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-rw-r--r--docs/feature_split_keyboard.md8
-rw-r--r--quantum/split_common/split_util.c4
2 files changed, 11 insertions, 1 deletions
diff --git a/docs/feature_split_keyboard.md b/docs/feature_split_keyboard.md
index 603c387c2d..428d581cab 100644
--- a/docs/feature_split_keyboard.md
+++ b/docs/feature_split_keyboard.md
@@ -89,7 +89,13 @@ You can configure the firmware to read a pin on the controller to determine hand
#define SPLIT_HAND_PIN B7
```
-This will read the specified pin. If it's high, then the controller assumes it is the left hand, and if it's low, it's assumed to be the right side.
+This will read the specified pin. By default, if it's high, then the controller assumes it is the left hand, and if it's low, it's assumed to be the right side.
+
+This behaviour can be flipped by adding this to you `config.h` file:
+
+```c
+#define SPLIT_HAND_PIN_LOW_IS_LEFT
+```
#### Handedness by Matrix Pin
diff --git a/quantum/split_common/split_util.c b/quantum/split_common/split_util.c
index 9e75e19ce0..989829d2dc 100644
--- a/quantum/split_common/split_util.c
+++ b/quantum/split_common/split_util.c
@@ -77,7 +77,11 @@ __attribute__((weak)) bool is_keyboard_left(void) {
#if defined(SPLIT_HAND_PIN)
// Test pin SPLIT_HAND_PIN for High/Low, if low it's right hand
setPinInput(SPLIT_HAND_PIN);
+# ifdef SPLIT_HAND_PIN_LOW_IS_LEFT
+ return !readPin(SPLIT_HAND_PIN);
+# else
return readPin(SPLIT_HAND_PIN);
+# endif
#elif defined(SPLIT_HAND_MATRIX_GRID)
# ifdef SPLIT_HAND_MATRIX_GRID_LOW_IS_RIGHT
return peek_matrix_intersection(SPLIT_HAND_MATRIX_GRID);