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authorJoshua Diamond <josh@windowoffire.com>2020-06-05 05:01:47 -0400
committerGitHub <noreply@github.com>2020-06-05 02:01:47 -0700
commitd03bc3a9c185f97d3813758e7f6df7c879f42ad0 (patch)
tree8b5a0b3aeede0aed5ab52061b8a129f808525526 /users/spidey3/layer_rgb.c
parentc12e429da28399004dddcf2c67f7cb4bca8d28e4 (diff)
Major enhancements to spidey3 keymaps and userspace (#9261)
* Add Chrome OS specific keys to 75_ansi/spidey3 * Clean up duplicative settings in rules.mk * Refactor spidey3 userspace to use rgb layer blink * Blink green on wakeup * Improve _FN layer indicator * Glyph transformation modes: wide, script, fraktur, and enclosed characters * Add spider unicode glyph * Fix compile error when NO_ACTION_ONESHOT * Add a few more emoji * Further refinement of lighting layer usage * Fix reversed yes/no ack * Lighting layers override RGB off * Fix missing wide and incorrect script numbers * Add LOL and surprise emoji * Add missing break in switch statement * Trim firmware size * Use usage ID definitions in report.h * Some minor whitespace cleanup * Disable some unused features to reduce firmware size * Print version on startup * Seed rand() on first keystroke * Add a key to immediately sleep CrOS * Switch to Bootmagic Lite * Trim down firmware size a little bit more * Make RGBLIGHT_MODE_TWINKLE+4 my default * Scan rate debug / fix version printing Delay printing version on startup (console may not be ready) Better scan rate reporting * Disable locking caps, etc. to save more space * Enable LTO * Better seed for rand() * Set MAX_LAYER for some performance improvement * Another scan rate improvement * Set manufacturer * New startup animation * Add GUI lock for F-keys (for CrOS) * Add visual indication for glyph replacement and F-keys GUI lock * Some cleanup; run cformat on spidey3 userspace * Cycle between debug verbosity options * Fix disable RGB Lighting after wakeup on Mac
Diffstat (limited to 'users/spidey3/layer_rgb.c')
-rw-r--r--users/spidey3/layer_rgb.c311
1 files changed, 232 insertions, 79 deletions
diff --git a/users/spidey3/layer_rgb.c b/users/spidey3/layer_rgb.c
index 75e66384e2..160cc43174 100644
--- a/users/spidey3/layer_rgb.c
+++ b/users/spidey3/layer_rgb.c
@@ -5,127 +5,280 @@
uint32_t rgb_mode;
uint16_t rgb_hue;
-uint8_t rgb_sat;
-uint8_t rgb_val;
-bool rgb_saved = 0;
-
-void spidey_swirl(void) {
- dprint("Setting Spidey Swirl!\n");
- rgblight_enable();
- rgblight_mode(RGBLIGHT_MODE_RAINBOW_SWIRL);
- rgblight_sethsv(213, 255, 128);
+uint8_t rgb_sat;
+uint8_t rgb_val;
+bool rgb_saved = 0;
+
+void spidey_glow(void) {
+ rgblight_enable();
+ rgblight_mode(RGBLIGHT_MODE_TWINKLE + 4);
+ rgblight_sethsv(213, 255, 128);
#ifdef VELOCIKEY_ENABLE
- if (!velocikey_enabled())
- velocikey_toggle();
+ if (velocikey_enabled()) velocikey_toggle();
#endif
}
-void eeconfig_init_user_rgb(void)
-{
- spidey_swirl();
-}
+void eeconfig_init_user_rgb(void) { spidey_glow(); }
+
+// clang-format off
+
+// Convenience macros
+#define CORNER_BL(color) { 0, 1, color }
+#define CORNER_BR(color) { RGBLED_NUM / 2 - 1, 1, color }
+#define CORNER_FR(color) { RGBLED_NUM / 2, 1, color }
+#define CORNER_FL(color) { RGBLED_NUM - 1, 1, color }
+#define CORNERS(color) {0, 1, color}, {RGBLED_NUM / 2 - 1, 2, color}, { RGBLED_NUM - 1, 1, color }
+#define FRONT(inset, color) { RGBLED_NUM / 2 + inset, RGBLED_NUM / 2 - 2 * inset, color }
+#define BACK(inset, color) { inset, RGBLED_NUM / 2 - 2 * inset, color }
+
+#define LAYER_OFFSET 0
+const rgblight_segment_t PROGMEM _layer1_layer[] = RGBLIGHT_LAYER_SEGMENTS(CORNER_BR(HSV_PURPLE));
+const rgblight_segment_t PROGMEM _layer2_layer[] = RGBLIGHT_LAYER_SEGMENTS(CORNERS(HSV_MAGENTA));
+const rgblight_segment_t PROGMEM _layer3_layer[] = RGBLIGHT_LAYER_SEGMENTS(CORNERS(HSV_GREEN));
+
+#define LOCK_OFFSET 3
+const rgblight_segment_t PROGMEM _numlock_layer[] = RGBLIGHT_LAYER_SEGMENTS(FRONT(3, HSV_YELLOW));
+const rgblight_segment_t PROGMEM _capslock_layer[] = RGBLIGHT_LAYER_SEGMENTS(CORNER_FL(HSV_AZURE));
+const rgblight_segment_t PROGMEM _scrolllock_layer[] = RGBLIGHT_LAYER_SEGMENTS(CORNER_FR(HSV_ORANGE));
+
+#define MISC_OFFSET 6
+const rgblight_segment_t PROGMEM _gflock_layer[] = RGBLIGHT_LAYER_SEGMENTS(BACK(1, HSV_ORANGE));
+const rgblight_segment_t PROGMEM _glyphreplace_layer[] = RGBLIGHT_LAYER_SEGMENTS(FRONT(1, HSV_ORANGE));
+
+#define ACK_OFFSET 8
+const rgblight_segment_t PROGMEM _no_layer[] = RGBLIGHT_LAYER_SEGMENTS(FRONT(1, HSV_RED));
+const rgblight_segment_t PROGMEM _yes_layer[] = RGBLIGHT_LAYER_SEGMENTS(FRONT(1, HSV_GREEN));
+const rgblight_segment_t PROGMEM _meh_layer[] = RGBLIGHT_LAYER_SEGMENTS(FRONT(1, HSV_YELLOW));
+
+// Now define the array of layers. Higher numbered layers take precedence.
+const rgblight_segment_t *const PROGMEM _rgb_layers[] = {
+ [LAYER_OFFSET + 0] = _layer1_layer,
+ [LAYER_OFFSET + 1] = _layer2_layer,
+ [LAYER_OFFSET + 2] = _layer3_layer,
+
+ [LOCK_OFFSET + USB_LED_NUM_LOCK] = _numlock_layer,
+ [LOCK_OFFSET + USB_LED_CAPS_LOCK] = _capslock_layer,
+ [LOCK_OFFSET + USB_LED_SCROLL_LOCK] = _scrolllock_layer,
+
+ [MISC_OFFSET + 0] = _gflock_layer,
+ [MISC_OFFSET + 1] = _glyphreplace_layer,
+
+ [ACK_OFFSET + ACK_NO] = _no_layer,
+ [ACK_OFFSET + ACK_YES] = _yes_layer,
+ [ACK_OFFSET + ACK_MEH] = _meh_layer,
-const rgblight_segment_t PROGMEM _capslock_layer[] = RGBLIGHT_LAYER_SEGMENTS( {0, 2, HSV_AZURE}, {14, 2, HSV_AZURE} );
-const rgblight_segment_t PROGMEM _layer1_layer[] = RGBLIGHT_LAYER_SEGMENTS( {7, 1, HSV_PURPLE} );
-const rgblight_segment_t PROGMEM _layer2_layer[] = RGBLIGHT_LAYER_SEGMENTS( {10, 3, HSV_MAGENTA} );
-const rgblight_segment_t PROGMEM _layer3_layer[] = RGBLIGHT_LAYER_SEGMENTS( {10, 1, HSV_GREEN} );
-const rgblight_segment_t PROGMEM _yes_layer[] = RGBLIGHT_LAYER_SEGMENTS( {9, 6, HSV_GREEN} );
-const rgblight_segment_t PROGMEM _no_layer[] = RGBLIGHT_LAYER_SEGMENTS( {9, 6, HSV_RED} );
+ [ACK_OFFSET + ACK_MEH + 1] = NULL
+};
+
+// clang-format on
-// Now define the array of layers. Later layers take precedence
-const rgblight_segment_t* const PROGMEM _rgb_layers[] =
- RGBLIGHT_LAYERS_LIST( _capslock_layer, _layer1_layer, _layer2_layer, _layer3_layer, _yes_layer, _no_layer );
const uint8_t PROGMEM _n_rgb_layers = sizeof(_rgb_layers) / sizeof(_rgb_layers[0]) - 1;
void clear_rgb_layers() {
- for (uint8_t i=0; i<_n_rgb_layers; i++) {
+ dprint("clear_rgb_layers()\n");
+ for (uint8_t i = 0; i < _n_rgb_layers; i++) {
rgblight_set_layer_state(i, false);
}
}
void do_rgb_layers(layer_state_t state, uint8_t start, uint8_t end) {
- dprint("do_rgb_layers()\n");
- for (uint8_t i=start; i<end; i++) {
- bool is_on = layer_state_cmp(state, i);
- dprintf("\tlayer[%d]=%u\n", i, is_on);
- rgblight_set_layer_state(i, is_on);
+ for (uint8_t i = start; i < end; i++) {
+ bool is_on = layer_state_cmp(state, i);
+ dprintf("layer[%u]=%u\n", i, is_on);
+ rgblight_set_layer_state(LAYER_OFFSET + i - 1, is_on);
}
}
+extern rgblight_config_t rgblight_config;
+extern rgblight_status_t rgblight_status;
+static bool startup_animation_done = false;
+
void keyboard_post_init_user_rgb(void) {
- do_rgb_layers(default_layer_state, 1u, RGB_LAYER_BASE_REGULAR);
- do_rgb_layers(layer_state, RGB_LAYER_BASE_REGULAR, RGB_LAYER_BASE_ACKS);
- do_rgb_layers(0, RGB_LAYER_BASE_ACKS, _n_rgb_layers);
// Enable the LED layers
rgblight_layers = _rgb_layers;
+ do_rgb_layers(default_layer_state, LAYER_BASE_DEFAULT + 1, LAYER_BASE_REGULAR);
+ do_rgb_layers(layer_state, LAYER_BASE_REGULAR, LAYER_BASE_END);
+
+ // Startup animation
+ {
+ bool is_enabled = rgblight_config.enable;
+ uint8_t old_hue = rgblight_config.hue;
+ uint8_t old_sat = rgblight_config.sat;
+ uint8_t old_val = rgblight_config.val;
+ uint8_t old_mode = rgblight_config.mode;
+
+ bool ramp_down =
+#ifdef RGBLIGHT_EFFECT_BREATHING
+ (rgblight_status.base_mode == RGBLIGHT_MODE_BREATHING) ||
+#endif
+#ifdef RGBLIGHT_EFFECT_SNAKE
+ (rgblight_status.base_mode == RGBLIGHT_MODE_SNAKE) ||
+#endif
+#ifdef RGBLIGHT_EFFECT_KNIGHT
+ (rgblight_status.base_mode == RGBLIGHT_MODE_KNIGHT) ||
+#endif
+#ifdef RGBLIGHT_EFFECT_TWINKLE
+ (rgblight_status.base_mode == RGBLIGHT_MODE_TWINKLE) ||
+#endif
+ !is_enabled;
+
+ bool ramp_to =
+#ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT
+ (rgblight_status.base_mode == RGBLIGHT_MODE_STATIC_GRADIENT) ||
+#endif
+#ifdef RGBLIGHT_EFFECT_RAINBOW_MOOD
+ (rgblight_status.base_mode == RGBLIGHT_MODE_RAINBOW_MOOD) ||
+#endif
+#ifdef RGBLIGHT_EFFECT_RAINBOW_SWIRL
+ (rgblight_status.base_mode == RGBLIGHT_MODE_RAINBOW_SWIRL) ||
+#endif
+#ifdef RGBLIGHT_EFFECT_RAINBOW_CHRISTMAS
+ (rgblight_status.base_mode == RGBLIGHT_MODE_CHRISTMAS) ||
+#endif
+#ifdef RGBLIGHT_EFFECT_RAINBOW_RGB_TEST_
+ (rgblight_status.base_mode == RGBLIGHT_MODE_RGB_TEST) ||
+#endif
+ (rgblight_status.base_mode == RGBLIGHT_MODE_STATIC_LIGHT);
+
+#define STARTUP_ANIMATION_SATURATION 200
+#define STARTUP_ANIMATION_VALUE 255
+#define STARTUP_ANIMATION_STEP 5
+
+ rgblight_enable_noeeprom();
+ if (rgblight_config.enable) {
+ rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
+ for (uint8_t i = 0; i < STARTUP_ANIMATION_VALUE; i += STARTUP_ANIMATION_STEP) {
+ rgblight_sethsv_noeeprom(old_hue, STARTUP_ANIMATION_SATURATION, i);
+ matrix_scan();
+ wait_ms(10);
+ }
+ for (uint8_t i = 255; i > 0; i -= STARTUP_ANIMATION_STEP) {
+ rgblight_sethsv_noeeprom((i + old_hue) % 255, STARTUP_ANIMATION_SATURATION, STARTUP_ANIMATION_VALUE);
+ matrix_scan();
+ wait_ms(10);
+ }
+
+ if (ramp_down) {
+ dprintln("ramp_down");
+ for (uint8_t i = STARTUP_ANIMATION_VALUE; i > 0; i -= STARTUP_ANIMATION_STEP) {
+ rgblight_sethsv_noeeprom(old_hue, STARTUP_ANIMATION_SATURATION, i);
+ matrix_scan();
+ wait_ms(10);
+ }
+ } else if (ramp_to) {
+ dprintf("ramp_to s=%u, v=%u\n", old_sat, old_val);
+ uint8_t steps = 50;
+ for (uint8_t i = 0; i < steps; i++) {
+ uint8_t s = STARTUP_ANIMATION_SATURATION + i * (((float)old_sat - STARTUP_ANIMATION_SATURATION) / (float)steps);
+ uint8_t v = STARTUP_ANIMATION_VALUE + i * (((float)old_val - STARTUP_ANIMATION_VALUE) / (float)steps);
+ rgblight_sethsv_noeeprom(old_hue, s, v);
+ matrix_scan();
+ wait_ms(10);
+ }
+ }
+ rgblight_mode_noeeprom(old_mode);
+ }
+ if (is_enabled) {
+ rgblight_sethsv_noeeprom(old_hue, old_sat, old_val);
+ } else {
+ rgblight_disable_noeeprom();
+ // Hack!
+ // rgblight_sethsv_noeeprom() doesn't update these if rgblight is disabled,
+ // but if do it before disabling we get an ugly flash.
+ rgblight_config.hue = old_hue;
+ rgblight_config.sat = old_sat;
+ rgblight_config.val = old_val;
+ }
+ dprint("done\n");
+ startup_animation_done = true;
+ }
}
layer_state_t default_layer_state_set_user_rgb(layer_state_t state) {
- dprint("default_layer_state_set_user_rgb()\n");
- do_rgb_layers(state, 1u, RGB_LAYER_BASE_REGULAR);
+ do_rgb_layers(state, 1u, LAYER_BASE_REGULAR);
return state;
}
layer_state_t layer_state_set_user_rgb(layer_state_t state) {
- dprint("layer_state_set_user_rgb()\n");
- do_rgb_layers(state, RGB_LAYER_BASE_REGULAR, RGB_LAYER_BASE_ACKS);
+ do_rgb_layers(state, LAYER_BASE_REGULAR, LAYER_BASE_END);
return state;
}
bool led_update_user_rgb(led_t led_state) {
- dprintf("caps_lock=%u\n", led_state.caps_lock);
- rgblight_set_layer_state(0, led_state.caps_lock);
+ dprintf("num=%u, cap=%u, scl=%u, cmp=%u, kan=%u\n", led_state.num_lock, led_state.caps_lock, led_state.scroll_lock, led_state.compose, led_state.kana);
+
+ rgblight_set_layer_state(LOCK_OFFSET + USB_LED_NUM_LOCK, led_state.num_lock);
+ rgblight_set_layer_state(LOCK_OFFSET + USB_LED_CAPS_LOCK, led_state.caps_lock);
+ rgblight_set_layer_state(LOCK_OFFSET + USB_LED_SCROLL_LOCK, led_state.scroll_lock);
+
return true;
}
-void rgb_layer_ack(bool yn, bool pressed) {
- uint8_t layer = RGB_LAYER_BASE_ACKS + (yn ? 0 : 1);
- rgblight_set_layer_state(layer, pressed);
+void rgb_layer_ack_yn(bool yn) { rgb_layer_ack(yn ? ACK_YES : ACK_NO); }
+
+void rgb_layer_ack(layer_ack_t n) {
+ uint8_t layer = ACK_OFFSET + n;
+ dprintf("rgb_layer_ack(%u) ==> %u\n", n, layer);
+ rgblight_blink_layer(layer, RGB_LAYER_ACK_DURATION);
}
-extern keymap_config_t keymap_config;
+extern keymap_config_t keymap_config;
+extern rgblight_config_t rgblight_config;
+
+extern bool spi_gflock;
+extern uint16_t spi_replace_mode;
bool process_record_user_rgb(uint16_t keycode, keyrecord_t *record) {
- bool pressed = record->event.pressed;
-
- switch (keycode) {
- case SPI_GLO:
- if (pressed) {
- spidey_swirl();
- }
- return false;
-
- // Acks follow...
- case DEBUG:
- rgb_layer_ack(debug_enable, pressed);
- return false;
-
- case SPI_LNX:
- case SPI_OSX:
- case SPI_WIN:
- rgb_layer_ack(true, pressed);
- return false;
-
- // Tricky!
- // For these, on press the toggle hasn't happened yet,
- // so we need a little logic to invert, assuming that
- // on key press the flag WILL be toggled, and on key
- // release the flag has already been toggled.
+ if (record->event.pressed) {
+ switch (keycode) {
+ case SPI_GLO:
+ spidey_glow();
+ return false;
+ }
+ }
+
+ return true;
+}
+
+void post_process_record_user_rgb(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ // Acks follow...
+ case DEBUG:
+ rgb_layer_ack_yn(debug_enable);
+ break;
+
+ case SPI_LNX:
+ case SPI_OSX:
+ case SPI_WIN:
+ rgb_layer_ack(ACK_MEH);
+ break;
+
+ case SPI_GFLOCK:
+ rgb_layer_ack_yn(spi_gflock);
+ rgblight_set_layer_state(MISC_OFFSET + 0, spi_gflock);
+ break;
+
+ case SPI_NORMAL ... SPI_FRAKTR:
+ rgb_layer_ack_yn(spi_replace_mode != SPI_NORMAL);
+ rgblight_set_layer_state(MISC_OFFSET + 1, spi_replace_mode != SPI_NORMAL);
+ break;
+
+ case RGB_TOG:
+ rgb_layer_ack_yn(rgblight_config.enable);
+ break;
#ifdef VELOCIKEY_ENABLE
- case VLK_TOG:
- rgb_layer_ack(pressed != velocikey_enabled(), pressed);
- return true;
+ case VLK_TOG:
+ rgb_layer_ack_yn(velocikey_enabled());
+ break;
#endif
#ifdef NKRO_ENABLE
- case NK_TOGG:
- case NK_ON:
- case NK_OFF:
- rgb_layer_ack(pressed != keymap_config.nkro, pressed);
- return true;
+ case NK_TOGG:
+ case NK_ON:
+ case NK_OFF:
+ rgb_layer_ack_yn(keymap_config.nkro);
+ break;
#endif
- }
-
- return true;
+ }
}