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-rw-r--r--keyboards/bastardkb/scylla/keymaps/german_gaming/keymap.c90
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diff --git a/keyboards/bastardkb/scylla/keymaps/german_gaming/keymap.c b/keyboards/bastardkb/scylla/keymaps/german_gaming/keymap.c
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+++ b/keyboards/bastardkb/scylla/keymaps/german_gaming/keymap.c
@@ -0,0 +1,90 @@
+/*
+ * Copyright 2021 Joschua Gandert
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+
+#include QMK_KEYBOARD_H
+#include "keymap_german.h"
+
+
+enum layer_names {
+ _BASE,
+ _GAME, /* WASD shifted right once */
+ _LOWER,
+ _RAISE,
+ _ADJUST /* when both LOWER and RAISE pressed */
+};
+
+#define RAISE MO(_RAISE)
+#define LOWER MO(_LOWER)
+
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ [_BASE] = LAYOUT_split_4x6_5(
+ KC_ESC , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , DE_SS ,
+ KC_TAB , KC_Q , KC_W , KC_E , KC_R , KC_T , DE_Z , KC_U , KC_I , KC_O , KC_P , DE_UDIA,
+ KC_LSFT, KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L , DE_ODIA, DE_ADIA,
+ KC_LCTL, DE_Y , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M , KC_COMM, KC_DOT, DE_MINS, DE_PLUS,
+
+ RAISE, KC_SPC, KC_LCTL, KC_RALT, KC_BSPC, LOWER,
+ KC_ENT, KC_LALT, KC_LGUI, KC_RSFT
+ ),
+
+ [_GAME] = LAYOUT_split_4x6_5(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ KC_T , KC_TAB , KC_Q , KC_W , KC_E , KC_R , _______, _______, KC_UP, _______, _______, _______,
+ KC_G , KC_LSFT, KC_A , KC_S , KC_D , KC_F , _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______,
+ KC_B , KC_LCTL, DE_Y , KC_X , KC_C , KC_V , _______, _______, _______, _______, _______, _______,
+
+ _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______
+ ),
+
+ [_LOWER] = LAYOUT_split_4x6_5(
+ KC_TILD, KC_EXLM, KC_AT , KC_HASH, KC_DLR , KC_PERC, KC_CIRC, KC_AMPR, KC_PSLS, KC_PAST, KC_PMNS, KC_DEL ,
+ _______, DE_HASH, DE_CIRC, KC_PGUP, DE_LABK, _______, _______, KC_P7 , KC_P8 , KC_P9 , KC_PPLS, KC_BSPC ,
+ _______, DE_ACUT, KC_HOME, KC_PGDN, KC_END , KC_LPRN, KC_RPRN, KC_P4 , KC_P5 , KC_P6 , KC_PDOT, _______ ,
+ _______, KC_PLUS, KC_PIPE, KC_UNDS, _______, _______, KC_P0 , KC_P1 , KC_P2 , KC_P3 , KC_PENT, KC_KP_EQUAL,
+
+ _______, KC_RGHT, _______, _______, _______, _______,
+ KC_LEFT, _______, RESET , _______
+ ),
+
+ [_RAISE] = LAYOUT_split_4x6_5(
+ KC_F12 , KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_F11 ,
+ _______, _______, _______, KC_UP , _______, _______, KC_LALT, KC_INS , KC_NLCK , KC_CALC, KC_PSCREEN, KC_MUTE,
+ _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_ENT , KC_MSEL, KC_MPRV , KC_MPLY , KC_MNXT, _______ , KC_VOLU,
+ _______, _______, _______, _______, _______, _______, DE_HASH, KC_MYCM , _______ , _______, KC_SLCK , KC_VOLD,
+
+ _______, _______, _______, _______, KC_UP , _______,
+ _______, _______, _______, KC_DOWN
+ ),
+
+ [_ADJUST] = LAYOUT_split_4x6_5(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, RESET , _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, DF(_GAME), _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, DF(_BASE), _______, _______, _______, _______, _______, _______,
+
+ _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______
+ ),
+};
+
+
+layer_state_t layer_state_set_user(layer_state_t state) {
+ return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
+}