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-rw-r--r--keyboards/bear_face/config.h80
1 files changed, 2 insertions, 78 deletions
diff --git a/keyboards/bear_face/config.h b/keyboards/bear_face/config.h
index 0b7aa62836..9b389f127a 100644
--- a/keyboards/bear_face/config.h
+++ b/keyboards/bear_face/config.h
@@ -20,27 +20,16 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "config_common.h"
/* USB Device descriptor parameter */
-#define VENDOR_ID 0xCEEB
+#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x09f5
-#define DEVICE_VER 0x0001
#define MANUFACTURER chemicalwill
#define PRODUCT bear_face
-#define DESCRIPTION Vortex Race 3 programmable PCB replacement
/* key matrix size */
#define MATRIX_ROWS 6
#define MATRIX_COLS 15
-/*
- * Keyboard Matrix Assignments
- *
- * Change this to how you wired your keyboard
- * COLS: AVR pins used for columns, left to right
- * ROWS: AVR pins used for rows, top to bottom
- * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
- * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
- *
-*/
+/* bear_face matrix pinout */
#define MATRIX_ROW_PINS { F5, F6, F4, F1, B0, B6 }
#define MATRIX_COL_PINS { B5, C7, C6, F0, E6, B7, D0, D1, D2, D3, D5, D4, D6, D7, B4 }
#define UNUSED_PINS
@@ -49,39 +38,10 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define DIODE_DIRECTION COL2ROW
#define BACKLIGHT_PIN F7
-//#define BACKLIGHT_BREATHING
-//#define BACKLIGHT_LEVELS 3
-
-// #define RGB_DI_PIN E2
-// #ifdef RGB_DI_PIN
-// #define RGBLED_NUM 16
-// #define RGBLIGHT_HUE_STEP 8
-// #define RGBLIGHT_SAT_STEP 8
-// #define RGBLIGHT_VAL_STEP 8
-// #define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
-// #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
-// /*== all animations enable ==*/
-// #define RGBLIGHT_ANIMATIONS
-// /*== or choose animations ==*/
-// #define RGBLIGHT_EFFECT_BREATHING
-// #define RGBLIGHT_EFFECT_RAINBOW_MOOD
-// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
-// #define RGBLIGHT_EFFECT_SNAKE
-// #define RGBLIGHT_EFFECT_KNIGHT
-// #define RGBLIGHT_EFFECT_CHRISTMAS
-// #define RGBLIGHT_EFFECT_STATIC_GRADIENT
-// #define RGBLIGHT_EFFECT_RGB_TEST
-// #define RGBLIGHT_EFFECT_ALTERNATING
-// #endif
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 6
-/* define if matrix has ghost (lacks anti-ghosting diodes) */
-//#define MATRIX_HAS_GHOST
-
-/* number of backlight levels */
-
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
@@ -120,42 +80,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
-/* control how magic key switches layers */
-//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true
-//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true
-//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
-
-/* override magic key keymap */
-//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
-//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
-//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
-//#define MAGIC_KEY_HELP1 H
-//#define MAGIC_KEY_HELP2 SLASH
-//#define MAGIC_KEY_DEBUG D
-//#define MAGIC_KEY_DEBUG_MATRIX X
-//#define MAGIC_KEY_DEBUG_KBD K
-//#define MAGIC_KEY_DEBUG_MOUSE M
-//#define MAGIC_KEY_VERSION V
-//#define MAGIC_KEY_STATUS S
-//#define MAGIC_KEY_CONSOLE C
-//#define MAGIC_KEY_LAYER0_ALT1 ESC
-//#define MAGIC_KEY_LAYER0_ALT2 GRAVE
-//#define MAGIC_KEY_LAYER0 0
-//#define MAGIC_KEY_LAYER1 1
-//#define MAGIC_KEY_LAYER2 2
-//#define MAGIC_KEY_LAYER3 3
-//#define MAGIC_KEY_LAYER4 4
-//#define MAGIC_KEY_LAYER5 5
-//#define MAGIC_KEY_LAYER6 6
-//#define MAGIC_KEY_LAYER7 7
-//#define MAGIC_KEY_LAYER8 8
-//#define MAGIC_KEY_LAYER9 9
-//#define MAGIC_KEY_BOOTLOADER PAUSE
-//#define MAGIC_KEY_LOCK CAPS
-//#define MAGIC_KEY_EEPROM E
-//#define MAGIC_KEY_NKRO N
-//#define MAGIC_KEY_SLEEP_LED Z
-
/*
* Feature disable options
* These options are also useful to firmware size reduction.