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+// Copyright 2022 Arturo Avila (@ADPenrose)
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include "quantum.h"
+
+/* This is a shortcut to help you visually see your layout.
+ *
+ * The first section contains all of the arguments representing the physical
+ * layout of the board and position of the keys.
+ *
+ * The second converts the arguments into a two-dimensional array which
+ * represents the switch matrix.
+ */
+#define LAYOUT_all( \
+ K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, \
+ K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1D, \
+ K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2C, K2D, \
+ K30, K31, K32, K33, K35, K36, K37, K3A, K3B, K3C, K3D \
+) { \
+ { K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D }, \
+ { K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, KC_NO, K1D }, \
+ { K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, KC_NO, K2C, K2D }, \
+ { K30, K31, K32, K33, KC_NO, K35, K36, K37, KC_NO, KC_NO, K3A, K3B, K3C, K3D } \
+}