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-rw-r--r--keyboards/clueboard/keymaps/tetris/keymap.c209
-rw-r--r--keyboards/clueboard/keymaps/tetris/readme.md33
-rw-r--r--keyboards/clueboard/keymaps/tetris/rules.mk1
-rw-r--r--keyboards/clueboard/keymaps/tetris/tetris_text.c505
-rw-r--r--keyboards/clueboard/keymaps/tetris/tetris_text.h45
5 files changed, 0 insertions, 793 deletions
diff --git a/keyboards/clueboard/keymaps/tetris/keymap.c b/keyboards/clueboard/keymaps/tetris/keymap.c
deleted file mode 100644
index c5a16b158c..0000000000
--- a/keyboards/clueboard/keymaps/tetris/keymap.c
+++ /dev/null
@@ -1,209 +0,0 @@
-#include "clueboard.h"
-#include "tetris_text.h"
-
-// Helpful defines
-#define GRAVE_MODS (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT)|MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI)|MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT))
-#define _______ KC_TRNS
-
-// Each layer gets a name for readability, which is then used in the keymap matrix below.
-// The underscores don't mean anything - you can have a layer called STUFF or any other name.
-// Layer names don't all need to be of the same length, obviously, and you can also skip them
-// entirely and just use numbers.
-#define _BL 0
-#define _FL 1
-#define _CL 2
-
-const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- /* Keymap _BL: Base Layer (Default Layer)
- */
-[_BL] = KEYMAP(
- F(0), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_GRV, KC_BSPC, KC_PGUP, \
- KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGDN, \
- KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, \
- KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RO, KC_RSFT, KC_UP, \
- KC_LCTL, KC_LGUI, KC_LALT, KC_MHEN, KC_SPC,KC_SPC, KC_HENK, KC_RALT, KC_RCTL, MO(_FL), KC_LEFT, KC_DOWN, KC_RGHT),
-
- /* Keymap _FL: Function Layer
- */
-[_FL] = KEYMAP(
- KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_DEL, BL_STEP, \
- _______, _______, _______,_______,_______,F(1) ,_______,_______,KC_PSCR,KC_SLCK, KC_PAUS, _______, _______, _______, _______, \
- _______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \
- _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, KC_PGUP, \
- _______, _______, _______, _______, _______,_______, _______, _______, _______, MO(_FL), KC_HOME, KC_PGDN, KC_END),
-
- /* Keymap _CL: Control layer
- */
-[_CL] = KEYMAP(
- _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_TOG, RGB_VAI, \
- _______, _______, _______,_______,RESET, _______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_VAD, \
- _______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \
- MO(_FL), _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, MO(_FL), RGB_SAI, \
- _______, _______, _______,_______, RGB_MOD, RGB_MOD, _______, _______, _______, _______, RGB_HUD, RGB_SAD, RGB_HUI),
-};
-
-/* This is a list of user defined functions. F(N) corresponds to item N
- of this list.
- */
-const uint16_t PROGMEM fn_actions[] = {
- [0] = ACTION_FUNCTION(0), // Calls action_function()
- [1] = ACTION_FUNCTION(1)
-};
-
-static uint8_t tetris_key_presses = 0;
-static uint16_t tetris_timer = 0;
-static uint8_t tetris_running = 0;
-static int tetris_keypress = 0;
-
-void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
- static uint8_t mods_pressed;
- static bool mod_flag;
-
- switch (id) {
- case 0:
- // clueboard specific hook to make escape quite tetris
- if (tetris_running) {
- tetris_running = 0;
- return;
- }
-
- /* Handle the combined Grave/Esc key
- */
- mods_pressed = get_mods()&GRAVE_MODS; // Check to see what mods are pressed
-
- if (record->event.pressed) {
- /* The key is being pressed.
- */
- if (mods_pressed) {
- mod_flag = true;
- add_key(KC_GRV);
- send_keyboard_report();
- } else {
- add_key(KC_ESC);
- send_keyboard_report();
- }
- } else {
- /* The key is being released.
- */
- if (mod_flag) {
- mod_flag = false;
- del_key(KC_GRV);
- send_keyboard_report();
- } else {
- del_key(KC_ESC);
- send_keyboard_report();
- }
- }
- break;
- case 1:
- if (record->event.pressed) {
- tetris_running = 1;
- tetris_timer = 0;
- tetris_keypress = 0;
- // set randomness using total number of key presses
- tetris_start(tetris_key_presses);
- }
- break;
- }
-}
-
-/*
- * Set up tetris
- */
-
-bool process_record_user(uint16_t keycode, keyrecord_t *record) {
- if (record->event.pressed) {
- tetris_key_presses++;
- }
-
- if (tetris_running && record->event.pressed) {
- tetris_keypress = 0;
- switch (keycode) {
- case KC_UP: tetris_keypress = 1; break;
- case KC_LEFT: tetris_keypress = 2; break;
- case KC_DOWN: tetris_keypress = 3; break;
- case KC_RIGHT: tetris_keypress = 4; break;
- // Make ESC stop tetris (on keyboards other than clueboard)
- // case KC_ESC: tetris_running = 0; return false;
- }
- if (tetris_keypress != 0) {
- return false;
- }
- }
-
- return true;
-}
-
-// Runs constantly in the background, in a loop.
-void matrix_scan_user(void) {
- if (tetris_running) {
- tetris_timer++;
- if (tetris_timer > 1000) {
- // every 1000 times this is run is about 100 ms.
- if (!tetris_tick(100)) {
- // game over
- tetris_running = 0;
- }
- tetris_timer = 0;
- }
- }
-}
-
-void send_keycode(uint16_t keycode) {
- register_code(keycode);
- unregister_code(keycode);
-}
-
-void send_keycode_shift(uint16_t keycode) {
- register_code(KC_LSFT);
- register_code(keycode);
- unregister_code(keycode);
- unregister_code(KC_LSFT);
-}
-
-void tetris_send_up(void) {
- send_keycode(KC_UP);
-}
-void tetris_send_left(void) {
- send_keycode(KC_LEFT);
-}
-void tetris_send_down(void) {
- send_keycode(KC_DOWN);
-}
-void tetris_send_right(void) {
- send_keycode(KC_RGHT);
-}
-void tetris_send_backspace(void) {
- send_keycode(KC_BSPC);
-}
-void tetris_send_delete(void) {
- send_keycode(KC_DEL);
-}
-
-void tetris_send_string(const char *s) {
- for (int i = 0; s[i] != 0; i++) {
- if (s[i] >= 'a' && s[i] <= 'z') {
- send_keycode(KC_A + (s[i] - 'a'));
- } else if (s[i] >= 'A' && s[i] <= 'Z') {
- send_keycode_shift(KC_A + (s[i] - 'A'));
- } else if (s[i] >= '1' && s[i] <= '9') {
- send_keycode(KC_1 + (s[i] - '1'));
- } else {
- switch (s[i]) {
- case ' ': send_keycode(KC_SPACE); break;
- case '.': send_keycode(KC_DOT); break;
- case '0': send_keycode(KC_0); break;
- }
- }
- }
-}
-
-void tetris_send_newline(void) {
- send_keycode(KC_ENT);
-}
-
-int tetris_get_keypress(void) {
- int out = tetris_keypress;
- tetris_keypress = 0;
- return out;
-}
diff --git a/keyboards/clueboard/keymaps/tetris/readme.md b/keyboards/clueboard/keymaps/tetris/readme.md
deleted file mode 100644
index 20e97fb19f..0000000000
--- a/keyboards/clueboard/keymaps/tetris/readme.md
+++ /dev/null
@@ -1,33 +0,0 @@
-Default layout but with a tetris game
-=====================================
-Tetris works by outputting key-presses to make ascii-art in a regular text editor.
-It reads key presses to rotate and move the bricks like a regular tetris game.
-
-Example
-=======
-![tetris](https://raw.githubusercontent.com/danamlund/meckb_tetris/master/tetris.gif)
-
-Usage
-=====
-1) Open a default text editor
-2) Press the tetris button (Fn + t)
-3) Play tetris
-
-It makes ascii-art by sending keycodes: left, right, up, down, qwerty characters, and numbers.
-
-Problems
-========
-Drawing ascii-art is too slow to make a pleasant playing experience.
-While drawing ascii-art, the keyboard does not record key-presses, so its pretty unresponsive.
-
-Adds 5000 bytes to the hex file.
-
-Implement in other keyboards
-============================
- - Copy-paste the files tetris_text.c and tetrix_text.h to your keymap folder.
- - Add/update your-keyboard/your-keymap/Makefile to include ``SRC = tetris_text.c``
- - Copy-paste the tetris-related code from this keymap.c to yours.
- - Set a key to trigger F(1) to start tetris mode.
- - Its also a good idea to set a key to stop tetris, here its escape.
-
-You can find a simple tetris keyboard definition at <https://github.com/danamlund/meckb_tetris/>
diff --git a/keyboards/clueboard/keymaps/tetris/rules.mk b/keyboards/clueboard/keymaps/tetris/rules.mk
deleted file mode 100644
index 4613531296..0000000000
--- a/keyboards/clueboard/keymaps/tetris/rules.mk
+++ /dev/null
@@ -1 +0,0 @@
-SRC = tetris_text.c
diff --git a/keyboards/clueboard/keymaps/tetris/tetris_text.c b/keyboards/clueboard/keymaps/tetris/tetris_text.c
deleted file mode 100644
index 1376ead005..0000000000
--- a/keyboards/clueboard/keymaps/tetris/tetris_text.c
+++ /dev/null
@@ -1,505 +0,0 @@
-/* Copyright 2017 Dan Amlund Thomsen
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-#include <stdio.h>
-#include <stdlib.h>
-#include <stdarg.h>
-#include <stdint.h>
-
-#include "tetris_text.h"
-
-static char empty_piece[7][7] = { { 0, 0, 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0, 0, 0 } };
-
-static char temp_piece[7][7];
-
-static int curx = 0;
-static int cury = 0;
-
-static void clear_piece(char piece[7][7]) {
- for (int y = 0; y < 7; y++) {
- for (int x = 0; x < 7; x++) {
- piece[x][y] = 0;
- }
- }
-}
-
-static void copy_piece_from_to(char from[7][7], char to[7][7]) {
- for (int y = 0; y < 7; y++) {
- for (int x = 0; x < 7; x++) {
- to[x][y] = from[x][y];
- }
- }
-}
-
-static void rotate_piece(char piece[7][7]) {
- // transpose
- for (int y = 0; y < 7; y++) {
- for (int x = y + 1; x < 7; x++) {
- char tmp = piece[y][x];
- piece[y][x] = piece[x][y];
- piece[x][y] = tmp;
- }
- }
-
- // reverse rows
- for (int y = 0; y < 7; y++) {
- for (int x = 0; x < 3; x++) {
- char tmp = piece[y][6 - x];
- piece[y][6 - x] = piece[y][x];
- piece[y][x] = tmp;
- }
- }
-}
-
-static char get_shape_char(int shape) {
- switch (shape) {
- case 0: return 'I';
- case 1: return 'J';
- case 2: return 'L';
- case 3: return 'O';
- case 4: return 'S';
- case 5: return 'T';
- case 6: return 'Z';
- }
- return 'Q';
-}
-
-static void set_piece(char piece[7][7], int shape, int rotation) {
- clear_piece(piece);
- switch (shape) {
- case 0:
- if (rotation % 2 == 0) {
- // xxXx
- piece[3][1] = 1;
- piece[3][2] = 1;
- piece[3][3] = 1;
- piece[3][4] = 1;
- } else {
- // x
- // x
- // X
- // x
- piece[1][3] = 1;
- piece[2][3] = 1;
- piece[3][3] = 1;
- piece[4][3] = 1;
- }
- break;
- case 1:
- // xXx
- // x
- piece[3][2] = 1;
- piece[3][3] = 1;
- piece[3][4] = 1;
- piece[4][4] = 1;
- for (int i = 0; i < rotation; i++) {
- rotate_piece(piece);
- }
- break;
- case 2:
- // xXx
- // x
- piece[3][2] = 1;
- piece[3][3] = 1;
- piece[3][4] = 1;
- piece[4][2] = 1;
- for (int i = 0; i < rotation; i++) {
- rotate_piece(piece);
- }
- break;
- case 3:
- // xX
- // xx
- piece[3][2] = 1;
- piece[3][3] = 1;
- piece[4][2] = 1;
- piece[4][3] = 1;
- break;
- case 4:
- if (rotation % 2 == 0) {
- // xX
- // xx
- piece[3][2] = 1;
- piece[3][3] = 1;
- piece[4][3] = 1;
- piece[4][4] = 1;
- } else {
- // x
- // xX
- // x
- piece[2][3] = 1;
- piece[3][2] = 1;
- piece[3][3] = 1;
- piece[4][2] = 1;
- }
- break;
- case 5:
- // xXx
- // x
- piece[3][2] = 1;
- piece[3][3] = 1;
- piece[3][4] = 1;
- piece[4][3] = 1;
- for (int i = 0; i < rotation; i++) {
- rotate_piece(piece);
- }
- break;
- case 6:
- if (rotation % 2 == 0) {
- // Xx
- // xx
- piece[3][3] = 1;
- piece[3][4] = 1;
- piece[4][2] = 1;
- piece[4][3] = 1;
- } else {
- // x
- // Xx
- // x
- piece[2][3] = 1;
- piece[3][3] = 1;
- piece[3][4] = 1;
- piece[4][4] = 1;
- }
- break;
- }
-}
-
-static void send_deletes(int deletes) {
- for (int i = 0; i < deletes; i++) {
- tetris_send_delete();
- }
-}
-
-static void send_backspaces(int backspaces) {
- for (int i = 0; i < backspaces; i++) {
- tetris_send_backspace();
- curx--;
- }
-}
-
-static void send_goto_xy(int x, int y) {
- while (curx < x) {
- tetris_send_right();
- curx++;
- }
- while (curx > x) {
- tetris_send_left();
- curx--;
- }
- while (cury < y) {
- tetris_send_down();
- cury++;
- }
- while (cury > y) {
- tetris_send_up();
- cury--;
- }
-}
-
-static void draw_row(char c, const char oldrow[7], const char newrow[7], int x, int y) {
- char str[2] = { c, 0 };
- char row_is_del[7] = { 0 };
- int first = -1;
- int last = -1;
- for (int px = 0; px < 7; px++) {
- if (oldrow[px] && !newrow[px]) {
- row_is_del[px] = 1;
- }
- if (newrow[px] || oldrow[px]) {
- if (first == -1) first = px;
- last = px;
- }
- }
-
- if (first >= 0) {
- if (curx > x + last + 1) {
- send_goto_xy(x + last + 1, cury);
- }
- if (curx < x + first) {
- send_goto_xy(x + first, cury);
- }
- send_goto_xy(curx, y);
- send_deletes((x + last + 1) - curx);
- send_backspaces(curx - (x + first));
- for (int i = first; i <= last; i++) {
- if (row_is_del[i]) {
- tetris_send_string(".");
- } else {
- tetris_send_string(str);
- }
- curx++;
- }
- }
-}
-
-static void move_piece_from_to(char from[7][7], char to[7][7], int xadd, int yadd) {
- for (int y = 0; y < 7; y++) {
- for (int x = 0; x < 7; x++) {
- if (x + xadd >= 0 && x + xadd < 7 && y + yadd >= 0 && y + yadd < 7) {
- to[y][x] = from[y + yadd][x + xadd];
- } else {
- to[y][x] = 0;
- }
- }
- }
-}
-
-static void draw_piece(char c, int x, int y, char oldpiece[7][7], char piece[7][7]) {
- for (int py = 0; py < 7; py++) {
- draw_row(c, oldpiece[py], piece[py], x, y + py);
- }
-}
-
-static void draw_piece_moved(char c, int x, int y, char piece[7][7], int oldxadd, int oldyadd) {
- move_piece_from_to(piece, temp_piece, oldxadd, oldyadd);
- draw_piece(c, x, y, temp_piece, piece);
-}
-
-static int is_piece_hitting(char board[20][10], char piece[7][7], int x, int y) {
- for (int py = 0; py < 7; py++) {
- for (int px = 0; px < 7; px++) {
- if (piece[py][px] &&
- (px + x >= 10 || px + x < 0
- || py + y >= 20 || py + y < 0
- || board[py + y][px + x])) {
- return 1;
- }
- }
- }
- return 0;
-}
-
-static void add_piece_to_board(char piece[7][7], char board[20][10], int x, int y) {
- for (int py = 0; py < 7; py++) {
- for (int px = 0; px < 7; px++) {
- if (piece[py][px]) {
- board[py + y][px + x] = piece[py][px];
- }
- }
- }
-}
-
-static void draw_board_line(void) {
- //send_string("l l");
- tetris_send_string("l..........l");
- tetris_send_newline();
-}
-static void init(void) {
- for (int i = 0; i < 20; i++) {
- draw_board_line();
- }
- tetris_send_string("doooooooooob");
- curx = 12;
- cury = 20;
-}
-
-static int get_piece_min_y(char piece[7][7]) {
- for (int y = 0; y < 7; y++) {
- for (int x = 0; x < 7; x++) {
- if (piece[y][x])
- return y;
- }
- }
- return 0;
-}
-
-static int clear_lines(char board[20][10]) {
- int cleared_lines = 0;
- for (int y = 19; y >= 0; y--) {
- char isfull = 1;
- for (int x = 0; x < 10; x++) {
- if (!board[y][x]) {
- isfull = 0;
- }
- }
- if (isfull) {
- // delete clear line
- send_goto_xy(12, y);
- send_backspaces(12); // delete line contents
- // delete newline
- tetris_send_backspace();
- cury--;
- curx = 12;
- cleared_lines++;
- } else {
- if (cleared_lines > 0) {
- // move cleared lines down on board
- for (int x = 0; x < 10; x++) {
- board[y + cleared_lines][x] = board[y][x];
- }
- }
- }
- }
- // clear cleared top lines
- for (int y = 0; y < cleared_lines; y++) {
- for (int x = 0; x < 10; x++) {
- board[y][x] = 0;
- }
- }
- if (cleared_lines > 0) {
- send_goto_xy(0, 0);
- for (int i = 0; i < cleared_lines; i++) {
- draw_board_line();
- curx = 0;
- cury++;
- }
- }
- return cleared_lines;
-}
-
-static uint8_t myrandom(uint8_t seed) {
- uint8_t out = seed >> 1;
- if (seed & 1) {
- out = out ^ 0xB8;
- }
- return out;
-}
-
-static char piece[7][7];
-static char board[20][10];
-static uint8_t r;
-static int score;
-static int x;
-static int y;
-static int shape;
-static int rotation;
-static int time;
-static int next_down;
-static int down_delay;
-static int first_run;
-static int game_over;
-
-void tetris_start(uint8_t seed) {
- for (int y = 0; y < 20; y++) {
- for (int x = 0; x < 10; x++) {
- board[y][x] = 0;
- }
- }
-
- clear_piece(piece);
-
- init();
-
- game_over = 0;
-
- r = seed;
- score = 0;
-
- copy_piece_from_to(empty_piece, piece);
- x = 0;
- y = 0;
- shape = 0;
- rotation = 0;
- time = 0;
- next_down = 0;
- down_delay = -1;
- first_run = 1;
-}
-
-int tetris_tick(int ms_since_previous_tick) {
- if (game_over) {
- return 0;
- }
-
- time += ms_since_previous_tick;
-
- if (first_run || time > next_down) {
- if (first_run || is_piece_hitting(board, piece, x, y + 1)) {
- first_run = 0;
- add_piece_to_board(piece, board, x, y);
-
- score += clear_lines(board);
-
- down_delay = 500 - score * 10;
- if (down_delay < 100) {
- down_delay = 100;
- }
-
- rotation = 0;
- shape = r % 7;
- r = myrandom(r);
- set_piece(piece, shape, rotation);
-
- x = 1;
- y = - get_piece_min_y(piece);
- draw_piece_moved(get_shape_char(shape), 1 + x, y, piece, 0, 0);
-
- if (is_piece_hitting(board, piece, x, y)) {
- game_over = 1;
- send_goto_xy(12, 10);
- tetris_send_string(" game over");
- tetris_send_down();
- tetris_send_string(" score ");
- char tmp[10];
- sprintf(tmp, "%d", score);
- tetris_send_string(tmp);
- return 0;
- }
- } else {
- y++;
- draw_piece_moved(get_shape_char(shape), 1 + x, y, piece, 0, +1);
- }
- next_down = time + down_delay;
- } else {
-
- switch (tetris_get_keypress()) {
- case 1: { // up
- int oldrotation = rotation;
- rotation = (rotation + 1) % 4;
- copy_piece_from_to(piece, temp_piece);
- set_piece(piece, shape, rotation);
- if (is_piece_hitting(board, piece, x, y)) {
- rotation = oldrotation;
- set_piece(piece, shape, rotation);
- } else {
- draw_piece(get_shape_char(shape), 1 + x, y, temp_piece, piece);
- }
- break;
- }
- case 2: // left
- if (!is_piece_hitting(board, piece, x - 1, y)) {
- x--;
- draw_piece_moved(get_shape_char(shape), 1 + x, y, piece, -1, 0);
- }
- break;
- case 3: {// down
- int starty = y;
- while (!is_piece_hitting(board, piece, x, y + 1)) {
- y++;
- }
-
- draw_piece(get_shape_char(shape), x + 1, starty, piece, empty_piece);
- draw_piece(get_shape_char(shape), x + 1, y, empty_piece, piece);
-
- next_down = time + down_delay;
- break;
- }
- case 4: // right
- if (!is_piece_hitting(board, piece, x + 1, y)) {
- x++;
- draw_piece_moved(get_shape_char(shape), 1 + x, y, piece, 1, 0);
- }
- break;
- }
- }
- return 1;
-}
diff --git a/keyboards/clueboard/keymaps/tetris/tetris_text.h b/keyboards/clueboard/keymaps/tetris/tetris_text.h
deleted file mode 100644
index 25b4177e0b..0000000000
--- a/keyboards/clueboard/keymaps/tetris/tetris_text.h
+++ /dev/null
@@ -1,45 +0,0 @@
-/* Copyright 2017 Dan Amlund Thomsen
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-#ifndef TETRIS_TEXT_H
-#define TETRIS_TEXT_H
-
-//// to implement
-void tetris_send_up(void);
-void tetris_send_left(void);
-void tetris_send_down(void);
-void tetris_send_right(void);
-
-void tetris_send_backspace(void);
-void tetris_send_delete(void);
-
-void tetris_send_string(const char *s);
-
-void tetris_send_newline(void);
-
-// return = meaning
-// 0 = no keys pressed
-// 1 = up
-// 2 = left
-// 3 = down
-// 4 = right
-int tetris_get_keypress(void);
-
-//// to call
-void tetris_start(uint8_t seed);
-// returns 0 when game is over
-int tetris_tick(int ms_since_previous_tick);
-
-#endif