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authorDrashna Jaelre <drashna@live.com>2022-03-06 22:12:17 -0800
committerGitHub <noreply@github.com>2022-03-06 22:12:17 -0800
commitff6c70415c536e6435023627197550889ffa1501 (patch)
tree79fd0a25632f7ed2483542b8ab0731b5b2709bbd /users/drashna/callbacks.c
parentd8971d707eddea5d16ef5fa3dad807b494aed39f (diff)
[Keymap] Drashna Mouse keys and oled updates (#16556)
Diffstat (limited to 'users/drashna/callbacks.c')
-rw-r--r--users/drashna/callbacks.c20
1 files changed, 11 insertions, 9 deletions
diff --git a/users/drashna/callbacks.c b/users/drashna/callbacks.c
index f01aab433e..c11a381dee 100644
--- a/users/drashna/callbacks.c
+++ b/users/drashna/callbacks.c
@@ -33,10 +33,10 @@ void matrix_init_user(void) {
__attribute__((weak)) void keyboard_post_init_keymap(void) {}
void keyboard_post_init_user(void) {
-#if defined(RGBLIGHT_ENABLE)
+#if defined(CUSTOM_RGBLIGHT)
keyboard_post_init_rgb_light();
#endif
-#if defined(RGB_MATRIX_ENABLE)
+#if defined(CUSTOM_RGB_MATRIX)
keyboard_post_init_rgb_matrix();
#endif
#if defined(SPLIT_KEYBOARD) && defined(SPLIT_TRANSACTION_IDS_USER)
@@ -104,8 +104,10 @@ void matrix_scan_user(void) {
#ifdef TAP_DANCE_ENABLE // Run Diablo 3 macro checking code.
run_diablo_macro_check();
#endif // TAP_DANCE_ENABLE
-
-#if defined(RGB_MATRIX_ENABLE)
+#ifdef CAPS_WORD_ENABLE
+ caps_word_task();
+#endif
+#if defined(CUSTOM_RGB_MATRIX)
matrix_scan_rgb_matrix();
#endif
matrix_scan_secret();
@@ -126,12 +128,12 @@ layer_state_t layer_state_set_user(layer_state_t state) {
}
state = update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST);
-#if defined(POINTING_DEVICE_ENABLE)
+#if defined(CUSTOM_POINTING_DEVICE)
state = layer_state_set_pointing(state);
#endif
-#if defined(RGBLIGHT_ENABLE)
+#if defined(CUSTOM_RGBLIGHT)
state = layer_state_set_rgb_light(state);
-#endif // RGBLIGHT_ENABLE
+#endif // CUSTOM_RGBLIGHT
#if defined(AUDIO_ENABLE) && !defined(__arm__)
static bool is_gamepad_on = false;
if (layer_state_cmp(state, _GAMEPAD) != is_gamepad_on) {
@@ -156,9 +158,9 @@ layer_state_t default_layer_state_set_user(layer_state_t s
state = default_layer_state_set_keymap(state);
#if 0
-# if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
+# if defined(CUSTOM_RGBLIGHT) || defined(RGB_MATRIX_ENABLE)
state = default_layer_state_set_rgb(state);
-# endif // RGBLIGHT_ENABLE
+# endif
#endif
return state;
}