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-rw-r--r--keyboards/clueboard/66_hotswap/gen1/keymaps/66_ansi/keymap.c52
-rw-r--r--keyboards/clueboard/66_hotswap/gen1/keymaps/66_ansi/readme.md11
-rw-r--r--keyboards/clueboard/66_hotswap/gen1/keymaps/default/keymap.c139
-rw-r--r--keyboards/clueboard/66_hotswap/gen1/keymaps/default/readme.md8
-rw-r--r--keyboards/clueboard/66_hotswap/gen1/keymaps/json/keymap.json1
5 files changed, 211 insertions, 0 deletions
diff --git a/keyboards/clueboard/66_hotswap/gen1/keymaps/66_ansi/keymap.c b/keyboards/clueboard/66_hotswap/gen1/keymaps/66_ansi/keymap.c
new file mode 100644
index 0000000000..9c4bd40794
--- /dev/null
+++ b/keyboards/clueboard/66_hotswap/gen1/keymaps/66_ansi/keymap.c
@@ -0,0 +1,52 @@
+/* Copyright 2017 Zach White <skullydazed@gmail.com>
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include QMK_KEYBOARD_H
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+#define _BL 0
+#define _FL 1
+#define _CL 2
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* Keymap _BL: Base Layer (Default Layer)
+ */
+[_BL] = LAYOUT_66_ansi(
+ KC_GESC,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_BSPC, KC_PGUP, \
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,KC_RBRC,KC_BSLS, KC_PGDN, \
+ KC_CAPS,KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT, KC_ENT, \
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, KC_RSFT, KC_UP, \
+ KC_LCTL,KC_LGUI,KC_LALT, KC_SPC, KC_RALT,MO(_FL),KC_RCTL,KC_LEFT,KC_DOWN,KC_RGHT),
+
+ /* Keymap _FL: Function Layer
+ */
+[_FL] = LAYOUT_66_ansi(
+ KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_VOLU, \
+ _______,_______,_______,_______,_______,_______,_______,_______,_______,KC_MPRV,KC_MPLY,KC_MNXT,_______,KC_MUTE, KC_VOLD, \
+ _______,_______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \
+ _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, KC_PGUP, \
+ _______,_______,_______, _______, _______,MO(_FL),_______,KC_HOME,KC_PGDN,KC_END),
+
+ /* Keymap _CL: Control layer
+ */
+[_CL] = LAYOUT_66_ansi(
+ BL_STEP,RGB_M_P,RGB_M_B,RGB_M_R,RGB_M_SW,RGB_M_SN,RGB_M_K,RGB_M_X,RGB_M_G,_______,_______,_______,_______, RGB_TOG, RGB_VAI, \
+ _______,_______,_______,_______,RESET, _______,_______,_______,_______,_______,_______,_______,_______,_______, RGB_VAD, \
+ _______,_______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \
+ _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, RGB_SAI, \
+ _______,_______,_______, RGB_MOD, _______,MO(_FL),_______,RGB_HUD,RGB_SAD,RGB_HUI),
+};
diff --git a/keyboards/clueboard/66_hotswap/gen1/keymaps/66_ansi/readme.md b/keyboards/clueboard/66_hotswap/gen1/keymaps/66_ansi/readme.md
new file mode 100644
index 0000000000..25b5d7eb18
--- /dev/null
+++ b/keyboards/clueboard/66_hotswap/gen1/keymaps/66_ansi/readme.md
@@ -0,0 +1,11 @@
+![Clueboard Layout Image](http://i.imgur.com/7Capi8W.png)
+
+# Basic Clueboard 66% Hotswap Layout
+
+This is the default layout that comes flashed on every Clueboard. For the most
+part it's a straightforward and easy to follow layout. The only unusual key is
+the key in the upper left, which sends Escape normally, but Grave when any of
+the Ctrl, Alt, or GUI modifiers are held down.
+
+This uses `LAYOUT_66_ansi`, which is compatable with the `66_ansi` community
+layout.
diff --git a/keyboards/clueboard/66_hotswap/gen1/keymaps/default/keymap.c b/keyboards/clueboard/66_hotswap/gen1/keymaps/default/keymap.c
new file mode 100644
index 0000000000..3d640d89b1
--- /dev/null
+++ b/keyboards/clueboard/66_hotswap/gen1/keymaps/default/keymap.c
@@ -0,0 +1,139 @@
+/* Copyright 2017 Zach White <skullydazed@gmail.com>
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include QMK_KEYBOARD_H
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+#define _BL 0
+#define _FL 1
+#define _CL 2
+
+enum custom_keycodes {
+ S_BSKTC = SAFE_RANGE,
+ S_ODEJY,
+ S_RCKBY,
+ S_DOEDR,
+ S_SCALE,
+ S_ONEUP,
+ S_COIN,
+ S_SONIC,
+ S_ZELDA
+};
+
+#ifdef AUDIO_ENABLE
+ float song_basketcase[][2] = SONG(BASKET_CASE);
+ float song_ode_to_joy[][2] = SONG(ODE_TO_JOY);
+ float song_rock_a_bye_baby[][2] = SONG(ROCK_A_BYE_BABY);
+ float song_doe_a_deer[][2] = SONG(DOE_A_DEER);
+ float song_scale[][2] = SONG(MUSIC_SCALE_SOUND);
+ float song_coin[][2] = SONG(COIN_SOUND);
+ float song_one_up[][2] = SONG(ONE_UP_SOUND);
+ float song_sonic_ring[][2] = SONG(SONIC_RING);
+ float song_zelda_puzzle[][2] = SONG(ZELDA_PUZZLE);
+#endif
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* Keymap _BL: Base Layer (Default Layer)
+ */
+[_BL] = LAYOUT(
+ KC_GESC,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_BSPC, KC_PGUP, \
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,KC_RBRC,KC_BSLS, KC_PGDN, \
+ KC_CAPS,KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT, KC_ENT, \
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, KC_RSFT, KC_UP, \
+ KC_LCTL,KC_LGUI,KC_LALT, KC_SPC, KC_SPC, KC_RGUI,KC_RALT,MO(_FL),KC_RCTL,KC_LEFT,KC_DOWN,KC_RGHT),
+
+ /* Keymap _FL: Function Layer
+ */
+[_FL] = LAYOUT(
+ KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_VOLU, \
+ _______,_______,_______,_______,_______,_______,_______,_______,_______,KC_MPRV,KC_MPLY,KC_MNXT,_______,KC_MUTE, KC_VOLD, \
+ _______,_______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \
+ _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, KC_PGUP, \
+ _______,_______,_______, _______,_______, _______,_______,MO(_FL),_______,KC_HOME,KC_PGDN,KC_END),
+
+ /* Keymap _CL: Control layer
+ */
+[_CL] = LAYOUT(
+ BL_STEP,S_ONEUP,S_SCALE,RGB_M_R,RGB_M_SW,RGB_M_SN,RGB_M_K,RGB_M_X,RGB_M_G,_______,_______,_______,_______, BL_TOGG, BL_INC, \
+ _______,_______,_______,_______,RESET, _______,_______,_______,_______,_______,_______,_______,_______,_______, BL_DEC, \
+ _______,_______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \
+ _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, RGB_SAI, \
+ _______,_______,_______, BL_BRTG,BL_BRTG, _______,_______,MO(_FL),_______,RGB_HUD,RGB_SAD,RGB_HUI),
+};
+
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ #ifdef AUDIO_ENABLE
+ case S_BSKTC:
+ if (record->event.pressed) {
+ stop_all_notes();
+ PLAY_SONG(song_basketcase);
+ }
+ return false;
+ case S_ODEJY:
+ if (record->event.pressed) {
+ stop_all_notes();
+ PLAY_SONG(song_ode_to_joy);
+ }
+ return false;
+ case S_RCKBY:
+ if (record->event.pressed) {
+ stop_all_notes();
+ PLAY_SONG(song_rock_a_bye_baby);
+ }
+ return false;
+ case S_DOEDR:
+ if (record->event.pressed) {
+ stop_all_notes();
+ PLAY_SONG(song_doe_a_deer);
+ }
+ return false;
+ case S_SCALE:
+ if (record->event.pressed) {
+ stop_all_notes();
+ PLAY_SONG(song_scale);
+ }
+ return false;
+ case S_ONEUP:
+ if (record->event.pressed) {
+ stop_all_notes();
+ PLAY_SONG(song_one_up);
+ }
+ return false;
+ case S_COIN:
+ if (record->event.pressed) {
+ stop_all_notes();
+ PLAY_SONG(song_coin);
+ }
+ return false;
+ case S_SONIC:
+ if (record->event.pressed) {
+ stop_all_notes();
+ PLAY_SONG(song_sonic_ring);
+ }
+ return false;
+ case S_ZELDA:
+ if (record->event.pressed) {
+ stop_all_notes();
+ PLAY_SONG(song_zelda_puzzle);
+ }
+ return false;
+ #endif
+ }
+ return true;
+}
diff --git a/keyboards/clueboard/66_hotswap/gen1/keymaps/default/readme.md b/keyboards/clueboard/66_hotswap/gen1/keymaps/default/readme.md
new file mode 100644
index 0000000000..66e5230886
--- /dev/null
+++ b/keyboards/clueboard/66_hotswap/gen1/keymaps/default/readme.md
@@ -0,0 +1,8 @@
+![Clueboard Layout Image](http://i.imgur.com/7Capi8W.png)
+
+# Default Clueboard 66% Hotswap Layout
+
+This is the default layout that comes flashed on every Clueboard. For the most
+part it's a straightforward and easy to follow layout. The only unusual key is
+the key in the upper left, which sends Escape normally, but Grave when any of
+the Ctrl, Alt, or GUI modifiers are held down.
diff --git a/keyboards/clueboard/66_hotswap/gen1/keymaps/json/keymap.json b/keyboards/clueboard/66_hotswap/gen1/keymaps/json/keymap.json
new file mode 100644
index 0000000000..20aa9f0f6c
--- /dev/null
+++ b/keyboards/clueboard/66_hotswap/gen1/keymaps/json/keymap.json
@@ -0,0 +1 @@
+{"keyboard":"clueboard/66_hotswap/gen1","keymap":"default_66","layout":"LAYOUT","layers":[["KC_GESC","KC_1","KC_2","KC_3","KC_4","KC_5","KC_6","KC_7","KC_8","KC_9","KC_0","KC_MINS","KC_EQL","KC_BSPC","KC_PGUP","KC_TAB","KC_Q","KC_W","KC_E","KC_R","KC_T","KC_Y","KC_U","KC_I","KC_O","KC_P","KC_LBRC","KC_RBRC","KC_BSLS","KC_PGDN","KC_CAPS","KC_A","KC_S","KC_D","KC_F","KC_G","KC_H","KC_J","KC_K","KC_L","KC_SCLN","KC_QUOT","KC_ENT","KC_LSFT","KC_Z","KC_X","KC_C","KC_V","KC_B","KC_N","KC_M","KC_COMM","KC_DOT","KC_SLSH","KC_RSFT","KC_UP","KC_LCTL","KC_LGUI","KC_LALT","KC_SPC","KC_SPC","KC_RALT","KC_RGUI","MO(1)","KC_RCTL","KC_LEFT","KC_DOWN","KC_RGHT"],["KC_GRV","KC_F1","KC_F2","KC_F3","KC_F4","KC_F5","KC_F6","KC_F7","KC_F8","KC_F9","KC_F10","KC_F11","KC_F12","KC_DEL","BL_INC","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_MPRV","KC_MPLY","KC_MNXT","KC_NO","KC_MUTE","BL_DEC","KC_NO","KC_NO","MO(2)","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_PGUP","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","MO(1)","KC_NO","KC_HOME","KC_PGDN","KC_END"],["KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","BL_TOGG","BL_INC","KC_NO","KC_NO","KC_NO","KC_NO","RESET","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","BL_DEC","KC_NO","KC_NO","MO(2)","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","BL_STEP","KC_NO","KC_NO","MO(1)","KC_NO","KC_NO","KC_NO","KC_NO"]],"author":"","notes":""} \ No newline at end of file