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+/* Copyright 2022 Binepad (@binpad) */
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#pragma once
+
+/*
+ * Wear Leveling EEPROM Emulation
+ */
+
+#define WEAR_LEVELING_LOGICAL_SIZE 2048 // Number of bytes "exposed" to the rest of QMK and denotes the size of the usable EEPROM.
+#define WEAR_LEVELING_BACKING_SIZE (WEAR_LEVELING_LOGICAL_SIZE * 2) // Number of bytes used by the wear-leveling algorithm for its underlying storage, and needs to be a multiple of the logical size.
+
+
+/*
+ * RGB Matrix
+ */
+
+#ifdef RGB_MATRIX_ENABLE
+ /* ===========================================================================================
+ * PLEASE NOTE: Because the BN006 only has 6 keys, not all the animations are visually viable
+ * =========================================================================================== */
+
+ #define RGB_DI_PIN B15
+ #define DRIVER_LED_TOTAL 6
+ #define RGB_MATRIX_KEYPRESSES // reacts to keypresses
+ #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
+ #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
+ #define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_BREATHING // Sets the default mode, if none has been set
+ #define RGB_TRIGGER_ON_KEYDOWN // Triggers RGB keypress events on key down. This makes RGB control feel more responsive. This may cause RGB to not function properly on some boards
+
+ // RGB Matrix Animation modes. Explicitly enabled
+ // For full list of effects, see: https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
+ #define ENABLE_RGB_MATRIX_SOLID_COLOR
+ // #define ENABLE_RGB_MATRIX_ALPHAS_MODS
+ #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
+ #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
+ #define ENABLE_RGB_MATRIX_BREATHING
+ // #define ENABLE_RGB_MATRIX_BAND_SAT
+ // #define ENABLE_RGB_MATRIX_BAND_VAL
+ // #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
+ // #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
+ // #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
+ // #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
+ // #define ENABLE_RGB_MATRIX_CYCLE_ALL
+ // #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
+ // #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
+ // #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
+ // #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
+ // #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
+ // #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
+ // #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
+ // #define ENABLE_RGB_MATRIX_DUAL_BEACON
+ // #define ENABLE_RGB_MATRIX_RAINBOW_BEACON
+ // #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
+ // #define ENABLE_RGB_MATRIX_RAINDROPS
+ // #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
+ // #define ENABLE_RGB_MATRIX_HUE_BREATHING
+ // #define ENABLE_RGB_MATRIX_HUE_PENDULUM
+ // #define ENABLE_RGB_MATRIX_HUE_WAVE
+ // #define ENABLE_RGB_MATRIX_PIXEL_RAIN
+ // #define ENABLE_RGB_MATRIX_PIXEL_FLOW
+ // #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
+ // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
+ // #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
+ // #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
+ // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
+ #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
+ #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
+ // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
+ // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
+ // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
+ // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
+ // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
+ // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
+ #define ENABLE_RGB_MATRIX_SPLASH
+ // #define ENABLE_RGB_MATRIX_MULTISPLASH
+ #define ENABLE_RGB_MATRIX_SOLID_SPLASH
+ // #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
+#endif