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authorJoel Challis <git@zvecr.com>2023-11-26 18:36:45 +0000
committerGitHub <noreply@github.com>2023-11-27 05:36:45 +1100
commit1ed03f498fa204178c2696c510ac6a2cd8524e2d (patch)
treeb97c1f983b7e4b57c007d0feedadd3ad3e39062b /users/horrortroll/horrortroll.h
parent4908d4b1ca260efecf3613e6517aa3a6f2034876 (diff)
Remove userspace keymaps (#22544)
Diffstat (limited to 'users/horrortroll/horrortroll.h')
-rw-r--r--users/horrortroll/horrortroll.h49
1 files changed, 0 insertions, 49 deletions
diff --git a/users/horrortroll/horrortroll.h b/users/horrortroll/horrortroll.h
deleted file mode 100644
index a251f74d6c..0000000000
--- a/users/horrortroll/horrortroll.h
+++ /dev/null
@@ -1,49 +0,0 @@
-/* Copyright 2023 HorrorTroll <https://github.com/HorrorTroll>
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "quantum.h"
-
-// Each layer gets a name for readability, which is then used in the keymap matrix below.
-// The underscores don't mean anything - you can have a layer called STUFF or any other name.
-// Layer names don't all need to be of the same length, obviously, and you can also skip them
-// entirely and just use numbers.
-
-enum layer_names {
- _BASE,
- _FN,
-};
-
-enum custom_keycodes {
- //Custom Gradient control keycode
- G1_HUI = SAFE_RANGE, //Custom gradient color 1 hue increase
- G1_HUD, //Custom gradient color 1 hue decrease
- G1_SAI, //Custom gradient color 1 saturation increase
- G1_SAD, //Custom gradient color 1 saturation decrease
- G1_VAI, //Custom gradient color 1 value increase
- G1_VAD, //Custom gradient color 1 value decrease
- G2_HUI, //Custom gradient color 2 hue increase
- G2_HUD, //Custom gradient color 2 hue decrease
- G2_SAI, //Custom gradient color 2 saturation increase
- G2_SAD, //Custom gradient color 2 saturation decrease
- G2_VAI, //Custom gradient color 2 value increase
- G2_VAD, //Custom gradient color 2 value decrease
- G_PRE, //Gradient presets
- REF_G, //Toggle between linear and reflected gradient
- G_FLIP, //Flip the gradient colors
-
- //Custom led effect keycode
- RGB_C_E, //Cycle user effect
-};