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-rw-r--r--keyboards/basekeys/slice/rev1/keymaps/2moons/keymap.c2
-rw-r--r--keyboards/basekeys/slice/rev1/keymaps/default_all/keymap.c2
-rw-r--r--keyboards/basekeys/slice/rev1/keymaps/default_split_backspace/keymap.c2
-rw-r--r--keyboards/basekeys/slice/rev1/keymaps/via/keymap.c2
4 files changed, 4 insertions, 4 deletions
diff --git a/keyboards/basekeys/slice/rev1/keymaps/2moons/keymap.c b/keyboards/basekeys/slice/rev1/keymaps/2moons/keymap.c
index 97f7039a79..26ca151089 100644
--- a/keyboards/basekeys/slice/rev1/keymaps/2moons/keymap.c
+++ b/keyboards/basekeys/slice/rev1/keymaps/2moons/keymap.c
@@ -14,7 +14,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
-#include "keymap_jp.h"
+#include "keymap_japanese.h"
#ifdef RGBLIGHT_ENABLE
//Following line allows macro to read current RGB settings
diff --git a/keyboards/basekeys/slice/rev1/keymaps/default_all/keymap.c b/keyboards/basekeys/slice/rev1/keymaps/default_all/keymap.c
index 34e1b7c43a..59c19d50e3 100644
--- a/keyboards/basekeys/slice/rev1/keymaps/default_all/keymap.c
+++ b/keyboards/basekeys/slice/rev1/keymaps/default_all/keymap.c
@@ -62,7 +62,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_ADJUST] = LAYOUT_all( /* Base */
//,------------------------------------------------------------------------| |--------------------------------------------------------------------------------------.
- XXXXXXX,TG(_ADJUST), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RESET, XXXXXXX,
+ XXXXXXX,TG(_ADJUST), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, QK_BOOT, XXXXXXX,
//|------------------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+----------+----------+----------|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RGB_RST, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|------------------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+----------+----------+----------|
diff --git a/keyboards/basekeys/slice/rev1/keymaps/default_split_backspace/keymap.c b/keyboards/basekeys/slice/rev1/keymaps/default_split_backspace/keymap.c
index 772f9f6f1f..7e846f3e26 100644
--- a/keyboards/basekeys/slice/rev1/keymaps/default_split_backspace/keymap.c
+++ b/keyboards/basekeys/slice/rev1/keymaps/default_split_backspace/keymap.c
@@ -62,7 +62,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_ADJUST] = LAYOUT_split_backspace( /* Base */
//,-------------------------------------------------------------------------| |---------------------------------------------------------------------------.
- XXXXXXX, TG(_ADJUST), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RESET,
+ XXXXXXX, TG(_ADJUST), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, QK_BOOT,
//|-------------------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+----------+----------|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RGB_RST, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|-------------------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+----------+----------|
diff --git a/keyboards/basekeys/slice/rev1/keymaps/via/keymap.c b/keyboards/basekeys/slice/rev1/keymaps/via/keymap.c
index 900f1b3ba7..57b94c5bdf 100644
--- a/keyboards/basekeys/slice/rev1/keymaps/via/keymap.c
+++ b/keyboards/basekeys/slice/rev1/keymaps/via/keymap.c
@@ -14,7 +14,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
-#include "keymap_jp.h"
+#include "keymap_japanese.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them