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authorXyverz <xyverz@gmail.com>2017-02-10 23:34:27 -0800
committerXyverz <xyverz@gmail.com>2017-02-10 23:34:27 -0800
commit902d5077cd54f3a964e3276d7858212d975818ec (patch)
treecddf5a379614f421908bbe57ae5d396cc1e2ed37 /quantum/visualizer/visualizer.h
parent4d7105c2cf47c7604b54cdf488b4eb9d08c1f1cf (diff)
parent835556da9111d91b71c545d6a273e843f07631ae (diff)
Merge remote-tracking branch 'upstream/master'
Diffstat (limited to 'quantum/visualizer/visualizer.h')
-rw-r--r--quantum/visualizer/visualizer.h9
1 files changed, 8 insertions, 1 deletions
diff --git a/quantum/visualizer/visualizer.h b/quantum/visualizer/visualizer.h
index 53e250725c..315af50228 100644
--- a/quantum/visualizer/visualizer.h
+++ b/quantum/visualizer/visualizer.h
@@ -34,10 +34,14 @@ SOFTWARE.
#include "lcd_backlight.h"
#endif
+// use this function to merget both real_mods and oneshot_mods in a uint16_t
+uint8_t visualizer_get_mods(void);
+
// This need to be called once at the start
void visualizer_init(void);
// This should be called at every matrix scan
-void visualizer_update(uint32_t default_state, uint32_t state, uint32_t leds);
+void visualizer_update(uint32_t default_state, uint32_t state, uint8_t mods, uint32_t leds);
+
// This should be called when the keyboard goes to suspend state
void visualizer_suspend(void);
// This should be called when the keyboard wakes up from suspend state
@@ -61,6 +65,7 @@ struct keyframe_animation_t;
typedef struct {
uint32_t layer;
uint32_t default_layer;
+ uint8_t mods;
uint32_t leds; // See led.h for available statuses
bool suspended;
} visualizer_keyboard_status_t;
@@ -129,6 +134,8 @@ bool keyframe_set_backlight_color(keyframe_animation_t* animation, visualizer_st
bool keyframe_display_layer_text(keyframe_animation_t* animation, visualizer_state_t* state);
// Displays a bitmap (0/1) of all the currently active layers
bool keyframe_display_layer_bitmap(keyframe_animation_t* animation, visualizer_state_t* state);
+// Displays a bitmap (0/1) of all the currently active mods
+bool keyframe_display_mods_bitmap(keyframe_animation_t* animation, visualizer_state_t* state);
bool keyframe_disable_lcd_and_backlight(keyframe_animation_t* animation, visualizer_state_t* state);
bool keyframe_enable_lcd_and_backlight(keyframe_animation_t* animation, visualizer_state_t* state);