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+// Copyright 2021 Christoph Rehmann (crehmann)
+// SPDX-License-Identifier: GPL-2.0-or-later
+#pragma once
+
+#include "buzzard.h"
+
+/* This a shortcut to help you visually see your layout.
+ *
+ * The first section contains all of the arguments representing the physical
+ * layout of the board and position of the keys.
+ *
+ * The second converts the arguments into a two-dimensional array which
+ * represents the switch matrix.
+ */
+#define LAYOUT( \
+ L00, L01, L02, L03, L04, R05, R06, R07, R08, R09, \
+ L10, L11, L12, L13, L14, L15, R16, R17, R18, R19, R20, R21, \
+ L22, L23, L24, L25, L26, L27, R28, R29, R30, R31, R32, R33, \
+ L34, L35, L36, R37, R38, R39 \
+) \
+{ \
+ { L04, L03, L02, L01, L00, KC_NO }, \
+ { L15, L14, L13, L12, L11, L10 }, \
+ { L27, L26, L25, L24, L23, L22 }, \
+ { L36, L35, L34, KC_NO, KC_NO, KC_NO }, \
+ { R05, R06, R07, R08, R09, KC_NO }, \
+ { R16, R17, R18, R19, R20, R21 }, \
+ { R28, R29, R30, R31, R32, R33 }, \
+ { R37, R38, R39, KC_NO, KC_NO, KC_NO }, \
+}
+
+#define LAYOUT_stack( \
+ L00, L01, L02, L03, L04, \
+ L10, L11, L12, L13, L14, L15, \
+ L22, L23, L24, L25, L26, L27, \
+ L34, L35, L36, \
+ \
+ R05, R06, R07, R08, R09, \
+ R16, R17, R18, R19, R20, R21, \
+ R28, R29, R30, R31, R32, R33, \
+ R37, R38, R39 \
+) \
+{ \
+ { L04, L03, L02, L01, L00, KC_NO }, \
+ { L15, L14, L13, L12, L11, L10 }, \
+ { L27, L26, L25, L24, L23, L22 }, \
+ { L36, L35, L34, KC_NO, KC_NO, KC_NO }, \
+ { R05, R06, R07, R08, R09, KC_NO }, \
+ { R16, R17, R18, R19, R20, R21 }, \
+ { R28, R29, R30, R31, R32, R33 }, \
+ { R37, R38, R39, KC_NO, KC_NO, KC_NO }, \
+}