summaryrefslogtreecommitdiff
path: root/keyboards/clueboard_66/keymaps/tetris/readme.md
diff options
context:
space:
mode:
Diffstat (limited to 'keyboards/clueboard_66/keymaps/tetris/readme.md')
-rw-r--r--keyboards/clueboard_66/keymaps/tetris/readme.md33
1 files changed, 0 insertions, 33 deletions
diff --git a/keyboards/clueboard_66/keymaps/tetris/readme.md b/keyboards/clueboard_66/keymaps/tetris/readme.md
deleted file mode 100644
index 20e97fb19f..0000000000
--- a/keyboards/clueboard_66/keymaps/tetris/readme.md
+++ /dev/null
@@ -1,33 +0,0 @@
-Default layout but with a tetris game
-=====================================
-Tetris works by outputting key-presses to make ascii-art in a regular text editor.
-It reads key presses to rotate and move the bricks like a regular tetris game.
-
-Example
-=======
-![tetris](https://raw.githubusercontent.com/danamlund/meckb_tetris/master/tetris.gif)
-
-Usage
-=====
-1) Open a default text editor
-2) Press the tetris button (Fn + t)
-3) Play tetris
-
-It makes ascii-art by sending keycodes: left, right, up, down, qwerty characters, and numbers.
-
-Problems
-========
-Drawing ascii-art is too slow to make a pleasant playing experience.
-While drawing ascii-art, the keyboard does not record key-presses, so its pretty unresponsive.
-
-Adds 5000 bytes to the hex file.
-
-Implement in other keyboards
-============================
- - Copy-paste the files tetris_text.c and tetrix_text.h to your keymap folder.
- - Add/update your-keyboard/your-keymap/Makefile to include ``SRC = tetris_text.c``
- - Copy-paste the tetris-related code from this keymap.c to yours.
- - Set a key to trigger F(1) to start tetris mode.
- - Its also a good idea to set a key to stop tetris, here its escape.
-
-You can find a simple tetris keyboard definition at <https://github.com/danamlund/meckb_tetris/>