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-rw-r--r--keyboards/controllerworks/mini36/keymaps/default/config.h2
-rw-r--r--keyboards/controllerworks/mini36/keymaps/via/config.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/keyboards/controllerworks/mini36/keymaps/default/config.h b/keyboards/controllerworks/mini36/keymaps/default/config.h
index 77da61828c..aeca5716c0 100644
--- a/keyboards/controllerworks/mini36/keymaps/default/config.h
+++ b/keyboards/controllerworks/mini36/keymaps/default/config.h
@@ -21,7 +21,7 @@
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
-# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
+# define RGB_MATRIX_SLEEP // turn off effects when suspended
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
diff --git a/keyboards/controllerworks/mini36/keymaps/via/config.h b/keyboards/controllerworks/mini36/keymaps/via/config.h
index 77da61828c..aeca5716c0 100644
--- a/keyboards/controllerworks/mini36/keymaps/via/config.h
+++ b/keyboards/controllerworks/mini36/keymaps/via/config.h
@@ -21,7 +21,7 @@
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
-# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
+# define RGB_MATRIX_SLEEP // turn off effects when suspended
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)