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authorDrashna Jaelre <drashna@live.com>2022-07-02 19:55:46 -0700
committerGitHub <noreply@github.com>2022-07-02 19:55:46 -0700
commit1c43410e266429c97786c9f9217ab9708bb2754d (patch)
tree1b75461c4ac738bf455d0b6a1e6fe4bd88628f35 /users/drashna/keyrecords/process_records.h
parenta3119385a41fb7662d46e7e7062cd2a76dfc1870 (diff)
[Keymap] Updates to drashna Keymaps and Userspace (#17543)
Diffstat (limited to 'users/drashna/keyrecords/process_records.h')
-rw-r--r--users/drashna/keyrecords/process_records.h99
1 files changed, 50 insertions, 49 deletions
diff --git a/users/drashna/keyrecords/process_records.h b/users/drashna/keyrecords/process_records.h
index e83e4ce308..be31f992cb 100644
--- a/users/drashna/keyrecords/process_records.h
+++ b/users/drashna/keyrecords/process_records.h
@@ -13,30 +13,30 @@
#endif
enum userspace_custom_keycodes {
- VRSN = PLACEHOLDER_SAFE_RANGE, // Prints QMK Firmware and board info
- KC_QWERTY, // Sets default layer to QWERTY
- FIRST_DEFAULT_LAYER_KEYCODE = KC_QWERTY, // Sets default layer to QWERTY
- KC_COLEMAK_DH, // Sets default layer to COLEMAK
- KC_COLEMAK, // Sets default layer to COLEMAK
- KC_DVORAK, // Sets default layer to DVORAK
- LAST_DEFAULT_LAYER_KEYCODE = KC_DVORAK, // Sets default layer to WORKMAN
- KC_DIABLO_CLEAR, // Clears all Diablo Timers
- KC_RGB_T, // Toggles RGB Layer Indication mode
- RGB_IDL, // RGB Idling animations
- KC_SECRET_1, // test1
- KC_SECRET_2, // test2
- KC_SECRET_3, // test3
- KC_SECRET_4, // test4
- KC_SECRET_5, // test5
- KC_CCCV, // Hold to copy, tap to paste
- KC_NUKE, // NUCLEAR LAUNCH DETECTED!!!
- UC_FLIP, // (ಠ痊ಠ)┻━┻
- UC_TABL, // ┬─┬ノ( º _ ºノ)
- UC_SHRG, // ¯\_(ツ)_/¯
- UC_DISA, // ಠ_ಠ
+ VRSN = PLACEHOLDER_SAFE_RANGE, // Prints QMK Firmware and board info
+ KC_QWERTY, // Sets default layer to QWERTY
+ FIRST_DEFAULT_LAYER_KEYCODE = KC_QWERTY, // Sets default layer to QWERTY
+ KC_COLEMAK_DH, // Sets default layer to COLEMAK
+ KC_COLEMAK, // Sets default layer to COLEMAK
+ KC_DVORAK, // Sets default layer to DVORAK
+ LAST_DEFAULT_LAYER_KEYCODE = KC_DVORAK, // Sets default layer to WORKMAN
+ KC_DIABLO_CLEAR, // Clears all Diablo Timers
+ KC_RGB_T, // Toggles RGB Layer Indication mode
+ RGB_IDL, // RGB Idling animations
+ KC_SECRET_1, // test1
+ KC_SECRET_2, // test2
+ KC_SECRET_3, // test3
+ KC_SECRET_4, // test4
+ KC_SECRET_5, // test5
+ KC_CCCV, // Hold to copy, tap to paste
+ KC_NUKE, // NUCLEAR LAUNCH DETECTED!!!
+ UC_FLIP, // (ಠ痊ಠ)┻━┻
+ UC_TABL, // ┬─┬ノ( º _ ºノ)
+ UC_SHRG, // ¯\_(ツ)_/¯
+ UC_DISA, // ಠ_ಠ
UC_IRNY,
UC_CLUE,
- KEYLOCK, // Locks keyboard by unmounting driver
+ KEYLOCK, // Locks keyboard by unmounting driver
KC_NOMODE,
KC_WIDE,
KC_SCRIPT,
@@ -44,11 +44,12 @@ enum userspace_custom_keycodes {
KC_REGIONAL,
KC_AUSSIE,
KC_ZALGO,
+ KC_SUPER,
KC_ACCEL,
AUTOCORRECT_ON,
AUTOCORRECT_OFF,
AUTOCORRECT_TOGGLE,
- NEW_SAFE_RANGE // use "NEWPLACEHOLDER for keymap specific codes
+ NEW_SAFE_RANGE // use "NEWPLACEHOLDER for keymap specific codes
};
bool process_record_secrets(uint16_t keycode, keyrecord_t *record);
@@ -58,37 +59,37 @@ void post_process_record_keymap(uint16_t keycode, keyrecord_t *record);
bool process_record_unicode(uint16_t keycode, keyrecord_t *record);
#endif
-#define LOWER MO(_LOWER)
-#define RAISE MO(_RAISE)
-#define ADJUST MO(_ADJUST)
-#define TG_MODS OS_TOGG
-#define TG_GAME TG(_GAMEPAD)
-#define TG_DBLO TG(_DIABLO)
-#define OS_LWR OSL(_LOWER)
-#define OS_RSE OSL(_RAISE)
+#define LOWER MO(_LOWER)
+#define RAISE MO(_RAISE)
+#define ADJUST MO(_ADJUST)
+#define TG_MODS OS_TOGG
+#define TG_GAME TG(_GAMEPAD)
+#define TG_DBLO TG(_DIABLO)
+#define OS_LWR OSL(_LOWER)
+#define OS_RSE OSL(_RAISE)
-#define KC_SEC1 KC_SECRET_1
-#define KC_SEC2 KC_SECRET_2
-#define KC_SEC3 KC_SECRET_3
-#define KC_SEC4 KC_SECRET_4
-#define KC_SEC5 KC_SECRET_5
+#define KC_SEC1 KC_SECRET_1
+#define KC_SEC2 KC_SECRET_2
+#define KC_SEC3 KC_SECRET_3
+#define KC_SEC4 KC_SECRET_4
+#define KC_SEC5 KC_SECRET_5
-#define QWERTY KC_QWERTY
-#define DVORAK KC_DVORAK
-#define COLEMAK KC_COLEMAK
+#define QWERTY KC_QWERTY
+#define DVORAK KC_DVORAK
+#define COLEMAK KC_COLEMAK
#define COLEMAKDH KC_COLEMAK_DH
-#define DEFLYR1 FIRST_DEFAULT_LAYER_KEYCODE
-#define DEFLYR2 (FIRST_DEFAULT_LAYER_KEYCODE + 1)
-#define DEFLYR3 (FIRST_DEFAULT_LAYER_KEYCODE + 2)
-#define DEFLYR4 (FIRST_DEFAULT_LAYER_KEYCODE + 3)
+#define DEFLYR1 FIRST_DEFAULT_LAYER_KEYCODE
+#define DEFLYR2 (FIRST_DEFAULT_LAYER_KEYCODE + 1)
+#define DEFLYR3 (FIRST_DEFAULT_LAYER_KEYCODE + 2)
+#define DEFLYR4 (FIRST_DEFAULT_LAYER_KEYCODE + 3)
#if LAST_DEFAULT_LAYER_KEYCODE > (FIRST_DEFAULT_LAYER_KEYCODE + 3)
# define DEFLYR5 (FIRST_DEFAULT_LAYER_KEYCODE + 4)
# define DEFLYR6 (FIRST_DEFAULT_LAYER_KEYCODE + 5)
# define DEFLYR7 (FIRST_DEFAULT_LAYER_KEYCODE + 6)
# define DEFLYR8 (FIRST_DEFAULT_LAYER_KEYCODE + 7)
# if LAST_DEFAULT_LAYER_KEYCODE > (FIRST_DEFAULT_LAYER_KEYCODE + 7)
-# define DEFLYR9 (FIRST_DEFAULT_LAYER_KEYCODE + 8)
+# define DEFLYR9 (FIRST_DEFAULT_LAYER_KEYCODE + 8)
# define DEFLYR10 (FIRST_DEFAULT_LAYER_KEYCODE + 9)
# define DEFLYR11 (FIRST_DEFAULT_LAYER_KEYCODE + 10)
# define DEFLYR12 (FIRST_DEFAULT_LAYER_KEYCODE + 11)
@@ -99,9 +100,9 @@ bool process_record_unicode(uint16_t keycode, keyrecord_t *record);
# define KC_C1R3 SH_T(KC_TAB)
#elif defined(DRASHNA_LP)
# define KC_C1R3 TG(_GAMEPAD)
-#else // SWAP_HANDS_ENABLE
+#else // SWAP_HANDS_ENABLE
# define KC_C1R3 KC_TAB
-#endif // SWAP_HANDS_ENABLE
+#endif // SWAP_HANDS_ENABLE
#define BK_LWER LT(_LOWER, KC_BSPC)
#define SP_LWER LT(_LOWER, KC_SPC)
@@ -120,7 +121,7 @@ bool process_record_unicode(uint16_t keycode, keyrecord_t *record);
#define OS_RCTL OSM(MOD_RCTL)
#define OS_LALT OSM(MOD_LALT)
#define OS_RALT OSM(MOD_RALT)
-#define OS_MEH OSM(MOD_MEH)
+#define OS_MEH OSM(MOD_MEH)
#define OS_HYPR OSM(MOD_HYPR)
#define ALT_APP ALT_T(KC_APP)
@@ -138,9 +139,9 @@ We use custom codes here, so we can substitute the right stuff
# define KC_D3_2 TD(TD_D3_2)
# define KC_D3_3 TD(TD_D3_3)
# define KC_D3_4 TD(TD_D3_4)
-#else // TAP_DANCE_ENABLE
+#else // TAP_DANCE_ENABLE
# define KC_D3_1 KC_1
# define KC_D3_2 KC_2
# define KC_D3_3 KC_3
# define KC_D3_4 KC_4
-#endif // TAP_DANCE_ENABLE
+#endif // TAP_DANCE_ENABLE