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authorjpe230 <pablin.123.ra@gmail.com>2022-12-12 14:51:14 -0600
committerGitHub <noreply@github.com>2022-12-13 07:51:14 +1100
commit102f22f7e99d87989cd95e10370863c3f96ba7e2 (patch)
tree1b7b27838e01f547714b19932c98e58362354bb8 /platforms/lv_conf.h
parent2d19e59d784582cd2e3768ff4e7f7e0c4618eb2f (diff)
[Core] Quantum Painter - LVGL Integration (#18499)
Co-authored-by: Nick Brassel <nick@tzarc.org>
Diffstat (limited to 'platforms/lv_conf.h')
-rw-r--r--platforms/lv_conf.h756
1 files changed, 756 insertions, 0 deletions
diff --git a/platforms/lv_conf.h b/platforms/lv_conf.h
new file mode 100644
index 0000000000..d02d87bfc7
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+++ b/platforms/lv_conf.h
@@ -0,0 +1,756 @@
+/**
+ * @file lv_conf.h
+ * Configuration file for v8.2.0
+ */
+
+/*
+ * Copy this file as `lv_conf.h`
+ * 1. simply next to the `lvgl` folder
+ * 2. or any other places and
+ * - define `LV_CONF_INCLUDE_SIMPLE`
+ * - add the path as include path
+ */
+
+/* clang-format off */
+#if 1 /*Set it to "1" to enable content*/
+
+#ifndef LV_CONF_H
+#define LV_CONF_H
+
+#include <stdint.h>
+
+/*====================
+ COLOR SETTINGS
+ *====================*/
+
+/*Color depth: 1 (1 byte per pixel), 8 (RGB332), 16 (RGB565), 32 (ARGB8888)*/
+#define LV_COLOR_DEPTH 16
+
+/*Swap the 2 bytes of RGB565 color. Useful if the display has an 8-bit interface (e.g. SPI)*/
+#define LV_COLOR_16_SWAP 1
+
+/*Enable more complex drawing routines to manage screens transparency.
+ *Can be used if the UI is above another layer, e.g. an OSD menu or video player.
+ *Requires `LV_COLOR_DEPTH = 32` colors and the screen's `bg_opa` should be set to non LV_OPA_COVER value*/
+#define LV_COLOR_SCREEN_TRANSP 0
+
+/* Adjust color mix functions rounding. GPUs might calculate color mix (blending) differently.
+ * 0: round down, 64: round up from x.75, 128: round up from half, 192: round up from x.25, 254: round up */
+#define LV_COLOR_MIX_ROUND_OFS (LV_COLOR_DEPTH == 32 ? 0: 128)
+
+/*Images pixels with this color will not be drawn if they are chroma keyed)*/
+#define LV_COLOR_CHROMA_KEY lv_color_hex(0x00ff00) /*pure green*/
+
+/*=========================
+ MEMORY SETTINGS
+ *=========================*/
+
+/*1: use custom malloc/free, 0: use the built-in `lv_mem_alloc()` and `lv_mem_free()`*/
+#ifndef LV_MEM_CUSTOM
+#define LV_MEM_CUSTOM 1
+#endif // LV_MEM_CUSTOM
+#if LV_MEM_CUSTOM == 0
+ /*Size of the memory available for `lv_mem_alloc()` in bytes (>= 2kB)*/
+ #define LV_MEM_SIZE (48U * 1024U) /*[bytes]*/
+
+ /*Set an address for the memory pool instead of allocating it as a normal array. Can be in external SRAM too.*/
+ #define LV_MEM_ADR 0 /*0: unused*/
+ /*Instead of an address give a memory allocator that will be called to get a memory pool for LVGL. E.g. my_malloc*/
+ #if LV_MEM_ADR == 0
+ //#define LV_MEM_POOL_INCLUDE your_alloc_library /* Uncomment if using an external allocator*/
+ //#define LV_MEM_POOL_ALLOC your_alloc /* Uncomment if using an external allocator*/
+ #endif
+
+#else /*LV_MEM_CUSTOM*/
+ #define LV_MEM_CUSTOM_INCLUDE <stdlib.h> /*Header for the dynamic memory function*/
+ #define LV_MEM_CUSTOM_ALLOC malloc
+ #define LV_MEM_CUSTOM_FREE free
+ #define LV_MEM_CUSTOM_REALLOC realloc
+#endif /*LV_MEM_CUSTOM*/
+
+/*Number of the intermediate memory buffer used during rendering and other internal processing mechanisms.
+ *You will see an error log message if there wasn't enough buffers. */
+#define LV_MEM_BUF_MAX_NUM 16
+
+/*Use the standard `memcpy` and `memset` instead of LVGL's own functions. (Might or might not be faster).*/
+#define LV_MEMCPY_MEMSET_STD 0
+
+/*====================
+ HAL SETTINGS
+ *====================*/
+
+/*Default display refresh period. LVG will redraw changed areas with this period time*/
+#define LV_DISP_DEF_REFR_PERIOD 30 /*[ms]*/
+
+/*Input device read period in milliseconds*/
+#define LV_INDEV_DEF_READ_PERIOD 30 /*[ms]*/
+
+/*Use a custom tick source that tells the elapsed time in milliseconds.
+ *It removes the need to manually update the tick with `lv_tick_inc()`)*/
+#ifndef LV_TICK_CUSTOM
+#define LV_TICK_CUSTOM 0
+#endif // LV_TICK_CUSTOM
+#if LV_TICK_CUSTOM
+ #define LV_TICK_CUSTOM_INCLUDE "Arduino.h" /*Header for the system time function*/
+ #define LV_TICK_CUSTOM_SYS_TIME_EXPR (millis()) /*Expression evaluating to current system time in ms*/
+#endif /*LV_TICK_CUSTOM*/
+
+/*Default Dot Per Inch. Used to initialize default sizes such as widgets sized, style paddings.
+ *(Not so important, you can adjust it to modify default sizes and spaces)*/
+#define LV_DPI_DEF 130 /*[px/inch]*/
+
+/*=======================
+ * FEATURE CONFIGURATION
+ *=======================*/
+
+/*-------------
+ * Drawing
+ *-----------*/
+
+/*Enable complex draw engine.
+ *Required to draw shadow, gradient, rounded corners, circles, arc, skew lines, image transformations or any masks*/
+#ifndef LV_DRAW_COMPLEX
+#define LV_DRAW_COMPLEX 1
+#endif // LV_DRAW_COMPLEX
+#if LV_DRAW_COMPLEX != 0
+
+ /*Allow buffering some shadow calculation.
+ *LV_SHADOW_CACHE_SIZE is the max. shadow size to buffer, where shadow size is `shadow_width + radius`
+ *Caching has LV_SHADOW_CACHE_SIZE^2 RAM cost*/
+ #define LV_SHADOW_CACHE_SIZE 0
+
+ /* Set number of maximally cached circle data.
+ * The circumference of 1/4 circle are saved for anti-aliasing
+ * radius * 4 bytes are used per circle (the most often used radiuses are saved)
+ * 0: to disable caching */
+ #define LV_CIRCLE_CACHE_SIZE 4
+#endif /*LV_DRAW_COMPLEX*/
+
+/*Default image cache size. Image caching keeps the images opened.
+ *If only the built-in image formats are used there is no real advantage of caching. (I.e. if no new image decoder is added)
+ *With complex image decoders (e.g. PNG or JPG) caching can save the continuous open/decode of images.
+ *However the opened images might consume additional RAM.
+ *0: to disable caching*/
+#define LV_IMG_CACHE_DEF_SIZE 0
+
+/*Number of stops allowed per gradient. Increase this to allow more stops.
+ *This adds (sizeof(lv_color_t) + 1) bytes per additional stop*/
+#define LV_GRADIENT_MAX_STOPS 2
+
+/*Default gradient buffer size.
+ *When LVGL calculates the gradient "maps" it can save them into a cache to avoid calculating them again.
+ *LV_GRAD_CACHE_DEF_SIZE sets the size of this cache in bytes.
+ *If the cache is too small the map will be allocated only while it's required for the drawing.
+ *0 mean no caching.*/
+#define LV_GRAD_CACHE_DEF_SIZE 0
+
+/*Allow dithering the gradients (to achieve visual smooth color gradients on limited color depth display)
+ *LV_DITHER_GRADIENT implies allocating one or two more lines of the object's rendering surface
+ *The increase in memory consumption is (32 bits * object width) plus 24 bits * object width if using error diffusion */
+#ifndef LV_DITHER_GRADIENT
+#define LV_DITHER_GRADIENT 0
+#endif
+#if LV_DITHER_GRADIENT
+ /*Add support for error diffusion dithering.
+ *Error diffusion dithering gets a much better visual result, but implies more CPU consumption and memory when drawing.
+ *The increase in memory consumption is (24 bits * object's width)*/
+ #define LV_DITHER_ERROR_DIFFUSION 0
+#endif
+
+/*Maximum buffer size to allocate for rotation.
+ *Only used if software rotation is enabled in the display driver.*/
+#define LV_DISP_ROT_MAX_BUF (10*1024)
+
+/*-------------
+ * GPU
+ *-----------*/
+
+/*Use STM32's DMA2D (aka Chrom Art) GPU*/
+#ifndef LV_USE_GPU_STM32_DMA2D
+#define LV_USE_GPU_STM32_DMA2D 0
+#endif // LV_USE_GPU_STM32_DMA2D
+#if LV_USE_GPU_STM32_DMA2D
+ /*Must be defined to include path of CMSIS header of target processor
+ e.g. "stm32f769xx.h" or "stm32f429xx.h"*/
+ #define LV_GPU_DMA2D_CMSIS_INCLUDE
+#endif
+
+/*Use NXP's PXP GPU iMX RTxxx platforms*/
+#ifndef LV_USE_GPU_NXP_PXP
+#define LV_USE_GPU_NXP_PXP 0
+#endif // LV_USE_GPU_NXP_PXP
+#if LV_USE_GPU_NXP_PXP
+ /*1: Add default bare metal and FreeRTOS interrupt handling routines for PXP (lv_gpu_nxp_pxp_osa.c)
+ * and call lv_gpu_nxp_pxp_init() automatically during lv_init(). Note that symbol SDK_OS_FREE_RTOS
+ * has to be defined in order to use FreeRTOS OSA, otherwise bare-metal implementation is selected.
+ *0: lv_gpu_nxp_pxp_init() has to be called manually before lv_init()
+ */
+ #define LV_USE_GPU_NXP_PXP_AUTO_INIT 0
+#endif
+
+/*Use NXP's VG-Lite GPU iMX RTxxx platforms*/
+#define LV_USE_GPU_NXP_VG_LITE 0
+
+/*Use SDL renderer API*/
+#ifndef LV_USE_GPU_SDL
+#define LV_USE_GPU_SDL 0
+#endif // LV_USE_GPU_SDL
+#if LV_USE_GPU_SDL
+ #define LV_GPU_SDL_INCLUDE_PATH <SDL2/SDL.h>
+ /*Texture cache size, 8MB by default*/
+ #define LV_GPU_SDL_LRU_SIZE (1024 * 1024 * 8)
+ /*Custom blend mode for mask drawing, disable if you need to link with older SDL2 lib*/
+ #define LV_GPU_SDL_CUSTOM_BLEND_MODE (SDL_VERSION_ATLEAST(2, 0, 6))
+#endif
+
+/*-------------
+ * Logging
+ *-----------*/
+
+/*Enable the log module*/
+#ifndef LV_USE_LOG
+#define LV_USE_LOG 0
+#endif // LV_USE_LOG
+#if LV_USE_LOG
+
+ /*How important log should be added:
+ *LV_LOG_LEVEL_TRACE A lot of logs to give detailed information
+ *LV_LOG_LEVEL_INFO Log important events
+ *LV_LOG_LEVEL_WARN Log if something unwanted happened but didn't cause a problem
+ *LV_LOG_LEVEL_ERROR Only critical issue, when the system may fail
+ *LV_LOG_LEVEL_USER Only logs added by the user
+ *LV_LOG_LEVEL_NONE Do not log anything*/
+ #define LV_LOG_LEVEL LV_LOG_LEVEL_WARN
+
+ /*1: Print the log with 'printf';
+ *0: User need to register a callback with `lv_log_register_print_cb()`*/
+ #define LV_LOG_PRINTF 0
+
+ /*Enable/disable LV_LOG_TRACE in modules that produces a huge number of logs*/
+ #define LV_LOG_TRACE_MEM 1
+ #define LV_LOG_TRACE_TIMER 1
+ #define LV_LOG_TRACE_INDEV 1
+ #define LV_LOG_TRACE_DISP_REFR 1
+ #define LV_LOG_TRACE_EVENT 1
+ #define LV_LOG_TRACE_OBJ_CREATE 1
+ #define LV_LOG_TRACE_LAYOUT 1
+ #define LV_LOG_TRACE_ANIM 1
+
+#endif /*LV_USE_LOG*/
+
+/*-------------
+ * Asserts
+ *-----------*/
+
+/*Enable asserts if an operation is failed or an invalid data is found.
+ *If LV_USE_LOG is enabled an error message will be printed on failure*/
+#define LV_USE_ASSERT_NULL 1 /*Check if the parameter is NULL. (Very fast, recommended)*/
+#define LV_USE_ASSERT_MALLOC 1 /*Checks is the memory is successfully allocated or no. (Very fast, recommended)*/
+#define LV_USE_ASSERT_STYLE 0 /*Check if the styles are properly initialized. (Very fast, recommended)*/
+#define LV_USE_ASSERT_MEM_INTEGRITY 0 /*Check the integrity of `lv_mem` after critical operations. (Slow)*/
+#define LV_USE_ASSERT_OBJ 0 /*Check the object's type and existence (e.g. not deleted). (Slow)*/
+
+/*Add a custom handler when assert happens e.g. to restart the MCU*/
+#define LV_ASSERT_HANDLER_INCLUDE <stdint.h>
+#define LV_ASSERT_HANDLER while(1); /*Halt by default*/
+
+/*-------------
+ * Others
+ *-----------*/
+
+/*1: Show CPU usage and FPS count*/
+#ifndef LV_USE_PERF_MONITOR
+#define LV_USE_PERF_MONITOR 0
+#endif // LV_USE_PERF_MONITOR
+#if LV_USE_PERF_MONITOR
+ #define LV_USE_PERF_MONITOR_POS LV_ALIGN_BOTTOM_RIGHT
+#endif
+
+/*1: Show the used memory and the memory fragmentation
+ * Requires LV_MEM_CUSTOM = 0*/
+#ifndef LV_USE_MEM_MONITOR
+#define LV_USE_MEM_MONITOR 0
+#endif // LV_USE_MEM_MONITOR
+#if LV_USE_MEM_MONITOR
+ #define LV_USE_MEM_MONITOR_POS LV_ALIGN_BOTTOM_LEFT
+#endif
+
+/*1: Draw random colored rectangles over the redrawn areas*/
+#define LV_USE_REFR_DEBUG 0
+
+/*Change the built in (v)snprintf functions*/
+#ifndef LV_SPRINTF_CUSTOM
+#define LV_SPRINTF_CUSTOM 1
+#endif // LV_SPRINTF_CUSTOM
+#if LV_SPRINTF_CUSTOM
+ #define LV_SPRINTF_INCLUDE <stdio.h>
+ #define lv_snprintf snprintf
+ #define lv_vsnprintf vsnprintf
+#else /*LV_SPRINTF_CUSTOM*/
+ #define LV_SPRINTF_USE_FLOAT 0
+#endif /*LV_SPRINTF_CUSTOM*/
+
+#define LV_USE_USER_DATA 1
+
+/*Garbage Collector settings
+ *Used if lvgl is bound to higher level language and the memory is managed by that language*/
+#ifndef LV_ENABLE_GC
+#define LV_ENABLE_GC 0
+#endif // LV_ENABLE_GC
+#if LV_ENABLE_GC != 0
+ #define LV_GC_INCLUDE "gc.h" /*Include Garbage Collector related things*/
+#endif /*LV_ENABLE_GC*/
+
+/*=====================
+ * COMPILER SETTINGS
+ *====================*/
+
+/*For big endian systems set to 1*/
+#define LV_BIG_ENDIAN_SYSTEM 0
+
+/*Define a custom attribute to `lv_tick_inc` function*/
+#define LV_ATTRIBUTE_TICK_INC
+
+/*Define a custom attribute to `lv_timer_handler` function*/
+#define LV_ATTRIBUTE_TIMER_HANDLER
+
+/*Define a custom attribute to `lv_disp_flush_ready` function*/
+#define LV_ATTRIBUTE_FLUSH_READY
+
+/*Required alignment size for buffers*/
+#define LV_ATTRIBUTE_MEM_ALIGN_SIZE 1
+
+/*Will be added where memories needs to be aligned (with -Os data might not be aligned to boundary by default).
+ * E.g. __attribute__((aligned(4)))*/
+#define LV_ATTRIBUTE_MEM_ALIGN
+
+/*Attribute to mark large constant arrays for example font's bitmaps*/
+#define LV_ATTRIBUTE_LARGE_CONST
+
+/*Compiler prefix for a big array declaration in RAM*/
+#define LV_ATTRIBUTE_LARGE_RAM_ARRAY
+
+/*Place performance critical functions into a faster memory (e.g RAM)*/
+#define LV_ATTRIBUTE_FAST_MEM
+
+/*Prefix variables that are used in GPU accelerated operations, often these need to be placed in RAM sections that are DMA accessible*/
+#define LV_ATTRIBUTE_DMA
+
+/*Export integer constant to binding. This macro is used with constants in the form of LV_<CONST> that
+ *should also appear on LVGL binding API such as Micropython.*/
+#define LV_EXPORT_CONST_INT(int_value) struct _silence_gcc_warning /*The default value just prevents GCC warning*/
+
+/*Extend the default -32k..32k coordinate range to -4M..4M by using int32_t for coordinates instead of int16_t*/
+#define LV_USE_LARGE_COORD 0
+
+/*==================
+ * FONT USAGE
+ *===================*/
+
+/*Montserrat fonts with ASCII range and some symbols using bpp = 4
+ *https://fonts.google.com/specimen/Montserrat*/
+#define LV_FONT_MONTSERRAT_8 0
+#define LV_FONT_MONTSERRAT_10 0
+#define LV_FONT_MONTSERRAT_12 0
+#define LV_FONT_MONTSERRAT_14 1
+#define LV_FONT_MONTSERRAT_16 0
+#define LV_FONT_MONTSERRAT_18 0
+#define LV_FONT_MONTSERRAT_20 0
+#define LV_FONT_MONTSERRAT_22 0
+#define LV_FONT_MONTSERRAT_24 0
+#define LV_FONT_MONTSERRAT_26 0
+#define LV_FONT_MONTSERRAT_28 0
+#define LV_FONT_MONTSERRAT_30 0
+#define LV_FONT_MONTSERRAT_32 0
+#define LV_FONT_MONTSERRAT_34 0
+#define LV_FONT_MONTSERRAT_36 0
+#define LV_FONT_MONTSERRAT_38 0
+#define LV_FONT_MONTSERRAT_40 0
+#define LV_FONT_MONTSERRAT_42 0
+#define LV_FONT_MONTSERRAT_44 0
+#define LV_FONT_MONTSERRAT_46 0
+#define LV_FONT_MONTSERRAT_48 0
+
+/*Demonstrate special features*/
+#define LV_FONT_MONTSERRAT_12_SUBPX 0
+#define LV_FONT_MONTSERRAT_28_COMPRESSED 0 /*bpp = 3*/
+#define LV_FONT_DEJAVU_16_PERSIAN_HEBREW 0 /*Hebrew, Arabic, Persian letters and all their forms*/
+#define LV_FONT_SIMSUN_16_CJK 0 /*1000 most common CJK radicals*/
+
+/*Pixel perfect monospace fonts*/
+#define LV_FONT_UNSCII_8 0
+#define LV_FONT_UNSCII_16 0
+
+/*Optionally declare custom fonts here.
+ *You can use these fonts as default font too and they will be available globally.
+ *E.g. #define LV_FONT_CUSTOM_DECLARE LV_FONT_DECLARE(my_font_1) LV_FONT_DECLARE(my_font_2)*/
+#define LV_FONT_CUSTOM_DECLARE
+
+/*Always set a default font*/
+#define LV_FONT_DEFAULT &lv_font_montserrat_14
+
+/*Enable handling large font and/or fonts with a lot of characters.
+ *The limit depends on the font size, font face and bpp.
+ *Compiler error will be triggered if a font needs it.*/
+#define LV_FONT_FMT_TXT_LARGE 0
+
+/*Enables/disables support for compressed fonts.*/
+#define LV_USE_FONT_COMPRESSED 0
+
+/*Enable subpixel rendering*/
+#ifndef LV_USE_FONT_SUBPX
+#define LV_USE_FONT_SUBPX 0
+#endif // LV_USE_FONT_SUBPX
+#if LV_USE_FONT_SUBPX
+ /*Set the pixel order of the display. Physical order of RGB channels. Doesn't matter with "normal" fonts.*/
+ #define LV_FONT_SUBPX_BGR 0 /*0: RGB; 1:BGR order*/
+#endif
+
+/*=================
+ * TEXT SETTINGS
+ *=================*/
+
+/**
+ * Select a character encoding for strings.
+ * Your IDE or editor should have the same character encoding
+ * - LV_TXT_ENC_UTF8
+ * - LV_TXT_ENC_ASCII
+ */
+#define LV_TXT_ENC LV_TXT_ENC_UTF8
+
+/*Can break (wrap) texts on these chars*/
+#define LV_TXT_BREAK_CHARS " ,.;:-_"
+
+/*If a word is at least this long, will break wherever "prettiest"
+ *To disable, set to a value <= 0*/
+#define LV_TXT_LINE_BREAK_LONG_LEN 0
+
+/*Minimum number of characters in a long word to put on a line before a break.
+ *Depends on LV_TXT_LINE_BREAK_LONG_LEN.*/
+#define LV_TXT_LINE_BREAK_LONG_PRE_MIN_LEN 3
+
+/*Minimum number of characters in a long word to put on a line after a break.
+ *Depends on LV_TXT_LINE_BREAK_LONG_LEN.*/
+#define LV_TXT_LINE_BREAK_LONG_POST_MIN_LEN 3
+
+/*The control character to use for signalling text recoloring.*/
+#define LV_TXT_COLOR_CMD "#"
+
+/*Support bidirectional texts. Allows mixing Left-to-Right and Right-to-Left texts.
+ *The direction will be processed according to the Unicode Bidirectional Algorithm:
+ *https://www.w3.org/International/articles/inline-bidi-markup/uba-basics*/
+#ifndef LV_USE_BIDI
+#define LV_USE_BIDI 0
+#endif // LV_USE_BIDI
+#if LV_USE_BIDI
+ /*Set the default direction. Supported values:
+ *`LV_BASE_DIR_LTR` Left-to-Right
+ *`LV_BASE_DIR_RTL` Right-to-Left
+ *`LV_BASE_DIR_AUTO` detect texts base direction*/
+ #define LV_BIDI_BASE_DIR_DEF LV_BASE_DIR_AUTO
+#endif
+
+/*Enable Arabic/Persian processing
+ *In these languages characters should be replaced with an other form based on their position in the text*/
+#define LV_USE_ARABIC_PERSIAN_CHARS 0
+
+/*==================
+ * WIDGET USAGE
+ *================*/
+
+/*Documentation of the widgets: https://docs.lvgl.io/latest/en/html/widgets/index.html*/
+
+#define LV_USE_ARC 1
+
+#define LV_USE_ANIMIMG 1
+
+#define LV_USE_BAR 1
+
+#define LV_USE_BTN 1
+
+#define LV_USE_BTNMATRIX 1
+
+#define LV_USE_CANVAS 1
+
+#define LV_USE_CHECKBOX 1
+
+#define LV_USE_DROPDOWN 1 /*Requires: lv_label*/
+
+#define LV_USE_IMG 1 /*Requires: lv_label*/
+
+#ifndef LV_USE_LABEL
+#define LV_USE_LABEL 1
+#endif // LV_USE_LABEL
+#if LV_USE_LABEL
+ #define LV_LABEL_TEXT_SELECTION 1 /*Enable selecting text of the label*/
+ #define LV_LABEL_LONG_TXT_HINT 1 /*Store some extra info in labels to speed up drawing of very long texts*/
+#endif
+
+#define LV_USE_LINE 1
+
+#ifndef LV_USE_ROLLER
+#define LV_USE_ROLLER 1 /*Requires: lv_label*/
+#endif // LV_USE_ROLLER
+#if LV_USE_ROLLER
+ #define LV_ROLLER_INF_PAGES 7 /*Number of extra "pages" when the roller is infinite*/
+#endif
+
+#define LV_USE_SLIDER 1 /*Requires: lv_bar*/
+
+#define LV_USE_SWITCH 1
+
+#ifndef LV_USE_TEXTAREA
+#define LV_USE_TEXTAREA 1 /*Requires: lv_label*/
+#endif // LV_USE_TEXTAREA
+#if LV_USE_TEXTAREA != 0
+ #define LV_TEXTAREA_DEF_PWD_SHOW_TIME 1500 /*ms*/
+#endif
+
+#define LV_USE_TABLE 1
+
+/*==================
+ * EXTRA COMPONENTS
+ *==================*/
+
+/*-----------
+ * Widgets
+ *----------*/
+#ifndef LV_USE_CALENDAR
+#define LV_USE_CALENDAR 1
+#endif // LV_USE_CALENDAR
+#if LV_USE_CALENDAR
+ #define LV_CALENDAR_WEEK_STARTS_MONDAY 0
+ #if LV_CALENDAR_WEEK_STARTS_MONDAY
+ #define LV_CALENDAR_DEFAULT_DAY_NAMES {"Mo", "Tu", "We", "Th", "Fr", "Sa", "Su"}
+ #else
+ #define LV_CALENDAR_DEFAULT_DAY_NAMES {"Su", "Mo", "Tu", "We", "Th", "Fr", "Sa"}
+ #endif
+
+ #define LV_CALENDAR_DEFAULT_MONTH_NAMES {"January", "February", "March", "April", "May", "June", "July", "August", "September", "October", "November", "December"}
+ #define LV_USE_CALENDAR_HEADER_ARROW 1
+ #define LV_USE_CALENDAR_HEADER_DROPDOWN 1
+#endif /*LV_USE_CALENDAR*/
+
+#define LV_USE_CHART 1
+
+#define LV_USE_COLORWHEEL 1
+
+#define LV_USE_IMGBTN 1
+
+#define LV_USE_KEYBOARD 1
+
+#define LV_USE_LED 1
+
+#define LV_USE_LIST 1
+
+#define LV_USE_MENU 1
+
+#define LV_USE_METER 1
+
+#define LV_USE_MSGBOX 1
+
+#define LV_USE_SPINBOX 1
+
+#define LV_USE_SPINNER 1
+
+#define LV_USE_TABVIEW 1
+
+#define LV_USE_TILEVIEW 1
+
+#define LV_USE_WIN 1
+
+#ifndef LV_USE_SPAN
+#define LV_USE_SPAN 1
+#endif // LV_USE_SPAN
+#if LV_USE_SPAN
+ /*A line text can contain maximum num of span descriptor */
+ #define LV_SPAN_SNIPPET_STACK_SIZE 64
+#endif
+
+/*-----------
+ * Themes
+ *----------*/
+
+/*A simple, impressive and very complete theme*/
+#ifndef LV_USE_THEME_DEFAULT
+#define LV_USE_THEME_DEFAULT 1
+#endif // LV_USE_THEME_DEFAULT
+#if LV_USE_THEME_DEFAULT
+
+ /*0: Light mode; 1: Dark mode*/
+ #define LV_THEME_DEFAULT_DARK 0
+
+ /*1: Enable grow on press*/
+ #define LV_THEME_DEFAULT_GROW 1
+
+ /*Default transition time in [ms]*/
+ #define LV_THEME_DEFAULT_TRANSITION_TIME 80
+#endif /*LV_USE_THEME_DEFAULT*/
+
+/*A very simple theme that is a good starting point for a custom theme*/
+#define LV_USE_THEME_BASIC 1
+
+/*A theme designed for monochrome displays*/
+#define LV_USE_THEME_MONO 1
+
+/*-----------
+ * Layouts
+ *----------*/
+
+/*A layout similar to Flexbox in CSS.*/
+#define LV_USE_FLEX 1
+
+/*A layout similar to Grid in CSS.*/
+#define LV_USE_GRID 1
+
+/*---------------------
+ * 3rd party libraries
+ *--------------------*/
+
+/*File system interfaces for common APIs */
+
+/*API for fopen, fread, etc*/
+#ifndef LV_USE_FS_STDIO
+#define LV_USE_FS_STDIO 0
+#endif // LV_USE_FS_STDIO
+#if LV_USE_FS_STDIO
+ #define LV_FS_STDIO_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
+ #define LV_FS_STDIO_PATH "" /*Set the working directory. File/directory paths will be appended to it.*/
+ #define LV_FS_STDIO_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/
+#endif
+
+/*API for open, read, etc*/
+#ifndef LV_USE_FS_POSIX
+#define LV_USE_FS_POSIX 0
+#endif // LV_USE_FS_POSIX
+#if LV_USE_FS_POSIX
+ #define LV_FS_POSIX_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
+ #define LV_FS_POSIX_PATH "" /*Set the working directory. File/directory paths will be appended to it.*/
+ #define LV_FS_POSIX_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/
+#endif
+
+/*API for CreateFile, ReadFile, etc*/
+#ifndef LV_USE_FS_WIN32
+#define LV_USE_FS_WIN32 0
+#endif // LV_USE_FS_WIN32
+#if LV_USE_FS_WIN32
+ #define LV_FS_WIN32_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
+ #define LV_FS_WIN32_PATH "" /*Set the working directory. File/directory paths will be appended to it.*/
+ #define LV_FS_WIN32_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/
+#endif
+
+/*API for FATFS (needs to be added separately). Uses f_open, f_read, etc*/
+#ifndef LV_USE_FS_FATFS
+#define LV_USE_FS_FATFS 0
+#endif // LV_USE_FS_FATFS
+#if LV_USE_FS_FATFS
+ #define LV_FS_FATFS_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
+ #define LV_FS_FATFS_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/
+#endif
+
+/*PNG decoder library*/
+#define LV_USE_PNG 0
+
+/*BMP decoder library*/
+#define LV_USE_BMP 0
+
+/* JPG + split JPG decoder library.
+ * Split JPG is a custom format optimized for embedded systems. */
+#define LV_USE_SJPG 0
+
+/*GIF decoder library*/
+#define LV_USE_GIF 0
+
+/*QR code library*/
+#define LV_USE_QRCODE 0
+
+/*FreeType library*/
+#ifndef LV_USE_FREETYPE
+#define LV_USE_FREETYPE 0
+#endif // LV_USE_FREETYPE
+#if LV_USE_FREETYPE
+ /*Memory used by FreeType to cache characters [bytes] (-1: no caching)*/
+ #define LV_FREETYPE_CACHE_SIZE (16 * 1024)
+ #if LV_FREETYPE_CACHE_SIZE >= 0
+ /* 1: bitmap cache use the sbit cache, 0:bitmap cache use the image cache. */
+ /* sbit cache:it is much more memory efficient for small bitmaps(font size < 256) */
+ /* if font size >= 256, must be configured as image cache */
+ #define LV_FREETYPE_SBIT_CACHE 0
+ /* Maximum number of opened FT_Face/FT_Size objects managed by this cache instance. */
+ /* (0:use system defaults) */
+ #define LV_FREETYPE_CACHE_FT_FACES 0
+ #define LV_FREETYPE_CACHE_FT_SIZES 0
+ #endif
+#endif
+
+/*Rlottie library*/
+#define LV_USE_RLOTTIE 0
+
+/*FFmpeg library for image decoding and playing videos
+ *Supports all major image formats so do not enable other image decoder with it*/
+#ifndef LV_USE_FFMPEG
+#define LV_USE_FFMPEG 0
+#endif // LV_USE_FFMPEG
+#if LV_USE_FFMPEG
+ /*Dump input information to stderr*/
+ #define LV_FFMPEG_AV_DUMP_FORMAT 0
+#endif
+
+/*-----------
+ * Others
+ *----------*/
+
+/*1: Enable API to take snapshot for object*/
+#define LV_USE_SNAPSHOT 0
+
+/*1: Enable Monkey test*/
+#define LV_USE_MONKEY 0
+
+/*1: Enable grid navigation*/
+#define LV_USE_GRIDNAV 0
+
+/*==================
+* EXAMPLES
+*==================*/
+
+/*Enable the examples to be built with the library*/
+#define LV_BUILD_EXAMPLES 1
+
+/*===================
+ * DEMO USAGE
+ ====================*/
+
+/*Show some widget. It might be required to increase `LV_MEM_SIZE` */
+#ifndef LV_USE_DEMO_WIDGETS
+#define LV_USE_DEMO_WIDGETS 0
+#endif // LV_USE_DEMO_WIDGETS
+#if LV_USE_DEMO_WIDGETS
+#define LV_DEMO_WIDGETS_SLIDESHOW 0
+#endif
+
+/*Demonstrate the usage of encoder and keyboard*/
+#define LV_USE_DEMO_KEYPAD_AND_ENCODER 0
+
+/*Benchmark your system*/
+#define LV_USE_DEMO_BENCHMARK 0
+
+/*Stress test for LVGL*/
+#define LV_USE_DEMO_STRESS 0
+
+/*Music player demo*/
+#ifndef LV_USE_DEMO_MUSIC
+#define LV_USE_DEMO_MUSIC 0
+#endif // LV_USE_DEMO_MUSIC
+#if LV_USE_DEMO_MUSIC
+# define LV_DEMO_MUSIC_SQUARE 0
+# define LV_DEMO_MUSIC_LANDSCAPE 0
+# define LV_DEMO_MUSIC_ROUND 0
+# define LV_DEMO_MUSIC_LARGE 0
+# define LV_DEMO_MUSIC_AUTO_PLAY 0
+#endif
+
+/*--END OF LV_CONF_H--*/
+
+#endif /*LV_CONF_H*/
+
+#endif /*End of "Content enable"*/