summaryrefslogtreecommitdiff
path: root/quantum/encoder.c
diff options
context:
space:
mode:
authorDrashna Jaelre <drashna@live.com>2021-11-26 19:40:09 -0800
committerGitHub <noreply@github.com>2021-11-27 14:40:09 +1100
commit4d0dd1eab78c7f2af40a84a34da12a2a8398fda9 (patch)
tree89dc2cd405878458e6b1f84e51e2bd8575309ef1 /quantum/encoder.c
parent94d7cc371265a2838fb44508bdc34d8be59a11eb (diff)
[Bug] Revert Assymmetrical Split Encoder support (#12090) (#15311)
* Revert "fix broken macro in transport.h (#15239)" This reverts commit 06f18e22d9aff0afa4dce101a6a1b2cae5511365. * Revert "Rework encoders to enable asymmetric split keyboards (#12090)" This reverts commit 32215d5bff52262542a2f8d2a221b0303f02c019.
Diffstat (limited to 'quantum/encoder.c')
-rw-r--r--quantum/encoder.c146
1 files changed, 55 insertions, 91 deletions
diff --git a/quantum/encoder.c b/quantum/encoder.c
index 7d4e978981..8fb87281c2 100644
--- a/quantum/encoder.c
+++ b/quantum/encoder.c
@@ -16,17 +16,8 @@
*/
#include "encoder.h"
-
-// this is for unit testing
-#if defined(ENCODER_MOCK_SINGLE)
-# include "encoder/tests/mock.h"
-#elif defined(ENCODER_MOCK_SPLIT)
-# include "encoder/tests/mock_split.h"
-#else
-# include <gpio.h>
-# ifdef SPLIT_KEYBOARD
-# include "split_util.h"
-# endif
+#ifdef SPLIT_KEYBOARD
+# include "split_util.h"
#endif
// for memcpy
@@ -36,41 +27,17 @@
# define ENCODER_RESOLUTION 4
#endif
-#if (!defined(ENCODERS_PAD_A) || !defined(ENCODERS_PAD_B)) && (!defined(ENCODERS_PAD_A) || !defined(ENCODERS_PAD_B))
-# error "No encoder pads defined by ENCODERS_PAD_A and ENCODERS_PAD_B or ENCODERS_PAD_A_RIGHT and ENCODERS_PAD_B_RIGHT"
+#if !defined(ENCODERS_PAD_A) || !defined(ENCODERS_PAD_B)
+# error "No encoder pads defined by ENCODERS_PAD_A and ENCODERS_PAD_B"
#endif
-// on split keyboards, these are the pads and resolutions for the left half
+#define NUMBER_OF_ENCODERS (sizeof(encoders_pad_a) / sizeof(pin_t))
static pin_t encoders_pad_a[] = ENCODERS_PAD_A;
static pin_t encoders_pad_b[] = ENCODERS_PAD_B;
#ifdef ENCODER_RESOLUTIONS
static uint8_t encoder_resolutions[] = ENCODER_RESOLUTIONS;
#endif
-#ifndef SPLIT_KEYBOARD
-# define NUMBER_OF_ENCODERS (sizeof(encoders_pad_a) / sizeof(pin_t))
-#else
-// if no pads for right half are defined, we assume the keyboard is symmetric (i.e. same pads)
-# ifndef ENCODERS_PAD_A_RIGHT
-# define ENCODERS_PAD_A_RIGHT ENCODERS_PAD_A
-# endif
-# ifndef ENCODERS_PAD_B_RIGHT
-# define ENCODERS_PAD_B_RIGHT ENCODERS_PAD_B
-# endif
-# if defined(ENCODER_RESOLUTIONS) && !defined(ENCODER_RESOLUTIONS_RIGHT)
-# define ENCODER_RESOLUTIONS_RIGHT ENCODER_RESOLUTIONS
-# endif
-
-# define NUMBER_OF_ENCODERS ((sizeof(encoders_pad_a) + sizeof(encoders_pad_a_right)) / sizeof(pin_t))
-# define NUMBER_OF_ENCODERS_LEFT (sizeof(encoders_pad_a) / sizeof(pin_t))
-# define NUMBER_OF_ENCODERS_RIGHT (sizeof(encoders_pad_a_right) / sizeof(pin_t))
-static pin_t encoders_pad_a_right[] = ENCODERS_PAD_A_RIGHT;
-static pin_t encoders_pad_b_right[] = ENCODERS_PAD_B_RIGHT;
-# ifdef ENCODER_RESOLUTIONS_RIGHT
-static uint8_t encoder_resolutions_right[] = ENCODER_RESOLUTIONS_RIGHT;
-# endif
-#endif
-
#ifndef ENCODER_DIRECTION_FLIP
# define ENCODER_CLOCKWISE true
# define ENCODER_COUNTER_CLOCKWISE false
@@ -83,81 +50,78 @@ static int8_t encoder_LUT[] = {0, -1, 1, 0, 1, 0, 0, -1, -1, 0, 0, 1, 0, 1, -1,
static uint8_t encoder_state[NUMBER_OF_ENCODERS] = {0};
static int8_t encoder_pulses[NUMBER_OF_ENCODERS] = {0};
+#ifdef SPLIT_KEYBOARD
+// right half encoders come over as second set of encoders
+static uint8_t encoder_value[NUMBER_OF_ENCODERS * 2] = {0};
+// row offsets for each hand
+static uint8_t thisHand, thatHand;
+#else
static uint8_t encoder_value[NUMBER_OF_ENCODERS] = {0};
+#endif
__attribute__((weak)) bool encoder_update_user(uint8_t index, bool clockwise) { return true; }
__attribute__((weak)) bool encoder_update_kb(uint8_t index, bool clockwise) { return encoder_update_user(index, clockwise); }
-// number of encoders connected to this controller
-static uint8_t numEncodersHere;
-// index of the first encoder connected to this controller (only for right halves, this will be nonzero)
-static uint8_t firstEncoderHere;
-#ifdef SPLIT_KEYBOARD
-// index of the first encoder connected to the other half
-static uint8_t firstEncoderThere;
-#endif
-// the pads for this controller
-static pin_t* pad_a;
-static pin_t* pad_b;
-
void encoder_init(void) {
-#ifndef SPLIT_KEYBOARD
- numEncodersHere = NUMBER_OF_ENCODERS;
- pad_a = encoders_pad_a;
- pad_b = encoders_pad_b;
- firstEncoderHere = 0;
-#else
- if (isLeftHand) {
- numEncodersHere = NUMBER_OF_ENCODERS_LEFT;
- pad_a = encoders_pad_a;
- pad_b = encoders_pad_b;
- firstEncoderHere = 0;
- firstEncoderThere = NUMBER_OF_ENCODERS_LEFT;
- } else {
- numEncodersHere = NUMBER_OF_ENCODERS_RIGHT;
- pad_a = encoders_pad_a_right;
- pad_b = encoders_pad_b_right;
- firstEncoderHere = NUMBER_OF_ENCODERS_LEFT;
- firstEncoderThere = 0;
+#if defined(SPLIT_KEYBOARD) && defined(ENCODERS_PAD_A_RIGHT) && defined(ENCODERS_PAD_B_RIGHT)
+ if (!isLeftHand) {
+ const pin_t encoders_pad_a_right[] = ENCODERS_PAD_A_RIGHT;
+ const pin_t encoders_pad_b_right[] = ENCODERS_PAD_B_RIGHT;
+# if defined(ENCODER_RESOLUTIONS_RIGHT)
+ const uint8_t encoder_resolutions_right[] = ENCODER_RESOLUTIONS_RIGHT;
+# endif
+ for (uint8_t i = 0; i < NUMBER_OF_ENCODERS; i++) {
+ encoders_pad_a[i] = encoders_pad_a_right[i];
+ encoders_pad_b[i] = encoders_pad_b_right[i];
+# if defined(ENCODER_RESOLUTIONS_RIGHT)
+ encoder_resolutions[i] = encoder_resolutions_right[i];
+# endif
+ }
}
#endif
- for (int i = 0; i < numEncodersHere; i++) {
- setPinInputHigh(pad_a[i]);
- setPinInputHigh(pad_b[i]);
+ for (int i = 0; i < NUMBER_OF_ENCODERS; i++) {
+ setPinInputHigh(encoders_pad_a[i]);
+ setPinInputHigh(encoders_pad_b[i]);
- encoder_state[firstEncoderHere + i] = (readPin(pad_a[i]) << 0) | (readPin(pad_b[i]) << 1);
+ encoder_state[i] = (readPin(encoders_pad_a[i]) << 0) | (readPin(encoders_pad_b[i]) << 1);
}
+
+#ifdef SPLIT_KEYBOARD
+ thisHand = isLeftHand ? 0 : NUMBER_OF_ENCODERS;
+ thatHand = NUMBER_OF_ENCODERS - thisHand;
+#endif
}
-static bool encoder_update(int8_t index, uint8_t state) {
- bool changed = false;
+static bool encoder_update(uint8_t index, uint8_t state) {
+ bool changed = false;
+ uint8_t i = index;
#ifdef ENCODER_RESOLUTIONS
-# ifndef SPLIT_KEYBOARD
- int8_t resolution = encoder_resolutions[index];
-# else
- int8_t resolution = isLeftHand ? encoder_resolutions[index] : encoder_resolutions_right[index - NUMBER_OF_ENCODERS_LEFT];
-# endif
+ uint8_t resolution = encoder_resolutions[i];
#else
uint8_t resolution = ENCODER_RESOLUTION;
#endif
- encoder_pulses[index] += encoder_LUT[state & 0xF];
- if (encoder_pulses[index] >= resolution) {
+
+#ifdef SPLIT_KEYBOARD
+ index += thisHand;
+#endif
+ encoder_pulses[i] += encoder_LUT[state & 0xF];
+ if (encoder_pulses[i] >= resolution) {
encoder_value[index]++;
changed = true;
encoder_update_kb(index, ENCODER_COUNTER_CLOCKWISE);
}
- if (encoder_pulses[index] <= -resolution) { // direction is arbitrary here, but this clockwise
+ if (encoder_pulses[i] <= -resolution) { // direction is arbitrary here, but this clockwise
encoder_value[index]--;
changed = true;
encoder_update_kb(index, ENCODER_CLOCKWISE);
}
- encoder_pulses[index] %= resolution;
+ encoder_pulses[i] %= resolution;
#ifdef ENCODER_DEFAULT_POS
if ((state & 0x3) == ENCODER_DEFAULT_POS) {
- encoder_pulses[index] = 0;
+ encoder_pulses[i] = 0;
}
#endif
return changed;
@@ -165,10 +129,10 @@ static bool encoder_update(int8_t index, uint8_t state) {
bool encoder_read(void) {
bool changed = false;
- for (uint8_t i = 0; i < numEncodersHere; i++) {
- encoder_state[firstEncoderHere + i] <<= 2;
- encoder_state[firstEncoderHere + i] |= (readPin(pad_a[i]) << 0) | (readPin(pad_b[i]) << 1);
- changed |= encoder_update(firstEncoderHere + i, encoder_state[firstEncoderHere + i]);
+ for (uint8_t i = 0; i < NUMBER_OF_ENCODERS; i++) {
+ encoder_state[i] <<= 2;
+ encoder_state[i] |= (readPin(encoders_pad_a[i]) << 0) | (readPin(encoders_pad_b[i]) << 1);
+ changed |= encoder_update(i, encoder_state[i]);
}
return changed;
}
@@ -176,12 +140,12 @@ bool encoder_read(void) {
#ifdef SPLIT_KEYBOARD
void last_encoder_activity_trigger(void);
-void encoder_state_raw(uint8_t* slave_state) { memcpy(slave_state, &encoder_value[firstEncoderHere], sizeof(uint8_t) * numEncodersHere); }
+void encoder_state_raw(uint8_t* slave_state) { memcpy(slave_state, &encoder_value[thisHand], sizeof(uint8_t) * NUMBER_OF_ENCODERS); }
void encoder_update_raw(uint8_t* slave_state) {
bool changed = false;
- for (uint8_t i = 0; i < NUMBER_OF_ENCODERS - numEncodersHere; i++) {
- uint8_t index = firstEncoderThere + i;
+ for (uint8_t i = 0; i < NUMBER_OF_ENCODERS; i++) {
+ uint8_t index = i + thatHand;
int8_t delta = slave_state[i] - encoder_value[index];
while (delta > 0) {
delta--;