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authorRyan <fauxpark@gmail.com>2022-09-26 14:40:15 +1000
committerGitHub <noreply@github.com>2022-09-26 14:40:15 +1000
commitea2819b2c2f1fbb9bf85010602758166530939ce (patch)
tree78ba9d8c6d36d82e226a81e4e521c23889020f3e /layouts/community/split_3x6_3
parent9509dfbe39156797808765c8e365dd2d529b9de2 (diff)
Change `{LED,RGB}_DISABLE_TIMEOUT` to `{LED,RGB}_MATRIX_TIMEOUT` (#18415)
Diffstat (limited to 'layouts/community/split_3x6_3')
-rw-r--r--layouts/community/split_3x6_3/drashna/config.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/layouts/community/split_3x6_3/drashna/config.h b/layouts/community/split_3x6_3/drashna/config.h
index cfe2d4436f..0944e37077 100644
--- a/layouts/community/split_3x6_3/drashna/config.h
+++ b/layouts/community/split_3x6_3/drashna/config.h
@@ -46,7 +46,6 @@
# endif
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
-// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)