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authorZach White <skullydazed@gmail.com>2020-10-25 14:48:44 -0700
committerGitHub <noreply@github.com>2020-10-25 14:48:44 -0700
commit0c42f91f4ccf98a37f055afb777ed491da56335e (patch)
tree547344d80fe7bf75ff3f348eefbc19dbdd346a8a /lib/python/qmk/keymap.py
parent8ef82c466e73e555fd74107d4c57e678d7152ecc (diff)
Generate api data on each push (#10609)
* add new qmk generate-api command, to generate a complete set of API data. * Generate api data and push it to the keyboard repo * fix typo * Apply suggestions from code review Co-authored-by: Joel Challis <git@zvecr.com> * fixup api workflow * remove file-changes-action * use a more mainstream github action * fix yaml error * Apply suggestions from code review Co-authored-by: Erovia <Erovia@users.noreply.github.com> * more uniform date handling * make flake8 happy * Update lib/python/qmk/decorators.py Co-authored-by: Erovia <Erovia@users.noreply.github.com> Co-authored-by: Joel Challis <git@zvecr.com> Co-authored-by: Erovia <Erovia@users.noreply.github.com>
Diffstat (limited to 'lib/python/qmk/keymap.py')
-rw-r--r--lib/python/qmk/keymap.py219
1 files changed, 153 insertions, 66 deletions
diff --git a/lib/python/qmk/keymap.py b/lib/python/qmk/keymap.py
index 166697ee6a..31c61ae6a8 100644
--- a/lib/python/qmk/keymap.py
+++ b/lib/python/qmk/keymap.py
@@ -29,33 +29,37 @@ __KEYMAP_GOES_HERE__
"""
-def template(keyboard, type='c'):
- """Returns the `keymap.c` or `keymap.json` template for a keyboard.
+def template_json(keyboard):
+ """Returns a `keymap.json` template for a keyboard.
- If a template exists in `keyboards/<keyboard>/templates/keymap.c` that
- text will be used instead of `DEFAULT_KEYMAP_C`.
-
- If a template exists in `keyboards/<keyboard>/templates/keymap.json` that
- text will be used instead of an empty dictionary.
+ If a template exists in `keyboards/<keyboard>/templates/keymap.json` that text will be used instead of an empty dictionary.
Args:
keyboard
The keyboard to return a template for.
+ """
+ template_file = Path('keyboards/%s/templates/keymap.json' % keyboard)
+ template = {'keyboard': keyboard}
+ if template_file.exists():
+ template.update(json.loads(template_file.read_text()))
+
+ return template
+
- type
- 'json' for `keymap.json` and 'c' (or anything else) for `keymap.c`
+def template_c(keyboard):
+ """Returns a `keymap.c` template for a keyboard.
+
+ If a template exists in `keyboards/<keyboard>/templates/keymap.c` that text will be used instead of an empty dictionary.
+
+ Args:
+ keyboard
+ The keyboard to return a template for.
"""
- if type == 'json':
- template_file = Path('keyboards/%s/templates/keymap.json' % keyboard)
- template = {'keyboard': keyboard}
- if template_file.exists():
- template.update(json.loads(template_file.read_text()))
+ template_file = Path('keyboards/%s/templates/keymap.c' % keyboard)
+ if template_file.exists():
+ template = template_file.read_text()
else:
- template_file = Path('keyboards/%s/templates/keymap.c' % keyboard)
- if template_file.exists():
- template = template_file.read_text()
- else:
- template = DEFAULT_KEYMAP_C
+ template = DEFAULT_KEYMAP_C
return template
@@ -69,15 +73,65 @@ def _strip_any(keycode):
return keycode
-def is_keymap_dir(keymap):
+def is_keymap_dir(keymap, c=True, json=True, additional_files=None):
"""Return True if Path object `keymap` has a keymap file inside.
+
+ Args:
+ keymap
+ A Path() object for the keymap directory you want to check.
+
+ c
+ When true include `keymap.c` keymaps.
+
+ json
+ When true include `keymap.json` keymaps.
+
+ additional_files
+ A sequence of additional filenames to check against to determine if a directory is a keymap. All files must exist for a match to happen. For example, if you want to match a C keymap with both a `config.h` and `rules.mk` file: `is_keymap_dir(keymap_dir, json=False, additional_files=['config.h', 'rules.mk'])`
"""
- for file in ('keymap.c', 'keymap.json'):
+ files = []
+
+ if c:
+ files.append('keymap.c')
+
+ if json:
+ files.append('keymap.json')
+
+ for file in files:
if (keymap / file).is_file():
+ if additional_files:
+ for file in additional_files:
+ if not (keymap / file).is_file():
+ return False
+
return True
-def generate(keyboard, layout, layers, type='c', keymap=None):
+def generate_json(keymap, keyboard, layout, layers):
+ """Returns a `keymap.json` for the specified keyboard, layout, and layers.
+
+ Args:
+ keymap
+ A name for this keymap.
+
+ keyboard
+ The name of the keyboard.
+
+ layout
+ The LAYOUT macro this keymap uses.
+
+ layers
+ An array of arrays describing the keymap. Each item in the inner array should be a string that is a valid QMK keycode.
+ """
+ new_keymap = template_json(keyboard)
+ new_keymap['keymap'] = keymap
+ new_keymap['layout'] = layout
+ new_keymap['layers'] = layers
+
+ return new_keymap
+
+
+def generate_c(keyboard, layout, layers):
"""Returns a `keymap.c` or `keymap.json` for the specified keyboard, layout, and layers.
Args:
@@ -89,33 +143,33 @@ def generate(keyboard, layout, layers, type='c', keymap=None):
layers
An array of arrays describing the keymap. Each item in the inner array should be a string that is a valid QMK keycode.
-
- type
- 'json' for `keymap.json` and 'c' (or anything else) for `keymap.c`
"""
- new_keymap = template(keyboard, type)
- if type == 'json':
- new_keymap['keymap'] = keymap
- new_keymap['layout'] = layout
- new_keymap['layers'] = layers
- else:
- layer_txt = []
- for layer_num, layer in enumerate(layers):
- if layer_num != 0:
- layer_txt[-1] = layer_txt[-1] + ','
+ new_keymap = template_c(keyboard)
+ layer_txt = []
+ for layer_num, layer in enumerate(layers):
+ if layer_num != 0:
+ layer_txt[-1] = layer_txt[-1] + ','
+ layer = map(_strip_any, layer)
+ layer_keys = ', '.join(layer)
+ layer_txt.append('\t[%s] = %s(%s)' % (layer_num, layout, layer_keys))
+
+ keymap = '\n'.join(layer_txt)
+ new_keymap = new_keymap.replace('__KEYMAP_GOES_HERE__', keymap)
- layer = map(_strip_any, layer)
- layer_keys = ', '.join(layer)
- layer_txt.append('\t[%s] = %s(%s)' % (layer_num, layout, layer_keys))
+ return new_keymap
- keymap = '\n'.join(layer_txt)
- new_keymap = new_keymap.replace('__KEYMAP_GOES_HERE__', keymap)
- return new_keymap
+def write_file(keymap_filename, keymap_content):
+ keymap_filename.parent.mkdir(parents=True, exist_ok=True)
+ keymap_filename.write_text(keymap_content)
+ cli.log.info('Wrote keymap to {fg_cyan}%s', keymap_filename)
+
+ return keymap_filename
-def write(keyboard, keymap, layout, layers, type='c'):
- """Generate the `keymap.c` and write it to disk.
+
+def write_json(keyboard, keymap, layout, layers):
+ """Generate the `keymap.json` and write it to disk.
Returns the filename written to.
@@ -131,23 +185,36 @@ def write(keyboard, keymap, layout, layers, type='c'):
layers
An array of arrays describing the keymap. Each item in the inner array should be a string that is a valid QMK keycode.
-
- type
- 'json' for `keymap.json` and 'c' (or anything else) for `keymap.c`
"""
- keymap_content = generate(keyboard, layout, layers, type)
- if type == 'json':
- keymap_file = qmk.path.keymap(keyboard) / keymap / 'keymap.json'
- keymap_content = json.dumps(keymap_content)
- else:
- keymap_file = qmk.path.keymap(keyboard) / keymap / 'keymap.c'
+ keymap_json = generate_json(keyboard, keymap, layout, layers)
+ keymap_content = json.dumps(keymap_json)
+ keymap_file = qmk.path.keymap(keyboard) / keymap / 'keymap.json'
+
+ return write_file(keymap_file, keymap_content)
+
+
+def write(keyboard, keymap, layout, layers):
+ """Generate the `keymap.c` and write it to disk.
+
+ Returns the filename written to.
+
+ Args:
+ keyboard
+ The name of the keyboard
- keymap_file.parent.mkdir(parents=True, exist_ok=True)
- keymap_file.write_text(keymap_content)
+ keymap
+ The name of the keymap
- cli.log.info('Wrote keymap to {fg_cyan}%s', keymap_file)
+ layout
+ The LAYOUT macro this keymap uses.
+
+ layers
+ An array of arrays describing the keymap. Each item in the inner array should be a string that is a valid QMK keycode.
+ """
+ keymap_content = generate_c(keyboard, layout, layers)
+ keymap_file = qmk.path.keymap(keyboard) / keymap / 'keymap.c'
- return keymap_file
+ return write_file(keymap_file, keymap_content)
def locate_keymap(keyboard, keymap):
@@ -189,38 +256,58 @@ def locate_keymap(keyboard, keymap):
return community_layout / 'keymap.c'
-def list_keymaps(keyboard):
- """ List the available keymaps for a keyboard.
+def list_keymaps(keyboard, c=True, json=True, additional_files=None, fullpath=False):
+ """List the available keymaps for a keyboard.
Args:
- keyboard: the keyboards full name with vendor and revision if necessary, example: clueboard/66/rev3
+ keyboard
+ The keyboards full name with vendor and revision if necessary, example: clueboard/66/rev3
+
+ c
+ When true include `keymap.c` keymaps.
+
+ json
+ When true include `keymap.json` keymaps.
+
+ additional_files
+ A sequence of additional filenames to check against to determine if a directory is a keymap. All files must exist for a match to happen. For example, if you want to match a C keymap with both a `config.h` and `rules.mk` file: `is_keymap_dir(keymap_dir, json=False, additional_files=['config.h', 'rules.mk'])`
+
+ fullpath
+ When set to True the full path of the keymap relative to the `qmk_firmware` root will be provided.
Returns:
- a set with the names of the available keymaps
+ a sorted list of valid keymap names.
"""
# parse all the rules.mk files for the keyboard
rules = rules_mk(keyboard)
names = set()
if rules:
- # qmk_firmware/keyboards
keyboards_dir = Path('keyboards')
- # path to the keyboard's directory
kb_path = keyboards_dir / keyboard
+
# walk up the directory tree until keyboards_dir
# and collect all directories' name with keymap.c file in it
while kb_path != keyboards_dir:
keymaps_dir = kb_path / "keymaps"
- if keymaps_dir.exists():
- names = names.union([keymap.name for keymap in keymaps_dir.iterdir() if is_keymap_dir(keymap)])
+
+ if keymaps_dir.is_dir():
+ for keymap in keymaps_dir.iterdir():
+ if is_keymap_dir(keymap, c, json, additional_files):
+ keymap = keymap if fullpath else keymap.name
+ names.add(keymap)
+
kb_path = kb_path.parent
# if community layouts are supported, get them
if "LAYOUTS" in rules:
for layout in rules["LAYOUTS"].split():
cl_path = Path('layouts/community') / layout
- if cl_path.exists():
- names = names.union([keymap.name for keymap in cl_path.iterdir() if is_keymap_dir(keymap)])
+ if cl_path.is_dir():
+ for keymap in cl_path.iterdir():
+ if is_keymap_dir(keymap, c, json, additional_files):
+ keymap = keymap if fullpath else keymap.name
+ names.add(keymap)
return sorted(names)