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authorAndrew Braini <abraini@nascentdigital.com>2021-09-24 12:27:29 -0400
committerGitHub <noreply@github.com>2021-09-24 09:27:29 -0700
commit863d9c35feb583356c92aaa04c1b0f234febabc1 (patch)
tree9611e561262bec8cef8fa554db6aee65ac65d6e7 /keyboards
parent257bc473e5483b1411bb5015ccbbaadd08e6ff24 (diff)
[Keyboard] Create the battleship gamepad keyboard. (#14551)
Co-authored-by: Drashna Jaelre <drashna@live.com> Co-authored-by: Ryan <fauxpark@gmail.com>
Diffstat (limited to 'keyboards')
-rw-r--r--keyboards/handwired/battleship_gamepad/battleship_gamepad.c30
-rw-r--r--keyboards/handwired/battleship_gamepad/battleship_gamepad.h31
-rw-r--r--keyboards/handwired/battleship_gamepad/config.h52
-rw-r--r--keyboards/handwired/battleship_gamepad/info.json215
-rw-r--r--keyboards/handwired/battleship_gamepad/keymaps/default/keymap.c41
-rw-r--r--keyboards/handwired/battleship_gamepad/keymaps/default/readme.md2
-rw-r--r--keyboards/handwired/battleship_gamepad/keymaps/via/keymap.c48
-rw-r--r--keyboards/handwired/battleship_gamepad/keymaps/via/rules.mk2
-rw-r--r--keyboards/handwired/battleship_gamepad/readme.md29
-rw-r--r--keyboards/handwired/battleship_gamepad/rules.mk25
10 files changed, 475 insertions, 0 deletions
diff --git a/keyboards/handwired/battleship_gamepad/battleship_gamepad.c b/keyboards/handwired/battleship_gamepad/battleship_gamepad.c
new file mode 100644
index 0000000000..918a3852d0
--- /dev/null
+++ b/keyboards/handwired/battleship_gamepad/battleship_gamepad.c
@@ -0,0 +1,30 @@
+/* Copyright 2021 Andrew Braini
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "battleship_gamepad.h"
+#include "joystick.h"
+#include "analog.h"
+
+/* joystick config */
+joystick_config_t joystick_axes[JOYSTICK_AXES_COUNT] = {
+ [0] = JOYSTICK_AXIS_IN(F5, 1023, 512, 0),
+ [1] = JOYSTICK_AXIS_IN(F4, 0, 512, 1023)
+};
+
+/* joystick button code (thumbstick pressed) */
+void keyboard_pre_init_kb(void) {
+ setPinInputHigh(F6);
+}
diff --git a/keyboards/handwired/battleship_gamepad/battleship_gamepad.h b/keyboards/handwired/battleship_gamepad/battleship_gamepad.h
new file mode 100644
index 0000000000..67cf112201
--- /dev/null
+++ b/keyboards/handwired/battleship_gamepad/battleship_gamepad.h
@@ -0,0 +1,31 @@
+/* Copyright 2021 Andrew Braini
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "quantum.h"
+
+#define LAYOUT( \
+ K00, K01, K02, K03, K04, K05, K06, K07, \
+ K10, K11, K12, K13, K14, K15, K16, K17, \
+ K20, K21, K22, K23, K24, K25, K26, K27, \
+ K30, K31, K32, K33, K34, K35, K36, K37, \
+ K40, K41, K42, K43, K44, K45, K46, K47 \
+) { \
+ { K00, K01, K02, K03, K04, K05, K06, K07 }, \
+ { K10, K11, K12, K13, K14, K15, K16, K17 }, \
+ { K20, K21, K22, K23, K24, K25, K26, K27 }, \
+ { K30, K31, K32, K33, K34, K35, K36, K37 }, \
+ { K40, K41, K42, K43, K44, K45, K46, K47 } \
+}
diff --git a/keyboards/handwired/battleship_gamepad/config.h b/keyboards/handwired/battleship_gamepad/config.h
new file mode 100644
index 0000000000..1cbfbf87e9
--- /dev/null
+++ b/keyboards/handwired/battleship_gamepad/config.h
@@ -0,0 +1,52 @@
+/* Copyright 2021 Andrew Braini
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#pragma once
+
+#include "config_common.h"
+
+/* USB Device descriptor parameter */
+#define VENDOR_ID 0x4142
+#define PRODUCT_ID 0x0000
+#define DEVICE_VER 0x0001
+#define MANUFACTURER arbraini
+#define PRODUCT Battleship Gamepad
+
+/* key matrix size */
+#define MATRIX_ROWS 5
+#define MATRIX_COLS 8
+
+/* key matrix pins */
+#define MATRIX_ROW_PINS { B6, B2, B3, B1, F7 }
+#define MATRIX_COL_PINS { D1, D0, D4, C6, D7, E6, B4, B5 }
+#define UNUSED_PINS
+
+/* joystick configuration */
+#define JOYSTICK_BUTTON_COUNT 25
+#define JOYSTICK_AXES_COUNT 2
+#define JOYSTICK_AXES_RESOLUTION 10
+
+/* COL2ROW or ROW2COL */
+#define DIODE_DIRECTION COL2ROW
+
+/* Set 0 if debouncing isn't needed */
+#define DEBOUNCE 5
+
+/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
+#define LOCKING_SUPPORT_ENABLE
+
+/* Locking resynchronize hack */
+#define LOCKING_RESYNC_ENABLE
diff --git a/keyboards/handwired/battleship_gamepad/info.json b/keyboards/handwired/battleship_gamepad/info.json
new file mode 100644
index 0000000000..581f290aa2
--- /dev/null
+++ b/keyboards/handwired/battleship_gamepad/info.json
@@ -0,0 +1,215 @@
+{
+ "keyboard_name": "Battleship Gamepad",
+ "url": "https://github.com/abraini-Nascent/battleship_gamepad",
+ "maintainer": "arbraini",
+ "layouts": {
+ "LAYOUT": {
+ "layout": [
+ {
+ "label": "F1",
+ "x": 0,
+ "y": 0
+ },
+ {
+ "label": "F2",
+ "x": 1,
+ "y": 0
+ },
+ {
+ "label": "Esc",
+ "x": 2.25,
+ "y": 0,
+ "w": 1.25
+ },
+ {
+ "label": "!",
+ "x": 3.5,
+ "y": 0
+ },
+ {
+ "label": "@",
+ "x": 4.5,
+ "y": 0
+ },
+ {
+ "label": "#",
+ "x": 5.5,
+ "y": 0
+ },
+ {
+ "label": "$",
+ "x": 6.5,
+ "y": 0
+ },
+ {
+ "label": "%",
+ "x": 7.5,
+ "y": 0
+ },
+ {
+ "label": "F3",
+ "x": 0,
+ "y": 1
+ },
+ {
+ "label": "F4",
+ "x": 1,
+ "y": 1
+ },
+ {
+ "label": "Tab",
+ "x": 2.25,
+ "y": 1,
+ "w": 1.25
+ },
+ {
+ "label": "Q",
+ "x": 3.5,
+ "y": 1
+ },
+ {
+ "label": "W",
+ "x": 4.5,
+ "y": 1
+ },
+ {
+ "label": "E",
+ "x": 5.5,
+ "y": 1
+ },
+ {
+ "label": "R",
+ "x": 6.5,
+ "y": 1
+ },
+ {
+ "label": "T",
+ "x": 7.5,
+ "y": 1
+ },
+ {
+ "label": "F5",
+ "x": 0,
+ "y": 2
+ },
+ {
+ "label": "F6",
+ "x": 1,
+ "y": 2
+ },
+ {
+ "label": "Caps<br>Lock",
+ "x": 2.25,
+ "y": 2,
+ "w": 1.25
+ },
+ {
+ "label": "A",
+ "x": 3.5,
+ "y": 2
+ },
+ {
+ "label": "S",
+ "x": 4.5,
+ "y": 2
+ },
+ {
+ "label": "D",
+ "x": 5.5,
+ "y": 2
+ },
+ {
+ "label": "F",
+ "x": 6.5,
+ "y": 2
+ },
+ {
+ "label": "G",
+ "x": 7.5,
+ "y": 2
+ },
+ {
+ "label": "F7",
+ "x": 0,
+ "y": 3
+ },
+ {
+ "label": "F8",
+ "x": 1,
+ "y": 3
+ },
+ {
+ "label": "Shift",
+ "x": 2.25,
+ "y": 3,
+ "w": 1.25
+ },
+ {
+ "label": "Z",
+ "x": 3.5,
+ "y": 3
+ },
+ {
+ "label": "X",
+ "x": 4.5,
+ "y": 3
+ },
+ {
+ "label": "C",
+ "x": 5.5,
+ "y": 3
+ },
+ {
+ "label": "V",
+ "x": 6.5,
+ "y": 3
+ },
+ {
+ "label": "B",
+ "x": 7.5,
+ "y": 3
+ },
+ {
+ "label": "F9",
+ "x": 0,
+ "y": 4
+ },
+ {
+ "label": "F10",
+ "x": 1,
+ "y": 4
+ },
+ {
+ "label": "",
+ "x": 2.25,
+ "y": 4,
+ "w": 1.25
+ },
+ {
+ "label": "Ctrl",
+ "x": 3.5,
+ "y": 4
+ },
+ {
+ "label": "Alt",
+ "x": 4.5,
+ "y": 4
+ },
+ {
+ "label": "\u21e9",
+ "x": 5.5,
+ "y": 4
+ },
+ {
+ "label": "\u21e7",
+ "x": 6.5,
+ "y": 4
+ },
+ {
+ "x": 7.5,
+ "y": 4
+ }
+ ]
+ }
+ }
+}
diff --git a/keyboards/handwired/battleship_gamepad/keymaps/default/keymap.c b/keyboards/handwired/battleship_gamepad/keymaps/default/keymap.c
new file mode 100644
index 0000000000..fa71419ff1
--- /dev/null
+++ b/keyboards/handwired/battleship_gamepad/keymaps/default/keymap.c
@@ -0,0 +1,41 @@
+/* Copyright 2021 Andrew Braini
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include QMK_KEYBOARD_H
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+ [0] = LAYOUT(
+ KC_F1, KC_F2, KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5,
+ KC_F3, KC_F4, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T,
+ KC_F5, KC_F6, KC_NO, KC_A, KC_S, KC_D, KC_F, KC_G,
+ KC_F7, KC_F8, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B,
+ KC_F9, KC_F10, LT(1, KC_NO), KC_LCTL, KC_LALT, KC_NO, LT(1, KC_NO), KC_SPC),
+
+ [1] = LAYOUT(
+ RESET, DEBUG, KC_TILD, KC_6, KC_7, KC_8, KC_9, KC_0,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_F11, KC_F12, KC_TRNS, KC_TRNS, KC_TRNS, TG(2), KC_TRNS, KC_TRNS),
+
+ [2] = LAYOUT(
+ KC_TRNS, KC_TRNS, TG(2), JS_BUTTON0, JS_BUTTON1, JS_BUTTON2, JS_BUTTON3, JS_BUTTON4,
+ KC_TRNS, KC_TRNS, KC_TRNS, JS_BUTTON5, JS_BUTTON6, JS_BUTTON7, JS_BUTTON8, JS_BUTTON9,
+ KC_TRNS, KC_TRNS, KC_TRNS, JS_BUTTON10, JS_BUTTON11, JS_BUTTON12, JS_BUTTON13, JS_BUTTON14,
+ KC_TRNS, KC_TRNS, KC_TRNS, JS_BUTTON15, JS_BUTTON16, JS_BUTTON17, JS_BUTTON18, JS_BUTTON19,
+ KC_TRNS, KC_TRNS, KC_TRNS, JS_BUTTON20, JS_BUTTON21, JS_BUTTON22, JS_BUTTON23, JS_BUTTON24)
+};
diff --git a/keyboards/handwired/battleship_gamepad/keymaps/default/readme.md b/keyboards/handwired/battleship_gamepad/keymaps/default/readme.md
new file mode 100644
index 0000000000..1de5d7dd68
--- /dev/null
+++ b/keyboards/handwired/battleship_gamepad/keymaps/default/readme.md
@@ -0,0 +1,2 @@
+# Battleship Gamepad - Default layout
+Default layout with 2 axies thumbstick and press to click
diff --git a/keyboards/handwired/battleship_gamepad/keymaps/via/keymap.c b/keyboards/handwired/battleship_gamepad/keymaps/via/keymap.c
new file mode 100644
index 0000000000..9a70d36b77
--- /dev/null
+++ b/keyboards/handwired/battleship_gamepad/keymaps/via/keymap.c
@@ -0,0 +1,48 @@
+/* Copyright 2021 Andrew Braini
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include QMK_KEYBOARD_H
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+ [0] = LAYOUT(
+ KC_F1, KC_F2, KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5,
+ KC_F3, KC_F4, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T,
+ KC_F5, KC_F6, KC_NO, KC_A, KC_S, KC_D, KC_F, KC_G,
+ KC_F7, KC_F8, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B,
+ KC_F9, KC_F10, LT(1, KC_NO), KC_LCTL, KC_LALT, LT(2, KC_NO), LT(1, KC_NO), KC_SPC),
+
+ [1] = LAYOUT(
+ RESET, DEBUG, KC_TILD, KC_6, KC_7, KC_8, KC_9, KC_0,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_F11, KC_F12, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
+
+ [2] = LAYOUT(
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
+
+ [3] = LAYOUT(
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS)
+};
diff --git a/keyboards/handwired/battleship_gamepad/keymaps/via/rules.mk b/keyboards/handwired/battleship_gamepad/keymaps/via/rules.mk
new file mode 100644
index 0000000000..35a31dea8e
--- /dev/null
+++ b/keyboards/handwired/battleship_gamepad/keymaps/via/rules.mk
@@ -0,0 +1,2 @@
+VIA_ENABLE = yes
+CONSOLE_ENABLE = no
diff --git a/keyboards/handwired/battleship_gamepad/readme.md b/keyboards/handwired/battleship_gamepad/readme.md
new file mode 100644
index 0000000000..c566753161
--- /dev/null
+++ b/keyboards/handwired/battleship_gamepad/readme.md
@@ -0,0 +1,29 @@
+# Battleship Gamepad
+
+![Battleship Gamepad](https://imgur.com/FCpQfzQ.jpg)
+
+A hand-wired 3d-printed mechanical keyboard intended for one hand with an analog thumbstick for movement. The layout matches the left side of large "battleship" keyboards with their extra bank of 2x5 1u F keys.
+
+Build instructions and 3d printer files can be found in the [project github repo](https://github.com/abraini-Nascent/battleship_gamepad)
+
+* Keyboard Maintainer: [arbraini](https://github.com/abraini-Nascent)
+* Hardware Supported: Arduino Pro Micro
+* Features: 40 keys in an ortho layout and an analog thumbstick.
+
+Make example for this keyboard (after setting up your build environment):
+
+ make handwired/battleship_gamepad:default
+
+Flashing example for this keyboard:
+
+ make handwired/battleship_gamepad:flash
+
+## Bootloader
+
+Enter the bootloader in 3 ways:
+
+* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (the top left key in the 2x5 bank) and plug in the keyboard.
+* **Physical reset button**: Briefly press the button on the back of the PCB - some may have pads you must short instead.
+* **Keycode in layout**: Press the key mapped to `RESET`. In the default layout this is the key at (0,0) on layer 1.
+
+See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
diff --git a/keyboards/handwired/battleship_gamepad/rules.mk b/keyboards/handwired/battleship_gamepad/rules.mk
new file mode 100644
index 0000000000..b7a26d8fc5
--- /dev/null
+++ b/keyboards/handwired/battleship_gamepad/rules.mk
@@ -0,0 +1,25 @@
+# MCU name
+MCU = atmega32u4
+
+# Bootloader selection
+BOOTLOADER = caterina
+
+SRC += analog.c
+
+# Build Options
+# change yes to no to disable
+#
+BOOTMAGIC_ENABLE = no # Enable Bootmagic Lite
+MOUSEKEY_ENABLE = yes # Mouse keys
+EXTRAKEY_ENABLE = yes # Audio control and System control
+CONSOLE_ENABLE = no # Console for debug
+COMMAND_ENABLE = no # Commands for debug and configuration
+# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
+SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
+# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
+NKRO_ENABLE = yes # USB Nkey Rollover
+BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
+RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
+AUDIO_ENABLE = no # Audio output
+JOYSTICK_ENABLE = yes
+JOYSTICK_DRIVER = analog