diff options
author | ROMUSKING <38523153+ROMUSKING@users.noreply.github.com> | 2018-10-22 19:54:31 +0100 |
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committer | Drashna Jaelre <drashna@live.com> | 2018-10-22 11:54:31 -0700 |
commit | 5694e7b6a60e0a1b60c1bd7fce51e99a8314abb7 (patch) | |
tree | 32e57d2c124cf92c6dc4b8c53465312c4aa23202 /users/romus/romus.h | |
parent | cf19cb0dbeda15d51df9c513a51cd2d985747b36 (diff) |
Keymap: add new keymap (#4127)
* an attempt at own layout
* typematrixed dvorak
* columns shifted
columns shifted out, second pinky column moved to the inside.
* Update users/romus/romus.h
* code cleanup
Changes requested by Drashna + Tap Dance enabled
* Fixed EOF
Fixed the no newline at the end of file alert.
* rgblight fight eeprom writes
* rgb code simplification
* Update users/romus/README.md
* Update quantum/keymap_extras/keymap_slovenian.h
Diffstat (limited to 'users/romus/romus.h')
-rw-r--r-- | users/romus/romus.h | 272 |
1 files changed, 272 insertions, 0 deletions
diff --git a/users/romus/romus.h b/users/romus/romus.h new file mode 100644 index 0000000000..265c942e92 --- /dev/null +++ b/users/romus/romus.h @@ -0,0 +1,272 @@ +// This is a modified version of Let's Split keyboard from bbaserdem + +#pragma once + +#include "quantum.h" + +// Use 7 wide characters for keymaps +#define _______ KC_TRNS +#define XXX KC_NO + +// Layers +#define _DV 0 // Base layer +#define _AL 1 // Alt char overlay +#define _GA 2 // Game layer +#define _NU 3 // Numbers layer +#define _SE 4 // Settings layer +#define _MO 5 // Mouse emulation +#define _MU 6 // Music mode + +// Define short macros +#define UNDO LCTL(KC_Z) +#define REDO LCTL(KC_Y) +#define COPY LCTL(KC_C) +#define CUT LCTL(KC_X) +#define PASTE LCTL(KC_V) +#define EXIT LALT(KC_F4) +#define CAPS SFT_T(KC_CAPS) + + +// Rename mouse keys with 7 letters +#ifdef MOUSEKEY_ENABLE +#define MO_S_N KC_MS_WH_UP +#define MO_S_S KC_MS_WH_DOWN +#define MO_S_E KC_MS_WH_RIGHT +#define MO_S_W KC_MS_WH_LEFT +#define MO_N KC_MS_UP +#define MO_S KC_MS_DOWN +#define MO_E KC_MS_RIGHT +#define MO_W KC_MS_LEFT +#define MO_CL_L KC_MS_BTN1 +#define MO_CL_R KC_MS_BTN2 +#define MO_CL_M KC_MS_BTN3 +#define MO_CL_4 KC_MS_BTN4 +#define MO_CL_5 KC_MS_BTN5 +#define MO_AC_0 KC_MS_ACCEL0 +#define MO_AC_1 KC_MS_ACCEL1 +#define MO_AC_2 KC_MS_ACCEL2 +#else +#define MO_S_N KC_NO +#define MO_S_S KC_NO +#define MO_S_E KC_NO +#define MO_S_W KC_NO +#define MO_N KC_NO +#define MO_S KC_NO +#define MO_E KC_NO +#define MO_W KC_NO +#define MO_CL_L KC_NO +#define MO_CL_R KC_NO +#define MO_CL_M KC_NO +#define MO_CL_1 KC_NO +#define MO_CL_2 KC_NO +#define MO_AC_0 KC_NO +#define MO_AC_1 KC_NO +#define MO_AC_2 KC_NO +#endif + +// Rename music keys with <8 letters +#ifdef AUDIO_ENABLE +#define MU_REC KC_LCTL +#define MU_STOP KC_LALT +#define MU_PLAY KC_LGUI +#define MU_PLAY KC_LGUI +#define MU_FAST KC_UP +#define MU_SLOW KC_DOWN +#define MU_MASK KC_A +#else +#define MU_REC KC_NO +#define MU_STOP KC_NO +#define MU_PLAY KC_NO +#define MU_PLAY KC_NO +#define MU_FAST KC_NO +#define MU_SLOW KC_NO +#define MU_MASK KC_NO +#endif + +// Define non-capitalized UTF shortcuts here +#ifdef UNICODE_ENABLE +#define PHY_HBR UC(0x0127) +#define PHY_DEG UC(0x00b0) +#define CUR_LIR UC(0x20ba) +#define CUR_BIT UC(0x20bf) +#define CUR_EUR UC(0x20ac) +#define CUR_BPN UC(0x00a3) +#define CUR_YEN UC(0x00a5) +#else +#define PHY_HBR KC_NO +#define PHY_DEG KC_NO +#define CUR_LIR KC_NO +#define CUR_BIT KC_NO +#define CUR_EUR KC_NO +#define CUR_BPN KC_NO +#define CUR_YEN KC_NO +#endif + +// Custom keycodes +enum userspace_custom_keycodes { + // Turkish letters, with shifting + TUR_A = SAFE_RANGE, + TUR_C, + TUR_G, + TUR_I, + TUR_O, + TUR_S, + TUR_U, + // Unicode mode switch + UNI_LI, + UNI_WN, + // Double keys + DBL_SPC, + DBL_ANG, + DBL_PAR, + DBL_SQR, + DBL_BRC, + DBL_QUO, + DBL_DQT, + DBL_GRV, + // Diagonal mouse movements + MO_NE, + MO_NW, + MO_SE, + MO_SW, + MO_S_NE, + MO_S_NW, + MO_S_SE, + MO_S_SW, + // Layer switches and lock functionality + K_MOUSE, + K_NUMBR, + K_LOCK, + K_GAMES, + // Secret macros + SECRET1, + SECRET2, + SECRET3 +}; + +// Do tap dancable semicolon key if available +#ifdef TAP_DANCE_ENABLE +enum { + SCL = 0 +}; +#define MY_SCL TD(SCL) +#else +#define MY_SCL KC_SCLN +#endif + +// Shared keymaps +#define LAYOUT_planck_wrapper(...) LAYOUT_planck_grid(__VA_ARGS__) +#define LAYOUT_letssplit_wrapper(...) LAYOUT_ortho_4x12(__VA_ARGS__) + +/* Dvorak + * ,------------------------------------------------------------------------. + * | ' " | , | . | P | Y | Esc || Del | F | G | C | R | L | + * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| + * | A | O | E | U | I | Bkp || Ent | D | H | T | N | S | + * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| + * | ; : | Q | J | K | X | Spc || SET | B | M | W | V | Z | + * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| + * | Ctrl| OS | Alt | Tab | Cps | ACH || SYM | Spc | Lft | Up | Dwn | Rght| + * `------------------------------------------------------------------------' */ +#define DVORAK \ + KC_QUOT,KC_COMM,KC_DOT, KC_P, KC_Y, KC_ESC, KC_DEL, KC_F, KC_G, KC_C, KC_R, KC_L, \ + KC_A, KC_O, KC_E, KC_U, KC_I, KC_BSPC,KC_ENT, KC_D, KC_H, KC_T, KC_N, KC_S, \ + MY_SCL, KC_Q, KC_J, KC_K, KC_X, KC_SPC, MO(_SE),KC_B, KC_M, KC_W, KC_V, KC_Z, \ + KC_LCTL,KC_LGUI,KC_LALT,KC_TAB, CAPS, MO(_AL),K_NUMBR,KC_SPC, KC_LEFT,KC_UP, KC_DOWN,KC_RGHT + +/* Alternative character overlay + * ,------------------------------------------------------------------------. + * | ` ~ | ' ' | " " | Euro|Pound| || Del | Home| PgUp| Prn | \ | | / ? | + * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| + * | Redo| < > | ( ) | [ ] | { } | Alt || Ins | End |PgDwn| Scl | BTC | - _ | + * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| + * | Undo| Cut | Copy|Paste| EXIT| Shf || | | | | Yen | = + | + * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| + * | | | | | | || | | | | | | + * `------------------------------------------------------------------------' */ +#define ALTCHAR \ + KC_GRV, DBL_QUO,DBL_DQT,CUR_EUR,CUR_BPN,_______,_______,KC_HOME,KC_PGUP,KC_PSCREEN, KC_BSLASH, KC_SLSH, \ + REDO, DBL_ANG,DBL_PAR,DBL_SQR,DBL_BRC,KC_LALT,KC_INS, KC_END, KC_PGDN,KC_SCROLLLOCK, CUR_BIT, KC_MINUS, \ + UNDO, CUT, COPY, PASTE, EXIT, KC_LSFT,_______,_______,_______,_______, CUR_YEN, KC_EQUAL, \ + _______,_______,_______,_______,_______,_______,_______,DBL_SPC,_______,_______, _______, _______ + +/* Game layer + * ,------------------------------------------------------------------------. + * | OFF | Q | W | E | R | T || Esc | 7 | 8 | 9 |NumLk|Bkspc| + * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| + * | Tab | A | S | D | F | G || F1 | 4 | 5 | 6 | \ | Ent | + * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| + * | Shf | Z | X | C | V | B || F2 | 1 | 2 | 3 | ^ | MSE | + * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| + * | Ctrl| Alt | / | ` | SYM | Spc || F5 | Ent | 0 | < | v | > | + * `------------------------------------------------------------------------' */ +#define GAME \ + K_GAMES,KC_Q, KC_W, KC_E, KC_R, KC_T, KC_ESC, KC_P7, KC_P8, KC_P9, KC_NLCK,KC_BSPC, \ + KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F1, KC_P4, KC_P5, KC_P6, KC_BSLS,KC_ENT , \ + KC_LSFT,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F2, KC_P1, KC_P2, KC_P3, KC_UP,K_MOUSE, \ + KC_LCTL,KC_LALT,KC_SLSH,KC_GRV, K_NUMBR,KC_SPC, KC_F5, KC_ENT, KC_P0, KC_LEFT,KC_DOWN,KC_RGHT + +/* Symbols layer + * ,------------------------------------------------------------------------. + * | OFF | ` | ~ | \ | [ | { || } | ] | - | _ | = | + | + * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| + * | 1 | 2 | 3 | 4 | 5 | || LCK | 6 | 7 | 8 | 9 | 0 | + * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| + * | ! | @ | # | $ | % | ||Vol +| ^ | & | * | ( | ) | + * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| + * | | | | | | | || | | | | | | + * `------------------------------------------------------------------------' */ +#define NUMBERS \ + K_NUMBR,KC_GRV, KC_TILD,KC_BSLS,KC_LBRC,KC_LCBR,KC_RCBR,KC_RBRC,KC_MINS,KC_UNDS,KC_EQL, KC_PLUS, \ + KC_1, KC_2, KC_3, KC_4, KC_5, _______,K_LOCK, KC_6, KC_7, KC_8, KC_9, KC_0, \ + KC_EXLM,KC_AT, KC_HASH,KC_DLR, KC_PERC,_______,KC_VOLU,KC_CIRC,KC_AMPR,KC_ASTR,KC_LPRN,KC_RPRN, \ + KC_PIPE,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______ + +/* Settings layer + * ,------------------------------------------------------------------------. + * |BLLed| F1 | F2 | F3 | F4 | Lin || Win | Wake| |Hue -|Hue +|Reset| + * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| + * | | F5 | F6 | F7 | F8 | ||Vol 0| |RGBto|Sat -|Sat +| | + * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| + * | Game| F9 | F10 | F11 | F12 |Vol 0|| |PrtSc|RGBan|Bri -|Bri +| | + * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| + * |Musir| | | | |Vol +||Vol -| Prev| Stop|TogMu| Next| | + * `------------------------------------------------------------------------' */ +#define SETTINGS \ + BL_STEP,KC_F1, KC_F2, KC_F3, KC_F4, UNI_LI, UNI_WN, KC_WAKE,_______,RGB_HUD,RGB_HUI,RESET , \ + _______,KC_F5, KC_F6, KC_F7, KC_F8, _______,KC_MUTE,_______,RGB_TOG,RGB_SAD,RGB_SAI,_______, \ + K_GAMES,KC_F9, KC_F10, KC_F11, KC_F12, KC_MUTE,_______,KC_PSCR,RGB_MOD,RGB_VAD,RGB_VAI,_______, \ + MU_TOG, _______,_______,_______,_______,KC_VOLU,KC_VOLD,KC_MPRV,KC_MSTP,KC_MPLY,KC_MNXT,_______ + +/* Mouse layer + * ,------------------------------------------------------------------------. + * |Ulock| \ | ^ | / |.....|.....||.....|.....| |\|.| |^| | |/|.| | + * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| + * | | < | Mid | > |Btn 4|.....||.....|Btn 5| <-- | Mid | --> | | + * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| + * | | / | v | \ |.....|.....||.....|.....| |/| | |v| | |\| | LCK | + * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| + * | | | | | | Left||Right| | |Accl0|Accl1|Accl2| + * `------------------------------------------------------------------------' */ +#define MOUSE \ + K_MOUSE,MO_NW, MO_N, MO_NE, XXX, XXX ,XXX, XXX, MO_S_NW,MO_S_N, MO_S_NE,_______, \ + _______,MO_W, MO_CL_M,MO_E, MO_CL_4,XXX ,XXX, MO_CL_5,MO_S_W, MO_CL_M,MO_S_E, _______, \ + _______,MO_SW, MO_S, MO_SE, XXX, XXX ,XXX, XXX, MO_S_SW,MO_S_S, MO_S_SE,K_LOCK , \ + _______,_______,_______,_______,_______,MO_CL_L,MO_CL_R,_______,MO_AC_0,MO_AC_1,MO_AC_2,_______ + +/* Music layer + * ,------------------------------------------------------------------------. + * |.....|.....|.....|.....|.....|.....||.....|.....|.....|.....|.....|.....| + * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| + * |.....|.....|.....|.....|.....|.....||.....|.....|.....|.....|.....|.....| + * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| + * |.....|.....|.....|.....|.....|.....||.....|.....|.....|.....|.....|.....| + * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| + * | togg| rec | stop| play| slow| fast||modes|.....|.....|.....|.....|.....| + * `------------------------------------------------------------------------' + */ +#define MUSIC \ + MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK, \ + MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK, \ + MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK, \ + MU_TOG, MU_REC, MU_STOP,MU_PLAY,MU_SLOW,MU_FAST,MU_MOD, MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK |