diff options
author | Joshua Diamond <josh@windowoffire.com> | 2020-06-05 05:01:47 -0400 |
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committer | GitHub <noreply@github.com> | 2020-06-05 02:01:47 -0700 |
commit | d03bc3a9c185f97d3813758e7f6df7c879f42ad0 (patch) | |
tree | 8b5a0b3aeede0aed5ab52061b8a129f808525526 /users/spidey3/layer_rgb.c | |
parent | c12e429da28399004dddcf2c67f7cb4bca8d28e4 (diff) |
Major enhancements to spidey3 keymaps and userspace (#9261)
* Add Chrome OS specific keys to 75_ansi/spidey3
* Clean up duplicative settings in rules.mk
* Refactor spidey3 userspace to use rgb layer blink
* Blink green on wakeup
* Improve _FN layer indicator
* Glyph transformation modes: wide, script, fraktur, and enclosed characters
* Add spider unicode glyph
* Fix compile error when NO_ACTION_ONESHOT
* Add a few more emoji
* Further refinement of lighting layer usage
* Fix reversed yes/no ack
* Lighting layers override RGB off
* Fix missing wide and incorrect script numbers
* Add LOL and surprise emoji
* Add missing break in switch statement
* Trim firmware size
* Use usage ID definitions in report.h
* Some minor whitespace cleanup
* Disable some unused features to reduce firmware size
* Print version on startup
* Seed rand() on first keystroke
* Add a key to immediately sleep CrOS
* Switch to Bootmagic Lite
* Trim down firmware size a little bit more
* Make RGBLIGHT_MODE_TWINKLE+4 my default
* Scan rate debug / fix version printing
Delay printing version on startup (console may not be ready)
Better scan rate reporting
* Disable locking caps, etc. to save more space
* Enable LTO
* Better seed for rand()
* Set MAX_LAYER for some performance improvement
* Another scan rate improvement
* Set manufacturer
* New startup animation
* Add GUI lock for F-keys (for CrOS)
* Add visual indication for glyph replacement and F-keys GUI lock
* Some cleanup; run cformat on spidey3 userspace
* Cycle between debug verbosity options
* Fix disable RGB Lighting after wakeup on Mac
Diffstat (limited to 'users/spidey3/layer_rgb.c')
-rw-r--r-- | users/spidey3/layer_rgb.c | 311 |
1 files changed, 232 insertions, 79 deletions
diff --git a/users/spidey3/layer_rgb.c b/users/spidey3/layer_rgb.c index 75e66384e2..160cc43174 100644 --- a/users/spidey3/layer_rgb.c +++ b/users/spidey3/layer_rgb.c @@ -5,127 +5,280 @@ uint32_t rgb_mode; uint16_t rgb_hue; -uint8_t rgb_sat; -uint8_t rgb_val; -bool rgb_saved = 0; - -void spidey_swirl(void) { - dprint("Setting Spidey Swirl!\n"); - rgblight_enable(); - rgblight_mode(RGBLIGHT_MODE_RAINBOW_SWIRL); - rgblight_sethsv(213, 255, 128); +uint8_t rgb_sat; +uint8_t rgb_val; +bool rgb_saved = 0; + +void spidey_glow(void) { + rgblight_enable(); + rgblight_mode(RGBLIGHT_MODE_TWINKLE + 4); + rgblight_sethsv(213, 255, 128); #ifdef VELOCIKEY_ENABLE - if (!velocikey_enabled()) - velocikey_toggle(); + if (velocikey_enabled()) velocikey_toggle(); #endif } -void eeconfig_init_user_rgb(void) -{ - spidey_swirl(); -} +void eeconfig_init_user_rgb(void) { spidey_glow(); } + +// clang-format off + +// Convenience macros +#define CORNER_BL(color) { 0, 1, color } +#define CORNER_BR(color) { RGBLED_NUM / 2 - 1, 1, color } +#define CORNER_FR(color) { RGBLED_NUM / 2, 1, color } +#define CORNER_FL(color) { RGBLED_NUM - 1, 1, color } +#define CORNERS(color) {0, 1, color}, {RGBLED_NUM / 2 - 1, 2, color}, { RGBLED_NUM - 1, 1, color } +#define FRONT(inset, color) { RGBLED_NUM / 2 + inset, RGBLED_NUM / 2 - 2 * inset, color } +#define BACK(inset, color) { inset, RGBLED_NUM / 2 - 2 * inset, color } + +#define LAYER_OFFSET 0 +const rgblight_segment_t PROGMEM _layer1_layer[] = RGBLIGHT_LAYER_SEGMENTS(CORNER_BR(HSV_PURPLE)); +const rgblight_segment_t PROGMEM _layer2_layer[] = RGBLIGHT_LAYER_SEGMENTS(CORNERS(HSV_MAGENTA)); +const rgblight_segment_t PROGMEM _layer3_layer[] = RGBLIGHT_LAYER_SEGMENTS(CORNERS(HSV_GREEN)); + +#define LOCK_OFFSET 3 +const rgblight_segment_t PROGMEM _numlock_layer[] = RGBLIGHT_LAYER_SEGMENTS(FRONT(3, HSV_YELLOW)); +const rgblight_segment_t PROGMEM _capslock_layer[] = RGBLIGHT_LAYER_SEGMENTS(CORNER_FL(HSV_AZURE)); +const rgblight_segment_t PROGMEM _scrolllock_layer[] = RGBLIGHT_LAYER_SEGMENTS(CORNER_FR(HSV_ORANGE)); + +#define MISC_OFFSET 6 +const rgblight_segment_t PROGMEM _gflock_layer[] = RGBLIGHT_LAYER_SEGMENTS(BACK(1, HSV_ORANGE)); +const rgblight_segment_t PROGMEM _glyphreplace_layer[] = RGBLIGHT_LAYER_SEGMENTS(FRONT(1, HSV_ORANGE)); + +#define ACK_OFFSET 8 +const rgblight_segment_t PROGMEM _no_layer[] = RGBLIGHT_LAYER_SEGMENTS(FRONT(1, HSV_RED)); +const rgblight_segment_t PROGMEM _yes_layer[] = RGBLIGHT_LAYER_SEGMENTS(FRONT(1, HSV_GREEN)); +const rgblight_segment_t PROGMEM _meh_layer[] = RGBLIGHT_LAYER_SEGMENTS(FRONT(1, HSV_YELLOW)); + +// Now define the array of layers. Higher numbered layers take precedence. +const rgblight_segment_t *const PROGMEM _rgb_layers[] = { + [LAYER_OFFSET + 0] = _layer1_layer, + [LAYER_OFFSET + 1] = _layer2_layer, + [LAYER_OFFSET + 2] = _layer3_layer, + + [LOCK_OFFSET + USB_LED_NUM_LOCK] = _numlock_layer, + [LOCK_OFFSET + USB_LED_CAPS_LOCK] = _capslock_layer, + [LOCK_OFFSET + USB_LED_SCROLL_LOCK] = _scrolllock_layer, + + [MISC_OFFSET + 0] = _gflock_layer, + [MISC_OFFSET + 1] = _glyphreplace_layer, + + [ACK_OFFSET + ACK_NO] = _no_layer, + [ACK_OFFSET + ACK_YES] = _yes_layer, + [ACK_OFFSET + ACK_MEH] = _meh_layer, -const rgblight_segment_t PROGMEM _capslock_layer[] = RGBLIGHT_LAYER_SEGMENTS( {0, 2, HSV_AZURE}, {14, 2, HSV_AZURE} ); -const rgblight_segment_t PROGMEM _layer1_layer[] = RGBLIGHT_LAYER_SEGMENTS( {7, 1, HSV_PURPLE} ); -const rgblight_segment_t PROGMEM _layer2_layer[] = RGBLIGHT_LAYER_SEGMENTS( {10, 3, HSV_MAGENTA} ); -const rgblight_segment_t PROGMEM _layer3_layer[] = RGBLIGHT_LAYER_SEGMENTS( {10, 1, HSV_GREEN} ); -const rgblight_segment_t PROGMEM _yes_layer[] = RGBLIGHT_LAYER_SEGMENTS( {9, 6, HSV_GREEN} ); -const rgblight_segment_t PROGMEM _no_layer[] = RGBLIGHT_LAYER_SEGMENTS( {9, 6, HSV_RED} ); + [ACK_OFFSET + ACK_MEH + 1] = NULL +}; + +// clang-format on -// Now define the array of layers. Later layers take precedence -const rgblight_segment_t* const PROGMEM _rgb_layers[] = - RGBLIGHT_LAYERS_LIST( _capslock_layer, _layer1_layer, _layer2_layer, _layer3_layer, _yes_layer, _no_layer ); const uint8_t PROGMEM _n_rgb_layers = sizeof(_rgb_layers) / sizeof(_rgb_layers[0]) - 1; void clear_rgb_layers() { - for (uint8_t i=0; i<_n_rgb_layers; i++) { + dprint("clear_rgb_layers()\n"); + for (uint8_t i = 0; i < _n_rgb_layers; i++) { rgblight_set_layer_state(i, false); } } void do_rgb_layers(layer_state_t state, uint8_t start, uint8_t end) { - dprint("do_rgb_layers()\n"); - for (uint8_t i=start; i<end; i++) { - bool is_on = layer_state_cmp(state, i); - dprintf("\tlayer[%d]=%u\n", i, is_on); - rgblight_set_layer_state(i, is_on); + for (uint8_t i = start; i < end; i++) { + bool is_on = layer_state_cmp(state, i); + dprintf("layer[%u]=%u\n", i, is_on); + rgblight_set_layer_state(LAYER_OFFSET + i - 1, is_on); } } +extern rgblight_config_t rgblight_config; +extern rgblight_status_t rgblight_status; +static bool startup_animation_done = false; + void keyboard_post_init_user_rgb(void) { - do_rgb_layers(default_layer_state, 1u, RGB_LAYER_BASE_REGULAR); - do_rgb_layers(layer_state, RGB_LAYER_BASE_REGULAR, RGB_LAYER_BASE_ACKS); - do_rgb_layers(0, RGB_LAYER_BASE_ACKS, _n_rgb_layers); // Enable the LED layers rgblight_layers = _rgb_layers; + do_rgb_layers(default_layer_state, LAYER_BASE_DEFAULT + 1, LAYER_BASE_REGULAR); + do_rgb_layers(layer_state, LAYER_BASE_REGULAR, LAYER_BASE_END); + + // Startup animation + { + bool is_enabled = rgblight_config.enable; + uint8_t old_hue = rgblight_config.hue; + uint8_t old_sat = rgblight_config.sat; + uint8_t old_val = rgblight_config.val; + uint8_t old_mode = rgblight_config.mode; + + bool ramp_down = +#ifdef RGBLIGHT_EFFECT_BREATHING + (rgblight_status.base_mode == RGBLIGHT_MODE_BREATHING) || +#endif +#ifdef RGBLIGHT_EFFECT_SNAKE + (rgblight_status.base_mode == RGBLIGHT_MODE_SNAKE) || +#endif +#ifdef RGBLIGHT_EFFECT_KNIGHT + (rgblight_status.base_mode == RGBLIGHT_MODE_KNIGHT) || +#endif +#ifdef RGBLIGHT_EFFECT_TWINKLE + (rgblight_status.base_mode == RGBLIGHT_MODE_TWINKLE) || +#endif + !is_enabled; + + bool ramp_to = +#ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT + (rgblight_status.base_mode == RGBLIGHT_MODE_STATIC_GRADIENT) || +#endif +#ifdef RGBLIGHT_EFFECT_RAINBOW_MOOD + (rgblight_status.base_mode == RGBLIGHT_MODE_RAINBOW_MOOD) || +#endif +#ifdef RGBLIGHT_EFFECT_RAINBOW_SWIRL + (rgblight_status.base_mode == RGBLIGHT_MODE_RAINBOW_SWIRL) || +#endif +#ifdef RGBLIGHT_EFFECT_RAINBOW_CHRISTMAS + (rgblight_status.base_mode == RGBLIGHT_MODE_CHRISTMAS) || +#endif +#ifdef RGBLIGHT_EFFECT_RAINBOW_RGB_TEST_ + (rgblight_status.base_mode == RGBLIGHT_MODE_RGB_TEST) || +#endif + (rgblight_status.base_mode == RGBLIGHT_MODE_STATIC_LIGHT); + +#define STARTUP_ANIMATION_SATURATION 200 +#define STARTUP_ANIMATION_VALUE 255 +#define STARTUP_ANIMATION_STEP 5 + + rgblight_enable_noeeprom(); + if (rgblight_config.enable) { + rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT); + for (uint8_t i = 0; i < STARTUP_ANIMATION_VALUE; i += STARTUP_ANIMATION_STEP) { + rgblight_sethsv_noeeprom(old_hue, STARTUP_ANIMATION_SATURATION, i); + matrix_scan(); + wait_ms(10); + } + for (uint8_t i = 255; i > 0; i -= STARTUP_ANIMATION_STEP) { + rgblight_sethsv_noeeprom((i + old_hue) % 255, STARTUP_ANIMATION_SATURATION, STARTUP_ANIMATION_VALUE); + matrix_scan(); + wait_ms(10); + } + + if (ramp_down) { + dprintln("ramp_down"); + for (uint8_t i = STARTUP_ANIMATION_VALUE; i > 0; i -= STARTUP_ANIMATION_STEP) { + rgblight_sethsv_noeeprom(old_hue, STARTUP_ANIMATION_SATURATION, i); + matrix_scan(); + wait_ms(10); + } + } else if (ramp_to) { + dprintf("ramp_to s=%u, v=%u\n", old_sat, old_val); + uint8_t steps = 50; + for (uint8_t i = 0; i < steps; i++) { + uint8_t s = STARTUP_ANIMATION_SATURATION + i * (((float)old_sat - STARTUP_ANIMATION_SATURATION) / (float)steps); + uint8_t v = STARTUP_ANIMATION_VALUE + i * (((float)old_val - STARTUP_ANIMATION_VALUE) / (float)steps); + rgblight_sethsv_noeeprom(old_hue, s, v); + matrix_scan(); + wait_ms(10); + } + } + rgblight_mode_noeeprom(old_mode); + } + if (is_enabled) { + rgblight_sethsv_noeeprom(old_hue, old_sat, old_val); + } else { + rgblight_disable_noeeprom(); + // Hack! + // rgblight_sethsv_noeeprom() doesn't update these if rgblight is disabled, + // but if do it before disabling we get an ugly flash. + rgblight_config.hue = old_hue; + rgblight_config.sat = old_sat; + rgblight_config.val = old_val; + } + dprint("done\n"); + startup_animation_done = true; + } } layer_state_t default_layer_state_set_user_rgb(layer_state_t state) { - dprint("default_layer_state_set_user_rgb()\n"); - do_rgb_layers(state, 1u, RGB_LAYER_BASE_REGULAR); + do_rgb_layers(state, 1u, LAYER_BASE_REGULAR); return state; } layer_state_t layer_state_set_user_rgb(layer_state_t state) { - dprint("layer_state_set_user_rgb()\n"); - do_rgb_layers(state, RGB_LAYER_BASE_REGULAR, RGB_LAYER_BASE_ACKS); + do_rgb_layers(state, LAYER_BASE_REGULAR, LAYER_BASE_END); return state; } bool led_update_user_rgb(led_t led_state) { - dprintf("caps_lock=%u\n", led_state.caps_lock); - rgblight_set_layer_state(0, led_state.caps_lock); + dprintf("num=%u, cap=%u, scl=%u, cmp=%u, kan=%u\n", led_state.num_lock, led_state.caps_lock, led_state.scroll_lock, led_state.compose, led_state.kana); + + rgblight_set_layer_state(LOCK_OFFSET + USB_LED_NUM_LOCK, led_state.num_lock); + rgblight_set_layer_state(LOCK_OFFSET + USB_LED_CAPS_LOCK, led_state.caps_lock); + rgblight_set_layer_state(LOCK_OFFSET + USB_LED_SCROLL_LOCK, led_state.scroll_lock); + return true; } -void rgb_layer_ack(bool yn, bool pressed) { - uint8_t layer = RGB_LAYER_BASE_ACKS + (yn ? 0 : 1); - rgblight_set_layer_state(layer, pressed); +void rgb_layer_ack_yn(bool yn) { rgb_layer_ack(yn ? ACK_YES : ACK_NO); } + +void rgb_layer_ack(layer_ack_t n) { + uint8_t layer = ACK_OFFSET + n; + dprintf("rgb_layer_ack(%u) ==> %u\n", n, layer); + rgblight_blink_layer(layer, RGB_LAYER_ACK_DURATION); } -extern keymap_config_t keymap_config; +extern keymap_config_t keymap_config; +extern rgblight_config_t rgblight_config; + +extern bool spi_gflock; +extern uint16_t spi_replace_mode; bool process_record_user_rgb(uint16_t keycode, keyrecord_t *record) { - bool pressed = record->event.pressed; - - switch (keycode) { - case SPI_GLO: - if (pressed) { - spidey_swirl(); - } - return false; - - // Acks follow... - case DEBUG: - rgb_layer_ack(debug_enable, pressed); - return false; - - case SPI_LNX: - case SPI_OSX: - case SPI_WIN: - rgb_layer_ack(true, pressed); - return false; - - // Tricky! - // For these, on press the toggle hasn't happened yet, - // so we need a little logic to invert, assuming that - // on key press the flag WILL be toggled, and on key - // release the flag has already been toggled. + if (record->event.pressed) { + switch (keycode) { + case SPI_GLO: + spidey_glow(); + return false; + } + } + + return true; +} + +void post_process_record_user_rgb(uint16_t keycode, keyrecord_t *record) { + switch (keycode) { + // Acks follow... + case DEBUG: + rgb_layer_ack_yn(debug_enable); + break; + + case SPI_LNX: + case SPI_OSX: + case SPI_WIN: + rgb_layer_ack(ACK_MEH); + break; + + case SPI_GFLOCK: + rgb_layer_ack_yn(spi_gflock); + rgblight_set_layer_state(MISC_OFFSET + 0, spi_gflock); + break; + + case SPI_NORMAL ... SPI_FRAKTR: + rgb_layer_ack_yn(spi_replace_mode != SPI_NORMAL); + rgblight_set_layer_state(MISC_OFFSET + 1, spi_replace_mode != SPI_NORMAL); + break; + + case RGB_TOG: + rgb_layer_ack_yn(rgblight_config.enable); + break; #ifdef VELOCIKEY_ENABLE - case VLK_TOG: - rgb_layer_ack(pressed != velocikey_enabled(), pressed); - return true; + case VLK_TOG: + rgb_layer_ack_yn(velocikey_enabled()); + break; #endif #ifdef NKRO_ENABLE - case NK_TOGG: - case NK_ON: - case NK_OFF: - rgb_layer_ack(pressed != keymap_config.nkro, pressed); - return true; + case NK_TOGG: + case NK_ON: + case NK_OFF: + rgb_layer_ack_yn(keymap_config.nkro); + break; #endif - } - - return true; + } } |