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-rw-r--r--docs/feature_rgb_matrix.md8
-rw-r--r--quantum/rgb_matrix/animations/typing_heatmap_anim.h7
2 files changed, 13 insertions, 2 deletions
diff --git a/docs/feature_rgb_matrix.md b/docs/feature_rgb_matrix.md
index 96c1928abd..11e34209bf 100644
--- a/docs/feature_rgb_matrix.md
+++ b/docs/feature_rgb_matrix.md
@@ -690,6 +690,14 @@ Remove the spread effect entirely.
#define RGB_MATRIX_TYPING_HEATMAP_SLIM
```
+It's also possible to adjust the tempo of *heating up*. It's defined as the number of shades that are
+increased on the [HSV scale](https://en.wikipedia.org/wiki/HSL_and_HSV). Decreasing this value increases
+the number of keystrokes needed to fully heat up the key.
+
+```c
+#define RGB_MATRIX_TYPING_HEATMAP_INCREASE_STEP 32
+```
+
### RGB Matrix Effect Solid Reactive :id=rgb-matrix-effect-solid-reactive
Solid reactive effects will pulse RGB light on key presses with user configurable hues. To enable gradient mode that will automatically change reactive color, add the following define:
diff --git a/quantum/rgb_matrix/animations/typing_heatmap_anim.h b/quantum/rgb_matrix/animations/typing_heatmap_anim.h
index 00d137f1a6..d09bdc4631 100644
--- a/quantum/rgb_matrix/animations/typing_heatmap_anim.h
+++ b/quantum/rgb_matrix/animations/typing_heatmap_anim.h
@@ -1,6 +1,9 @@
#if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) && defined(ENABLE_RGB_MATRIX_TYPING_HEATMAP)
RGB_MATRIX_EFFECT(TYPING_HEATMAP)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
+# ifndef RGB_MATRIX_TYPING_HEATMAP_INCREASE_STEP
+# define RGB_MATRIX_TYPING_HEATMAP_INCREASE_STEP 32
+# endif
# ifndef RGB_MATRIX_TYPING_HEATMAP_DECREASE_DELAY_MS
# define RGB_MATRIX_TYPING_HEATMAP_DECREASE_DELAY_MS 25
@@ -16,7 +19,7 @@ RGB_MATRIX_EFFECT(TYPING_HEATMAP)
void process_rgb_matrix_typing_heatmap(uint8_t row, uint8_t col) {
# ifdef RGB_MATRIX_TYPING_HEATMAP_SLIM
// Limit effect to pressed keys
- g_rgb_frame_buffer[row][col] = qadd8(g_rgb_frame_buffer[row][col], 32);
+ g_rgb_frame_buffer[row][col] = qadd8(g_rgb_frame_buffer[row][col], RGB_MATRIX_TYPING_HEATMAP_INCREASE_STEP);
# else
if (g_led_config.matrix_co[row][col] == NO_LED) { // skip as pressed key doesn't have an led position
return;
@@ -27,7 +30,7 @@ void process_rgb_matrix_typing_heatmap(uint8_t row, uint8_t col) {
continue;
}
if (i_row == row && i_col == col) {
- g_rgb_frame_buffer[row][col] = qadd8(g_rgb_frame_buffer[row][col], 32);
+ g_rgb_frame_buffer[row][col] = qadd8(g_rgb_frame_buffer[row][col], RGB_MATRIX_TYPING_HEATMAP_INCREASE_STEP);
} else {
# define LED_DISTANCE(led_a, led_b) sqrt16(((int16_t)(led_a.x - led_b.x) * (int16_t)(led_a.x - led_b.x)) + ((int16_t)(led_a.y - led_b.y) * (int16_t)(led_a.y - led_b.y)))
uint8_t distance = LED_DISTANCE(g_led_config.point[g_led_config.matrix_co[row][col]], g_led_config.point[g_led_config.matrix_co[i_row][i_col]]);