03 |
- * |----|----|----|----|
- * | 10 | 11 | 12 | 13 |
- * |----|----|----|----|
- * | 20 | 21 | 22 | 23 |
- * |----|----|----|----|
- * | 30 | 31 | 32 | 33 |
- * |----|----|----|----|
- * | 40 | 41 | 42 | |
- * |----|----|----| 43 |
- * | 50 | 51 | 52 | |
- * `-------------------'
- */
-#define LAYOUT_numpad_6x4_split_plus_zero( \
- k00, k01, k02, k03, \
- k10, k11, k12, k13, \
- k20, k21, k22, k23, \
- k30, k31, k32, k33, \
- k40, k41, k42, \
- k50, k51, k52, k43 \
-) \
-{ \
- { k00, k01, k02, k03 }, \
- { k10, k11, k12, k13 }, \
- { k20, k21, k22, k23 }, \
- { k30, k31, k32, k33 }, \
- { k40, k41, k42, k43 }, \
- { k50, k51, k52, ___ } \
-}
-
-/* 6x4 numpad with split 0 key
- * ,-------------------.
- * | 00 | 01 | 02 | 03 |
- * |----|----|----|----|
- * | 10 | 11 | 12 | 13 |
- * |----|----|----|----|
- * | 20 | 21 | 22 | |
- * |----|----|----| 23 |
- * | 30 | 31 | 32 | |
- * |----|----|----|----|
- * | 40 | 41 | 42 | |
- * |----|----|----| 43 |
- * | 50 | 51 | 52 | |
- * `-------------------'
- */
-#define LAYOUT_numpad_6x4_split_zero( \
- k00, k01, k02, k03, \
- k10, k11, k12, k13, \
- k20, k21, k22, \
- k30, k31, k32, k23, \
- k40, k41, k42, \
- k50, k51, k52, k43 \
-) \
-{ \
- { k00, k01, k02, k03 }, \
- { k10, k11, k12, k13 }, \
- { k20, k21, k22, k23 }, \
- { k30, k31, k32, ___ }, \
- { k40, k41, k42, k43 }, \
- { k50, k51, k52, ___ } \
-}
-// Add backwards compatibility for existing keymaps
-#define cospad_bl_led_on backlight_enable
-#define cospad_bl_led_off backlight_disable
-#define cospad_bl_led_togg backlight_toggle