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-rw-r--r--quantum/keyboard.c70
-rw-r--r--quantum/quantum.c73
2 files changed, 72 insertions, 71 deletions
diff --git a/quantum/keyboard.c b/quantum/keyboard.c
index 67f7381f74..fa20c675c3 100644
--- a/quantum/keyboard.c
+++ b/quantum/keyboard.c
@@ -16,6 +16,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
+#include "quantum.h"
#include "keyboard.h"
#include "matrix.h"
#include "keymap.h"
@@ -450,6 +451,73 @@ MATRIX_LOOP_END:
return matrix_changed;
}
+/** \brief Tasks previously located in matrix_scan_quantum
+ *
+ * TODO: rationalise against keyboard_task and current split role
+ */
+void quantum_task(void) {
+#ifdef SPLIT_KEYBOARD
+ // some tasks should only run on master
+ if (!is_keyboard_master()) return;
+#endif
+
+#if defined(AUDIO_ENABLE) && defined(AUDIO_INIT_DELAY)
+ // There are some tasks that need to be run a little bit
+ // after keyboard startup, or else they will not work correctly
+ // because of interaction with the USB device state, which
+ // may still be in flux...
+ //
+ // At the moment the only feature that needs this is the
+ // startup song.
+ static bool delayed_tasks_run = false;
+ static uint16_t delayed_task_timer = 0;
+ if (!delayed_tasks_run) {
+ if (!delayed_task_timer) {
+ delayed_task_timer = timer_read();
+ } else if (timer_elapsed(delayed_task_timer) > 300) {
+ audio_startup();
+ delayed_tasks_run = true;
+ }
+ }
+#endif
+
+#if defined(AUDIO_ENABLE) && !defined(NO_MUSIC_MODE)
+ music_task();
+#endif
+
+#ifdef KEY_OVERRIDE_ENABLE
+ key_override_task();
+#endif
+
+#ifdef SEQUENCER_ENABLE
+ sequencer_task();
+#endif
+
+#ifdef TAP_DANCE_ENABLE
+ tap_dance_task();
+#endif
+
+#ifdef COMBO_ENABLE
+ combo_task();
+#endif
+
+#ifdef WPM_ENABLE
+ decay_wpm();
+#endif
+
+#ifdef HAPTIC_ENABLE
+ haptic_task();
+#endif
+
+#ifdef DIP_SWITCH_ENABLE
+ dip_switch_read(false);
+#endif
+
+#ifdef AUTO_SHIFT_ENABLE
+ autoshift_matrix_scan();
+#endif
+}
+
/** \brief Keyboard task: Do keyboard routine jobs
*
* Do routine keyboard jobs:
@@ -465,6 +533,8 @@ void keyboard_task(void) {
bool matrix_changed = matrix_scan_task();
(void)matrix_changed;
+ quantum_task();
+
#if defined(RGBLIGHT_ENABLE)
rgblight_task();
#endif
diff --git a/quantum/quantum.c b/quantum/quantum.c
index c106f795d0..ac99bcbd45 100644
--- a/quantum/quantum.c
+++ b/quantum/quantum.c
@@ -47,10 +47,6 @@ float default_layer_songs[][16][2] = DEFAULT_LAYER_SONGS;
# endif
#endif
-#ifdef AUTO_SHIFT_ENABLE
-# include "process_auto_shift.h"
-#endif
-
uint8_t extract_mod_bits(uint16_t code) {
switch (code) {
case QK_MODS ... QK_MODS_MAX:
@@ -400,73 +396,8 @@ void matrix_init_quantum() {
matrix_init_kb();
}
-void matrix_scan_quantum() {
-#if defined(AUDIO_ENABLE) && defined(AUDIO_INIT_DELAY)
- // There are some tasks that need to be run a little bit
- // after keyboard startup, or else they will not work correctly
- // because of interaction with the USB device state, which
- // may still be in flux...
- //
- // At the moment the only feature that needs this is the
- // startup song.
- static bool delayed_tasks_run = false;
- static uint16_t delayed_task_timer = 0;
- if (!delayed_tasks_run) {
- if (!delayed_task_timer) {
- delayed_task_timer = timer_read();
- } else if (timer_elapsed(delayed_task_timer) > 300) {
- audio_startup();
- delayed_tasks_run = true;
- }
- }
-#endif
-
-#if defined(AUDIO_ENABLE) && !defined(NO_MUSIC_MODE)
- music_task();
-#endif
-
-#ifdef KEY_OVERRIDE_ENABLE
- key_override_task();
-#endif
-
-#ifdef SEQUENCER_ENABLE
- sequencer_task();
-#endif
-
-#ifdef TAP_DANCE_ENABLE
- tap_dance_task();
-#endif
-
-#ifdef COMBO_ENABLE
- combo_task();
-#endif
-
-#ifdef LED_MATRIX_ENABLE
- led_matrix_task();
-#endif
-
-#ifdef WPM_ENABLE
- decay_wpm();
-#endif
-
-#ifdef HAPTIC_ENABLE
- haptic_task();
-#endif
-
-#ifdef DIP_SWITCH_ENABLE
- dip_switch_read(false);
-#endif
-
-#ifdef AUTO_SHIFT_ENABLE
- autoshift_matrix_scan();
-#endif
-
- matrix_scan_kb();
-}
-
-#ifdef HD44780_ENABLED
-# include "hd44780.h"
-#endif
+// TODO: remove legacy api
+void matrix_scan_quantum() { matrix_scan_kb(); }
//------------------------------------------------------------------------------
// Override these functions in your keymap file to play different tunes on