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authorAlex Ong <the.onga@gmail.com>2019-01-04 19:43:45 +1100
committerAlex Ong <the.onga@gmail.com>2019-01-04 19:43:45 +1100
commit2bb2977c133646c4e056960e72029270d77cc1eb (patch)
tree235d491f992121ac1716c5bf2fafb80983748576 /layouts/community/ergodox/adnw_p_u_q/visualizer.c
parenta55c838961c89097ab849ed6cb1f261791e6b9b4 (diff)
parent47c91fc7f75ae0a477e55b687aa0fc30da0a283c (diff)
Merge branch 'master' into debounce_refactor
# Conflicts: # tmk_core/common/keyboard.c
Diffstat (limited to 'layouts/community/ergodox/adnw_p_u_q/visualizer.c')
-rw-r--r--layouts/community/ergodox/adnw_p_u_q/visualizer.c34
1 files changed, 34 insertions, 0 deletions
diff --git a/layouts/community/ergodox/adnw_p_u_q/visualizer.c b/layouts/community/ergodox/adnw_p_u_q/visualizer.c
new file mode 100644
index 0000000000..9a4d485387
--- /dev/null
+++ b/layouts/community/ergodox/adnw_p_u_q/visualizer.c
@@ -0,0 +1,34 @@
+/*
+Note: this is a modified copy of ../default/visualizer.c, originally licensed GPL.
+*/
+
+#include "simple_visualizer.h"
+
+// This function should be implemented by the keymap visualizer
+// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
+// that the simple_visualizer assumes that you are updating
+// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
+// stopped. This can be done by either double buffering it or by using constant strings
+static void get_visualizer_layer_and_color(visualizer_state_t* state) {
+
+ if (state->status.layer & 0x20) {
+ state->target_lcd_color = LCD_COLOR(127, 0xFF, 0xFF);
+ state->layer_text = "Mouse";
+ } else if (state->status.layer & 0x10) {
+ state->target_lcd_color = LCD_COLOR(85, 0xFF, 0xFF);
+ state->layer_text = "Symbol";
+ } else if (state->status.layer & 0x8) {
+ state->target_lcd_color = LCD_COLOR(64, 0xFF, 0xFF);
+ state->layer_text = "Brackets";
+ } else if (state->status.layer & 0x4) {
+ state->target_lcd_color = LCD_COLOR(42, 0xFF, 0xFF);
+ state->layer_text = "Diak";
+ } else if (state->status.layer & 0x2) {
+ state->target_lcd_color = LCD_COLOR(21, 0xFF, 0xFF);
+ state->layer_text = "Terminal";
+ } else {
+ state->target_lcd_color = LCD_COLOR(192, 0xFF, 0xFF);
+ state->layer_text = "Vim";
+ }
+}
+